An SDK to create Mods for dhewm3
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Daniel Gibson bd8e99f952 Port BloodMod 1.5
thanks to ALord7 for sending me the source!
2024-07-16 18:44:02 +02:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Make Sys_SetInteractiveIngameGuiActive() work better 2024-03-18 23:01:31 +01:00
framework Make sure MAX_OSPATH has sane size 2022-05-17 07:17:46 +02:00
game Port BloodMod 1.5 2024-07-16 18:44:02 +02:00
idlib Fix MSVC non-Release builds (_alloca()/assert() didn't play nice) 2024-03-18 23:01:31 +01:00
MayaImport Make it build as SDK 2018-08-26 01:43:10 +02:00
renderer renderer/RenderSystem.h: Changes from dhewm3 2022-05-17 07:17:46 +02:00
sound Make it build as SDK 2018-08-26 01:43:10 +02:00
sys Don't use GCC's __builtin_alloca_with_align(), fix #572 2024-04-19 07:39:56 +02:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
.gitignore Make it build as SDK 2018-08-26 01:43:10 +02:00
CMakeLists.txt Port BloodMod 1.5 2024-07-16 18:44:02 +02:00
config.h.in Make it build as SDK 2018-08-26 01:43:10 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00
README.md Port BloodMod 1.5 2024-07-16 18:44:02 +02:00

Blood Mod 1.5

Thanks to ALord7 for giving me the mods source code for porting!

You can download the game data at https://www.moddb.com/games/doom-iii/addons/blood-mod-15

Note that you must rename the mod's directory from BloodMod/ to bloodmod/ because Doom3 doesn't support uppercase mod directories (at least on case-sensitive operating systems like Linux).
I'd also suggest removing the autoexec.cfg, because amongst other things it sets sys_lang to "russian", which probably doesn't make too much sense unless you play the game in Russian.