dhewm3/neo/openal/include/eax3.h

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2011-11-22 21:28:15 +00:00
/*******************************************************************\
* *
* EAX.H - Environmental Audio Extensions version 3.0 *
* for OpenAL and DirectSound3D *
* *
********************************************************************/
#ifndef EAX30_H_INCLUDED
#define EAX30_H_INCLUDED
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
#ifndef OPENAL
#include <dsound.h>
/*
* EAX Wrapper Interface (using Direct X 7) {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5}
*/
DEFINE_GUID(CLSID_EAXDirectSound,
0x4ff53b81,
0x1ce0,
0x11d3,
0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5);
/*
* EAX Wrapper Interface (using Direct X 8) {CA503B60-B176-11d4-A094-D0C0BF3A560C}
*/
DEFINE_GUID(CLSID_EAXDirectSound8,
0xca503b60,
0xb176,
0x11d4,
0xa0, 0x94, 0xd0, 0xc0, 0xbf, 0x3a, 0x56, 0xc);
#ifdef DIRECTSOUND_VERSION
#if DIRECTSOUND_VERSION == 0x0800
__declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate8(GUID*, LPDIRECTSOUND8*, IUnknown FAR *);
typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE8)(GUID*, LPDIRECTSOUND8*, IUnknown FAR*);
#endif
#endif
__declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *);
typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*);
#else // OPENAL
//#include <al.h>
#ifndef GUID_DEFINED
#define GUID_DEFINED
typedef struct _GUID
{
unsigned long Data1;
unsigned short Data2;
unsigned short Data3;
unsigned char Data4[8];
} GUID;
#endif // !GUID_DEFINED
#ifndef DEFINE_GUID
#ifndef INITGUID
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
extern const GUID /*FAR*/ name
#else
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
extern const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
#endif // INITGUID
#endif // DEFINE_GUID
/*
* EAX OpenAL Extension
*/
typedef ALenum (*EAXSet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
typedef ALenum (*EAXGet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
typedef ALboolean (*EAXSetBufferMode)(ALsizei,ALuint*,ALint);
typedef ALenum (*EAXGetBufferMode)(ALuint,ALint*);
#endif
#pragma pack(push, 4)
/*
* EAX 3.0 listener property set {A8FA6880-B476-11d3-BDB9-00C0F02DDF87}
*/
DEFINE_GUID(DSPROPSETID_EAX30_ListenerProperties,
0xa8fa6882,
0xb476,
0x11d3,
0xbd, 0xb9, 0x00, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
// For compatibility with future EAX versions:
#define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX30_ListenerProperties
typedef enum
{
DSPROPERTY_EAXLISTENER_NONE,
DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
DSPROPERTY_EAXLISTENER_ENVIRONMENT,
DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
DSPROPERTY_EAXLISTENER_ROOM,
DSPROPERTY_EAXLISTENER_ROOMHF,
DSPROPERTY_EAXLISTENER_ROOMLF,
DSPROPERTY_EAXLISTENER_DECAYTIME,
DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
DSPROPERTY_EAXLISTENER_DECAYLFRATIO,
DSPROPERTY_EAXLISTENER_REFLECTIONS,
DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
DSPROPERTY_EAXLISTENER_REFLECTIONSPAN,
DSPROPERTY_EAXLISTENER_REVERB,
DSPROPERTY_EAXLISTENER_REVERBDELAY,
DSPROPERTY_EAXLISTENER_REVERBPAN,
DSPROPERTY_EAXLISTENER_ECHOTIME,
DSPROPERTY_EAXLISTENER_ECHODEPTH,
DSPROPERTY_EAXLISTENER_MODULATIONTIME,
DSPROPERTY_EAXLISTENER_MODULATIONDEPTH,
DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
DSPROPERTY_EAXLISTENER_HFREFERENCE,
DSPROPERTY_EAXLISTENER_LFREFERENCE,
DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
DSPROPERTY_EAXLISTENER_FLAGS
} DSPROPERTY_EAX_LISTENERPROPERTY;
// OR these flags with property id
#define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately
#define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later
#define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \
DSPROPERTY_EAXLISTENER_IMMEDIATE)
#ifndef EAXVECTOR_DEFINED
#define EAXVECTOR_DEFINED
typedef struct _EAXVECTOR {
float x;
float y;
float z;
} EAXVECTOR;
#endif
// Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS
// - all levels are hundredths of decibels
// - all times and delays are in seconds
//
// NOTE: This structure may change in future EAX versions.
