dhewm3-sdk/idlib/math/Simd_Generic.cpp
dhewg c7c187e4dc Fix all whitespace errors
Excluding 3rd party files.
2018-08-20 01:46:22 +02:00

3060 lines
79 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../precompiled.h"
#pragma hdrstop
#include "Simd_Generic.h"
//===============================================================
//
// Generic implementation of idSIMDProcessor
//
//===============================================================
#define UNROLL1(Y) { int _IX; for (_IX=0;_IX<count;_IX++) {Y(_IX);} }
#define UNROLL2(Y) { int _IX, _NM = count&0xfffffffe; for (_IX=0;_IX<_NM;_IX+=2){Y(_IX+0);Y(_IX+1);} if (_IX < count) {Y(_IX);}}
#define UNROLL4(Y) { int _IX, _NM = count&0xfffffffc; for (_IX=0;_IX<_NM;_IX+=4){Y(_IX+0);Y(_IX+1);Y(_IX+2);Y(_IX+3);}for(;_IX<count;_IX++){Y(_IX);}}
#define UNROLL8(Y) { int _IX, _NM = count&0xfffffff8; for (_IX=0;_IX<_NM;_IX+=8){Y(_IX+0);Y(_IX+1);Y(_IX+2);Y(_IX+3);Y(_IX+4);Y(_IX+5);Y(_IX+6);Y(_IX+7);} _NM = count&0xfffffffe; for(;_IX<_NM;_IX+=2){Y(_IX); Y(_IX+1);} if (_IX < count) {Y(_IX);} }
#ifdef _DEBUG
#define NODEFAULT default: assert( 0 )
#elif _WIN32
#define NODEFAULT default: __assume( 0 )
#else
#define NODEFAULT
#endif
/*
============
idSIMD_Generic::GetName
============
*/
const char * idSIMD_Generic::GetName( void ) const {
return "generic code";
}
/*
============
idSIMD_Generic::Add
dst[i] = constant + src[i];
============
*/
void VPCALL idSIMD_Generic::Add( float *dst, const float constant, const float *src, const int count ) {
#define OPER(X) dst[(X)] = src[(X)] + constant;
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Add
dst[i] = src0[i] + src1[i];
============
*/
void VPCALL idSIMD_Generic::Add( float *dst, const float *src0, const float *src1, const int count ) {
#define OPER(X) dst[(X)] = src0[(X)] + src1[(X)];
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Sub
dst[i] = constant - src[i];
============
*/
void VPCALL idSIMD_Generic::Sub( float *dst, const float constant, const float *src, const int count ) {
double c = constant;
#define OPER(X) dst[(X)] = c - src[(X)];
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Sub
dst[i] = src0[i] - src1[i];
============
*/
void VPCALL idSIMD_Generic::Sub( float *dst, const float *src0, const float *src1, const int count ) {
#define OPER(X) dst[(X)] = src0[(X)] - src1[(X)];
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Mul
dst[i] = constant * src[i];
============
*/
void VPCALL idSIMD_Generic::Mul( float *dst, const float constant, const float *src0, const int count) {
double c = constant;
#define OPER(X) (dst[(X)] = (c * src0[(X)]))
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Mul
dst[i] = src0[i] * src1[i];
============
*/
void VPCALL idSIMD_Generic::Mul( float *dst, const float *src0, const float *src1, const int count ) {
#define OPER(X) (dst[(X)] = src0[(X)] * src1[(X)])
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Div
dst[i] = constant / divisor[i];
============
*/
void VPCALL idSIMD_Generic::Div( float *dst, const float constant, const float *divisor, const int count ) {
double c = constant;
#define OPER(X) (dst[(X)] = (c / divisor[(X)]))
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Div
dst[i] = src0[i] / src1[i];
============
*/
void VPCALL idSIMD_Generic::Div( float *dst, const float *src0, const float *src1, const int count ) {
#define OPER(X) (dst[(X)] = src0[(X)] / src1[(X)])
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::MulAdd
dst[i] += constant * src[i];
============
*/
void VPCALL idSIMD_Generic::MulAdd( float *dst, const float constant, const float *src, const int count ) {
double c = constant;
#define OPER(X) (dst[(X)] += c * src[(X)])
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::MulAdd
dst[i] += src0[i] * src1[i];
============
*/
void VPCALL idSIMD_Generic::MulAdd( float *dst, const float *src0, const float *src1, const int count ) {
#define OPER(X) (dst[(X)] += src0[(X)] * src1[(X)])
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::MulSub
dst[i] -= constant * src[i];
============
*/
void VPCALL idSIMD_Generic::MulSub( float *dst, const float constant, const float *src, const int count ) {
double c = constant;
#define OPER(X) (dst[(X)] -= c * src[(X)])
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::MulSub
dst[i] -= src0[i] * src1[i];
============
*/
void VPCALL idSIMD_Generic::MulSub( float *dst, const float *src0, const float *src1, const int count ) {
#define OPER(X) (dst[(X)] -= src0[(X)] * src1[(X)])
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Dot
dst[i] = constant * src[i];
============
*/
void VPCALL idSIMD_Generic::Dot( float *dst, const idVec3 &constant, const idVec3 *src, const int count ) {
#define OPER(X) dst[(X)] = constant * src[(X)];
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Dot
dst[i] = constant * src[i].Normal() + src[i][3];
============
*/
void VPCALL idSIMD_Generic::Dot( float *dst, const idVec3 &constant, const idPlane *src, const int count ) {
#define OPER(X) dst[(X)] = constant * src[(X)].Normal() + src[(X)][3];
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Dot
dst[i] = constant * src[i].xyz;
============
*/
void VPCALL idSIMD_Generic::Dot( float *dst, const idVec3 &constant, const idDrawVert *src, const int count ) {
#define OPER(X) dst[(X)] = constant * src[(X)].xyz;
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Dot
dst[i] = constant.Normal() * src[i] + constant[3];
============
*/
void VPCALL idSIMD_Generic::Dot( float *dst, const idPlane &constant, const idVec3 *src, const int count ) {
#define OPER(X) dst[(X)] = constant.Normal() * src[(X)] + constant[3];
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Dot
dst[i] = constant.Normal() * src[i].Normal() + constant[3] * src[i][3];
============
*/
void VPCALL idSIMD_Generic::Dot( float *dst, const idPlane &constant, const idPlane *src, const int count ) {
#define OPER(X) dst[(X)] = constant.Normal() * src[(X)].Normal() + constant[3] * src[(X)][3];
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Dot
dst[i] = constant.Normal() * src[i].xyz + constant[3];
============
*/
void VPCALL idSIMD_Generic::Dot( float *dst, const idPlane &constant, const idDrawVert *src, const int count ) {
#define OPER(X) dst[(X)] = constant.Normal() * src[(X)].xyz + constant[3];
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Dot
dst[i] = src0[i] * src1[i];
============
*/
void VPCALL idSIMD_Generic::Dot( float *dst, const idVec3 *src0, const idVec3 *src1, const int count ) {
#define OPER(X) dst[(X)] = src0[(X)] * src1[(X)];
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Dot
dot = src1[0] * src2[0] + src1[1] * src2[1] + src1[2] * src2[2] + ...
============
*/
void VPCALL idSIMD_Generic::Dot( float &dot, const float *src1, const float *src2, const int count ) {
#if 1
switch( count ) {
case 0: {
dot = 0.0f;
return;
}
case 1: {
dot = src1[0] * src2[0];
return;
}
case 2: {
dot = src1[0] * src2[0] + src1[1] * src2[1];
return;
}
case 3: {
dot = src1[0] * src2[0] + src1[1] * src2[1] + src1[2] * src2[2];
return;
}
default: {
int i;
double s0, s1, s2, s3;
s0 = src1[0] * src2[0];
s1 = src1[1] * src2[1];
s2 = src1[2] * src2[2];
s3 = src1[3] * src2[3];
for ( i = 4; i < count-7; i += 8 ) {
s0 += src1[i+0] * src2[i+0];
s1 += src1[i+1] * src2[i+1];
s2 += src1[i+2] * src2[i+2];
s3 += src1[i+3] * src2[i+3];
s0 += src1[i+4] * src2[i+4];
s1 += src1[i+5] * src2[i+5];
s2 += src1[i+6] * src2[i+6];
s3 += src1[i+7] * src2[i+7];
}
switch( count - i ) {
NODEFAULT;
case 7: s0 += src1[i+6] * src2[i+6];
case 6: s1 += src1[i+5] * src2[i+5];
case 5: s2 += src1[i+4] * src2[i+4];
case 4: s3 += src1[i+3] * src2[i+3];
case 3: s0 += src1[i+2] * src2[i+2];
case 2: s1 += src1[i+1] * src2[i+1];
case 1: s2 += src1[i+0] * src2[i+0];
case 0: break;
}
double sum;
sum = s3;
sum += s2;
sum += s1;
sum += s0;
dot = sum;
}
}
#else
dot = 0.0f;
for ( i = 0; i < count; i++ ) {
dot += src1[i] * src2[i];
}
#endif
}
/*
============
idSIMD_Generic::CmpGT
dst[i] = src0[i] > constant;
============
*/
void VPCALL idSIMD_Generic::CmpGT( byte *dst, const float *src0, const float constant, const int count ) {
#define OPER(X) dst[(X)] = src0[(X)] > constant;
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::CmpGT
dst[i] |= ( src0[i] > constant ) << bitNum;
============
*/
void VPCALL idSIMD_Generic::CmpGT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) {
#define OPER(X) dst[(X)] |= ( src0[(X)] > constant ) << bitNum;
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::CmpGE
dst[i] = src0[i] >= constant;
============
*/
void VPCALL idSIMD_Generic::CmpGE( byte *dst, const float *src0, const float constant, const int count ) {
#define OPER(X) dst[(X)] = src0[(X)] >= constant;
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::CmpGE
dst[i] |= ( src0[i] >= constant ) << bitNum;
============
*/
void VPCALL idSIMD_Generic::CmpGE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) {
#define OPER(X) dst[(X)] |= ( src0[(X)] >= constant ) << bitNum;
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::CmpLT
dst[i] = src0[i] < constant;
============
*/
void VPCALL idSIMD_Generic::CmpLT( byte *dst, const float *src0, const float constant, const int count ) {
#define OPER(X) dst[(X)] = src0[(X)] < constant;
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::CmpLT
dst[i] |= ( src0[i] < constant ) << bitNum;
============
*/
void VPCALL idSIMD_Generic::CmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) {
#define OPER(X) dst[(X)] |= ( src0[(X)] < constant ) << bitNum;
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::CmpLE
dst[i] = src0[i] <= constant;
============
*/
void VPCALL idSIMD_Generic::CmpLE( byte *dst, const float *src0, const float constant, const int count ) {
#define OPER(X) dst[(X)] = src0[(X)] <= constant;
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::CmpLE
dst[i] |= ( src0[i] <= constant ) << bitNum;
============
*/
void VPCALL idSIMD_Generic::CmpLE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count ) {
#define OPER(X) dst[(X)] |= ( src0[(X)] <= constant ) << bitNum;
UNROLL4(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::MinMax
============
*/
void VPCALL idSIMD_Generic::MinMax( float &min, float &max, const float *src, const int count ) {
min = idMath::INFINITY; max = -idMath::INFINITY;
#define OPER(X) if ( src[(X)] < min ) {min = src[(X)];} if ( src[(X)] > max ) {max = src[(X)];}
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::MinMax
============
*/
void VPCALL idSIMD_Generic::MinMax( idVec2 &min, idVec2 &max, const idVec2 *src, const int count ) {
min[0] = min[1] = idMath::INFINITY; max[0] = max[1] = -idMath::INFINITY;
#define OPER(X) const idVec2 &v = src[(X)]; if ( v[0] < min[0] ) { min[0] = v[0]; } if ( v[0] > max[0] ) { max[0] = v[0]; } if ( v[1] < min[1] ) { min[1] = v[1]; } if ( v[1] > max[1] ) { max[1] = v[1]; }
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::MinMax
============
*/
void VPCALL idSIMD_Generic::MinMax( idVec3 &min, idVec3 &max, const idVec3 *src, const int count ) {
min[0] = min[1] = min[2] = idMath::INFINITY; max[0] = max[1] = max[2] = -idMath::INFINITY;
#define OPER(X) const idVec3 &v = src[(X)]; if ( v[0] < min[0] ) { min[0] = v[0]; } if ( v[0] > max[0] ) { max[0] = v[0]; } if ( v[1] < min[1] ) { min[1] = v[1]; } if ( v[1] > max[1] ) { max[1] = v[1]; } if ( v[2] < min[2] ) { min[2] = v[2]; } if ( v[2] > max[2] ) { max[2] = v[2]; }
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::MinMax
============
*/
void VPCALL idSIMD_Generic::MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int count ) {
min[0] = min[1] = min[2] = idMath::INFINITY; max[0] = max[1] = max[2] = -idMath::INFINITY;
#define OPER(X) const idVec3 &v = src[(X)].xyz; if ( v[0] < min[0] ) { min[0] = v[0]; } if ( v[0] > max[0] ) { max[0] = v[0]; } if ( v[1] < min[1] ) { min[1] = v[1]; } if ( v[1] > max[1] ) { max[1] = v[1]; } if ( v[2] < min[2] ) { min[2] = v[2]; } if ( v[2] > max[2] ) { max[2] = v[2]; }
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::MinMax
============
*/
void VPCALL idSIMD_Generic::MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int *indexes, const int count ) {
min[0] = min[1] = min[2] = idMath::INFINITY; max[0] = max[1] = max[2] = -idMath::INFINITY;
#define OPER(X) const idVec3 &v = src[indexes[(X)]].xyz; if ( v[0] < min[0] ) { min[0] = v[0]; } if ( v[0] > max[0] ) { max[0] = v[0]; } if ( v[1] < min[1] ) { min[1] = v[1]; } if ( v[1] > max[1] ) { max[1] = v[1]; } if ( v[2] < min[2] ) { min[2] = v[2]; } if ( v[2] > max[2] ) { max[2] = v[2]; }
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Clamp
============
*/
void VPCALL idSIMD_Generic::Clamp( float *dst, const float *src, const float min, const float max, const int count ) {
#define OPER(X) dst[(X)] = src[(X)] < min ? min : src[(X)] > max ? max : src[(X)];
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::ClampMin
============
*/
