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912f2d6dd7
On Windows, ID_INLINE does __forceinline, which is bad if the function calls alloca() and is called in a loop.. So use just __inline there so the compiler can choose not to inline (if called in a loop). This didn't cause actual stack overflows as far as I know, but it could (and MSVC warns about it). (This includes "Fix ID_MAYBE_INLINE on non-Windows platforms") |
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platform.h | ||
Stub_SDL_endian.h | ||
sys_public.h |