// It is recommended to initialize fields by name:
// myListener.lRoom = -1000;
// myListener.lRoomHF = -100;
// ...
// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ;
// instead of:
// myListener = { -1000, -100, ... , 0x00000009 };
// If you want to save and load presets in binary form, you
// should define your own structure to insure future compatibility.
//
typedef struct _EAXLISTENERPROPERTIES
{
unsigned long ulEnvironment; // sets all listener properties
float flEnvironmentSize; // environment size in meters
float flEnvironmentDiffusion; // environment diffusion
long lRoom; // room effect level (at mid frequencies)
long lRoomHF; // relative room effect level at high frequencies
long lRoomLF; // relative room effect level at low frequencies
float flDecayTime; // reverberation decay time at mid frequencies
float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio
float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio
long lReflections; // early reflections level relative to room effect
float flReflectionsDelay; // initial reflection delay time
EAXVECTOR vReflectionsPan; // early reflections panning vector
long lReverb; // late reverberation level relative to room effect
float flReverbDelay; // late reverberation delay time relative to initial reflection
EAXVECTOR vReverbPan; // late reverberation panning vector
float flEchoTime; // echo time
float flEchoDepth; // echo depth
float flModulationTime; // modulation time
float flModulationDepth; // modulation depth
float flAirAbsorptionHF; // change in level per meter at high frequencies
float flHFReference; // reference high frequency
float flLFReference; // reference low frequency
float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
unsigned long ulFlags; // modifies the behavior of properties
} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
// used by DSPROPERTY_EAXLISTENER_ENVIRONMENT
#ifndef EAX_ENVIRONMENTS_DEFINED
#define EAX_ENVIRONMENTS_DEFINED
enum
{
EAX_ENVIRONMENT_GENERIC,
EAX_ENVIRONMENT_PADDEDCELL,
EAX_ENVIRONMENT_ROOM,
EAX_ENVIRONMENT_BATHROOM,
EAX_ENVIRONMENT_LIVINGROOM,
EAX_ENVIRONMENT_STONEROOM,
EAX_ENVIRONMENT_AUDITORIUM,
EAX_ENVIRONMENT_CONCERTHALL,
EAX_ENVIRONMENT_CAVE,
EAX_ENVIRONMENT_ARENA,
EAX_ENVIRONMENT_HANGAR,
EAX_ENVIRONMENT_CARPETEDHALLWAY,
EAX_ENVIRONMENT_HALLWAY,
EAX_ENVIRONMENT_STONECORRIDOR,
EAX_ENVIRONMENT_ALLEY,
EAX_ENVIRONMENT_FOREST,
EAX_ENVIRONMENT_CITY,
EAX_ENVIRONMENT_MOUNTAINS,
EAX_ENVIRONMENT_QUARRY,
EAX_ENVIRONMENT_PLAIN,
EAX_ENVIRONMENT_PARKINGLOT,
EAX_ENVIRONMENT_SEWERPIPE,
EAX_ENVIRONMENT_UNDERWATER,
EAX_ENVIRONMENT_DRUGGED,
EAX_ENVIRONMENT_DIZZY,
EAX_ENVIRONMENT_PSYCHOTIC,
EAX_ENVIRONMENT_UNDEFINED,
EAX_ENVIRONMENT_COUNT
};
#endif
// Used by DSPROPERTY_EAXLISTENER_FLAGS
//
// Note: The number and order of flags may change in future EAX versions.
// It is recommended to use the flag defines as follows:
// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE;
// instead of:
// myFlags = 0x00000009;
//
// These flags determine what properties are affected by environment size.
