An SDK to create Mods for dhewm3
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dhewg ff36277408 Port Linux GLimp to SDL
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2018-08-20 01:46:30 +02:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Use correct idStr::Append() while saving event strings 2018-08-20 01:46:30 +02:00
framework Move MAX_THREADS as define to BuildDefines.h 2018-08-20 01:46:29 +02:00
game Use correct idStr::Append() while saving event strings 2018-08-20 01:46:30 +02:00
idlib Remove MWERKS stuff 2018-08-20 01:46:29 +02:00
renderer Always link the Windows binaries against OpenGL 2018-08-20 01:46:30 +02:00
sound Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
sys Add ID_GAME_API for dllexport/attribute(visibility) 2018-08-20 01:46:30 +02:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
CMakeLists.txt Port Linux GLimp to SDL 2018-08-20 01:46:30 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00