mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-24 21:41:23 +00:00
afebd7e1e5
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
246 lines
8.8 KiB
C++
246 lines
8.8 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __FILE_H__
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#define __FILE_H__
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#include "idlib/math/Vector.h"
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#include "idlib/BitMsg.h"
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/*
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==============================================================
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File Streams.
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==============================================================
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*/
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// mode parm for Seek
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typedef enum {
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FS_SEEK_CUR,
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FS_SEEK_END,
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FS_SEEK_SET
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} fsOrigin_t;
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class idFileSystemLocal;
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class idFile {
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public:
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virtual ~idFile( void ) {};
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// Get the name of the file.
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virtual const char * GetName( void );
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// Get the full file path.
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virtual const char * GetFullPath( void );
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// Read data from the file to the buffer.
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virtual int Read( void *buffer, int len );
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// Write data from the buffer to the file.
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virtual int Write( const void *buffer, int len );
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// Returns the length of the file.
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virtual int Length( void );
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// Return a time value for reload operations.
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virtual ID_TIME_T Timestamp( void );
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// Returns offset in file.
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virtual int Tell( void );
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// Forces flush on files being writting to.
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virtual void ForceFlush( void );
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// Causes any buffered data to be written to the file.
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virtual void Flush( void );
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// Seek on a file.
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virtual int Seek( long offset, fsOrigin_t origin );
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// Go back to the beginning of the file.
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virtual void Rewind( void );
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// Like fprintf.
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virtual int Printf( const char *fmt, ... ) id_attribute((format(printf,2,3)));
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// Like fprintf but with argument pointer
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virtual int VPrintf( const char *fmt, va_list arg );
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// Write a string with high precision floating point numbers to the file.
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virtual int WriteFloatString( const char *fmt, ... ) id_attribute((format(printf,2,3)));
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// Endian portable alternatives to Read(...)
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virtual int ReadInt( int &value );
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virtual int ReadUnsignedInt( unsigned int &value );
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virtual int ReadShort( short &value );
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virtual int ReadUnsignedShort( unsigned short &value );
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virtual int ReadChar( char &value );
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virtual int ReadUnsignedChar( unsigned char &value );
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virtual int ReadFloat( float &value );
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virtual int ReadBool( bool &value );
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virtual int ReadString( idStr &string );
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virtual int ReadVec2( idVec2 &vec );
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virtual int ReadVec3( idVec3 &vec );
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virtual int ReadVec4( idVec4 &vec );
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virtual int ReadVec6( idVec6 &vec );
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virtual int ReadMat3( idMat3 &mat );
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// Endian portable alternatives to Write(...)
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virtual int WriteInt( const int value );
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virtual int WriteUnsignedInt( const unsigned int value );
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virtual int WriteShort( const short value );
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virtual int WriteUnsignedShort( unsigned short value );
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virtual int WriteChar( const char value );
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virtual int WriteUnsignedChar( const unsigned char value );
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virtual int WriteFloat( const float value );
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virtual int WriteBool( const bool value );
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virtual int WriteString( const char *string );
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virtual int WriteVec2( const idVec2 &vec );
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virtual int WriteVec3( const idVec3 &vec );
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virtual int WriteVec4( const idVec4 &vec );
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virtual int WriteVec6( const idVec6 &vec );
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virtual int WriteMat3( const idMat3 &mat );
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};
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class idFile_Memory : public idFile {
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friend class idFileSystemLocal;
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public:
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idFile_Memory( void ); // file for writing without name
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idFile_Memory( const char *name ); // file for writing
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idFile_Memory( const char *name, char *data, int length ); // file for writing
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idFile_Memory( const char *name, const char *data, int length ); // file for reading
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virtual ~idFile_Memory( void );
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virtual const char * GetName( void ) { return name.c_str(); }
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virtual const char * GetFullPath( void ) { return name.c_str(); }
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virtual int Read( void *buffer, int len );
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virtual int Write( const void *buffer, int len );
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virtual int Length( void );
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virtual ID_TIME_T Timestamp( void );
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virtual int Tell( void );
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virtual void ForceFlush( void );
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virtual void Flush( void );
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virtual int Seek( long offset, fsOrigin_t origin );
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// changes memory file to read only
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virtual void MakeReadOnly( void );
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// clear the file
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virtual void Clear( bool freeMemory = true );
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// set data for reading
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void SetData( const char *data, int length );
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// returns const pointer to the memory buffer
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const char * GetDataPtr( void ) const { return filePtr; }
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// set the file granularity
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void SetGranularity( int g ) { assert( g > 0 ); granularity = g; }
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private:
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idStr name; // name of the file
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int mode; // open mode
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int maxSize; // maximum size of file
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int fileSize; // size of the file
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int allocated; // allocated size
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int granularity; // file granularity
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char * filePtr; // buffer holding the file data
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char * curPtr; // current read/write pointer
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};
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class idFile_BitMsg : public idFile {
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friend class idFileSystemLocal;
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public:
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idFile_BitMsg( idBitMsg &msg );
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idFile_BitMsg( const idBitMsg &msg );
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virtual ~idFile_BitMsg( void );
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virtual const char * GetName( void ) { return name.c_str(); }
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virtual const char * GetFullPath( void ) { return name.c_str(); }
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virtual int Read( void *buffer, int len );
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virtual int Write( const void *buffer, int len );
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virtual int Length( void );
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virtual ID_TIME_T Timestamp( void );
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virtual int Tell( void );
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virtual void ForceFlush( void );
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virtual void Flush( void );
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virtual int Seek( long offset, fsOrigin_t origin );
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private:
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idStr name; // name of the file
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int mode; // open mode
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idBitMsg * msg;
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};
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class idFile_Permanent : public idFile {
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friend class idFileSystemLocal;
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public:
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idFile_Permanent( void );
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virtual ~idFile_Permanent( void );
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virtual const char * GetName( void ) { return name.c_str(); }
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virtual const char * GetFullPath( void ) { return fullPath.c_str(); }
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virtual int Read( void *buffer, int len );
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virtual int Write( const void *buffer, int len );
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virtual int Length( void );
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virtual ID_TIME_T Timestamp( void );
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virtual int Tell( void );
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virtual void ForceFlush( void );
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virtual void Flush( void );
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virtual int Seek( long offset, fsOrigin_t origin );
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// returns file pointer
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FILE * GetFilePtr( void ) { return o; }
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private:
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idStr name; // relative path of the file - relative path
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idStr fullPath; // full file path - OS path
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int mode; // open mode
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int fileSize; // size of the file
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FILE * o; // file handle
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bool handleSync; // true if written data is immediately flushed
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};
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class idFile_InZip : public idFile {
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friend class idFileSystemLocal;
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public:
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idFile_InZip( void );
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virtual ~idFile_InZip( void );
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virtual const char * GetName( void ) { return name.c_str(); }
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virtual const char * GetFullPath( void ) { return fullPath.c_str(); }
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virtual int Read( void *buffer, int len );
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virtual int Write( const void *buffer, int len );
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virtual int Length( void );
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virtual ID_TIME_T Timestamp( void );
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virtual int Tell( void );
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virtual void ForceFlush( void );
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virtual void Flush( void );
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virtual int Seek( long offset, fsOrigin_t origin );
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private:
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idStr name; // name of the file in the pak
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idStr fullPath; // full file path including pak file name
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int zipFilePos; // zip file info position in pak
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int fileSize; // size of the file
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void * z; // unzip info
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};
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#endif /* !__FILE_H__ */
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