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825ec567c8
Music stuff also works in Hardqore mod
51 lines
1 KiB
Text
51 lines
1 KiB
Text
trigger enemy to spawn with no fx
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trigger once->enemy. set teleport 0
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To have a teleport fx, set teleport to 2.
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DOOR DIRECTIONS:
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down movdir -2
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up movedir -1
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left 180
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right 0
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lip -10
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door to lock by default. set locked 1.
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entity to unlock doors: target_lock if a door is already locked, then set locked 0
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door sounds:
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snd_close hh_door_movement_3s
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snd_open hh_door_movement_3s
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guardian floor explosions
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func_explosion
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cinematic 1
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hide 1
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s_shader hh_rockslide_01
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start_off 1
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example script for music
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void wilderness_out()
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{
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stop_music(); //$music_wilderness.fadeSound(SND_CHANNEL_ANY, -60, 9);
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start_music($music_cumha); //$music_cumha.activate($player1);
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}
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Entity set up. This is called via the script to start or stop.
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name music_nothing
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class name music_speaker
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s_shader nothing_music
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s_shader for sin level music catacombs2_music
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s_shader for pinion level repression_music
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s_shader for pinion boss nothing_music
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s_shader for sin boss nothing_music
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