mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-02 17:22:32 +00:00
85 lines
3.8 KiB
HTML
85 lines
3.8 KiB
HTML
|
<html xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns="http://www.w3.org/TR/REC-html40">
|
|||
|
<head>
|
|||
|
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
|
|||
|
<meta name="ProgId" content="Word.Document">
|
|||
|
<meta name="Generator" content="Microsoft Word 10">
|
|||
|
<meta name="Originator" content="Microsoft Word 10">
|
|||
|
<link rel="File-List" href="MVH_Overview_files/filelist.xml">
|
|||
|
<title>Overview</title>
|
|||
|
|
|||
|
<style>
|
|||
|
<!--
|
|||
|
/* Style Definitions */
|
|||
|
p.MsoNormal, li.MsoNormal, div.MsoNormal
|
|||
|
{mso-style-parent:"";
|
|||
|
margin:0cm;
|
|||
|
margin-bottom:.0001pt;
|
|||
|
mso-pagination:widow-orphan;
|
|||
|
font-size:12.0pt;
|
|||
|
font-family:"Times New Roman";
|
|||
|
mso-fareast-font-family:"Times New Roman";}
|
|||
|
span.SpellE
|
|||
|
{mso-style-name:"";
|
|||
|
mso-spl-e:yes;}
|
|||
|
span.GramE
|
|||
|
{mso-style-name:"";
|
|||
|
mso-gram-e:yes;}
|
|||
|
@page Section1
|
|||
|
{size:612.0pt 792.0pt;
|
|||
|
margin:72.0pt 90.0pt 72.0pt 90.0pt;
|
|||
|
mso-header-margin:36.0pt;
|
|||
|
mso-footer-margin:36.0pt;
|
|||
|
mso-paper-source:0;}
|
|||
|
div.Section1
|
|||
|
{page:Section1;}
|
|||
|
--></style>
|
|||
|
</head>
|
|||
|
<body lang="EN-US" style='tab-interval:36.0pt'>
|
|||
|
<div class="Section1">
|
|||
|
<p class="MsoNormal"><b style='mso-bidi-font-weight:normal'><i style='mso-bidi-font-style:
|
|||
|
normal'><span style='font-size:14.0pt'>Overview<o:p></o:p></span></i></b></p>
|
|||
|
<p class="MsoNormal"><b style='mso-bidi-font-weight:normal'><i style='mso-bidi-font-style:
|
|||
|
normal'><span style='font-size:14.0pt'><o:p> </o:p>
|
|||
|
</span></i></b></p>
|
|||
|
<p class="MsoNormal"><span class="SpellE">ModView</span>
|
|||
|
is a tool to view Doom3/Quake4 models and animations. It supports any format
|
|||
|
that the Doom3 engine can import.</p>
|
|||
|
<p class="MsoNormal"><o:p> </o:p></p>
|
|||
|
<p class="MsoNormal">There are two main ways to view models in this tool.</p>
|
|||
|
<p class="MsoNormal"><o:p> </o:p></p>
|
|||
|
<p class="MsoNormal"><i style='mso-bidi-font-style:normal'>1. Directly from files.<o:p></o:p></i></p>
|
|||
|
<p class="MsoNormal">Use the open mesh toolbar button to load up an MD5MESH, LWO or
|
|||
|
ASE file. The model will be displayed in the view window with all the assets
|
|||
|
the game can find.</p>
|
|||
|
<p class="MsoNormal">Use the open animation toolbar button to load up an MD5ANIM
|
|||
|
file. Hit the play toolbar button to see the model with that animation. If the
|
|||
|
model has no bones, or the animation was not defined for that mesh, then
|
|||
|
unpredictable results will happen.</p>
|
|||
|
<p class="MsoNormal"><o:p> </o:p></p>
|
|||
|
<p class="MsoNormal"><i style='mso-bidi-font-style:normal'>2.
|
|||
|
<span class="GramE">Via</span>
|
|||
|
def files<o:p></o:p></i></p>
|
|||
|
<p class="MsoNormal">Use the <20>Spawn Class<73> drop down list to pick a spawn
|
|||
|
<span class="GramE">class,</span>
|
|||
|
this will populate the <20>Entity Type<70> drop down list with every entity type that
|
|||
|
has that spawn class. Select your desired entity type from that list and the
|
|||
|
mesh will be loaded up for that entity type. The animations in the def file for
|
|||
|
that entity type will appear in the <20>Animations Available<6C> list view box. Add
|
|||
|
these to the animation sequence using the >> button. Hit play to view
|
|||
|
them.</p>
|
|||
|
<p class="MsoNormal"><o:p> </o:p></p>
|
|||
|
<p class="MsoNormal">Loaded files have the spawn class of <file> and the
|
|||
|
entity type of <mesh name>. Within sessions, any loaded animations for a
|
|||
|
particular mesh will be remembered.</p>
|
|||
|
<p class="MsoNormal"><o:p> </o:p></p>
|
|||
|
<p class="MsoNormal">Sounds based on frame commands will play when loading a model
|
|||
|
through the def file system.
|
|||
|
<span class="GramE">Directly loaded files will
|
|||
|
not as they do not have the def file information.</span>
|
|||
|
However, this means a def file is not required to load up and view a model.</p>
|
|||
|
<p class="MsoNormal"><o:p> </o:p></p>
|
|||
|
<p class="MsoNormal"><o:p> </o:p></p>
|
|||
|
</div>
|
|||
|
</body>
|
|||
|
</html>
|