dhewm3-sdk/framework
Daniel Gibson e340c5fd87 change engine version to "dhewm3 SDK 1.5.x"
it's only shown in the g_version CVar, but if we have this constant
in the SDK make it show something sensible.. and this SDK code should
be compatible with all dhewm 1.5.x releases (=> dhewm3 version will
be bumped to 1.6.x if game API compatibility is broken)
2018-11-11 23:57:05 +01:00
..
async Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
BuildDefines.h Release Candiate 1 preparations, other small fixes 2018-08-20 01:46:38 +02:00
BuildVersion.h Fix all whitespace errors 2018-08-20 01:46:22 +02:00
CmdSystem.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Common.h idCommon::SetCallback() + GetAdditionalFunction(); GAME_API_VERSION=9 2018-09-30 05:19:31 +02:00
CVarSystem.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DeclAF.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DeclEntityDef.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DeclFX.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DeclManager.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DeclParticle.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DeclPDA.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DeclSkin.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DeclTable.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
File.h It builds with VS 2017 now 2018-09-02 01:27:00 +02:00
FileSystem.h Use FILENAME_MAX for MAX_OSPATH 2018-08-20 01:46:35 +02:00
Game.h idCommon::SetCallback() + GetAdditionalFunction(); GAME_API_VERSION=9 2018-09-30 05:19:31 +02:00
Licensee.h change engine version to "dhewm3 SDK 1.5.x" 2018-11-11 23:57:05 +01:00
UsercmdGen.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00