void VPCALL idSIMD_Generic::ClampMin( float *dst, const float *src, const float min, const int count ) {
#define OPER(X) dst[(X)] = src[(X)] < min ? min : src[(X)];
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::ClampMax
============
*/
void VPCALL idSIMD_Generic::ClampMax( float *dst, const float *src, const float max, const int count ) {
#define OPER(X) dst[(X)] = src[(X)] > max ? max : src[(X)];
UNROLL1(OPER)
#undef OPER
}
/*
================
idSIMD_Generic::Memcpy
================
*/
void VPCALL idSIMD_Generic::Memcpy( void *dst, const void *src, const int count ) {
memcpy( dst, src, count );
}
/*
================
idSIMD_Generic::Memset
================
*/
void VPCALL idSIMD_Generic::Memset( void *dst, const int val, const int count ) {
memset( dst, val, count );
}
/*
============
idSIMD_Generic::Zero16
============
*/
void VPCALL idSIMD_Generic::Zero16( float *dst, const int count ) {
memset( dst, 0, count * sizeof( float ) );
}
/*
============
idSIMD_Generic::Negate16
============
*/
void VPCALL idSIMD_Generic::Negate16( float *dst, const int count ) {
unsigned int *ptr = reinterpret_cast<unsigned int *>(dst);
#define OPER(X) ptr[(X)] ^= ( 1 << 31 ) // IEEE 32 bits float sign bit
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Copy16
============
*/
void VPCALL idSIMD_Generic::Copy16( float *dst, const float *src, const int count ) {
#define OPER(X) dst[(X)] = src[(X)]
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Add16
============
*/
void VPCALL idSIMD_Generic::Add16( float *dst, const float *src1, const float *src2, const int count ) {
#define OPER(X) dst[(X)] = src1[(X)] + src2[(X)]
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Sub16
============
*/
void VPCALL idSIMD_Generic::Sub16( float *dst, const float *src1, const float *src2, const int count ) {
#define OPER(X) dst[(X)] = src1[(X)] - src2[(X)]
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::Mul16
============
*/
void VPCALL idSIMD_Generic::Mul16( float *dst, const float *src1, const float constant, const int count ) {
#define OPER(X) dst[(X)] = src1[(X)] * constant
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::AddAssign16
============
*/
void VPCALL idSIMD_Generic::AddAssign16( float *dst, const float *src, const int count ) {
#define OPER(X) dst[(X)] += src[(X)]
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::SubAssign16
============
*/
void VPCALL idSIMD_Generic::SubAssign16( float *dst, const float *src, const int count ) {
#define OPER(X) dst[(X)] -= src[(X)]
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::MulAssign16
============
*/
void VPCALL idSIMD_Generic::MulAssign16( float *dst, const float constant, const int count ) {
#define OPER(X) dst[(X)] *= constant
UNROLL1(OPER)
#undef OPER
}
/*
============
idSIMD_Generic::MatX_MultiplyVecX
============
*/
void VPCALL idSIMD_Generic::MatX_MultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) {
int i, j, numRows;
const float *mPtr, *vPtr;
float *dstPtr;
assert( vec.GetSize() >= mat.GetNumColumns() );
assert( dst.GetSize() >= mat.GetNumRows() );
mPtr = mat.ToFloatPtr();
vPtr = vec.ToFloatPtr();
dstPtr = dst.ToFloatPtr();
numRows = mat.GetNumRows();
switch( mat.GetNumColumns() ) {
case 1:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] = mPtr[0] * vPtr[0];
mPtr++;
}
break;
case 2:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] = mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1];
mPtr += 2;
}
break;
case 3:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] = mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2];
mPtr += 3;
}
break;
case 4:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] = mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2] +
mPtr[3] * vPtr[3];
mPtr += 4;
}
break;
case 5:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] = mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2] +
mPtr[3] * vPtr[3] + mPtr[4] * vPtr[4];
mPtr += 5;
}
break;
case 6:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] = mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2] +
mPtr[3] * vPtr[3] + mPtr[4] * vPtr[4] + mPtr[5] * vPtr[5];
mPtr += 6;
}
break;
default:
int numColumns = mat.GetNumColumns();
for ( i = 0; i < numRows; i++ ) {
float sum = mPtr[0] * vPtr[0];
for ( j = 1; j < numColumns; j++ ) {
sum += mPtr[j] * vPtr[j];
}
dstPtr[i] = sum;
mPtr += numColumns;
}
break;
}
}
/*
============
idSIMD_Generic::MatX_MultiplyAddVecX
============
*/
void VPCALL idSIMD_Generic::MatX_MultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) {
int i, j, numRows;
const float *mPtr, *vPtr;
float *dstPtr;
assert( vec.GetSize() >= mat.GetNumColumns() );
assert( dst.GetSize() >= mat.GetNumRows() );
mPtr = mat.ToFloatPtr();
vPtr = vec.ToFloatPtr();
dstPtr = dst.ToFloatPtr();
numRows = mat.GetNumRows();
switch( mat.GetNumColumns() ) {
case 1:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] += mPtr[0] * vPtr[0];
mPtr++;
}
break;
case 2:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] += mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1];
mPtr += 2;
}
break;
case 3:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] += mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2];
mPtr += 3;
}
break;
case 4:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] += mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2] +
mPtr[3] * vPtr[3];
mPtr += 4;
}
break;
case 5:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] += mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2] +
mPtr[3] * vPtr[3] + mPtr[4] * vPtr[4];
mPtr += 5;
}
break;
case 6:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] += mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2] +
mPtr[3] * vPtr[3] + mPtr[4] * vPtr[4] + mPtr[5] * vPtr[5];
mPtr += 6;
}
break;
default:
int numColumns = mat.GetNumColumns();
for ( i = 0; i < numRows; i++ ) {
float sum = mPtr[0] * vPtr[0];
for ( j = 1; j < numColumns; j++ ) {
sum += mPtr[j] * vPtr[j];
}
dstPtr[i] += sum;
mPtr += numColumns;
}
break;
}
}
/*
============
idSIMD_Generic::MatX_MultiplySubVecX
============
*/
void VPCALL idSIMD_Generic::MatX_MultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) {
int i, j, numRows;
const float *mPtr, *vPtr;
float *dstPtr;
assert( vec.GetSize() >= mat.GetNumColumns() );
assert( dst.GetSize() >= mat.GetNumRows() );
mPtr = mat.ToFloatPtr();
vPtr = vec.ToFloatPtr();
dstPtr = dst.ToFloatPtr();
numRows = mat.GetNumRows();
switch( mat.GetNumColumns() ) {
case 1:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] -= mPtr[0] * vPtr[0];
mPtr++;
}
break;
case 2:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] -= mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1];
mPtr += 2;
}
break;
case 3:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] -= mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2];
mPtr += 3;
}
break;
case 4:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] -= mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2] +
mPtr[3] * vPtr[3];
mPtr += 4;
}
break;
case 5:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] -= mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2] +
mPtr[3] * vPtr[3] + mPtr[4] * vPtr[4];
mPtr += 5;
}
break;
case 6:
for ( i = 0; i < numRows; i++ ) {
dstPtr[i] -= mPtr[0] * vPtr[0] + mPtr[1] * vPtr[1] + mPtr[2] * vPtr[2] +
mPtr[3] * vPtr[3] + mPtr[4] * vPtr[4] + mPtr[5] * vPtr[5];
mPtr += 6;
}
break;
default:
int numColumns = mat.GetNumColumns();
for ( i = 0; i < numRows; i++ ) {
float sum = mPtr[0] * vPtr[0];
for ( j = 1; j < numColumns; j++ ) {
sum += mPtr[j] * vPtr[j];
}
dstPtr[i] -= sum;
mPtr += numColumns;
}
break;
}
}
/*
============
idSIMD_Generic::MatX_TransposeMultiplyVecX
============
*/
void VPCALL idSIMD_Generic::MatX_TransposeMultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) {
int i, j, numColumns;
const float *mPtr, *vPtr;
float *dstPtr;
assert( vec.GetSize() >= mat.GetNumRows() );
assert( dst.GetSize() >= mat.GetNumColumns() );
mPtr = mat.ToFloatPtr();
vPtr = vec.ToFloatPtr();
dstPtr = dst.ToFloatPtr();
numColumns = mat.GetNumColumns();
switch( mat.GetNumRows() ) {
case 1:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] = *(mPtr) * vPtr[0];
mPtr++;
}
break;
case 2:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] = *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1];
mPtr++;
}
break;
case 3:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] = *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2];
mPtr++;
}
break;
case 4:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] = *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2] +
*(mPtr+3*numColumns) * vPtr[3];
mPtr++;
}
break;
case 5:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] = *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2] +
*(mPtr+3*numColumns) * vPtr[3] + *(mPtr+4*numColumns) * vPtr[4];
mPtr++;
}
break;
case 6:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] = *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2] +
*(mPtr+3*numColumns) * vPtr[3] + *(mPtr+4*numColumns) * vPtr[4] + *(mPtr+5*numColumns) * vPtr[5];
mPtr++;
}
break;
default:
int numRows = mat.GetNumRows();
for ( i = 0; i < numColumns; i++ ) {
mPtr = mat.ToFloatPtr() + i;
float sum = mPtr[0] * vPtr[0];
for ( j = 1; j < numRows; j++ ) {
mPtr += numColumns;
sum += mPtr[0] * vPtr[j];
}
dstPtr[i] = sum;
}
break;
}
}
/*
============
idSIMD_Generic::MatX_TransposeMultiplyAddVecX
============
*/
void VPCALL idSIMD_Generic::MatX_TransposeMultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) {
int i, j, numColumns;
const float *mPtr, *vPtr;
float *dstPtr;
assert( vec.GetSize() >= mat.GetNumRows() );
assert( dst.GetSize() >= mat.GetNumColumns() );
mPtr = mat.ToFloatPtr();
vPtr = vec.ToFloatPtr();
dstPtr = dst.ToFloatPtr();
numColumns = mat.GetNumColumns();
switch( mat.GetNumRows() ) {
case 1:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] += *(mPtr) * vPtr[0];
mPtr++;
}
break;
case 2:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] += *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1];
mPtr++;
}
break;
case 3:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] += *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2];
mPtr++;
}
break;
case 4:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] += *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2] +
*(mPtr+3*numColumns) * vPtr[3];
mPtr++;
}
break;
case 5:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] += *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2] +
*(mPtr+3*numColumns) * vPtr[3] + *(mPtr+4*numColumns) * vPtr[4];
mPtr++;
}
break;
case 6:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] += *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2] +
*(mPtr+3*numColumns) * vPtr[3] + *(mPtr+4*numColumns) * vPtr[4] + *(mPtr+5*numColumns) * vPtr[5];
mPtr++;
}
break;
default:
int numRows = mat.GetNumRows();
for ( i = 0; i < numColumns; i++ ) {
mPtr = mat.ToFloatPtr() + i;
float sum = mPtr[0] * vPtr[0];
for ( j = 1; j < numRows; j++ ) {
mPtr += numColumns;
sum += mPtr[0] * vPtr[j];
}
dstPtr[i] += sum;
}
break;
}
}
/*
============
idSIMD_Generic::MatX_TransposeMultiplySubVecX
============
*/
void VPCALL idSIMD_Generic::MatX_TransposeMultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec ) {
int i, numColumns;
const float *mPtr, *vPtr;
float *dstPtr;
assert( vec.GetSize() >= mat.GetNumRows() );
assert( dst.GetSize() >= mat.GetNumColumns() );
mPtr = mat.ToFloatPtr();
vPtr = vec.ToFloatPtr();
dstPtr = dst.ToFloatPtr();
numColumns = mat.GetNumColumns();
switch( mat.GetNumRows() ) {
case 1:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] -= *(mPtr) * vPtr[0];
mPtr++;
}
break;
case 2:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] -= *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1];
mPtr++;
}
break;
case 3:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] -= *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2];
mPtr++;
}
break;
case 4:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] -= *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2] +
*(mPtr+3*numColumns) * vPtr[3];
mPtr++;
}
break;
case 5:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] -= *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2] +
*(mPtr+3*numColumns) * vPtr[3] + *(mPtr+4*numColumns) * vPtr[4];
mPtr++;
}
break;
case 6:
for ( i = 0; i < numColumns; i++ ) {
dstPtr[i] -= *(mPtr) * vPtr[0] + *(mPtr+numColumns) * vPtr[1] + *(mPtr+2*numColumns) * vPtr[2] +
*(mPtr+3*numColumns) * vPtr[3] + *(mPtr+4*numColumns) * vPtr[4] + *(mPtr+5*numColumns) * vPtr[5];
mPtr++;
}
break;
default:
int numRows = mat.GetNumRows();
for ( i = 0; i < numColumns; i++ ) {
mPtr = mat.ToFloatPtr() + i;
float sum = mPtr[0] * vPtr[0];
for ( int j = 1; j < numRows; j++ ) {
mPtr += numColumns;
sum += mPtr[0] * vPtr[j];
}
dstPtr[i] -= sum;
}
break;
}
}
/*
============
idSIMD_Generic::MatX_MultiplyMatX
optimizes the following matrix multiplications:
NxN * Nx6
6xN * Nx6
Nx6 * 6xN
6x6 * 6xN
with N in the range [1-6].
