mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-23 04:52:20 +00:00
114a99cf83
It's a short experimental standalone game based on the Doom3 Engine. I got the source at http://blendogames.com/older.htm You can get the game at https://teddydief.itch.io/fitz
1162 lines
27 KiB
C++
1162 lines
27 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "gamesys/SysCvar.h"
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#include "physics/Physics_Monster.h"
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#include "ai/AI.h"
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#include "Player.h"
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#include "Light.h"
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#include "WorldSpawn.h"
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#include "Sound.h"
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#include "Misc.h"
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#include "GameEdit.h"
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/*
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===============================================================================
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Ingame cursor.
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===============================================================================
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*/
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CLASS_DECLARATION( idEntity, idCursor3D )
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END_CLASS
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/*
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===============
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idCursor3D::idCursor3D
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===============
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*/
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idCursor3D::idCursor3D( void ) {
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draggedPosition.Zero();
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}
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/*
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===============
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idCursor3D::~idCursor3D
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===============
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*/
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idCursor3D::~idCursor3D( void ) {
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}
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/*
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===============
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idCursor3D::Spawn
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===============
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*/
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void idCursor3D::Spawn( void ) {
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}
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/*
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===============
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idCursor3D::Present
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===============
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*/
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void idCursor3D::Present( void ) {
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// don't present to the renderer if the entity hasn't changed
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if ( !( thinkFlags & TH_UPDATEVISUALS ) ) {
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return;
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}
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BecomeInactive( TH_UPDATEVISUALS );
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const idVec3 &origin = GetPhysics()->GetOrigin();
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const idMat3 &axis = GetPhysics()->GetAxis();
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if (developer.GetBool())
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{
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gameRenderWorld->DebugArrow( colorYellow, origin + axis[1] * -5.0f + axis[2] * 5.0f, origin, 2 );
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gameRenderWorld->DebugArrow( colorRed, origin, draggedPosition, 2 );
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}
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}
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/*
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===============
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idCursor3D::Think
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===============
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*/
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void idCursor3D::Think( void ) {
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if ( thinkFlags & TH_THINK ) {
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drag.Evaluate( gameLocal.time );
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}
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Present();
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}
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/*
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===============================================================================
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Allows entities to be dragged through the world with physics.
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===============================================================================
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*/
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#define MAX_DRAG_TRACE_DISTANCE 128.0f
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/*
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==============
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idDragEntity::idDragEntity
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==============
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*/
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idDragEntity::idDragEntity( void ) {
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cursor = NULL;
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Clear();
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}
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/*
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==============
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idDragEntity::~idDragEntity
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==============
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*/
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idDragEntity::~idDragEntity( void ) {
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StopDrag();
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selected = NULL;
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delete cursor;
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cursor = NULL;
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}
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/*
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==============
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idDragEntity::Clear
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==============
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*/
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void idDragEntity::Clear() {
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dragEnt = NULL;
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joint = INVALID_JOINT;
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id = 0;
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localEntityPoint.Zero();
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localPlayerPoint.Zero();
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bodyName.Clear();
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selected = NULL;
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}
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/*
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==============
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idDragEntity::StopDrag
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==============
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*/
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void idDragEntity::StopDrag( void ) {
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dragEnt = NULL;