#define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time
#define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level
#define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time
#define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level
#define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time
#define EAXLISTENERFLAGS_ECHOTIMESCALE 0x00000040 // echo time
#define EAXLISTENERFLAGS_MODULATIONTIMESCALE 0x00000080 // modulation time
// This flag limits high-frequency decay time according to air absorption.
#define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020
#define EAXLISTENERFLAGS_RESERVED 0xFFFFFF00 // reserved future use
// Property ranges and defaults:
#define EAXLISTENER_MINENVIRONMENT 0
#define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1)
#define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC
#define EAXLISTENER_MINENVIRONMENTSIZE 1.0f
#define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f
#define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f
#define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f
#define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f
#define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f
#define EAXLISTENER_MINROOM (-10000)
#define EAXLISTENER_MAXROOM 0
#define EAXLISTENER_DEFAULTROOM (-1000)
#define EAXLISTENER_MINROOMHF (-10000)
#define EAXLISTENER_MAXROOMHF 0
#define EAXLISTENER_DEFAULTROOMHF (-100)
#define EAXLISTENER_MINROOMLF (-10000)
#define EAXLISTENER_MAXROOMLF 0
#define EAXLISTENER_DEFAULTROOMLF 0
#define EAXLISTENER_MINDECAYTIME 0.1f
#define EAXLISTENER_MAXDECAYTIME 20.0f
#define EAXLISTENER_DEFAULTDECAYTIME 1.49f
#define EAXLISTENER_MINDECAYHFRATIO 0.1f
#define EAXLISTENER_MAXDECAYHFRATIO 2.0f
#define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f
#define EAXLISTENER_MINDECAYLFRATIO 0.1f
#define EAXLISTENER_MAXDECAYLFRATIO 2.0f
#define EAXLISTENER_DEFAULTDECAYLFRATIO 1.00f
#define EAXLISTENER_MINREFLECTIONS (-10000)
#define EAXLISTENER_MAXREFLECTIONS 1000
#define EAXLISTENER_DEFAULTREFLECTIONS (-2602)
#define EAXLISTENER_MINREFLECTIONSDELAY 0.0f
#define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f
#define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f
#define EAXLISTENER_MINREVERB (-10000)
#define EAXLISTENER_MAXREVERB 2000
#define EAXLISTENER_DEFAULTREVERB 200
#define EAXLISTENER_MINREVERBDELAY 0.0f
#define EAXLISTENER_MAXREVERBDELAY 0.1f
#define EAXLISTENER_DEFAULTREVERBDELAY 0.011f
#define EAXLISTENER_MINECHOTIME 0.075f
#define EAXLISTENER_MAXECHOTIME 0.25f
#define EAXLISTENER_DEFAULTECHOTIME 0.25f
#define EAXLISTENER_MINECHODEPTH 0.0f
#define EAXLISTENER_MAXECHODEPTH 1.0f
#define EAXLISTENER_DEFAULTECHODEPTH 0.0f
#define EAXLISTENER_MINMODULATIONTIME 0.04f
#define EAXLISTENER_MAXMODULATIONTIME 4.0f
#define EAXLISTENER_DEFAULTMODULATIONTIME 0.25f
#define EAXLISTENER_MINMODULATIONDEPTH 0.0f
#define EAXLISTENER_MAXMODULATIONDEPTH 1.0f
#define EAXLISTENER_DEFAULTMODULATIONDEPTH 0.0f
#define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f)
#define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f
#define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f)
#define EAXLISTENER_MINHFREFERENCE 1000.0f
#define EAXLISTENER_MAXHFREFERENCE 20000.0f
#define EAXLISTENER_DEFAULTHFREFERENCE 5000.0f
#define EAXLISTENER_MINLFREFERENCE 20.0f
#define EAXLISTENER_MAXLFREFERENCE 1000.0f
#define EAXLISTENER_DEFAULTLFREFERENCE 250.0f
#define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f
#define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f
#define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f
#define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \
EAXLISTENERFLAGS_REFLECTIONSSCALE | \
EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \
EAXLISTENERFLAGS_REVERBSCALE | \
EAXLISTENERFLAGS_REVERBDELAYSCALE | \
EAXLISTENERFLAGS_DECAYHFLIMIT)
/*
* EAX 3.0 buffer property set {A8FA6881-B476-11d3-BDB9-00C0F02DDF87}
*/
DEFINE_GUID(DSPROPSETID_EAX30_BufferProperties,
0xa8fa6881,
0xb476,
0x11d3,
0xbd, 0xb9, 0x0, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
// For compatibility with future EAX versions:
#define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX30_BufferProperties
#define DSPROPSETID_EAX_SourceProperties DSPROPSETID_EAX30_BufferProperties
typedef enum
{
DSPROPERTY_EAXBUFFER_NONE,
DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
DSPROPERTY_EAXBUFFER_OBSTRUCTIONPARAMETERS,
DSPROPERTY_EAXBUFFER_OCCLUSIONPARAMETERS,
DSPROPERTY_EAXBUFFER_EXCLUSIONPARAMETERS,
DSPROPERTY_EAXBUFFER_DIRECT,
DSPROPERTY_EAXBUFFER_DIRECTHF,
DSPROPERTY_EAXBUFFER_ROOM,
DSPROPERTY_EAXBUFFER_ROOMHF,
DSPROPERTY_EAXBUFFER_OBSTRUCTION,
DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
DSPROPERTY_EAXBUFFER_OCCLUSION,
DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
DSPROPERTY_EAXBUFFER_OCCLUSIONDIRECTRATIO,
DSPROPERTY_EAXBUFFER_EXCLUSION,
DSPROPERTY_EAXBUFFER_EXCLUSIONLFRATIO,
DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
DSPROPERTY_EAXBUFFER_DOPPLERFACTOR,
DSPROPERTY_EAXBUFFER_ROLLOFFFACTOR,
DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
DSPROPERTY_EAXBUFFER_FLAGS
} DSPROPERTY_EAX_BUFFERPROPERTY;
// OR these flags with property id
#define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately
#define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later
#define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \
DSPROPERTY_EAXBUFFER_IMMEDIATE)
// Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS
// - all levels are hundredths of decibels
// - all delays are in seconds
//
// NOTE: This structure may change in future EAX versions.
// It is recommended to initialize fields by name:
// myBuffer.lDirect = 0;
// myBuffer.lDirectHF = -200;
// ...
// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ;
// instead of:
// myBuffer = { 0, -200, ... , 0x00000003 };
//
typedef struct _EAXBUFFERPROPERTIES
{
long lDirect; // direct path level (at low and mid frequencies)
long lDirectHF; // relative direct path level at high frequencies
long lRoom; // room effect level (at low and mid frequencies)
long lRoomHF; // relative room effect level at high frequencies
long lObstruction; // main obstruction control (attenuation at high frequencies)
float flObstructionLFRatio; // obstruction low-frequency level re. main control
long lOcclusion; // main occlusion control (attenuation at high frequencies)
float flOcclusionLFRatio; // occlusion low-frequency level re. main control
float flOcclusionRoomRatio; // relative occlusion control for room effect
float flOcclusionDirectRatio; // relative occlusion control for direct path
long lExclusion; // main exlusion control (attenuation at high frequencies)
float flExclusionLFRatio; // exclusion low-frequency level re. main control
long lOutsideVolumeHF; // outside sound cone level at high frequencies
float flDopplerFactor; // like DS3D flDopplerFactor but per source
float flRolloffFactor; // like DS3D flRolloffFactor but per source
float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
unsigned long ulFlags; // modifies the behavior of properties
} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
// Use this structure for DSPROPERTY_EAXBUFFER_OBSTRUCTION,
#ifndef EAX_OBSTRUCTIONPROPERTIES_DEFINED
#define EAX_OBSTRUCTIONPROPERTIES_DEFINED
typedef struct _EAXOBSTRUCTIONPROPERTIES
{
long lObstruction;
float flObstructionLFRatio;
} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES;
#endif
// Use this structure for DSPROPERTY_EAXBUFFER_OCCLUSION
#ifndef EAX_OCCLUSIONPROPERTIES_DEFINED
#define EAX_OCCLUSIONPROPERTIES_DEFINED
typedef struct _EAXOCCLUSIONPROPERTIES
{
long lOcclusion;
float flOcclusionLFRatio;
float flOcclusionRoomRatio;
float flOcclusionDirectRatio;
} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES;
#endif
// Use this structure for DSPROPERTY_EAXBUFFER_EXCLUSION
#ifndef EAX_EXCLUSIONPROPERTIES_DEFINED
#define EAX_EXCLUSIONPROPERTIES_DEFINED
typedef struct _EAXEXCLUSIONPROPERTIES
{
long lExclusion;
float flExclusionLFRatio;
} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES;
#endif
// Used by DSPROPERTY_EAXBUFFER_FLAGS
// TRUE: value is computed automatically - property is an offset
// FALSE: value is used directly
//
// Note: The number and order of flags may change in future EAX versions.
