dhewm3/neo/idlib/Lib.h

245 lines
6.9 KiB
C
Raw Normal View History

2011-11-22 21:28:15 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
2011-11-22 21:28:15 +00:00
2011-12-06 16:14:59 +00:00
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
2011-11-22 21:28:15 +00:00
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __LIB_H__
#define __LIB_H__
/*
===============================================================================
idLib contains stateless support classes and concrete types. Some classes
do have static variables, but such variables are initialized once and
read-only after initialization (they do not maintain a modifiable state).
The interface pointers idSys, idCommon, idCVarSystem and idFileSystem
should be set before using idLib. The pointers stored here should not
be used by any part of the engine except for idLib.
The frameNumber should be continuously set to the number of the current
frame if frame base memory logging is required.
===============================================================================
*/
class idLib {
public:
static class idSys * sys;
static class idCommon * common;
static class idCVarSystem * cvarSystem;
static class idFileSystem * fileSystem;
static int frameNumber;
static void Init( void );
static void ShutDown( void );
// wrapper to idCommon functions
2011-11-22 21:28:15 +00:00
static void Error( const char *fmt, ... );
static void Warning( const char *fmt, ... );
};
/*
===============================================================================
Types and defines used throughout the engine.
===============================================================================
*/
typedef unsigned char byte; // 8 bits
typedef unsigned short word; // 16 bits
typedef unsigned int dword; // 32 bits
typedef unsigned int uint;
typedef unsigned long ulong;
typedef int qhandle_t;
class idFile;
class idVec3;
class idVec4;
#ifndef NULL
#define NULL ((void *)0)
#endif
#ifndef BIT
#define BIT( num ) ( 1 << ( num ) )
#endif
#define MAX_STRING_CHARS 1024 // max length of a string
// maximum world size
#define MAX_WORLD_COORD ( 128 * 1024 )
#define MIN_WORLD_COORD ( -128 * 1024 )
#define MAX_WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
// basic colors
extern idVec4 colorBlack;
extern idVec4 colorWhite;
extern idVec4 colorRed;
extern idVec4 colorGreen;
extern idVec4 colorBlue;
extern idVec4 colorYellow;
extern idVec4 colorMagenta;
extern idVec4 colorCyan;
extern idVec4 colorOrange;
extern idVec4 colorPurple;
extern idVec4 colorPink;
extern idVec4 colorBrown;
extern idVec4 colorLtGrey;
extern idVec4 colorMdGrey;
extern idVec4 colorDkGrey;
// packs color floats in the range [0,1] into an integer
dword PackColor( const idVec3 &color );
void UnpackColor( const dword color, idVec3 &unpackedColor );
dword PackColor( const idVec4 &color );
void UnpackColor( const dword color, idVec4 &unpackedColor );
// little/big endian conversion
short BigShort( short l );
short LittleShort( short l );
int BigLong( int l );
int LittleLong( int l );
float BigFloat( float l );
float LittleFloat( float l );
void BigRevBytes( void *bp, int elsize, int elcount );
void LittleRevBytes( void *bp, int elsize, int elcount );
void LittleBitField( void *bp, int elsize );
void Swap_Init( void );
bool Swap_IsBigEndian( void );
// for base64
void SixtetsForInt( byte *out, int src);
int IntForSixtets( byte *in );
#ifdef _DEBUG
void AssertFailed( const char *file, int line, const char *expression );
#undef assert
#define assert( X ) if ( X ) { } else AssertFailed( __FILE__, __LINE__, #X )
#endif
class idException {
public:
char error[MAX_STRING_CHARS];
idException( const char *text = "" ) { strcpy( error, text ); }
};
// move from Math.h to keep gcc happy
template<class T> ID_INLINE T Max( T x, T y ) { return ( x > y ) ? x : y; }
template<class T> ID_INLINE T Min( T x, T y ) { return ( x < y ) ? x : y; }
/*
===============================================================================
idLib headers.
===============================================================================
*/
// memory management and arrays
#include "Heap.h"
#include "containers/List.h"
// math
#include "math/Simd.h"
#include "math/Math.h"
#include "math/Random.h"
#include "math/Complex.h"
#include "math/Vector.h"
#include "math/Matrix.h"
#include "math/Angles.h"
#include "math/Quat.h"
#include "math/Rotation.h"
#include "math/Plane.h"
#include "math/Pluecker.h"
#include "math/Polynomial.h"
#include "math/Extrapolate.h"
#include "math/Interpolate.h"
#include "math/Curve.h"
#include "math/Ode.h"
#include "math/Lcp.h"
// bounding volumes
#include "bv/Sphere.h"
#include "bv/Bounds.h"
#include "bv/Box.h"
#include "bv/Frustum.h"
// geometry
#include "geometry/DrawVert.h"
#include "geometry/JointTransform.h"
#include "geometry/Winding.h"
#include "geometry/Winding2D.h"
#include "geometry/Surface.h"
#include "geometry/Surface_Patch.h"
#include "geometry/Surface_Polytope.h"
#include "geometry/Surface_SweptSpline.h"
#include "geometry/TraceModel.h"
// text manipulation
#include "Str.h"
#include "Token.h"
#include "Lexer.h"
#include "Parser.h"
#include "Base64.h"
#include "CmdArgs.h"
// containers
#include "containers/BTree.h"
#include "containers/BinSearch.h"
#include "containers/HashIndex.h"
#include "containers/HashTable.h"
#include "containers/StaticList.h"
#include "containers/LinkList.h"
#include "containers/Hierarchy.h"
#include "containers/Queue.h"
#include "containers/Stack.h"
#include "containers/StrList.h"
#include "containers/StrPool.h"
#include "containers/VectorSet.h"
#include "containers/PlaneSet.h"
// hashing
#include "hashing/CRC32.h"
#include "hashing/MD4.h"
#include "hashing/MD5.h"
// misc
#include "Dict.h"
#include "LangDict.h"
#include "BitMsg.h"
#include "MapFile.h"
#include "Timer.h"
#endif /* !__LIB_H__ */