============
*/
void VPCALL idSIMD_Generic::MatX_MultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 ) {
int i, j, k, l, n;
float *dstPtr;
const float *m1Ptr, *m2Ptr;
double sum;
assert( m1.GetNumColumns() == m2.GetNumRows() );
dstPtr = dst.ToFloatPtr();
m1Ptr = m1.ToFloatPtr();
m2Ptr = m2.ToFloatPtr();
k = m1.GetNumRows();
l = m2.GetNumColumns();
switch( m1.GetNumColumns() ) {
case 1: {
if ( l == 6 ) {
for ( i = 0; i < k; i++ ) { // Nx1 * 1x6
*dstPtr++ = m1Ptr[i] * m2Ptr[0];
*dstPtr++ = m1Ptr[i] * m2Ptr[1];
*dstPtr++ = m1Ptr[i] * m2Ptr[2];
*dstPtr++ = m1Ptr[i] * m2Ptr[3];
*dstPtr++ = m1Ptr[i] * m2Ptr[4];
*dstPtr++ = m1Ptr[i] * m2Ptr[5];
}
return;
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0];
m2Ptr++;
}
m1Ptr++;
}
break;
}
case 2: {
if ( l == 6 ) {
for ( i = 0; i < k; i++ ) { // Nx2 * 2x6
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[1] * m2Ptr[6];
*dstPtr++ = m1Ptr[0] * m2Ptr[1] + m1Ptr[1] * m2Ptr[7];
*dstPtr++ = m1Ptr[0] * m2Ptr[2] + m1Ptr[1] * m2Ptr[8];
*dstPtr++ = m1Ptr[0] * m2Ptr[3] + m1Ptr[1] * m2Ptr[9];
*dstPtr++ = m1Ptr[0] * m2Ptr[4] + m1Ptr[1] * m2Ptr[10];
*dstPtr++ = m1Ptr[0] * m2Ptr[5] + m1Ptr[1] * m2Ptr[11];
m1Ptr += 2;
}
return;
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[1] * m2Ptr[l];
m2Ptr++;
}
m1Ptr += 2;
}
break;
}
case 3: {
if ( l == 6 ) {
for ( i = 0; i < k; i++ ) { // Nx3 * 3x6
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[1] * m2Ptr[6] + m1Ptr[2] * m2Ptr[12];
*dstPtr++ = m1Ptr[0] * m2Ptr[1] + m1Ptr[1] * m2Ptr[7] + m1Ptr[2] * m2Ptr[13];
*dstPtr++ = m1Ptr[0] * m2Ptr[2] + m1Ptr[1] * m2Ptr[8] + m1Ptr[2] * m2Ptr[14];
*dstPtr++ = m1Ptr[0] * m2Ptr[3] + m1Ptr[1] * m2Ptr[9] + m1Ptr[2] * m2Ptr[15];
*dstPtr++ = m1Ptr[0] * m2Ptr[4] + m1Ptr[1] * m2Ptr[10] + m1Ptr[2] * m2Ptr[16];
*dstPtr++ = m1Ptr[0] * m2Ptr[5] + m1Ptr[1] * m2Ptr[11] + m1Ptr[2] * m2Ptr[17];
m1Ptr += 3;
}
return;
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[1] * m2Ptr[l] + m1Ptr[2] * m2Ptr[2*l];
m2Ptr++;
}
m1Ptr += 3;
}
break;
}
case 4: {
if ( l == 6 ) {
for ( i = 0; i < k; i++ ) { // Nx4 * 4x6
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[1] * m2Ptr[6] + m1Ptr[2] * m2Ptr[12] + m1Ptr[3] * m2Ptr[18];
*dstPtr++ = m1Ptr[0] * m2Ptr[1] + m1Ptr[1] * m2Ptr[7] + m1Ptr[2] * m2Ptr[13] + m1Ptr[3] * m2Ptr[19];
*dstPtr++ = m1Ptr[0] * m2Ptr[2] + m1Ptr[1] * m2Ptr[8] + m1Ptr[2] * m2Ptr[14] + m1Ptr[3] * m2Ptr[20];
*dstPtr++ = m1Ptr[0] * m2Ptr[3] + m1Ptr[1] * m2Ptr[9] + m1Ptr[2] * m2Ptr[15] + m1Ptr[3] * m2Ptr[21];
*dstPtr++ = m1Ptr[0] * m2Ptr[4] + m1Ptr[1] * m2Ptr[10] + m1Ptr[2] * m2Ptr[16] + m1Ptr[3] * m2Ptr[22];
*dstPtr++ = m1Ptr[0] * m2Ptr[5] + m1Ptr[1] * m2Ptr[11] + m1Ptr[2] * m2Ptr[17] + m1Ptr[3] * m2Ptr[23];
m1Ptr += 4;
}
return;
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[1] * m2Ptr[l] + m1Ptr[2] * m2Ptr[2*l] +
m1Ptr[3] * m2Ptr[3*l];
m2Ptr++;
}
m1Ptr += 4;
}
break;
}
case 5: {
if ( l == 6 ) {
for ( i = 0; i < k; i++ ) { // Nx5 * 5x6
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[1] * m2Ptr[6] + m1Ptr[2] * m2Ptr[12] + m1Ptr[3] * m2Ptr[18] + m1Ptr[4] * m2Ptr[24];
*dstPtr++ = m1Ptr[0] * m2Ptr[1] + m1Ptr[1] * m2Ptr[7] + m1Ptr[2] * m2Ptr[13] + m1Ptr[3] * m2Ptr[19] + m1Ptr[4] * m2Ptr[25];
*dstPtr++ = m1Ptr[0] * m2Ptr[2] + m1Ptr[1] * m2Ptr[8] + m1Ptr[2] * m2Ptr[14] + m1Ptr[3] * m2Ptr[20] + m1Ptr[4] * m2Ptr[26];
*dstPtr++ = m1Ptr[0] * m2Ptr[3] + m1Ptr[1] * m2Ptr[9] + m1Ptr[2] * m2Ptr[15] + m1Ptr[3] * m2Ptr[21] + m1Ptr[4] * m2Ptr[27];
*dstPtr++ = m1Ptr[0] * m2Ptr[4] + m1Ptr[1] * m2Ptr[10] + m1Ptr[2] * m2Ptr[16] + m1Ptr[3] * m2Ptr[22] + m1Ptr[4] * m2Ptr[28];
*dstPtr++ = m1Ptr[0] * m2Ptr[5] + m1Ptr[1] * m2Ptr[11] + m1Ptr[2] * m2Ptr[17] + m1Ptr[3] * m2Ptr[23] + m1Ptr[4] * m2Ptr[29];
m1Ptr += 5;
}
return;
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[1] * m2Ptr[l] + m1Ptr[2] * m2Ptr[2*l] +
m1Ptr[3] * m2Ptr[3*l] + m1Ptr[4] * m2Ptr[4*l];
m2Ptr++;
}
m1Ptr += 5;
}
break;
}
case 6: {
switch( k ) {
case 1: {
if ( l == 1 ) { // 1x6 * 6x1
dstPtr[0] = m1Ptr[0] * m2Ptr[0] + m1Ptr[1] * m2Ptr[1] + m1Ptr[2] * m2Ptr[2] +
m1Ptr[3] * m2Ptr[3] + m1Ptr[4] * m2Ptr[4] + m1Ptr[5] * m2Ptr[5];
return;
}
break;
}
case 2: {
if ( l == 2 ) { // 2x6 * 6x2
for ( i = 0; i < 2; i++ ) {
for ( j = 0; j < 2; j++ ) {
*dstPtr = m1Ptr[0] * m2Ptr[ 0 * 2 + j ]
+ m1Ptr[1] * m2Ptr[ 1 * 2 + j ]
+ m1Ptr[2] * m2Ptr[ 2 * 2 + j ]
+ m1Ptr[3] * m2Ptr[ 3 * 2 + j ]
+ m1Ptr[4] * m2Ptr[ 4 * 2 + j ]
+ m1Ptr[5] * m2Ptr[ 5 * 2 + j ];
dstPtr++;
}
m1Ptr += 6;
}
return;
}
break;
}
case 3: {
if ( l == 3 ) { // 3x6 * 6x3
for ( i = 0; i < 3; i++ ) {
for ( j = 0; j < 3; j++ ) {
*dstPtr = m1Ptr[0] * m2Ptr[ 0 * 3 + j ]
+ m1Ptr[1] * m2Ptr[ 1 * 3 + j ]
+ m1Ptr[2] * m2Ptr[ 2 * 3 + j ]
+ m1Ptr[3] * m2Ptr[ 3 * 3 + j ]
+ m1Ptr[4] * m2Ptr[ 4 * 3 + j ]
+ m1Ptr[5] * m2Ptr[ 5 * 3 + j ];
dstPtr++;
}
m1Ptr += 6;
}
return;
}
break;
}
case 4: {
if ( l == 4 ) { // 4x6 * 6x4
for ( i = 0; i < 4; i++ ) {
for ( j = 0; j < 4; j++ ) {
*dstPtr = m1Ptr[0] * m2Ptr[ 0 * 4 + j ]
+ m1Ptr[1] * m2Ptr[ 1 * 4 + j ]
+ m1Ptr[2] * m2Ptr[ 2 * 4 + j ]
+ m1Ptr[3] * m2Ptr[ 3 * 4 + j ]
+ m1Ptr[4] * m2Ptr[ 4 * 4 + j ]
+ m1Ptr[5] * m2Ptr[ 5 * 4 + j ];
dstPtr++;
}
m1Ptr += 6;
}
return;
}
}
case 5: {
if ( l == 5 ) { // 5x6 * 6x5
for ( i = 0; i < 5; i++ ) {
for ( j = 0; j < 5; j++ ) {
*dstPtr = m1Ptr[0] * m2Ptr[ 0 * 5 + j ]
+ m1Ptr[1] * m2Ptr[ 1 * 5 + j ]
+ m1Ptr[2] * m2Ptr[ 2 * 5 + j ]
+ m1Ptr[3] * m2Ptr[ 3 * 5 + j ]
+ m1Ptr[4] * m2Ptr[ 4 * 5 + j ]
+ m1Ptr[5] * m2Ptr[ 5 * 5 + j ];
dstPtr++;
}
m1Ptr += 6;
}
return;
}
}
case 6: {
switch( l ) {
case 1: { // 6x6 * 6x1
for ( i = 0; i < 6; i++ ) {
*dstPtr = m1Ptr[0] * m2Ptr[ 0 * 1 ]
+ m1Ptr[1] * m2Ptr[ 1 * 1 ]
+ m1Ptr[2] * m2Ptr[ 2 * 1 ]
+ m1Ptr[3] * m2Ptr[ 3 * 1 ]
+ m1Ptr[4] * m2Ptr[ 4 * 1 ]
+ m1Ptr[5] * m2Ptr[ 5 * 1 ];
dstPtr++;
m1Ptr += 6;
}
return;
}
case 2: { // 6x6 * 6x2
for ( i = 0; i < 6; i++ ) {
for ( j = 0; j < 2; j++ ) {
*dstPtr = m1Ptr[0] * m2Ptr[ 0 * 2 + j ]
+ m1Ptr[1] * m2Ptr[ 1 * 2 + j ]
+ m1Ptr[2] * m2Ptr[ 2 * 2 + j ]
+ m1Ptr[3] * m2Ptr[ 3 * 2 + j ]
+ m1Ptr[4] * m2Ptr[ 4 * 2 + j ]
+ m1Ptr[5] * m2Ptr[ 5 * 2 + j ];
dstPtr++;
}
m1Ptr += 6;
}
return;
}
case 3: { // 6x6 * 6x3
for ( i = 0; i < 6; i++ ) {
for ( j = 0; j < 3; j++ ) {
*dstPtr = m1Ptr[0] * m2Ptr[ 0 * 3 + j ]
+ m1Ptr[1] * m2Ptr[ 1 * 3 + j ]
+ m1Ptr[2] * m2Ptr[ 2 * 3 + j ]
+ m1Ptr[3] * m2Ptr[ 3 * 3 + j ]
+ m1Ptr[4] * m2Ptr[ 4 * 3 + j ]
+ m1Ptr[5] * m2Ptr[ 5 * 3 + j ];
dstPtr++;
}
m1Ptr += 6;
}
return;
}
case 4: { // 6x6 * 6x4
for ( i = 0; i < 6; i++ ) {
for ( j = 0; j < 4; j++ ) {
*dstPtr = m1Ptr[0] * m2Ptr[ 0 * 4 + j ]
+ m1Ptr[1] * m2Ptr[ 1 * 4 + j ]
+ m1Ptr[2] * m2Ptr[ 2 * 4 + j ]
+ m1Ptr[3] * m2Ptr[ 3 * 4 + j ]
+ m1Ptr[4] * m2Ptr[ 4 * 4 + j ]
+ m1Ptr[5] * m2Ptr[ 5 * 4 + j ];
dstPtr++;
}
m1Ptr += 6;
}
return;
}
case 5: { // 6x6 * 6x5
for ( i = 0; i < 6; i++ ) {
for ( j = 0; j < 5; j++ ) {
*dstPtr = m1Ptr[0] * m2Ptr[ 0 * 5 + j ]
+ m1Ptr[1] * m2Ptr[ 1 * 5 + j ]
+ m1Ptr[2] * m2Ptr[ 2 * 5 + j ]
+ m1Ptr[3] * m2Ptr[ 3 * 5 + j ]
+ m1Ptr[4] * m2Ptr[ 4 * 5 + j ]
+ m1Ptr[5] * m2Ptr[ 5 * 5 + j ];
dstPtr++;
}
m1Ptr += 6;
}
return;
}
case 6: { // 6x6 * 6x6
for ( i = 0; i < 6; i++ ) {
for ( j = 0; j < 6; j++ ) {
*dstPtr = m1Ptr[0] * m2Ptr[ 0 * 6 + j ]
+ m1Ptr[1] * m2Ptr[ 1 * 6 + j ]
+ m1Ptr[2] * m2Ptr[ 2 * 6 + j ]
+ m1Ptr[3] * m2Ptr[ 3 * 6 + j ]
+ m1Ptr[4] * m2Ptr[ 4 * 6 + j ]
+ m1Ptr[5] * m2Ptr[ 5 * 6 + j ];
dstPtr++;
}
m1Ptr += 6;
}
return;
}
}
}
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[1] * m2Ptr[l] + m1Ptr[2] * m2Ptr[2*l] +
m1Ptr[3] * m2Ptr[3*l] + m1Ptr[4] * m2Ptr[4*l] + m1Ptr[5] * m2Ptr[5*l];
m2Ptr++;
}
m1Ptr += 6;
}
break;
}
default: {
