mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-25 05:51:15 +00:00
c7c187e4dc
Excluding 3rd party files.
170 lines
6 KiB
C++
170 lines
6 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __USERCMDGEN_H__
|
|
#define __USERCMDGEN_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Samples a set of user commands from player input.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
const int USERCMD_HZ = 60; // 60 frames per second
|
|
const int USERCMD_MSEC = 1000 / USERCMD_HZ;
|
|
|
|
// usercmd_t->button bits
|
|
const int BUTTON_ATTACK = BIT(0);
|
|
const int BUTTON_RUN = BIT(1);
|
|
const int BUTTON_ZOOM = BIT(2);
|
|
const int BUTTON_SCORES = BIT(3);
|
|
const int BUTTON_MLOOK = BIT(4);
|
|
const int BUTTON_5 = BIT(5);
|
|
const int BUTTON_6 = BIT(6);
|
|
const int BUTTON_7 = BIT(7);
|
|
|
|
// usercmd_t->impulse commands
|
|
const int IMPULSE_0 = 0; // weap 0
|
|
const int IMPULSE_1 = 1; // weap 1
|
|
const int IMPULSE_2 = 2; // weap 2
|
|
const int IMPULSE_3 = 3; // weap 3
|
|
const int IMPULSE_4 = 4; // weap 4
|
|
const int IMPULSE_5 = 5; // weap 5
|
|
const int IMPULSE_6 = 6; // weap 6
|
|
const int IMPULSE_7 = 7; // weap 7
|
|
const int IMPULSE_8 = 8; // weap 8
|
|
const int IMPULSE_9 = 9; // weap 9
|
|
const int IMPULSE_10 = 10; // weap 10
|
|
const int IMPULSE_11 = 11; // weap 11
|
|
const int IMPULSE_12 = 12; // weap 12
|
|
const int IMPULSE_13 = 13; // weap reload
|
|
const int IMPULSE_14 = 14; // weap next
|
|
const int IMPULSE_15 = 15; // weap prev
|
|
const int IMPULSE_16 = 16; // <unused>
|
|
const int IMPULSE_17 = 17; // ready to play ( toggles ui_ready )
|
|
const int IMPULSE_18 = 18; // center view
|
|
const int IMPULSE_19 = 19; // show PDA/INV/MAP
|
|
const int IMPULSE_20 = 20; // toggle team ( toggles ui_team )
|
|
const int IMPULSE_21 = 21; // <unused>
|
|
const int IMPULSE_22 = 22; // spectate
|
|
const int IMPULSE_23 = 23; // <unused>
|
|
const int IMPULSE_24 = 24; // <unused>
|
|
const int IMPULSE_25 = 25; // <unused>
|
|
const int IMPULSE_26 = 26; // <unused>
|
|
const int IMPULSE_27 = 27; // <unused>
|
|
const int IMPULSE_28 = 28; // vote yes
|
|
const int IMPULSE_29 = 29; // vote no
|
|
const int IMPULSE_40 = 40; // use vehicle
|
|
|
|
// usercmd_t->flags
|
|
const int UCF_IMPULSE_SEQUENCE = 0x0001; // toggled every time an impulse command is sent
|
|
|
|
class usercmd_t {
|
|
public:
|
|
int gameFrame; // frame number
|
|
int gameTime; // game time
|
|
int duplicateCount; // duplication count for networking
|
|
byte buttons; // buttons
|
|
signed char forwardmove; // forward/backward movement
|
|
signed char rightmove; // left/right movement
|
|
signed char upmove; // up/down movement
|
|
short angles[3]; // view angles
|
|
short mx; // mouse delta x
|
|
short my; // mouse delta y
|
|
signed char impulse; // impulse command
|
|
byte flags; // additional flags
|
|
int sequence; // just for debugging
|
|
|
|
public:
|
|
void ByteSwap(); // on big endian systems, byte swap the shorts and ints
|
|
bool operator==( const usercmd_t &rhs ) const;
|
|
};
|
|
|
|
typedef enum {
|
|
INHIBIT_SESSION = 0,
|
|
INHIBIT_ASYNC
|
|
} inhibit_t;
|
|
|
|
const int MAX_BUFFERED_USERCMD = 64;
|
|
|
|
class idUsercmdGen {
|
|
public:
|
|
virtual ~idUsercmdGen( void ) {}
|
|
|
|
// Sets up all the cvars and console commands.
|
|
virtual void Init( void ) = 0;
|
|
|
|
// Prepares for a new map.
|
|
virtual void InitForNewMap( void ) = 0;
|
|
|
|
// Shut down.
|
|
virtual void Shutdown( void ) = 0;
|
|
|
|
// Clears all key states and face straight.
|
|
virtual void Clear( void ) = 0;
|
|
|
|
// Clears view angles.
|
|
virtual void ClearAngles( void ) = 0;
|
|
|
|
// When the console is down or the menu is up, only emit default usercmd, so the player isn't moving around.
|
|
// Each subsystem (session and game) may want an inhibit will OR the requests.
|
|
virtual void InhibitUsercmd( inhibit_t subsystem, bool inhibit ) = 0;
|
|
|
|
// Returns a buffered command for the given game tic.
|
|
virtual usercmd_t TicCmd( int ticNumber ) = 0;
|
|
|
|
// Called async at regular intervals.
|
|
virtual void UsercmdInterrupt( void ) = 0;
|
|
|
|
// Set a value that can safely be referenced by UsercmdInterrupt() for each key binding.
|
|
virtual int CommandStringUsercmdData( const char *cmdString ) = 0;
|
|
|
|
// Returns the number of user commands.
|
|
virtual int GetNumUserCommands( void ) = 0;
|
|
|
|
// Returns the name of a user command via index.
|
|
virtual const char *GetUserCommandName( int index ) = 0;
|
|
|
|
// Continuously modified, never reset. For full screen guis.
|
|
virtual void MouseState( int *x, int *y, int *button, bool *down ) = 0;
|
|
|
|
// Directly sample a button.
|
|
virtual int ButtonState( int key ) = 0;
|
|
|
|
// Directly sample a keystate.
|
|
virtual int KeyState( int key ) = 0;
|
|
|
|
// Directly sample a usercmd.
|
|
virtual usercmd_t GetDirectUsercmd( void ) = 0;
|
|
};
|
|
|
|
extern idUsercmdGen *usercmdGen;
|
|
|
|
#endif /* !__USERCMDGEN_H__ */
|