// To insure future compatibility, use flag defines as follows:
// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO;
// instead of:
// myFlags = 0x00000003;
//
#define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF
#define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM
#define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF
#define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use
// Property ranges and defaults:
#define EAXBUFFER_MINDIRECT (-10000)
#define EAXBUFFER_MAXDIRECT 1000
#define EAXBUFFER_DEFAULTDIRECT 0
#define EAXBUFFER_MINDIRECTHF (-10000)
#define EAXBUFFER_MAXDIRECTHF 0
#define EAXBUFFER_DEFAULTDIRECTHF 0
#define EAXBUFFER_MINROOM (-10000)
#define EAXBUFFER_MAXROOM 1000
#define EAXBUFFER_DEFAULTROOM 0
#define EAXBUFFER_MINROOMHF (-10000)
#define EAXBUFFER_MAXROOMHF 0
#define EAXBUFFER_DEFAULTROOMHF 0
#define EAXBUFFER_MINOBSTRUCTION (-10000)
#define EAXBUFFER_MAXOBSTRUCTION 0
#define EAXBUFFER_DEFAULTOBSTRUCTION 0
#define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f
#define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f
#define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f
#define EAXBUFFER_MINOCCLUSION (-10000)
#define EAXBUFFER_MAXOCCLUSION 0
#define EAXBUFFER_DEFAULTOCCLUSION 0
#define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f
#define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f
#define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f
#define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f
#define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f
#define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 1.5f
#define EAXBUFFER_MINOCCLUSIONDIRECTRATIO 0.0f
#define EAXBUFFER_MAXOCCLUSIONDIRECTRATIO 10.0f
#define EAXBUFFER_DEFAULTOCCLUSIONDIRECTRATIO 1.0f
#define EAXBUFFER_MINEXCLUSION (-10000)
#define EAXBUFFER_MAXEXCLUSION 0
#define EAXBUFFER_DEFAULTEXCLUSION 0
#define EAXBUFFER_MINEXCLUSIONLFRATIO 0.0f
#define EAXBUFFER_MAXEXCLUSIONLFRATIO 1.0f
#define EAXBUFFER_DEFAULTEXCLUSIONLFRATIO 1.0f
#define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000)
#define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0
#define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0
#define EAXBUFFER_MINDOPPLERFACTOR 0.0f
#define EAXBUFFER_MAXDOPPLERFACTOR 10.f
#define EAXBUFFER_DEFAULTDOPPLERFACTOR 0.0f
#define EAXBUFFER_MINROLLOFFFACTOR 0.0f
#define EAXBUFFER_MAXROLLOFFFACTOR 10.f
#define EAXBUFFER_DEFAULTROLLOFFFACTOR 0.0f
#define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f
#define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f
#define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f
#define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f
#define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f
#define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f
#define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \
EAXBUFFERFLAGS_ROOMAUTO | \
EAXBUFFERFLAGS_ROOMHFAUTO )
#pragma pack(pop)
#ifdef __cplusplus
}
#endif // __cplusplus
#endif