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if ( cursor ) {
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cursor->BecomeInactive( TH_THINK );
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}
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}
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/*
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==============
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idDragEntity::Update
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==============
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*/
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void idDragEntity::Update( idPlayer *player ) {
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idVec3 viewPoint, origin;
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idMat3 viewAxis, axis;
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trace_t trace;
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idEntity *newEnt;
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idAngles angles;
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jointHandle_t newJoint;
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idStr newBodyName;
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player->GetViewPos( viewPoint, viewAxis );
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// if no entity selected for dragging
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if ( !dragEnt.GetEntity() ) {
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if ( player->usercmd.buttons & BUTTON_ATTACK ) {
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gameLocal.clip.TracePoint( trace, viewPoint, viewPoint + viewAxis[0] * MAX_DRAG_TRACE_DISTANCE, (CONTENTS_SOLID|CONTENTS_RENDERMODEL|CONTENTS_BODY), player );
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if ( trace.fraction < 1.0f ) {
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newEnt = gameLocal.entities[ trace.c.entityNum ];
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if ( newEnt ) {
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if ( newEnt->GetBindMaster() ) {
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if ( newEnt->GetBindJoint() ) {
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trace.c.id = JOINT_HANDLE_TO_CLIPMODEL_ID( newEnt->GetBindJoint() );
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} else {
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trace.c.id = newEnt->GetBindBody();
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}
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newEnt = newEnt->GetBindMaster();
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}
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if ( newEnt->IsType( idAFEntity_Base::Type ) && static_cast<idAFEntity_Base *>(newEnt)->IsActiveAF() ) {
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idAFEntity_Base *af = static_cast<idAFEntity_Base *>(newEnt);
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// joint being dragged
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newJoint = CLIPMODEL_ID_TO_JOINT_HANDLE( trace.c.id );
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// get the body id from the trace model id which might be a joint handle
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trace.c.id = af->BodyForClipModelId( trace.c.id );
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// get the name of the body being dragged
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newBodyName = af->GetAFPhysics()->GetBody( trace.c.id )->GetName();
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} else if ( !newEnt->IsType( idWorldspawn::Type ) ) {
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if ( trace.c.id < 0 ) {
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newJoint = CLIPMODEL_ID_TO_JOINT_HANDLE( trace.c.id );
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} else {
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newJoint = INVALID_JOINT;
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}
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newBodyName = "";
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} else {
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newJoint = INVALID_JOINT;
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newEnt = NULL;
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}
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}
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if ( newEnt ) {
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dragEnt = newEnt;
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selected = newEnt;
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joint = newJoint;
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id = trace.c.id;
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bodyName = newBodyName;
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if ( !cursor ) {
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cursor = ( idCursor3D * )gameLocal.SpawnEntityType( idCursor3D::Type );
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}
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idPhysics *phys = dragEnt.GetEntity()->GetPhysics();
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localPlayerPoint = ( trace.c.point - viewPoint ) * viewAxis.Transpose();
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origin = phys->GetOrigin( id );
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axis = phys->GetAxis( id );
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localEntityPoint = ( trace.c.point - origin ) * axis.Transpose();
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cursor->drag.Init( g_dragDamping.GetFloat() );
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cursor->drag.SetPhysics( phys, id, localEntityPoint );
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cursor->Show();
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if ( phys->IsType( idPhysics_AF::Type ) ||
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phys->IsType( idPhysics_RigidBody::Type ) ||
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phys->IsType( idPhysics_Monster::Type ) ) {
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cursor->BecomeActive( TH_THINK );
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}
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}
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}
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}
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}
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// if there is an entity selected for dragging
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idEntity *drag = dragEnt.GetEntity();
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if ( drag ) {
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if ( !( player->usercmd.buttons & BUTTON_ATTACK ) ) {
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StopDrag();
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return;
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}
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cursor->SetOrigin( viewPoint + localPlayerPoint * viewAxis );
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cursor->SetAxis( viewAxis );
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cursor->drag.SetDragPosition( cursor->GetPhysics()->GetOrigin() );
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renderEntity_t *renderEntity = drag->GetRenderEntity();
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idAnimator *dragAnimator = drag->GetAnimator();
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if ( joint != INVALID_JOINT && renderEntity && dragAnimator ) {
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dragAnimator->GetJointTransform( joint, gameLocal.time, cursor->draggedPosition, axis );
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cursor->draggedPosition = renderEntity->origin + cursor->draggedPosition * renderEntity->axis;
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if (developer.GetBool())
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gameRenderWorld->DrawText( va( "%s\n%s\n%s, %s", drag->GetName(), drag->GetType()->classname, dragAnimator->GetJointName( joint ), bodyName.c_str() ), cursor->GetPhysics()->GetOrigin(), 0.1f, colorWhite, viewAxis, 1 );
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} else {
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cursor->draggedPosition = cursor->GetPhysics()->GetOrigin();
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if (developer.GetBool())