for ( i = 0; i < k; i++ ) {
for ( j = 0; j < l; j++ ) {
m2Ptr = m2.ToFloatPtr() + j;
sum = m1Ptr[0] * m2Ptr[0];
for ( n = 1; n < m1.GetNumColumns(); n++ ) {
m2Ptr += l;
sum += m1Ptr[n] * m2Ptr[0];
}
*dstPtr++ = sum;
}
m1Ptr += m1.GetNumColumns();
}
break;
}
}
}
/*
============
idSIMD_Generic::MatX_TransposeMultiplyMatX
optimizes the following tranpose matrix multiplications:
Nx6 * NxN
6xN * 6x6
with N in the range [1-6].
============
*/
void VPCALL idSIMD_Generic::MatX_TransposeMultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 ) {
int i, j, k, l, n;
float *dstPtr;
const float *m1Ptr, *m2Ptr;
double sum;
assert( m1.GetNumRows() == m2.GetNumRows() );
m1Ptr = m1.ToFloatPtr();
m2Ptr = m2.ToFloatPtr();
dstPtr = dst.ToFloatPtr();
k = m1.GetNumColumns();
l = m2.GetNumColumns();
switch( m1.GetNumRows() ) {
case 1:
if ( k == 6 && l == 1 ) { // 1x6 * 1x1
for ( i = 0; i < 6; i++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0];
m1Ptr++;
}
return;
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0];
m2Ptr++;
}
m1Ptr++;
}
break;
case 2:
if ( k == 6 && l == 2 ) { // 2x6 * 2x2
for ( i = 0; i < 6; i++ ) {
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*2+0] + m1Ptr[1*6] * m2Ptr[1*2+0];
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*2+1] + m1Ptr[1*6] * m2Ptr[1*2+1];
m1Ptr++;
}
return;
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[k] * m2Ptr[l];
m2Ptr++;
}
m1Ptr++;
}
break;
case 3:
if ( k == 6 && l == 3 ) { // 3x6 * 3x3
for ( i = 0; i < 6; i++ ) {
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*3+0] + m1Ptr[1*6] * m2Ptr[1*3+0] + m1Ptr[2*6] * m2Ptr[2*3+0];
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*3+1] + m1Ptr[1*6] * m2Ptr[1*3+1] + m1Ptr[2*6] * m2Ptr[2*3+1];
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*3+2] + m1Ptr[1*6] * m2Ptr[1*3+2] + m1Ptr[2*6] * m2Ptr[2*3+2];
m1Ptr++;
}
return;
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[k] * m2Ptr[l] + m1Ptr[2*k] * m2Ptr[2*l];
m2Ptr++;
}
m1Ptr++;
}
break;
case 4:
if ( k == 6 && l == 4 ) { // 4x6 * 4x4
for ( i = 0; i < 6; i++ ) {
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*4+0] + m1Ptr[1*6] * m2Ptr[1*4+0] + m1Ptr[2*6] * m2Ptr[2*4+0] + m1Ptr[3*6] * m2Ptr[3*4+0];
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*4+1] + m1Ptr[1*6] * m2Ptr[1*4+1] + m1Ptr[2*6] * m2Ptr[2*4+1] + m1Ptr[3*6] * m2Ptr[3*4+1];
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*4+2] + m1Ptr[1*6] * m2Ptr[1*4+2] + m1Ptr[2*6] * m2Ptr[2*4+2] + m1Ptr[3*6] * m2Ptr[3*4+2];
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*4+3] + m1Ptr[1*6] * m2Ptr[1*4+3] + m1Ptr[2*6] * m2Ptr[2*4+3] + m1Ptr[3*6] * m2Ptr[3*4+3];
m1Ptr++;
}
return;
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[k] * m2Ptr[l] + m1Ptr[2*k] * m2Ptr[2*l] +
m1Ptr[3*k] * m2Ptr[3*l];
m2Ptr++;
}
m1Ptr++;
}
break;
case 5:
if ( k == 6 && l == 5 ) { // 5x6 * 5x5
for ( i = 0; i < 6; i++ ) {
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*5+0] + m1Ptr[1*6] * m2Ptr[1*5+0] + m1Ptr[2*6] * m2Ptr[2*5+0] + m1Ptr[3*6] * m2Ptr[3*5+0] + m1Ptr[4*6] * m2Ptr[4*5+0];
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*5+1] + m1Ptr[1*6] * m2Ptr[1*5+1] + m1Ptr[2*6] * m2Ptr[2*5+1] + m1Ptr[3*6] * m2Ptr[3*5+1] + m1Ptr[4*6] * m2Ptr[4*5+1];
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*5+2] + m1Ptr[1*6] * m2Ptr[1*5+2] + m1Ptr[2*6] * m2Ptr[2*5+2] + m1Ptr[3*6] * m2Ptr[3*5+2] + m1Ptr[4*6] * m2Ptr[4*5+2];
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*5+3] + m1Ptr[1*6] * m2Ptr[1*5+3] + m1Ptr[2*6] * m2Ptr[2*5+3] + m1Ptr[3*6] * m2Ptr[3*5+3] + m1Ptr[4*6] * m2Ptr[4*5+3];
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*5+4] + m1Ptr[1*6] * m2Ptr[1*5+4] + m1Ptr[2*6] * m2Ptr[2*5+4] + m1Ptr[3*6] * m2Ptr[3*5+4] + m1Ptr[4*6] * m2Ptr[4*5+4];
m1Ptr++;
}
return;
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[k] * m2Ptr[l] + m1Ptr[2*k] * m2Ptr[2*l] +
m1Ptr[3*k] * m2Ptr[3*l] + m1Ptr[4*k] * m2Ptr[4*l];
m2Ptr++;
}
m1Ptr++;
}
break;
case 6:
if ( l == 6 ) {
switch( k ) {
case 1: // 6x1 * 6x6
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < 6; j++ ) {
*dstPtr++ = m1Ptr[0*1] * m2Ptr[0*6] +
m1Ptr[1*1] * m2Ptr[1*6] +
m1Ptr[2*1] * m2Ptr[2*6] +
m1Ptr[3*1] * m2Ptr[3*6] +
m1Ptr[4*1] * m2Ptr[4*6] +
m1Ptr[5*1] * m2Ptr[5*6];
m2Ptr++;
}
return;
case 2: // 6x2 * 6x6
for ( i = 0; i < 2; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < 6; j++ ) {
*dstPtr++ = m1Ptr[0*2] * m2Ptr[0*6] +
m1Ptr[1*2] * m2Ptr[1*6] +
m1Ptr[2*2] * m2Ptr[2*6] +
m1Ptr[3*2] * m2Ptr[3*6] +
m1Ptr[4*2] * m2Ptr[4*6] +
m1Ptr[5*2] * m2Ptr[5*6];
m2Ptr++;
}
m1Ptr++;
}
return;
case 3: // 6x3 * 6x6
for ( i = 0; i < 3; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < 6; j++ ) {
*dstPtr++ = m1Ptr[0*3] * m2Ptr[0*6] +
m1Ptr[1*3] * m2Ptr[1*6] +
m1Ptr[2*3] * m2Ptr[2*6] +
m1Ptr[3*3] * m2Ptr[3*6] +
m1Ptr[4*3] * m2Ptr[4*6] +
m1Ptr[5*3] * m2Ptr[5*6];
m2Ptr++;
}
m1Ptr++;
}
return;
case 4: // 6x4 * 6x6
for ( i = 0; i < 4; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < 6; j++ ) {
*dstPtr++ = m1Ptr[0*4] * m2Ptr[0*6] +
m1Ptr[1*4] * m2Ptr[1*6] +
m1Ptr[2*4] * m2Ptr[2*6] +
m1Ptr[3*4] * m2Ptr[3*6] +
m1Ptr[4*4] * m2Ptr[4*6] +
m1Ptr[5*4] * m2Ptr[5*6];
m2Ptr++;
}
m1Ptr++;
}
return;
case 5: // 6x5 * 6x6
for ( i = 0; i < 5; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < 6; j++ ) {
*dstPtr++ = m1Ptr[0*5] * m2Ptr[0*6] +
m1Ptr[1*5] * m2Ptr[1*6] +
m1Ptr[2*5] * m2Ptr[2*6] +
m1Ptr[3*5] * m2Ptr[3*6] +
m1Ptr[4*5] * m2Ptr[4*6] +
m1Ptr[5*5] * m2Ptr[5*6];
m2Ptr++;
}
m1Ptr++;
}
return;
case 6: // 6x6 * 6x6
for ( i = 0; i < 6; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < 6; j++ ) {
*dstPtr++ = m1Ptr[0*6] * m2Ptr[0*6] +
m1Ptr[1*6] * m2Ptr[1*6] +
m1Ptr[2*6] * m2Ptr[2*6] +
m1Ptr[3*6] * m2Ptr[3*6] +
m1Ptr[4*6] * m2Ptr[4*6] +
m1Ptr[5*6] * m2Ptr[5*6];
m2Ptr++;
}
m1Ptr++;
}
return;
}
}
for ( i = 0; i < k; i++ ) {
m2Ptr = m2.ToFloatPtr();
for ( j = 0; j < l; j++ ) {
*dstPtr++ = m1Ptr[0] * m2Ptr[0] + m1Ptr[k] * m2Ptr[l] + m1Ptr[2*k] * m2Ptr[2*l] +
m1Ptr[3*k] * m2Ptr[3*l] + m1Ptr[4*k] * m2Ptr[4*l] + m1Ptr[5*k] * m2Ptr[5*l];
m2Ptr++;
}
m1Ptr++;
}
break;
default:
for ( i = 0; i < k; i++ ) {
for ( j = 0; j < l; j++ ) {
m1Ptr = m1.ToFloatPtr() + i;
m2Ptr = m2.ToFloatPtr() + j;
sum = m1Ptr[0] * m2Ptr[0];
for ( n = 1; n < m1.GetNumRows(); n++ ) {
m1Ptr += k;
m2Ptr += l;
sum += m1Ptr[0] * m2Ptr[0];
}
*dstPtr++ = sum;
}
}
break;
}
}
/*
============
idSIMD_Generic::MatX_LowerTriangularSolve
solves x in Lx = b for the n * n sub-matrix of L
if skip > 0 the first skip elements of x are assumed to be valid already
L has to be a lower triangular matrix with (implicit) ones on the diagonal
x == b is allowed
============
*/
void VPCALL idSIMD_Generic::MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip ) {
#if 1
int nc;
const float *lptr;
if ( skip >= n ) {
return;
}
lptr = L.ToFloatPtr();
nc = L.GetNumColumns();
// unrolled cases for n < 8
if ( n < 8 ) {
#define NSKIP( n, s ) ((n<<3)|(s&7))
switch( NSKIP( n, skip ) ) {
case NSKIP( 1, 0 ): x[0] = b[0];
return;
case NSKIP( 2, 0 ): x[0] = b[0];
case NSKIP( 2, 1 ): x[1] = b[1] - lptr[1*nc+0] * x[0];
return;
case NSKIP( 3, 0 ): x[0] = b[0];
case NSKIP( 3, 1 ): x[1] = b[1] - lptr[1*nc+0] * x[0];
case NSKIP( 3, 2 ): x[2] = b[2] - lptr[2*nc+0] * x[0] - lptr[2*nc+1] * x[1];
return;
case NSKIP( 4, 0 ): x[0] = b[0];
case NSKIP( 4, 1 ): x[1] = b[1] - lptr[1*nc+0] * x[0];
case NSKIP( 4, 2 ): x[2] = b[2] - lptr[2*nc+0] * x[0] - lptr[2*nc+1] * x[1];
case NSKIP( 4, 3 ): x[3] = b[3] - lptr[3*nc+0] * x[0] - lptr[3*nc+1] * x[1] - lptr[3*nc+2] * x[2];
return;
case NSKIP( 5, 0 ): x[0] = b[0];
