mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-15 15:20:56 +00:00
57 lines
3.4 KiB
HTML
57 lines
3.4 KiB
HTML
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||
|
<html>
|
||
|
<head>
|
||
|
<title></title>
|
||
|
<meta name="GENERATOR" content="Microsoft Visual Studio.NET 7.0">
|
||
|
<meta name="vs_targetSchema" content="http://schemas.microsoft.com/intellisense/ie5">
|
||
|
</head>
|
||
|
<body>
|
||
|
<P><FONT size="4"><STRONG><EM>Miscellaneous Controls</EM></STRONG></FONT></P>
|
||
|
<P><STRONG>Spawn Class Drop Down</STRONG></P>
|
||
|
<P>Collates the entity types by spawn class for easier navigation of ModView.
|
||
|
Whenever a new spawn class is selected, the entity type drop down box is
|
||
|
populated with all the entity types that have the just selected spawn class. A
|
||
|
loaded mesh will have the spawn class of "<file>".</P>
|
||
|
<P><STRONG>Entity Type Drop Down</STRONG></P>
|
||
|
<P>A list of entity types with the above selected spawn class. Whenever an entity
|
||
|
type is selected, the associated mesh is loaded and displayed. The def file is
|
||
|
parsed and the relevant animations are added to the "Animations Available" list
|
||
|
view box. A loaded mesh will have the entity type of it's filename within
|
||
|
chevrons. eg. "<models/md5/meshes/player.md5mesh>".</P>
|
||
|
<P><STRONG>Animations Available List</STRONG></P>
|
||
|
<P>This lists the animations found in the def file. You can select one or many and
|
||
|
move them to the current animation sequence with the ">>" button to the
|
||
|
right of this list. If an animation will not go to the sequence window, then it
|
||
|
was not found or there was some other problem with it. Loaded animations will
|
||
|
go here as their filename, and also to the "Animations Loaded" list. These
|
||
|
loaded animations will be remembered as associated to this spawn class/entity
|
||
|
type combination as long as ModView is running.</P>
|
||
|
<P><STRONG>Animations Loaded List</STRONG></P>
|
||
|
<P>This is the list of animations that have been successfully loaded and can be
|
||
|
played or stepped through using the toolbar controls. Unchecking a particular
|
||
|
animation in the list will temporarily disable the playback of this animation
|
||
|
in the sequence. Selecting one or more animations and pressing the delete key
|
||
|
will remove them from the list permenantly; that is, until you re add them from
|
||
|
the "Animations Available" list.</P>
|
||
|
<P><STRONG>Animation Frame Slider & Text</STRONG></P>
|
||
|
<P>The slider displays the current frame of animation in the current sequence of
|
||
|
animations and takes into account deleted and disabled animations. Hitting
|
||
|
either end of the slider acts the same as pressing the stop toolbar control but
|
||
|
steps one frame at a time in the desired direction. Hitting the slider bar
|
||
|
either side of the button advances the animation ten frames in the desired
|
||
|
direction. The slider button can be dragged to a specific frame. The text
|
||
|
above this slider shows the exact frame number out of how many frames, and the
|
||
|
current playing animation in brackets.</P>
|
||
|
<P><STRONG>Timescale Slider</STRONG></P>
|
||
|
<P>The slider sets the global speed of the animation playback. It defaults to 1.0
|
||
|
and can go from the minimum of 0.02 to the maximum of 2.0 (double the playback
|
||
|
speed).</P>
|
||
|
<P><STRONG>Light Intensity Sliders</STRONG></P>
|
||
|
<P>There are six lights surrounding the model and these sliders adjust their
|
||
|
brightness. The range is from 0 (completely black) to 255 (bright white). The
|
||
|
starting default is 128 (medium grey). There are no current options for
|
||
|
multicoloured lights.</P>
|
||
|
<P> </P>
|
||
|
</body>
|
||
|
</html>
|