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gameRenderWorld->DrawText( va( "%s\n%s\n%s", drag->GetName(), drag->GetType()->classname, bodyName.c_str() ), cursor->GetPhysics()->GetOrigin(), 0.1f, colorWhite, viewAxis, 1 );
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}
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}
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// if there is a selected entity
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if ( selected.GetEntity() && g_dragShowSelection.GetBool() ) {
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// draw the bbox of the selected entity
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renderEntity_t *renderEntity = selected.GetEntity()->GetRenderEntity();
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if ( renderEntity ) {
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if (developer.GetBool())
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gameRenderWorld->DebugBox( colorYellow, idBox( renderEntity->bounds, renderEntity->origin, renderEntity->axis ) );
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}
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}
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}
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/*
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==============
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idDragEntity::SetSelected
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==============
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*/
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void idDragEntity::SetSelected( idEntity *ent ) {
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selected = ent;
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StopDrag();
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}
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/*
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==============
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idDragEntity::DeleteSelected
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==============
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*/
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void idDragEntity::DeleteSelected( void ) {
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delete selected.GetEntity();
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selected = NULL;
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StopDrag();
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}
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/*
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==============
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idDragEntity::BindSelected
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==============
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*/
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void idDragEntity::BindSelected( void ) {
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int num, largestNum;
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idLexer lexer;
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idToken type, bodyName;
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idStr key, value, bindBodyName;
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const idKeyValue *kv;
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idAFEntity_Base *af;
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af = static_cast<idAFEntity_Base *>(dragEnt.GetEntity());
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if ( !af || !af->IsType( idAFEntity_Base::Type ) || !af->IsActiveAF() ) {
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return;
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}
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bindBodyName = af->GetAFPhysics()->GetBody( id )->GetName();
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largestNum = 1;
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// parse all the bind constraints
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kv = af->spawnArgs.MatchPrefix( "bindConstraint ", NULL );
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while ( kv ) {
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key = kv->GetKey();
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key.Strip( "bindConstraint " );
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if ( sscanf( key, "bind%d", &num ) ) {
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if ( num >= largestNum ) {
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largestNum = num + 1;
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}
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}
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lexer.LoadMemory( kv->GetValue(), kv->GetValue().Length(), kv->GetKey() );
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lexer.ReadToken( &type );
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lexer.ReadToken( &bodyName );
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lexer.FreeSource();
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// if there already exists a bind constraint for this body
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if ( bodyName.Icmp( bindBodyName ) == 0 ) {
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// delete the bind constraint
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af->spawnArgs.Delete( kv->GetKey() );
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kv = NULL;
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}
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kv = af->spawnArgs.MatchPrefix( "bindConstraint ", kv );
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}
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sprintf( key, "bindConstraint bind%d", largestNum );
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sprintf( value, "ballAndSocket %s %s", bindBodyName.c_str(), af->GetAnimator()->GetJointName( joint ) );
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af->spawnArgs.Set( key, value );
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af->spawnArgs.Set( "bind", "worldspawn" );
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af->Bind( gameLocal.world, true );
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}
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/*
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==============
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idDragEntity::UnbindSelected
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==============
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*/
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void idDragEntity::UnbindSelected( void ) {
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const idKeyValue *kv;
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idAFEntity_Base *af;
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af = static_cast<idAFEntity_Base *>(selected.GetEntity());
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if ( !af || !af->IsType( idAFEntity_Base::Type ) || !af->IsActiveAF() ) {
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return;
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}
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// unbind the selected entity
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af->Unbind();
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// delete all the bind constraints
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kv = selected.GetEntity()->spawnArgs.MatchPrefix( "bindConstraint ", NULL );
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while ( kv ) {
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selected.GetEntity()->spawnArgs.Delete( kv->GetKey() );
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kv = selected.GetEntity()->spawnArgs.MatchPrefix( "bindConstraint ", NULL );
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}
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// delete any bind information
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af->spawnArgs.Delete( "bind" );
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af->spawnArgs.Delete( "bindToJoint" );
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af->spawnArgs.Delete( "bindToBody" );
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}
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/*
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===============================================================================
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Handles ingame entity editing.