case NSKIP( 5, 1 ): x[1] = b[1] - lptr[1*nc+0] * x[0];
case NSKIP( 5, 2 ): x[2] = b[2] - lptr[2*nc+0] * x[0] - lptr[2*nc+1] * x[1];
case NSKIP( 5, 3 ): x[3] = b[3] - lptr[3*nc+0] * x[0] - lptr[3*nc+1] * x[1] - lptr[3*nc+2] * x[2];
case NSKIP( 5, 4 ): x[4] = b[4] - lptr[4*nc+0] * x[0] - lptr[4*nc+1] * x[1] - lptr[4*nc+2] * x[2] - lptr[4*nc+3] * x[3];
return;
case NSKIP( 6, 0 ): x[0] = b[0];
case NSKIP( 6, 1 ): x[1] = b[1] - lptr[1*nc+0] * x[0];
case NSKIP( 6, 2 ): x[2] = b[2] - lptr[2*nc+0] * x[0] - lptr[2*nc+1] * x[1];
case NSKIP( 6, 3 ): x[3] = b[3] - lptr[3*nc+0] * x[0] - lptr[3*nc+1] * x[1] - lptr[3*nc+2] * x[2];
case NSKIP( 6, 4 ): x[4] = b[4] - lptr[4*nc+0] * x[0] - lptr[4*nc+1] * x[1] - lptr[4*nc+2] * x[2] - lptr[4*nc+3] * x[3];
case NSKIP( 6, 5 ): x[5] = b[5] - lptr[5*nc+0] * x[0] - lptr[5*nc+1] * x[1] - lptr[5*nc+2] * x[2] - lptr[5*nc+3] * x[3] - lptr[5*nc+4] * x[4];
return;
case NSKIP( 7, 0 ): x[0] = b[0];
case NSKIP( 7, 1 ): x[1] = b[1] - lptr[1*nc+0] * x[0];
case NSKIP( 7, 2 ): x[2] = b[2] - lptr[2*nc+0] * x[0] - lptr[2*nc+1] * x[1];
case NSKIP( 7, 3 ): x[3] = b[3] - lptr[3*nc+0] * x[0] - lptr[3*nc+1] * x[1] - lptr[3*nc+2] * x[2];
case NSKIP( 7, 4 ): x[4] = b[4] - lptr[4*nc+0] * x[0] - lptr[4*nc+1] * x[1] - lptr[4*nc+2] * x[2] - lptr[4*nc+3] * x[3];
case NSKIP( 7, 5 ): x[5] = b[5] - lptr[5*nc+0] * x[0] - lptr[5*nc+1] * x[1] - lptr[5*nc+2] * x[2] - lptr[5*nc+3] * x[3] - lptr[5*nc+4] * x[4];
case NSKIP( 7, 6 ): x[6] = b[6] - lptr[6*nc+0] * x[0] - lptr[6*nc+1] * x[1] - lptr[6*nc+2] * x[2] - lptr[6*nc+3] * x[3] - lptr[6*nc+4] * x[4] - lptr[6*nc+5] * x[5];
return;
}
return;
}
// process first 4 rows
switch( skip ) {
case 0: x[0] = b[0];
case 1: x[1] = b[1] - lptr[1*nc+0] * x[0];
case 2: x[2] = b[2] - lptr[2*nc+0] * x[0] - lptr[2*nc+1] * x[1];
case 3: x[3] = b[3] - lptr[3*nc+0] * x[0] - lptr[3*nc+1] * x[1] - lptr[3*nc+2] * x[2];
skip = 4;
}
lptr = L[skip];
int i, j;
register double s0, s1, s2, s3;
for ( i = skip; i < n; i++ ) {
s0 = lptr[0] * x[0];
s1 = lptr[1] * x[1];
s2 = lptr[2] * x[2];
s3 = lptr[3] * x[3];
for ( j = 4; j < i-7; j += 8 ) {
s0 += lptr[j+0] * x[j+0];
s1 += lptr[j+1] * x[j+1];
s2 += lptr[j+2] * x[j+2];
s3 += lptr[j+3] * x[j+3];
s0 += lptr[j+4] * x[j+4];
s1 += lptr[j+5] * x[j+5];
s2 += lptr[j+6] * x[j+6];
s3 += lptr[j+7] * x[j+7];
}
switch( i - j ) {
NODEFAULT;
case 7: s0 += lptr[j+6] * x[j+6];
case 6: s1 += lptr[j+5] * x[j+5];
case 5: s2 += lptr[j+4] * x[j+4];
case 4: s3 += lptr[j+3] * x[j+3];
case 3: s0 += lptr[j+2] * x[j+2];
case 2: s1 += lptr[j+1] * x[j+1];
case 1: s2 += lptr[j+0] * x[j+0];
case 0: break;
}
double sum;
sum = s3;
sum += s2;
sum += s1;
sum += s0;
sum -= b[i];
x[i] = -sum;
lptr += nc;
}
#else
int i, j;
const float *lptr;
double sum;
for ( i = skip; i < n; i++ ) {
sum = b[i];
lptr = L[i];
for ( j = 0; j < i; j++ ) {
sum -= lptr[j] * x[j];
}
x[i] = sum;
}
#endif
}
/*
============
idSIMD_Generic::MatX_LowerTriangularSolveTranspose
solves x in L'x = b for the n * n sub-matrix of L
L has to be a lower triangular matrix with (implicit) ones on the diagonal
x == b is allowed
============
*/
void VPCALL idSIMD_Generic::MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n ) {
#if 1
int nc;
const float *lptr;
lptr = L.ToFloatPtr();
nc = L.GetNumColumns();
// unrolled cases for n < 8
if ( n < 8 ) {
switch( n ) {
case 0:
return;
case 1:
x[0] = b[0];
return;
case 2:
x[1] = b[1];
x[0] = b[0] - lptr[1*nc+0] * x[1];
return;
case 3:
x[2] = b[2];
x[1] = b[1] - lptr[2*nc+1] * x[2];
x[0] = b[0] - lptr[2*nc+0] * x[2] - lptr[1*nc+0] * x[1];
return;
case 4:
x[3] = b[3];
x[2] = b[2] - lptr[3*nc+2] * x[3];
x[1] = b[1] - lptr[3*nc+1] * x[3] - lptr[2*nc+1] * x[2];
x[0] = b[0] - lptr[3*nc+0] * x[3] - lptr[2*nc+0] * x[2] - lptr[1*nc+0] * x[1];
return;
case 5:
x[4] = b[4];
x[3] = b[3] - lptr[4*nc+3] * x[4];
x[2] = b[2] - lptr[4*nc+2] * x[4] - lptr[3*nc+2] * x[3];
x[1] = b[1] - lptr[4*nc+1] * x[4] - lptr[3*nc+1] * x[3] - lptr[2*nc+1] * x[2];
x[0] = b[0] - lptr[4*nc+0] * x[4] - lptr[3*nc+0] * x[3] - lptr[2*nc+0] * x[2] - lptr[1*nc+0] * x[1];
return;
case 6:
x[5] = b[5];
x[4] = b[4] - lptr[5*nc+4] * x[5];
x[3] = b[3] - lptr[5*nc+3] * x[5] - lptr[4*nc+3] * x[4];
x[2] = b[2] - lptr[5*nc+2] * x[5] - lptr[4*nc+2] * x[4] - lptr[3*nc+2] * x[3];
x[1] = b[1] - lptr[5*nc+1] * x[5] - lptr[4*nc+1] * x[4] - lptr[3*nc+1] * x[3] - lptr[2*nc+1] * x[2];
x[0] = b[0] - lptr[5*nc+0] * x[5] - lptr[4*nc+0] * x[4] - lptr[3*nc+0] * x[3] - lptr[2*nc+0] * x[2] - lptr[1*nc+0] * x[1];
return;
case 7:
x[6] = b[6];
x[5] = b[5] - lptr[6*nc+5] * x[6];
x[4] = b[4] - lptr[6*nc+4] * x[6] - lptr[5*nc+4] * x[5];
x[3] = b[3] - lptr[6*nc+3] * x[6] - lptr[5*nc+3] * x[5] - lptr[4*nc+3] * x[4];
x[2] = b[2] - lptr[6*nc+2] * x[6] - lptr[5*nc+2] * x[5] - lptr[4*nc+2] * x[4] - lptr[3*nc+2] * x[3];
x[1] = b[1] - lptr[6*nc+1] * x[6] - lptr[5*nc+1] * x[5] - lptr[4*nc+1] * x[4] - lptr[3*nc+1] * x[3] - lptr[2*nc+1] * x[2];
x[0] = b[0] - lptr[6*nc+0] * x[6] - lptr[5*nc+0] * x[5] - lptr[4*nc+0] * x[4] - lptr[3*nc+0] * x[3] - lptr[2*nc+0] * x[2] - lptr[1*nc+0] * x[1];
return;
}
return;
}
int i, j;
register double s0, s1, s2, s3;
float *xptr;
lptr = L.ToFloatPtr() + n * nc + n - 4;
xptr = x + n;
// process 4 rows at a time
for ( i = n; i >= 4; i -= 4 ) {
s0 = b[i-4];
s1 = b[i-3];
s2 = b[i-2];
s3 = b[i-1];
// process 4x4 blocks
for ( j = 0; j < n-i; j += 4 ) {
s0 -= lptr[(j+0)*nc+0] * xptr[j+0];
s1 -= lptr[(j+0)*nc+1] * xptr[j+0];
s2 -= lptr[(j+0)*nc+2] * xptr[j+0];
s3 -= lptr[(j+0)*nc+3] * xptr[j+0];
s0 -= lptr[(j+1)*nc+0] * xptr[j+1];
s1 -= lptr[(j+1)*nc+1] * xptr[j+1];
s2 -= lptr[(j+1)*nc+2] * xptr[j+1];
s3 -= lptr[(j+1)*nc+3] * xptr[j+1];
s0 -= lptr[(j+2)*nc+0] * xptr[j+2];
s1 -= lptr[(j+2)*nc+1] * xptr[j+2];
s2 -= lptr[(j+2)*nc+2] * xptr[j+2];
s3 -= lptr[(j+2)*nc+3] * xptr[j+2];
s0 -= lptr[(j+3)*nc+0] * xptr[j+3];
s1 -= lptr[(j+3)*nc+1] * xptr[j+3];
s2 -= lptr[(j+3)*nc+2] * xptr[j+3];
s3 -= lptr[(j+3)*nc+3] * xptr[j+3];
}
// process left over of the 4 rows
s0 -= lptr[0-1*nc] * s3;
s1 -= lptr[1-1*nc] * s3;
s2 -= lptr[2-1*nc] * s3;
s0 -= lptr[0-2*nc] * s2;
s1 -= lptr[1-2*nc] * s2;
s0 -= lptr[0-3*nc] * s1;
// store result
xptr[-4] = s0;
xptr[-3] = s1;
xptr[-2] = s2;
xptr[-1] = s3;
// update pointers for next four rows
lptr -= 4 + 4 * nc;
xptr -= 4;
}
// process left over rows
for ( i--; i >= 0; i-- ) {
s0 = b[i];
lptr = L[0] + i;
for ( j = i + 1; j < n; j++ ) {
s0 -= lptr[j*nc] * x[j];
}
x[i] = s0;
}
#else
int i, j, nc;
const float *ptr;
double sum;
nc = L.GetNumColumns();
for ( i = n - 1; i >= 0; i-- ) {
sum = b[i];
ptr = L[0] + i;
for ( j = i + 1; j < n; j++ ) {
sum -= ptr[j*nc] * x[j];
}
x[i] = sum;
}
#endif
}
/*
============
idSIMD_Generic::MatX_LDLTFactor
in-place factorization LDL' of the n * n sub-matrix of mat
the reciprocal of the diagonal elements are stored in invDiag
============
*/
bool VPCALL idSIMD_Generic::MatX_LDLTFactor( idMatX &mat, idVecX &invDiag, const int n ) {
#if 1
int i, j, k, nc;
float *v, *diag, *mptr;
double s0, s1, s2, s3, sum, d;
v = (float *) _alloca16( n * sizeof( float ) );
diag = (float *) _alloca16( n * sizeof( float ) );
nc = mat.GetNumColumns();
if ( n <= 0 ) {
return true;
}
mptr = mat[0];
sum = mptr[0];
if ( sum == 0.0f ) {
return false;
}
diag[0] = sum;
invDiag[0] = d = 1.0f / sum;
if ( n <= 1 ) {
return true;
}
mptr = mat[0];
for ( j = 1; j < n; j++ ) {
mptr[j*nc+0] = ( mptr[j*nc+0] ) * d;
}
mptr = mat[1];
v[0] = diag[0] * mptr[0]; s0 = v[0] * mptr[0];
sum = mptr[1] - s0;
if ( sum == 0.0f ) {
return false;
}
mat[1][1] = sum;
diag[1] = sum;
invDiag[1] = d = 1.0f / sum;
if ( n <= 2 ) {
return true;
}
mptr = mat[0];
