dhewm3-sdk/game/gamesys
revility f060e97aae pm_thirdperson cvar archive removed
This was done so pm_thirdperson wil always reset to 1 when starting the game.  If the game crashes or quits while in first person it was starting back up in it before.
2018-10-21 04:31:15 +02:00
..
Callbacks.cpp Fix event callbacks for x86_64 2018-08-20 01:46:24 +02:00
Class.cpp Remove longs from game/ and d3xp/ 2018-08-20 01:46:33 +02:00
Class.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DebugGraph.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DebugGraph.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Event.cpp Get rid of Sys_FPU_StackIsEmpty() 2018-08-20 01:46:35 +02:00
Event.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
NoGameTypeInfo.h Fix -Wunused-variable warnings 2018-08-20 01:46:23 +02:00
SaveGame.cpp Make it build as SDK 2018-08-26 01:43:10 +02:00
SaveGame.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SysCmds.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
SysCmds.h Fix all whitespace errors 2018-08-20 01:46:22 +02:00
SysCvar.cpp pm_thirdperson cvar archive removed 2018-10-21 04:31:15 +02:00
SysCvar.h pm_projectileorigin added 2018-10-21 04:31:15 +02:00
TypeInfo.cpp Remove longs from game/ and d3xp/ 2018-08-20 01:46:33 +02:00
TypeInfo.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00