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===============================================================================
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*/
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/*
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==============
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idEditEntities::idEditEntities
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==============
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*/
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idEditEntities::idEditEntities( void ) {
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selectableEntityClasses.Clear();
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nextSelectTime = 0;
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}
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/*
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=============
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idEditEntities::SelectEntity
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=============
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*/
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bool idEditEntities::SelectEntity( const idVec3 &origin, const idVec3 &dir, const idEntity *skip ) {
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idVec3 end;
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idEntity *ent;
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if ( !g_editEntityMode.GetInteger() || selectableEntityClasses.Num() == 0 ) {
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return false;
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}
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if ( gameLocal.time < nextSelectTime ) {
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return true;
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}
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nextSelectTime = gameLocal.time + 300;
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end = origin + dir * 4096.0f;
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ent = NULL;
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for ( int i = 0; i < selectableEntityClasses.Num(); i++ ) {
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ent = gameLocal.FindTraceEntity( origin, end, *selectableEntityClasses[i].typeInfo, skip );
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if ( ent ) {
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break;
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}
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}
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if ( ent ) {
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ClearSelectedEntities();
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if ( EntityIsSelectable( ent ) ) {
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AddSelectedEntity( ent );
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gameLocal.Printf( "entity #%d: %s '%s'\n", ent->entityNumber, ent->GetClassname(), ent->name.c_str() );
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ent->ShowEditingDialog();
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return true;
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}
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}
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return false;
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}
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/*
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=============
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idEditEntities::AddSelectedEntity
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=============
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*/
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void idEditEntities::AddSelectedEntity(idEntity *ent) {
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ent->fl.selected = true;
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selectedEntities.AddUnique(ent);
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}
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/*
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==============
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idEditEntities::RemoveSelectedEntity
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==============
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*/
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void idEditEntities::RemoveSelectedEntity( idEntity *ent ) {
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if ( selectedEntities.Find( ent ) ) {
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selectedEntities.Remove( ent );
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}
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}
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/*
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=============
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idEditEntities::ClearSelectedEntities