for ( j = 2; j < n; j++ ) {
mptr[j*nc+1] = ( mptr[j*nc+1] - v[0] * mptr[j*nc+0] ) * d;
}
mptr = mat[2];
v[0] = diag[0] * mptr[0]; s0 = v[0] * mptr[0];
v[1] = diag[1] * mptr[1]; s1 = v[1] * mptr[1];
sum = mptr[2] - s0 - s1;
if ( sum == 0.0f ) {
return false;
}
mat[2][2] = sum;
diag[2] = sum;
invDiag[2] = d = 1.0f / sum;
if ( n <= 3 ) {
return true;
}
mptr = mat[0];
for ( j = 3; j < n; j++ ) {
mptr[j*nc+2] = ( mptr[j*nc+2] - v[0] * mptr[j*nc+0] - v[1] * mptr[j*nc+1] ) * d;
}
mptr = mat[3];
v[0] = diag[0] * mptr[0]; s0 = v[0] * mptr[0];
v[1] = diag[1] * mptr[1]; s1 = v[1] * mptr[1];
v[2] = diag[2] * mptr[2]; s2 = v[2] * mptr[2];
sum = mptr[3] - s0 - s1 - s2;
if ( sum == 0.0f ) {
return false;
}
mat[3][3] = sum;
diag[3] = sum;
invDiag[3] = d = 1.0f / sum;
if ( n <= 4 ) {
return true;
}
mptr = mat[0];
for ( j = 4; j < n; j++ ) {
mptr[j*nc+3] = ( mptr[j*nc+3] - v[0] * mptr[j*nc+0] - v[1] * mptr[j*nc+1] - v[2] * mptr[j*nc+2] ) * d;
}
for ( i = 4; i < n; i++ ) {
mptr = mat[i];
v[0] = diag[0] * mptr[0]; s0 = v[0] * mptr[0];
v[1] = diag[1] * mptr[1]; s1 = v[1] * mptr[1];
v[2] = diag[2] * mptr[2]; s2 = v[2] * mptr[2];
v[3] = diag[3] * mptr[3]; s3 = v[3] * mptr[3];
for ( k = 4; k < i-3; k += 4 ) {
v[k+0] = diag[k+0] * mptr[k+0]; s0 += v[k+0] * mptr[k+0];
v[k+1] = diag[k+1] * mptr[k+1]; s1 += v[k+1] * mptr[k+1];
v[k+2] = diag[k+2] * mptr[k+2]; s2 += v[k+2] * mptr[k+2];
v[k+3] = diag[k+3] * mptr[k+3]; s3 += v[k+3] * mptr[k+3];
}
switch( i - k ) {
NODEFAULT;
case 3: v[k+2] = diag[k+2] * mptr[k+2]; s0 += v[k+2] * mptr[k+2];
case 2: v[k+1] = diag[k+1] * mptr[k+1]; s1 += v[k+1] * mptr[k+1];
case 1: v[k+0] = diag[k+0] * mptr[k+0]; s2 += v[k+0] * mptr[k+0];
case 0: break;
}
sum = s3;
sum += s2;
sum += s1;
sum += s0;
sum = mptr[i] - sum;
if ( sum == 0.0f ) {
return false;
}
mat[i][i] = sum;
diag[i] = sum;
invDiag[i] = d = 1.0f / sum;
if ( i + 1 >= n ) {
return true;
}
mptr = mat[i+1];
for ( j = i+1; j < n; j++ ) {
s0 = mptr[0] * v[0];
s1 = mptr[1] * v[1];
s2 = mptr[2] * v[2];
s3 = mptr[3] * v[3];
for ( k = 4; k < i-7; k += 8 ) {
s0 += mptr[k+0] * v[k+0];
s1 += mptr[k+1] * v[k+1];
s2 += mptr[k+2] * v[k+2];
s3 += mptr[k+3] * v[k+3];
s0 += mptr[k+4] * v[k+4];
s1 += mptr[k+5] * v[k+5];
s2 += mptr[k+6] * v[k+6];
s3 += mptr[k+7] * v[k+7];
}
switch( i - k ) {
NODEFAULT;
case 7: s0 += mptr[k+6] * v[k+6];
case 6: s1 += mptr[k+5] * v[k+5];
case 5: s2 += mptr[k+4] * v[k+4];
case 4: s3 += mptr[k+3] * v[k+3];
case 3: s0 += mptr[k+2] * v[k+2];
case 2: s1 += mptr[k+1] * v[k+1];
case 1: s2 += mptr[k+0] * v[k+0];
case 0: break;
}
sum = s3;
sum += s2;
sum += s1;
sum += s0;
mptr[i] = ( mptr[i] - sum ) * d;
mptr += nc;
}
}
return true;
#else
int i, j, k, nc;
float *v, *ptr, *diagPtr;
double d, sum;
v = (float *) _alloca16( n * sizeof( float ) );
nc = mat.GetNumColumns();
for ( i = 0; i < n; i++ ) {
ptr = mat[i];
diagPtr = mat[0];
sum = ptr[i];
for ( j = 0; j < i; j++ ) {
d = ptr[j];
v[j] = diagPtr[0] * d;
sum -= v[j] * d;
diagPtr += nc + 1;
}
if ( sum == 0.0f ) {
return false;
}
diagPtr[0] = sum;
invDiag[i] = d = 1.0f / sum;
if ( i + 1 >= n ) {
continue;
}
ptr = mat[i+1];
for ( j = i + 1; j < n; j++ ) {
sum = ptr[i];
for ( k = 0; k < i; k++ ) {
sum -= ptr[k] * v[k];
}
ptr[i] = sum * d;
ptr += nc;
}
}
return true;
#endif
}
/*
============
idSIMD_Generic::BlendJoints
============
*/
void VPCALL idSIMD_Generic::BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ) {
int i;
for ( i = 0; i < numJoints; i++ ) {
int j = index[i];
joints[j].q.Slerp( joints[j].q, blendJoints[j].q, lerp );
joints[j].t.Lerp( joints[j].t, blendJoints[j].t, lerp );
}
}
/*
============
idSIMD_Generic::ConvertJointQuatsToJointMats
============
*/
void VPCALL idSIMD_Generic::ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints ) {
int i;
for ( i = 0; i < numJoints; i++ ) {
jointMats[i].SetRotation( jointQuats[i].q.ToMat3() );
jointMats[i].SetTranslation( jointQuats[i].t );
}
}
/*
============
idSIMD_Generic::ConvertJointMatsToJointQuats
============
*/
void VPCALL idSIMD_Generic::ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints ) {
int i;
for ( i = 0; i < numJoints; i++ ) {
jointQuats[i] = jointMats[i].ToJointQuat();
}
}
/*
============
idSIMD_Generic::TransformJoints
============
*/
void VPCALL idSIMD_Generic::TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) {
int i;
for( i = firstJoint; i <= lastJoint; i++ ) {
assert( parents[i] < i );
jointMats[i] *= jointMats[parents[i]];
}
}
/*
============
idSIMD_Generic::UntransformJoints
============
*/
void VPCALL idSIMD_Generic::UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) {
int i;
for( i = lastJoint; i >= firstJoint; i-- ) {
assert( parents[i] < i );
jointMats[i] /= jointMats[parents[i]];
}
}
/*
============
idSIMD_Generic::TransformVerts
============
*/
void VPCALL idSIMD_Generic::TransformVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *weights, const int *index, int numWeights ) {
int i, j;
const byte *jointsPtr = (byte *)joints;
for( j = i = 0; i < numVerts; i++ ) {
idVec3 v;
v = ( *(idJointMat *) ( jointsPtr + index[j*2+0] ) ) * weights[j];
while( index[j*2+1] == 0 ) {
j++;
v += ( *(idJointMat *) ( jointsPtr + index[j*2+0] ) ) * weights[j];
}
j++;
verts[i].xyz = v;
}
}
/*
============
idSIMD_Generic::TracePointCull
============
*/
void VPCALL idSIMD_Generic::TracePointCull( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const idDrawVert *verts, const int numVerts ) {
int i;
byte tOr;
tOr = 0;
for ( i = 0; i < numVerts; i++ ) {
byte bits;
float d0, d1, d2, d3, t;
const idVec3 &v = verts[i].xyz;
d0 = planes[0].Distance( v );
d1 = planes[1].Distance( v );
d2 = planes[2].Distance( v );
d3 = planes[3].Distance( v );
t = d0 + radius;
bits = FLOATSIGNBITSET( t ) << 0;
t = d1 + radius;
bits |= FLOATSIGNBITSET( t ) << 1;
t = d2 + radius;
bits |= FLOATSIGNBITSET( t ) << 2;
t = d3 + radius;
bits |= FLOATSIGNBITSET( t ) << 3;
t = d0 - radius;
bits |= FLOATSIGNBITSET( t ) << 4;
t = d1 - radius;
bits |= FLOATSIGNBITSET( t ) << 5;
t = d2 - radius;
bits |= FLOATSIGNBITSET( t ) << 6;
t = d3 - radius;
bits |= FLOATSIGNBITSET( t ) << 7;
bits ^= 0x0F; // flip lower four bits
tOr |= bits;
cullBits[i] = bits;
}
totalOr = tOr;
}
/*
============
idSIMD_Generic::DecalPointCull
============
*/
void VPCALL idSIMD_Generic::DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts ) {
int i;
for ( i = 0; i < numVerts; i++ ) {
byte bits;
float d0, d1, d2, d3, d4, d5;
const idVec3 &v = verts[i].xyz;
d0 = planes[0].Distance( v );
d1 = planes[1].Distance( v );
d2 = planes[2].Distance( v );
d3 = planes[3].Distance( v );
d4 = planes[4].Distance( v );
d5 = planes[5].Distance( v );
bits = FLOATSIGNBITSET( d0 ) << 0;
bits |= FLOATSIGNBITSET( d1 ) << 1;
bits |= FLOATSIGNBITSET( d2 ) << 2;
bits |= FLOATSIGNBITSET( d3 ) << 3;
bits |= FLOATSIGNBITSET( d4 ) << 4;
bits |= FLOATSIGNBITSET( d5 ) << 5;
cullBits[i] = bits ^ 0x3F; // flip lower 6 bits
}
}
/*
============
idSIMD_Generic::OverlayPointCull
============
*/
void VPCALL idSIMD_Generic::OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const idDrawVert *verts, const int numVerts ) {
int i;
for ( i = 0; i < numVerts; i++ ) {
byte bits;
float d0, d1;
const idVec3 &v = verts[i].xyz;
texCoords[i][0] = d0 = planes[0].Distance( v );
texCoords[i][1] = d1 = planes[1].Distance( v );
bits = FLOATSIGNBITSET( d0 ) << 0;
d0 = 1.0f - d0;
bits |= FLOATSIGNBITSET( d1 ) << 1;
d1 = 1.0f - d1;
bits |= FLOATSIGNBITSET( d0 ) << 2;
bits |= FLOATSIGNBITSET( d1 ) << 3;
cullBits[i] = bits;
}
}
/*
============
idSIMD_Generic::DeriveTriPlanes
Derives a plane equation for each triangle.
