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5917d607ce
All the old development documents I found on my back up drives.
148 lines
No EOL
2.4 KiB
Text
148 lines
No EOL
2.4 KiB
Text
This was the list I used to port the grabber code from D3 ROE to Vanilla Doom3 -Rev
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look up and add the following stuff:
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grab
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x Game_local.h
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x AFEntity.cpp
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x Entity.cpp
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x Entity.h
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X Weapon.cpp
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X weapon.h
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X SysCvar.cpp
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X SysCvar.h
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X AI_events.cpp
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drag
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X Weapon.cpp
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X SysCvar.cpp
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X SysCvar.h
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monster_damage
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X Moveable.cpp
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attacker
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x Moveable.cpp
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X Moveable.h
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g_moveableDamageScale
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X SysCvar.h
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X syscvar.cpp
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x Moveable.cpp
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IsStable
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X Moveable.h
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x movalbe.cpp
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CatchProjectile
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X Projectile.cpp *****1162 OTHER STUFF WAS ADDED THAT COULD BE RELATED.
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x Projectile.h
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StartBurning
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X Moveable.cpp
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X Moveable.h
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StopBurning
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X Moveable.cpp
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X Moveable.h
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SetThrown
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X AFEntity.cpp
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X AFEntity.h
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wasThrown
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X AFEntity.cpp
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X AFEntity.h
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SetAttacker
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X Moveable.cpp
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X Moveable.h
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SetStability
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X Moveable.cpp
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X Moveable.h
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GetProjectileState
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X Projectile.cpp
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x Projectile.h
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IsStable
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X movables.cpp
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X and h.
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monsterDamage
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X movables.cpp
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X movables.h
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SetEnemy
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X Projectile.h
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x projectile.cpp
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attacker
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X movables.cpp
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X movables.h
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to bypass the slow errors, we replaced those parts with gamelocal.time instead of gamelocal.slow.time in the grabber cpp.
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The time group stuff and anything with warp in it was also commented out of the grabber.cpp and grabber.h
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The following stuff might be related, but most likely isn't.
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slow
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Actor.cpp
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AFEntity.cpp
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AI.cpp
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Fx.cpp
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Class.cpp
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Event.cpp
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SysCvar.cpp
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SysCvar.h
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Game_local.cpp
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Game_local.h
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Game_network.cpp
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Item.cpp
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Mover.cpp
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Physics_AF.h
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Physics_Player.cpp
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Player.cpp
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Player.h
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PlayerView.cpp
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PlayerView.h
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attacker
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Actor.cpp
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Actor.h
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AfEntity.cpp
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AfEntity.h
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AI.cpp
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AI.h
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BrittleFracture.cpp
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BrittleFracture.h
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Entity.h
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Game_local.cpp
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Game_local.h
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Light.h
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Light.cpp
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Misc.cpp
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Misc.h
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Mover.cpp
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Mover.h
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Player.cpp
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Player.h
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Projectile.cpp
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Projectile.h
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Script_Thread.h
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SecurityCamera.cpp
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SecurityCamera.h
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CreateProjectile
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x PROJECTILE.CPP
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projectile.h
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x WEAPON.CPP
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LaunchProjectile
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AI.CPP
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AI.H
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AI_EVENTS.CPP
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ANIM_BLEND.CPP
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x PROJECTILE.H
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X WEAPON.H
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SetGravity
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Projectile.h
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Projectile.cpp
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Player.cpp
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Physics_StaticMulti.h
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Physics_StaticMulti.cpp
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Physics_Static.h
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Physics_Static.cpp
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Physics_Base.h
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Physics_Base.cpp
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Physics_Actor.h
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Physics_Actor.CPP
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Physics.h
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Moveable.cpp
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Item.cpp
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BrittleFracture.cpp
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AI.cpp
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AFEntity.cpp
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AF.cpp |