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=============
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*/
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void idEditEntities::ClearSelectedEntities() {
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int i, count;
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count = selectedEntities.Num();
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for ( i = 0; i < count; i++ ) {
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selectedEntities[i]->fl.selected = false;
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}
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selectedEntities.Clear();
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}
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/*
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=============
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idEditEntities::EntityIsSelectable
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=============
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*/
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bool idEditEntities::EntityIsSelectable( idEntity *ent, idVec4 *color, idStr *text ) {
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for ( int i = 0; i < selectableEntityClasses.Num(); i++ ) {
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if ( ent->GetType() == selectableEntityClasses[i].typeInfo ) {
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if ( text ) {
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*text = selectableEntityClasses[i].textKey;
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}
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if ( color ) {
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if ( ent->fl.selected ) {
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*color = colorRed;
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} else {
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switch( i ) {
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case 1 :
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*color = colorYellow;
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break;
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case 2 :
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*color = colorBlue;
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break;
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default:
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*color = colorGreen;
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}
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}
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}
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return true;
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}
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}
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return false;
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}
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|
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/*
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=============
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idEditEntities::DisplayEntities
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=============
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*/
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void idEditEntities::DisplayEntities( void ) {
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idEntity *ent;
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if ( !gameLocal.GetLocalPlayer() ) {
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return;
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}
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selectableEntityClasses.Clear();
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selectedTypeInfo_t sit;
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switch( g_editEntityMode.GetInteger() ) {
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case 1:
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sit.typeInfo = &idLight::Type;
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sit.textKey = "texture";
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selectableEntityClasses.Append( sit );
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break;
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case 2:
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sit.typeInfo = &idSound::Type;
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sit.textKey = "s_shader";
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selectableEntityClasses.Append( sit );
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sit.typeInfo = &idLight::Type;
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sit.textKey = "texture";
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selectableEntityClasses.Append( sit );
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|
