mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-24 21:41:23 +00:00
c7c187e4dc
Excluding 3rd party files.
86 lines
2.8 KiB
C++
86 lines
2.8 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#ifdef _D3XP
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Grabber Object - Class to extend idWeapon to include functionality for
|
|
manipulating physics objects.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idBeam;
|
|
|
|
class idGrabber : public idEntity {
|
|
public:
|
|
CLASS_PROTOTYPE( idGrabber );
|
|
|
|
idGrabber( void );
|
|
~idGrabber( void );
|
|
|
|
void Save( idSaveGame *savefile ) const;
|
|
void Restore( idRestoreGame *savefile );
|
|
|
|
void Initialize( void );
|
|
void SetDragDistance( float dist );
|
|
int Update( idPlayer *player, bool hide );
|
|
|
|
private:
|
|
idEntityPtr<idEntity> dragEnt; // entity being dragged
|
|
idForce_Grab drag;
|
|
idVec3 saveGravity;
|
|
|
|
int id; // id of body being dragged
|
|
idVec3 localPlayerPoint; // dragged point in player space
|
|
idEntityPtr<idPlayer> owner;
|
|
int oldUcmdFlags;
|
|
bool holdingAF;
|
|
bool shakeForceFlip;
|
|
int endTime;
|
|
int lastFiredTime;
|
|
int dragFailTime;
|
|
int startDragTime;
|
|
float dragTraceDist;
|
|
int savedContents;
|
|
int savedClipmask;
|
|
|
|
idBeam* beam;
|
|
idBeam* beamTarget;
|
|
|
|
int warpId;
|
|
|
|
bool grabbableAI( const char *aiName );
|
|
void StartDrag( idEntity *grabEnt, int id );
|
|
void StopDrag( bool dropOnly );
|
|
void UpdateBeams( void );
|
|
void ApplyShake( void );
|
|
};
|
|
|
|
#endif
|