mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-22 04:31:15 +00:00
a6796cb444
Move ID_ENABLE_CURL to config.h
129 lines
4.1 KiB
C
129 lines
4.1 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*
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===============================================================================
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Preprocessor settings for compiling different versions.
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===============================================================================
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*/
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// memory debugging
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//#define ID_REDIRECT_NEWDELETE
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//#define ID_DEBUG_MEMORY
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//#define ID_DEBUG_UNINITIALIZED_MEMORY
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// if enabled, the console won't toggle upon ~, unless you start the binary with +set com_allowConsole 1
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// Ctrl+Alt+~ will always toggle the console no matter what
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#ifndef ID_CONSOLE_LOCK
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#define ID_CONSOLE_LOCK 0
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#endif
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// useful for network debugging, turns off 'LAN' checks, all IPs are classified 'internet'
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#ifndef ID_NOLANADDRESS
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#define ID_NOLANADDRESS 0
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#endif
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// let .dds be loaded from FS without altering pure state. only for developement.
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#ifndef ID_PURE_ALLOWDDS
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#define ID_PURE_ALLOWDDS 0
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#endif
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// build an exe with no CVAR_CHEAT controls
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#ifndef ID_ALLOW_CHEATS
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#define ID_ALLOW_CHEATS 0
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#endif
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// fake a pure client. useful to connect an all-debug client to a server
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#ifndef ID_FAKE_PURE
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#define ID_FAKE_PURE 0
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#endif
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// verify checksums in clientinfo traffic
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// NOTE: this makes the network protocol incompatible
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#ifndef ID_CLIENTINFO_TAGS
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#define ID_CLIENTINFO_TAGS 0
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#endif
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// for win32 this is defined in preprocessor settings so that MFC can be
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// compiled out.
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//#define ID_DEDICATED
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// if this is defined, the executable positively won't work with any paks other
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// than the demo pak, even if productid is present.
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//#define ID_DEMO_BUILD
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// don't define ID_ALLOW_TOOLS when we don't want tool code in the executable.
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#if defined( _WIN32 ) && defined(_MFC_VER) && !defined( ID_DEDICATED ) && !defined( ID_DEMO_BUILD )
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#define ID_ALLOW_TOOLS
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#endif
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#ifndef ID_ENFORCE_KEY
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# if !defined( ID_DEDICATED ) && !defined( ID_DEMO_BUILD )
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# define ID_ENFORCE_KEY 1
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# else
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# define ID_ENFORCE_KEY 0
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# endif
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#endif
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// async network
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/*
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DOOM III gold: 33
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1.1 beta patch: 34
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1.1 patch: 35
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1.2 XP: 36-39
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1.3 patch: 40
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1.3.1: 41
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*/
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#define ASYNC_PROTOCOL_MINOR (41)
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#define ASYNC_PROTOCOL_VERSION (( ASYNC_PROTOCOL_MAJOR << 16 ) + ASYNC_PROTOCOL_MINOR)
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#define MAX_ASYNC_CLIENTS (32)
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#define MAX_USERCMD_BACKUP (256)
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#define MAX_USERCMD_DUPLICATION (25)
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#define MAX_USERCMD_RELAY (10)
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// index 0 is hardcoded to be the idnet master
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// which leaves 4 to user customization
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#define MAX_MASTER_SERVERS (5)
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#define MAX_NICKLEN (32)
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// max number of servers that will be scanned for at a single IP address
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#define MAX_SERVER_PORTS (8)
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// special game init ids
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#define GAME_INIT_ID_INVALID (-1)
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#define GAME_INIT_ID_MAP_LOAD (-2)
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// threads
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#define MAX_THREADS (10)
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