break;
|
|
case 3:
|
|
sit.typeInfo = &idAFEntity_Base::Type;
|
|
sit.textKey = "articulatedFigure";
|
|
selectableEntityClasses.Append( sit );
|
|
break;
|
|
case 4:
|
|
sit.typeInfo = &idFuncEmitter::Type;
|
|
sit.textKey = "model";
|
|
selectableEntityClasses.Append( sit );
|
|
break;
|
|
case 5:
|
|
sit.typeInfo = &idAI::Type;
|
|
sit.textKey = "name";
|
|
selectableEntityClasses.Append( sit );
|
|
break;
|
|
case 6:
|
|
sit.typeInfo = &idEntity::Type;
|
|
sit.textKey = "name";
|
|
selectableEntityClasses.Append( sit );
|
|
break;
|
|
case 7:
|
|
sit.typeInfo = &idEntity::Type;
|
|
sit.textKey = "model";
|
|
selectableEntityClasses.Append( sit );
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
idBounds viewBounds( gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin() );
|
|
idBounds viewTextBounds( gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin() );
|
|
idMat3 axis = gameLocal.GetLocalPlayer()->viewAngles.ToMat3();
|
|
|
|
viewBounds.ExpandSelf( 512 );
|
|
viewTextBounds.ExpandSelf( 128 );
|
|
|
|
idStr textKey;
|
|
|
|
for( ent = gameLocal.spawnedEntities.Next(); ent != NULL; ent = ent->spawnNode.Next() ) {
|
|
|
|
idVec4 color;
|
|
|
|
textKey = "";
|
|
if ( !EntityIsSelectable( ent, &color, &textKey ) ) {
|
|
continue;
|
|
}
|
|
|
|
bool drawArrows = false;
|
|
if ( ent->GetType() == &idAFEntity_Base::Type ) {
|
|
if ( !static_cast<idAFEntity_Base *>(ent)->IsActiveAF() ) {
|
|
continue;
|
|
}
|
|
} else if ( ent->GetType() == &idSound::Type ) {
|
|
if ( ent->fl.selected ) {
|
|
drawArrows = true;
|
|
}
|
|
const idSoundShader * ss = declManager->FindSound( ent->spawnArgs.GetString( textKey ) );
|
|
if ( ss->HasDefaultSound() || ss->base->GetState() == DS_DEFAULTED ) {
|
|
color.Set( 1.0f, 0.0f, 1.0f, 1.0f );
|
|
}
|
|
} else if ( ent->GetType() == &idFuncEmitter::Type ) {
|
|
if ( ent->fl.selected ) {
|
|
drawArrows = true;
|
|
}
|
|
}
|
|
|
|
if ( !viewBounds.ContainsPoint( ent->GetPhysics()->GetOrigin() ) ) {
|
|
continue;
|
|
}
|
|
|
|
gameRenderWorld->DebugBounds( color, idBounds( ent->GetPhysics()->GetOrigin() ).Expand( 8 ) );
|
|
if ( drawArrows ) {
|
|
idVec3 start = ent->GetPhysics()->GetOrigin();
|
|
idVec3 end = start + idVec3( 1, 0, 0 ) * 20.0f;
|
|
gameRenderWorld->DebugArrow( colorWhite, start, end, 2 );
|
|
gameRenderWorld->DrawText( "x+", end + idVec3( 4, 0, 0 ), 0.15f, colorWhite, axis );
|
|
end = start + idVec3( 1, 0, 0 ) * -20.0f;
|
|
gameRenderWorld->DebugArrow( colorWhite, start, end, 2 );
|
|
gameRenderWorld->DrawText( "x-", end + idVec3( -4, 0, 0 ), 0.15f, colorWhite, axis );
|
|
end = start + idVec3( 0, 1, 0 ) * +20.0f;
|
|
gameRenderWorld->DebugArrow( colorGreen, start, end, 2 );
|
|
gameRenderWorld->DrawText( "y+", end + idVec3( 0, 4, 0 ), 0.15f, colorWhite, axis );
|
|
end = start + idVec3( 0, 1, 0 ) * -20.0f;
|
|
gameRenderWorld->DebugArrow( colorGreen, start, end, 2 );
|
|
gameRenderWorld->DrawText( "y-", end + idVec3( 0, -4, 0 ), 0.15f, colorWhite, axis );
|
|
end = start + idVec3( 0, 0, 1 ) * +20.0f;
|
|
gameRenderWorld->DebugArrow( colorBlue, start, end, 2 );
|
|
gameRenderWorld->DrawText( "z+", end + idVec3( 0, 0, 4 ), 0.15f, colorWhite, axis );
|
|
end = start + idVec3( 0, 0, 1 ) * -20.0f;
|
|
gameRenderWorld->DebugArrow( colorBlue, start, end, 2 );
|
|
gameRenderWorld->DrawText( "z-", end + idVec3( 0, 0, -4 ), 0.15f, colorWhite, axis );
|
|
}
|
|
|
|
if ( textKey.Length() ) {
|
|
const char *text = ent->spawnArgs.GetString( textKey );
|
|
if ( viewTextBounds.ContainsPoint( ent->GetPhysics()->GetOrigin() ) ) {
|
|
gameRenderWorld->DrawText( text, ent->GetPhysics()->GetOrigin() + idVec3(0, 0, 12), 0.25, colorWhite, axis, 1 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idGameEdit
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
idGameEdit gameEditLocal;
|
|
idGameEdit * gameEdit = &gameEditLocal;
|
|
|
|
|
|
/*
|
|
=============
|
|
idGameEdit::GetSelectedEntities
|
|
=============
|
|
*/
|
|
int idGameEdit::GetSelectedEntities( idEntity *list[], int max ) {
|
|
int num = 0;
|
|
idEntity *ent;
|
|
|
|
for( ent = gameLocal.spawnedEntities.Next(); ent != NULL; ent = ent->spawnNode.Next() ) {
|
|
if ( ent->fl.selected ) {
|
|
list[num++] = ent;
|
|
if ( num >= max ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return num;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idGameEdit::TriggerSelected
|
|
=============
|
|
*/
|
|
void idGameEdit::TriggerSelected() {
|
|
idEntity *ent;
|
|
for( ent = gameLocal.spawnedEntities.Next(); ent != NULL; ent = ent->spawnNode.Next() ) {
|
|
if ( ent->fl.selected ) {
|
|
ent->ProcessEvent( &EV_Activate, gameLocal.GetLocalPlayer() );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::ClearEntitySelection
|
|
================
|
|
*/
|
|
void idGameEdit::ClearEntitySelection() {
|
|
idEntity *ent;
|
|
|
|
for( ent = gameLocal.spawnedEntities.Next(); ent != NULL; ent = ent->spawnNode.Next() ) {
|
|
ent->fl.selected = false;
|
|
}
|
|
gameLocal.editEntities->ClearSelectedEntities();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::AddSelectedEntity
|
|
