2011-11-22 21:28:15 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
|
|
|
|
Doom 3 GPL Source Code
|
2011-12-06 18:20:15 +00:00
|
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
2011-11-22 21:28:15 +00:00
|
|
|
|
2011-12-06 16:14:59 +00:00
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __DECLFX_H__
|
|
|
|
#define __DECLFX_H__
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============================================================================
|
|
|
|
|
|
|
|
idDeclFX
|
|
|
|
|
|
|
|
===============================================================================
|
|
|
|
*/
|
|
|
|
|
2011-12-06 18:20:15 +00:00
|
|
|
enum {
|
2011-11-22 21:28:15 +00:00
|
|
|
FX_LIGHT,
|
|
|
|
FX_PARTICLE,
|
|
|
|
FX_DECAL,
|
|
|
|
FX_MODEL,
|
|
|
|
FX_SOUND,
|
|
|
|
FX_SHAKE,
|
|
|
|
FX_ATTACHLIGHT,
|
|
|
|
FX_ATTACHENTITY,
|
|
|
|
FX_LAUNCH,
|
|
|
|
FX_SHOCKWAVE
|
|
|
|
};
|
|
|
|
|
|
|
|
//
|
|
|
|
// single fx structure
|
|
|
|
//
|
|
|
|
typedef struct {
|
|
|
|
int type;
|
|
|
|
int sibling;
|
|
|
|
|
|
|
|
idStr data;
|
|
|
|
idStr name;
|
|
|
|
idStr fire;
|
|
|
|
|
|
|
|
float delay;
|
|
|
|
float duration;
|
|
|
|
float restart;
|
|
|
|
float size;
|
|
|
|
float fadeInTime;
|
|
|
|
float fadeOutTime;
|
|
|
|
float shakeTime;
|
|
|
|
float shakeAmplitude;
|
|
|
|
float shakeDistance;
|
|
|
|
float shakeImpulse;
|
|
|
|
float lightRadius;
|
|
|
|
float rotate;
|
|
|
|
float random1;
|
|
|
|
float random2;
|
|
|
|
|
|
|
|
idVec3 lightColor;
|
|
|
|
idVec3 offset;
|
|
|
|
idMat3 axis;
|
|
|
|
|
|
|
|
bool soundStarted;
|
|
|
|
bool shakeStarted;
|
|
|
|
bool shakeFalloff;
|
|
|
|
bool shakeIgnoreMaster;
|
|
|
|
bool bindParticles;
|
|
|
|
bool explicitAxis;
|
|
|
|
bool noshadows;
|
|
|
|
bool particleTrackVelocity;
|
|
|
|
bool trackOrigin;
|
|
|
|
} idFXSingleAction;
|
|
|
|
|
|
|
|
//
|
|
|
|
// grouped fx structures
|
|
|
|
//
|
|
|
|
class idDeclFX : public idDecl {
|
|
|
|
public:
|
|
|
|
virtual size_t Size( void ) const;
|
|
|
|
virtual const char * DefaultDefinition( void ) const;
|
|
|
|
virtual bool Parse( const char *text, const int textLength );
|
|
|
|
virtual void FreeData( void );
|
|
|
|
virtual void Print( void ) const;
|
|
|
|
virtual void List( void ) const;
|
|
|
|
|
|
|
|
idList<idFXSingleAction>events;
|
|
|
|
idStr joint;
|
|
|
|
|
|
|
|
private:
|
|
|
|
void ParseSingleFXAction( idLexer &src, idFXSingleAction& FXAction );
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* !__DECLFX_H__ */
|