============
*/
void VPCALL idSIMD_Generic::DeriveTriPlanes( idPlane *planes, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes ) {
int i;
for ( i = 0; i < numIndexes; i += 3 ) {
const idDrawVert *a, *b, *c;
float d0[3], d1[3], f;
idVec3 n;
a = verts + indexes[i + 0];
b = verts + indexes[i + 1];
c = verts + indexes[i + 2];
d0[0] = b->xyz[0] - a->xyz[0];
d0[1] = b->xyz[1] - a->xyz[1];
d0[2] = b->xyz[2] - a->xyz[2];
d1[0] = c->xyz[0] - a->xyz[0];
d1[1] = c->xyz[1] - a->xyz[1];
d1[2] = c->xyz[2] - a->xyz[2];
n[0] = d1[1] * d0[2] - d1[2] * d0[1];
n[1] = d1[2] * d0[0] - d1[0] * d0[2];
n[2] = d1[0] * d0[1] - d1[1] * d0[0];
f = idMath::RSqrt( n.x * n.x + n.y * n.y + n.z * n.z );
n.x *= f;
n.y *= f;
n.z *= f;
planes->SetNormal( n );
planes->FitThroughPoint( a->xyz );
planes++;
}
}
/*
============
idSIMD_Generic::DeriveTangents
Derives the normal and orthogonal tangent vectors for the triangle vertices.
For each vertex the normal and tangent vectors are derived from all triangles
using the vertex which results in smooth tangents across the mesh.
In the process the triangle planes are calculated as well.
============
*/
void VPCALL idSIMD_Generic::DeriveTangents( idPlane *planes, idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes ) {
int i;
bool *used = (bool *)_alloca16( numVerts * sizeof( used[0] ) );
memset( used, 0, numVerts * sizeof( used[0] ) );
idPlane *planesPtr = planes;
for ( i = 0; i < numIndexes; i += 3 ) {
idDrawVert *a, *b, *c;
unsigned long signBit;
float d0[5], d1[5], f, area;
idVec3 n, t0, t1;
int v0 = indexes[i + 0];
int v1 = indexes[i + 1];
int v2 = indexes[i + 2];
a = verts + v0;
b = verts + v1;
c = verts + v2;
d0[0] = b->xyz[0] - a->xyz[0];
d0[1] = b->xyz[1] - a->xyz[1];
d0[2] = b->xyz[2] - a->xyz[2];
d0[3] = b->st[0] - a->st[0];
d0[4] = b->st[1] - a->st[1];
d1[0] = c->xyz[0] - a->xyz[0];
d1[1] = c->xyz[1] - a->xyz[1];
d1[2] = c->xyz[2] - a->xyz[2];
d1[3] = c->st[0] - a->st[0];
d1[4] = c->st[1] - a->st[1];
// normal
n[0] = d1[1] * d0[2] - d1[2] * d0[1];
n[1] = d1[2] * d0[0] - d1[0] * d0[2];
n[2] = d1[0] * d0[1] - d1[1] * d0[0];
f = idMath::RSqrt( n.x * n.x + n.y * n.y + n.z * n.z );
n.x *= f;
n.y *= f;
n.z *= f;
planesPtr->SetNormal( n );
planesPtr->FitThroughPoint( a->xyz );
planesPtr++;
// area sign bit
area = d0[3] * d1[4] - d0[4] * d1[3];
signBit = ( *(unsigned long *)&area ) & ( 1 << 31 );
// first tangent
t0[0] = d0[0] * d1[4] - d0[4] * d1[0];
t0[1] = d0[1] * d1[4] - d0[4] * d1[1];
t0[2] = d0[2] * d1[4] - d0[4] * d1[2];
f = idMath::RSqrt( t0.x * t0.x + t0.y * t0.y + t0.z * t0.z );
*(unsigned long *)&f ^= signBit;
t0.x *= f;
t0.y *= f;
t0.z *= f;
// second tangent
t1[0] = d0[3] * d1[0] - d0[0] * d1[3];
t1[1] = d0[3] * d1[1] - d0[1] * d1[3];
t1[2] = d0[3] * d1[2] - d0[2] * d1[3];
f = idMath::RSqrt( t1.x * t1.x + t1.y * t1.y + t1.z * t1.z );
*(unsigned long *)&f ^= signBit;
t1.x *= f;
t1.y *= f;
t1.z *= f;
if ( used[v0] ) {
a->normal += n;
a->tangents[0] += t0;
a->tangents[1] += t1;
} else {
a->normal = n;
a->tangents[0] = t0;
a->tangents[1] = t1;
used[v0] = true;
}
if ( used[v1] ) {
b->normal += n;
b->tangents[0] += t0;
b->tangents[1] += t1;
} else {
b->normal = n;
b->tangents[0] = t0;
b->tangents[1] = t1;
used[v1] = true;
}
if ( used[v2] ) {
c->normal += n;
c->tangents[0] += t0;
c->tangents[1] += t1;
} else {
c->normal = n;
c->tangents[0] = t0;
c->tangents[1] = t1;
used[v2] = true;
}
}
}
/*
============
idSIMD_Generic::DeriveUnsmoothedTangents
Derives the normal and orthogonal tangent vectors for the triangle vertices.
For each vertex the normal and tangent vectors are derived from a single dominant triangle.
============
*/
#define DERIVE_UNSMOOTHED_BITANGENT
void VPCALL idSIMD_Generic::DeriveUnsmoothedTangents( idDrawVert *verts, const dominantTri_s *dominantTris, const int numVerts ) {
int i;
for ( i = 0; i < numVerts; i++ ) {
idDrawVert *a, *b, *c;
float d0, d1, d2, d3, d4;
float d5, d6, d7, d8, d9;
float s0, s1, s2;
float n0, n1, n2;
float t0, t1, t2;
float t3, t4, t5;
const dominantTri_s &dt = dominantTris[i];
a = verts + i;
b = verts + dt.v2;
c = verts + dt.v3;
d0 = b->xyz[0] - a->xyz[0];
d1 = b->xyz[1] - a->xyz[1];
d2 = b->xyz[2] - a->xyz[2];
d3 = b->st[0] - a->st[0];
d4 = b->st[1] - a->st[1];
d5 = c->xyz[0] - a->xyz[0];
d6 = c->xyz[1] - a->xyz[1];
d7 = c->xyz[2] - a->xyz[2];
d8 = c->st[0] - a->st[0];
d9 = c->st[1] - a->st[1];
s0 = dt.normalizationScale[0];
s1 = dt.normalizationScale[1];
s2 = dt.normalizationScale[2];
n0 = s2 * ( d6 * d2 - d7 * d1 );
n1 = s2 * ( d7 * d0 - d5 * d2 );
n2 = s2 * ( d5 * d1 - d6 * d0 );
t0 = s0 * ( d0 * d9 - d4 * d5 );
t1 = s0 * ( d1 * d9 - d4 * d6 );
t2 = s0 * ( d2 * d9 - d4 * d7 );
#ifndef DERIVE_UNSMOOTHED_BITANGENT
t3 = s1 * ( d3 * d5 - d0 * d8 );
t4 = s1 * ( d3 * d6 - d1 * d8 );
t5 = s1 * ( d3 * d7 - d2 * d8 );
#else
t3 = s1 * ( n2 * t1 - n1 * t2 );
t4 = s1 * ( n0 * t2 - n2 * t0 );
t5 = s1 * ( n1 * t0 - n0 * t1 );
#endif
a->normal[0] = n0;
a->normal[1] = n1;
a->normal[2] = n2;
a->tangents[0][0] = t0;
a->tangents[0][1] = t1;
a->tangents[0][2] = t2;
a->tangents[1][0] = t3;
a->tangents[1][1] = t4;
a->tangents[1][2] = t5;
}
}
/*
============
idSIMD_Generic::NormalizeTangents
Normalizes each vertex normal and projects and normalizes the
tangent vectors onto the plane orthogonal to the vertex normal.
============
*/
void VPCALL idSIMD_Generic::NormalizeTangents( idDrawVert *verts, const int numVerts ) {
for ( int i = 0; i < numVerts; i++ ) {
idVec3 &v = verts[i].normal;
float f;
f = idMath::RSqrt( v.x * v.x + v.y * v.y + v.z * v.z );
v.x *= f; v.y *= f; v.z *= f;
for ( int j = 0; j < 2; j++ ) {
idVec3 &t = verts[i].tangents[j];
t -= ( t * v ) * v;
f = idMath::RSqrt( t.x * t.x + t.y * t.y + t.z * t.z );
t.x *= f; t.y *= f; t.z *= f;
}
}
}
/*
============
idSIMD_Generic::CreateTextureSpaceLightVectors
Calculates light vectors in texture space for the given triangle vertices.
For each vertex the direction towards the light origin is projected onto texture space.
The light vectors are only calculated for the vertices referenced by the indexes.