================
|
|
*/
|
|
void idGameEdit::AddSelectedEntity( idEntity *ent ) {
|
|
if ( ent ) {
|
|
gameLocal.editEntities->AddSelectedEntity( ent );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::FindEntityDefDict
|
|
================
|
|
*/
|
|
const idDict *idGameEdit::FindEntityDefDict( const char *name, bool makeDefault ) const {
|
|
return gameLocal.FindEntityDefDict( name, makeDefault );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::SpawnEntityDef
|
|
================
|
|
*/
|
|
void idGameEdit::SpawnEntityDef( const idDict &args, idEntity **ent ) {
|
|
gameLocal.SpawnEntityDef( args, ent );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::FindEntity
|
|
================
|
|
*/
|
|
idEntity *idGameEdit::FindEntity( const char *name ) const {
|
|
return gameLocal.FindEntity( name );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idGameEdit::GetUniqueEntityName
|
|
|
|
generates a unique name for a given classname
|
|
=============
|
|
*/
|
|
const char *idGameEdit::GetUniqueEntityName( const char *classname ) const {
|
|
int id;
|
|
static char name[1024];
|
|
|
|
// can only have MAX_GENTITIES, so if we have a spot available, we're guaranteed to find one
|
|
for( id = 0; id < MAX_GENTITIES; id++ ) {
|
|
idStr::snPrintf( name, sizeof( name ), "%s_%d", classname, id );
|
|
if ( !gameLocal.FindEntity( name ) ) {
|
|
return name;
|
|
}
|
|
}
|
|
|
|
// id == MAX_GENTITIES + 1, which can't be in use if we get here
|
|
idStr::snPrintf( name, sizeof( name ), "%s_%d", classname, id );
|
|
return name;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntityGetOrigin
|
|
================
|
|
*/
|
|
void idGameEdit::EntityGetOrigin( idEntity *ent, idVec3 &org ) const {
|
|
if ( ent ) {
|
|
org = ent->GetPhysics()->GetOrigin();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntityGetAxis
|
|
================
|
|
*/
|
|
void idGameEdit::EntityGetAxis( idEntity *ent, idMat3 &axis ) const {
|
|
if ( ent ) {
|
|
axis = ent->GetPhysics()->GetAxis();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntitySetOrigin
|
|
================
|
|
*/
|
|
void idGameEdit::EntitySetOrigin( idEntity *ent, const idVec3 &org ) {
|
|
if ( ent ) {
|
|
ent->SetOrigin( org );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntitySetAxis
|
|
================
|
|
*/
|
|
void idGameEdit::EntitySetAxis( idEntity *ent, const idMat3 &axis ) {
|
|
if ( ent ) {
|
|
ent->SetAxis( axis );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntitySetColor
|
|
================
|
|
*/
|
|
void idGameEdit::EntitySetColor( idEntity *ent, const idVec3 color ) {
|
|
if ( ent ) {
|
|
ent->SetColor( color );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntityTranslate
|
|
================
|
|
*/
|
|
void idGameEdit::EntityTranslate( idEntity *ent, const idVec3 &org ) {
|
|
if ( ent ) {
|
|
ent->GetPhysics()->Translate( org );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntityGetSpawnArgs
|
|
================
|
|
*/
|
|
const idDict *idGameEdit::EntityGetSpawnArgs( idEntity *ent ) const {
|
|
if ( ent ) {
|
|
return &ent->spawnArgs;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntityUpdateChangeableSpawnArgs
|
|
================
|
|
*/
|
|
void idGameEdit::EntityUpdateChangeableSpawnArgs( idEntity *ent, const idDict *dict ) {
|
|
if ( ent ) {
|
|
ent->UpdateChangeableSpawnArgs( dict );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntityChangeSpawnArgs
|
|
================
|
|
*/
|
|
void idGameEdit::EntityChangeSpawnArgs( idEntity *ent, const idDict *newArgs ) {
|
|
if ( ent ) {
|
|
for ( int i = 0 ; i < newArgs->GetNumKeyVals () ; i ++ ) {
|
|
const idKeyValue *kv = newArgs->GetKeyVal( i );
|
|
|
|
if ( kv->GetValue().Length() > 0 ) {
|
|
ent->spawnArgs.Set ( kv->GetKey() ,kv->GetValue() );
|
|
} else {
|
|
ent->spawnArgs.Delete ( kv->GetKey() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntityUpdateVisuals
|
|
================
|
|
*/
|
|
void idGameEdit::EntityUpdateVisuals( idEntity *ent ) {
|
|
if ( ent ) {
|
|
ent->UpdateVisuals();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntitySetModel
|
|
================
|
|
*/
|
|
void idGameEdit::EntitySetModel( idEntity *ent, const char *val ) {
|
|
if ( ent ) {
|
|
ent->spawnArgs.Set( "model", val );
|
|
ent->SetModel( val );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntityStopSound
|
|
================
|
|
*/
|
|
void idGameEdit::EntityStopSound( idEntity *ent ) {
|
|
if ( ent ) {
|
|
ent->StopSound( SND_CHANNEL_ANY, false );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::EntityDelete
|
|
================
|
|
*/
|
|
void idGameEdit::EntityDelete( idEntity *ent ) {
|
|
delete ent;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::PlayerIsValid
|
|
================
|
|
*/
|
|
bool idGameEdit::PlayerIsValid() const {
|
|
return ( gameLocal.GetLocalPlayer() != NULL );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::PlayerGetOrigin
|
|
================
|
|
*/
|
|
void idGameEdit::PlayerGetOrigin( idVec3 &org ) const {
|
|
org = gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::PlayerGetAxis