============
*/
void VPCALL idSIMD_Generic::CreateTextureSpaceLightVectors( idVec3 *lightVectors, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes ) {
bool *used = (bool *)_alloca16( numVerts * sizeof( used[0] ) );
memset( used, 0, numVerts * sizeof( used[0] ) );
for ( int i = numIndexes - 1; i >= 0; i-- ) {
used[indexes[i]] = true;
}
for ( int i = 0; i < numVerts; i++ ) {
if ( !used[i] ) {
continue;
}
const idDrawVert *v = &verts[i];
idVec3 lightDir = lightOrigin - v->xyz;
lightVectors[i][0] = lightDir * v->tangents[0];
lightVectors[i][1] = lightDir * v->tangents[1];
lightVectors[i][2] = lightDir * v->normal;
}
}
/*
============
idSIMD_Generic::CreateSpecularTextureCoords
Calculates specular texture coordinates for the given triangle vertices.
For each vertex the normalized direction towards the light origin is added to the
normalized direction towards the view origin and the result is projected onto texture space.
The texture coordinates are only calculated for the vertices referenced by the indexes.
============
*/
void VPCALL idSIMD_Generic::CreateSpecularTextureCoords( idVec4 *texCoords, const idVec3 &lightOrigin, const idVec3 &viewOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes ) {
bool *used = (bool *)_alloca16( numVerts * sizeof( used[0] ) );
memset( used, 0, numVerts * sizeof( used[0] ) );
for ( int i = numIndexes - 1; i >= 0; i-- ) {
used[indexes[i]] = true;
}
for ( int i = 0; i < numVerts; i++ ) {
if ( !used[i] ) {
continue;
}
const idDrawVert *v = &verts[i];
idVec3 lightDir = lightOrigin - v->xyz;
idVec3 viewDir = viewOrigin - v->xyz;
float ilength;
ilength = idMath::RSqrt( lightDir * lightDir );
lightDir[0] *= ilength;
lightDir[1] *= ilength;
lightDir[2] *= ilength;
ilength = idMath::RSqrt( viewDir * viewDir );
viewDir[0] *= ilength;
viewDir[1] *= ilength;
viewDir[2] *= ilength;
lightDir += viewDir;
texCoords[i][0] = lightDir * v->tangents[0];
texCoords[i][1] = lightDir * v->tangents[1];
texCoords[i][2] = lightDir * v->normal;
texCoords[i][3] = 1.0f;
}
}
/*
============
idSIMD_Generic::CreateShadowCache
============
*/
int VPCALL idSIMD_Generic::CreateShadowCache( idVec4 *vertexCache, int *vertRemap, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts ) {
int outVerts = 0;
for ( int i = 0; i < numVerts; i++ ) {
if ( vertRemap[i] ) {
continue;
}
const float *v = verts[i].xyz.ToFloatPtr();
vertexCache[outVerts+0][0] = v[0];
vertexCache[outVerts+0][1] = v[1];
vertexCache[outVerts+0][2] = v[2];
vertexCache[outVerts+0][3] = 1.0f;
// R_SetupProjection() builds the projection matrix with a slight crunch
// for depth, which keeps this w=0 division from rasterizing right at the
// wrap around point and causing depth fighting with the rear caps
vertexCache[outVerts+1][0] = v[0] - lightOrigin[0];
vertexCache[outVerts+1][1] = v[1] - lightOrigin[1];
vertexCache[outVerts+1][2] = v[2] - lightOrigin[2];
vertexCache[outVerts+1][3] = 0.0f;
vertRemap[i] = outVerts;
outVerts += 2;
}
return outVerts;
}
/*
============
idSIMD_Generic::CreateVertexProgramShadowCache
============
*/
int VPCALL idSIMD_Generic::CreateVertexProgramShadowCache( idVec4 *vertexCache, const idDrawVert *verts, const int numVerts ) {
for ( int i = 0; i < numVerts; i++ ) {
const float *v = verts[i].xyz.ToFloatPtr();
vertexCache[i*2+0][0] = v[0];
vertexCache[i*2+1][0] = v[0];
vertexCache[i*2+0][1] = v[1];
vertexCache[i*2+1][1] = v[1];
vertexCache[i*2+0][2] = v[2];
vertexCache[i*2+1][2] = v[2];
vertexCache[i*2+0][3] = 1.0f;
vertexCache[i*2+1][3] = 0.0f;
}
return numVerts * 2;
}
/*
============
idSIMD_Generic::UpSamplePCMTo44kHz
Duplicate samples for 44kHz output.
============
*/
void idSIMD_Generic::UpSamplePCMTo44kHz( float *dest, const short *src, const int numSamples, const int kHz, const int numChannels ) {
if ( kHz == 11025 ) {
if ( numChannels == 1 ) {
for ( int i = 0; i < numSamples; i++ ) {
dest[i*4+0] = dest[i*4+1] = dest[i*4+2] = dest[i*4+3] = (float) src[i+0];
}
} else {
for ( int i = 0; i < numSamples; i += 2 ) {
dest[i*4+0] = dest[i*4+2] = dest[i*4+4] = dest[i*4+6] = (float) src[i+0];
dest[i*4+1] = dest[i*4+3] = dest[i*4+5] = dest[i*4+7] = (float) src[i+1];
}
}
} else if ( kHz == 22050 ) {
if ( numChannels == 1 ) {
for ( int i = 0; i < numSamples; i++ ) {
dest[i*2+0] = dest[i*2+1] = (float) src[i+0];
}
} else {
for ( int i = 0; i < numSamples; i += 2 ) {
dest[i*2+0] = dest[i*2+2] = (float) src[i+0];
dest[i*2+1] = dest[i*2+3] = (float) src[i+1];
}
}
} else if ( kHz == 44100 ) {
for ( int i = 0; i < numSamples; i++ ) {
dest[i] = (float) src[i];
}
} else {
assert( 0 );
}
}
/*
============
idSIMD_Generic::UpSampleOGGTo44kHz
Duplicate samples for 44kHz output.
============
*/
void idSIMD_Generic::UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels ) {
if ( kHz == 11025 ) {
if ( numChannels == 1 ) {
for ( int i = 0; i < numSamples; i++ ) {
dest[i*4+0] = dest[i*4+1] = dest[i*4+2] = dest[i*4+3] = ogg[0][i] * 32768.0f;
}
} else {
for ( int i = 0; i < numSamples >> 1; i++ ) {
dest[i*8+0] = dest[i*8+2] = dest[i*8+4] = dest[i*8+6] = ogg[0][i] * 32768.0f;
dest[i*8+1] = dest[i*8+3] = dest[i*8+5] = dest[i*8+7] = ogg[1][i] * 32768.0f;
}
}
} else if ( kHz == 22050 ) {
if ( numChannels == 1 ) {
for ( int i = 0; i < numSamples; i++ ) {
dest[i*2+0] = dest[i*2+1] = ogg[0][i] * 32768.0f;
}
} else {
for ( int i = 0; i < numSamples >> 1; i++ ) {
dest[i*4+0] = dest[i*4+2] = ogg[0][i] * 32768.0f;
dest[i*4+1] = dest[i*4+3] = ogg[1][i] * 32768.0f;
}
}
} else if ( kHz == 44100 ) {
if ( numChannels == 1 ) {
for ( int i = 0; i < numSamples; i++ ) {
dest[i*1+0] = ogg[0][i] * 32768.0f;
}
} else {
for ( int i = 0; i < numSamples >> 1; i++ ) {
dest[i*2+0] = ogg[0][i] * 32768.0f;
dest[i*2+1] = ogg[1][i] * 32768.0f;
}
}
} else {
assert( 0 );
}
}
/*
============
idSIMD_Generic::MixSoundTwoSpeakerMono
============
*/
void VPCALL idSIMD_Generic::MixSoundTwoSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] ) {
float sL = lastV[0];
float sR = lastV[1];
float incL = ( currentV[0] - lastV[0] ) / MIXBUFFER_SAMPLES;
float incR = ( currentV[1] - lastV[1] ) / MIXBUFFER_SAMPLES;
assert( numSamples == MIXBUFFER_SAMPLES );
for( int j = 0; j < MIXBUFFER_SAMPLES; j++ ) {
mixBuffer[j*2+0] += samples[j] * sL;
mixBuffer[j*2+1] += samples[j] * sR;
sL += incL;
sR += incR;
}
}
/*
============
idSIMD_Generic::MixSoundTwoSpeakerStereo
============
*/
void VPCALL idSIMD_Generic::MixSoundTwoSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] ) {
float sL = lastV[0];
float sR = lastV[1];
float incL = ( currentV[0] - lastV[0] ) / MIXBUFFER_SAMPLES;
float incR = ( currentV[1] - lastV[1] ) / MIXBUFFER_SAMPLES;
assert( numSamples == MIXBUFFER_SAMPLES );
for( int j = 0; j < MIXBUFFER_SAMPLES; j++ ) {
mixBuffer[j*2+0] += samples[j*2+0] * sL;
mixBuffer[j*2+1] += samples[j*2+1] * sR;
sL += incL;
sR += incR;
}
}
/*
============
idSIMD_Generic::MixSoundSixSpeakerMono
============
*/
void VPCALL idSIMD_Generic::MixSoundSixSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) {
float sL0 = lastV[0];
float sL1 = lastV[1];
float sL2 = lastV[2];
float sL3 = lastV[3];
float sL4 = lastV[4];
float sL5 = lastV[5];
float incL0 = ( currentV[0] - lastV[0] ) / MIXBUFFER_SAMPLES;
float incL1 = ( currentV[1] - lastV[1] ) / MIXBUFFER_SAMPLES;
float incL2 = ( currentV[2] - lastV[2] ) / MIXBUFFER_SAMPLES;
float incL3 = ( currentV[3] - lastV[3] ) / MIXBUFFER_SAMPLES;
float incL4 = ( currentV[4] - lastV[4] ) / MIXBUFFER_SAMPLES;
float incL5 = ( currentV[5] - lastV[5] ) / MIXBUFFER_SAMPLES;
assert( numSamples == MIXBUFFER_SAMPLES );
for( int i = 0; i < MIXBUFFER_SAMPLES; i++ ) {
mixBuffer[i*6+0] += samples[i] * sL0;
mixBuffer[i*6+1] += samples[i] * sL1;
mixBuffer[i*6+2] += samples[i] * sL2;
mixBuffer[i*6+3] += samples[i] * sL3;
mixBuffer[i*6+4] += samples[i] * sL4;
mixBuffer[i*6+5] += samples[i] * sL5;
sL0 += incL0;
sL1 += incL1;
sL2 += incL2;
sL3 += incL3;
sL4 += incL4;
sL5 += incL5;
}
}
/*
============
idSIMD_Generic::MixSoundSixSpeakerStereo
============
*/
void VPCALL idSIMD_Generic::MixSoundSixSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] ) {
float sL0 = lastV[0];
float sL1 = lastV[1];
float sL2 = lastV[2];
float sL3 = lastV[3];
float sL4 = lastV[4];
float sL5 = lastV[5];
float incL0 = ( currentV[0] - lastV[0] ) / MIXBUFFER_SAMPLES;
float incL1 = ( currentV[1] - lastV[1] ) / MIXBUFFER_SAMPLES;
float incL2 = ( currentV[2] - lastV[2] ) / MIXBUFFER_SAMPLES;
float incL3 = ( currentV[3] - lastV[3] ) / MIXBUFFER_SAMPLES;
float incL4 = ( currentV[4] - lastV[4] ) / MIXBUFFER_SAMPLES;
float incL5 = ( currentV[5] - lastV[5] ) / MIXBUFFER_SAMPLES;
assert( numSamples == MIXBUFFER_SAMPLES );
for( int i = 0; i < MIXBUFFER_SAMPLES; i++ ) {
mixBuffer[i*6+0] += samples[i*2+0] * sL0;
mixBuffer[i*6+1] += samples[i*2+1] * sL1;
mixBuffer[i*6+2] += samples[i*2+0] * sL2;
mixBuffer[i*6+3] += samples[i*2+0] * sL3;
mixBuffer[i*6+4] += samples[i*2+0] * sL4;
mixBuffer[i*6+5] += samples[i*2+1] * sL5;
sL0 += incL0;
sL1 += incL1;
sL2 += incL2;
sL3 += incL3;
sL4 += incL4;
sL5 += incL5;
}
}
/*
============
idSIMD_Generic::MixedSoundToSamples
============
*/
void VPCALL idSIMD_Generic::MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples ) {
for ( int i = 0; i < numSamples; i++ ) {
if ( mixBuffer[i] <= -32768.0f ) {
samples[i] = -32768;
} else if ( mixBuffer[i] >= 32767.0f ) {
samples[i] = 32767;
} else {
samples[i] = (short) mixBuffer[i];
}
}
}