|
|
================
|
|
*/
|
|
void idGameEdit::PlayerGetAxis( idMat3 &axis ) const {
|
|
axis = gameLocal.GetLocalPlayer()->GetPhysics()->GetAxis();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::PlayerGetViewAngles
|
|
================
|
|
*/
|
|
void idGameEdit::PlayerGetViewAngles( idAngles &angles ) const {
|
|
angles = gameLocal.GetLocalPlayer()->viewAngles;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::PlayerGetEyePosition
|
|
================
|
|
*/
|
|
void idGameEdit::PlayerGetEyePosition( idVec3 &org ) const {
|
|
org = gameLocal.GetLocalPlayer()->GetEyePosition();
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idGameEdit::MapGetEntityDict
|
|
================
|
|
*/
|
|
const idDict *idGameEdit::MapGetEntityDict( const char *name ) const {
|
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
|
if ( mapFile && name && *name ) {
|
|
idMapEntity *mapent = mapFile->FindEntity( name );
|
|
if ( mapent ) {
|
|
return &mapent->epairs;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::MapSave
|
|
================
|
|
*/
|
|
void idGameEdit::MapSave( const char *path ) const {
|
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
|
if (mapFile) {
|
|
mapFile->Write( (path) ? path : mapFile->GetName(), ".map");
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::MapSetEntityKeyVal
|
|
================
|
|
*/
|
|
void idGameEdit::MapSetEntityKeyVal( const char *name, const char *key, const char *val ) const {
|
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
|
if ( mapFile && name && *name ) {
|
|
idMapEntity *mapent = mapFile->FindEntity( name );
|
|
if ( mapent ) {
|
|
mapent->epairs.Set( key, val );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::MapCopyDictToEntity
|
|
================
|
|
*/
|
|
void idGameEdit::MapCopyDictToEntity( const char *name, const idDict *dict ) const {
|
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
|
if ( mapFile && name && *name ) {
|
|
idMapEntity *mapent = mapFile->FindEntity( name );
|
|
if ( mapent ) {
|
|
for ( int i = 0; i < dict->GetNumKeyVals(); i++ ) {
|
|
const idKeyValue *kv = dict->GetKeyVal( i );
|
|
const char *key = kv->GetKey();
|
|
const char *val = kv->GetValue();
|
|
mapent->epairs.Set( key, val );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
idGameEdit::MapGetUniqueMatchingKeyVals
|
|
================
|
|
*/
|
|
int idGameEdit::MapGetUniqueMatchingKeyVals( const char *key, const char *list[], int max ) const {
|
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
|
int count = 0;
|
|
if ( mapFile ) {
|
|
for ( int i = 0; i < mapFile->GetNumEntities(); i++ ) {
|
|
idMapEntity *ent = mapFile->GetEntity( i );
|
|
if ( ent ) {
|
|
const char *k = ent->epairs.GetString( key );
|
|
if ( k && *k && count < max ) {
|
|
list[count++] = k;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::MapAddEntity
|
|
================
|
|
*/
|
|
void idGameEdit::MapAddEntity( const idDict *dict ) const {
|
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
|
if ( mapFile ) {
|
|
idMapEntity *ent = new idMapEntity();
|
|
ent->epairs = *dict;
|
|
mapFile->AddEntity( ent );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idGameEdit::MapRemoveEntity
|
|
================
|
|
*/
|
|
void idGameEdit::MapRemoveEntity( const char *name ) const {
|
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
|
if ( mapFile ) {
|
|
idMapEntity *ent = mapFile->FindEntity( name );
|
|
if ( ent ) {
|
|
mapFile->RemoveEntity( ent );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idGameEdit::MapGetEntitiesMatchignClassWithString
|
|
================
|
|
*/
|
|
int idGameEdit::MapGetEntitiesMatchingClassWithString( const char *classname, const char *match, const char *list[], const int max ) const {
|
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
|
int count = 0;
|
|
if ( mapFile ) {
|
|
int entCount = mapFile->GetNumEntities();
|
|
for ( int i = 0 ; i < entCount; i++ ) {
|
|
idMapEntity *ent = mapFile->GetEntity(i);
|
|
if (ent) {
|
|
idStr work = ent->epairs.GetString("classname");
|
|
if ( work.Icmp( classname ) == 0 ) {
|
|
if ( match && *match ) {
|
|
work = ent->epairs.GetString( "soundgroup" );
|
|
if ( count < max && work.Icmp( match ) == 0 ) {
|
|
list[count++] = ent->epairs.GetString( "name" );
|
|
}
|
|
} else if ( count < max ) {
|
|
list[count++] = ent->epairs.GetString( "name" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idGameEdit::MapEntityTranslate
|
|
================
|
|
*/
|
|
void idGameEdit::MapEntityTranslate( const char *name, const idVec3 &v ) const {
|
|
idMapFile *mapFile = gameLocal.GetLevelMap();
|
|
if ( mapFile && name && *name ) {
|
|
idMapEntity *mapent = mapFile->FindEntity( name );
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|
if ( mapent ) {
|
|
idVec3 origin;
|
|
mapent->epairs.GetVector( "origin", "", origin );
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|
origin += v;
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|
mapent->epairs.SetVector( "origin", origin );
|
|
}
|
|
}
|
|
}
|