mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-24 21:41:23 +00:00
afebd7e1e5
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
257 lines
7.5 KiB
C
257 lines
7.5 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SYS_CVAR_H__
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#define __SYS_CVAR_H__
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#include "framework/CVarSystem.h"
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extern idCVar developer;
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extern idCVar g_cinematic;
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extern idCVar g_cinematicMaxSkipTime;
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extern idCVar r_aspectRatio;
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extern idCVar g_monsters;
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extern idCVar g_decals;
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extern idCVar g_knockback;
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extern idCVar g_skill;
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extern idCVar g_gravity;
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extern idCVar g_skipFX;
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extern idCVar g_skipParticles;
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extern idCVar g_bloodEffects;
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extern idCVar g_projectileLights;
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extern idCVar g_doubleVision;
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extern idCVar g_muzzleFlash;
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extern idCVar g_disasm;
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extern idCVar g_debugBounds;
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extern idCVar g_debugAnim;
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extern idCVar g_debugMove;
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extern idCVar g_debugDamage;
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extern idCVar g_debugWeapon;
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extern idCVar g_debugScript;
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extern idCVar g_debugMover;
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extern idCVar g_debugTriggers;
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extern idCVar g_debugCinematic;
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extern idCVar g_stopTime;
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extern idCVar g_armorProtection;
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extern idCVar g_armorProtectionMP;
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extern idCVar g_damageScale;
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extern idCVar g_useDynamicProtection;
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extern idCVar g_healthTakeTime;
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extern idCVar g_healthTakeAmt;
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extern idCVar g_healthTakeLimit;
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extern idCVar g_showPVS;
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extern idCVar g_showTargets;
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extern idCVar g_showTriggers;
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extern idCVar g_showCollisionWorld;
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extern idCVar g_showCollisionModels;
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extern idCVar g_showCollisionTraces;
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extern idCVar g_maxShowDistance;
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extern idCVar g_showEntityInfo;
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extern idCVar g_showviewpos;
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extern idCVar g_showcamerainfo;
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extern idCVar g_showTestModelFrame;
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extern idCVar g_showActiveEntities;
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extern idCVar g_showEnemies;
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extern idCVar g_frametime;
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extern idCVar g_timeentities;
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extern idCVar ai_debugScript;
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extern idCVar ai_debugMove;
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extern idCVar ai_debugTrajectory;
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extern idCVar ai_testPredictPath;
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extern idCVar ai_showCombatNodes;
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extern idCVar ai_showPaths;
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extern idCVar ai_showObstacleAvoidance;
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extern idCVar ai_blockedFailSafe;
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extern idCVar g_dvTime;
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extern idCVar g_dvAmplitude;
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extern idCVar g_dvFrequency;
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extern idCVar g_kickTime;
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extern idCVar g_kickAmplitude;
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extern idCVar g_blobTime;
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extern idCVar g_blobSize;
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extern idCVar g_testHealthVision;
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extern idCVar g_editEntityMode;
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extern idCVar g_dragEntity;
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extern idCVar g_dragDamping;
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extern idCVar g_dragShowSelection;
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extern idCVar g_dropItemRotation;
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extern idCVar g_vehicleVelocity;
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extern idCVar g_vehicleForce;
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extern idCVar g_vehicleSuspensionUp;
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extern idCVar g_vehicleSuspensionDown;
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extern idCVar g_vehicleSuspensionKCompress;
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extern idCVar g_vehicleSuspensionDamping;
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extern idCVar g_vehicleTireFriction;
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extern idCVar ik_enable;
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extern idCVar ik_debug;
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extern idCVar af_useLinearTime;
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extern idCVar af_useImpulseFriction;
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extern idCVar af_useJointImpulseFriction;
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extern idCVar af_useSymmetry;
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extern idCVar af_skipSelfCollision;
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extern idCVar af_skipLimits;
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extern idCVar af_skipFriction;
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extern idCVar af_forceFriction;
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extern idCVar af_maxLinearVelocity;
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extern idCVar af_maxAngularVelocity;
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extern idCVar af_timeScale;
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extern idCVar af_jointFrictionScale;
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extern idCVar af_contactFrictionScale;
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extern idCVar af_highlightBody;
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extern idCVar af_highlightConstraint;
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extern idCVar af_showTimings;
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extern idCVar af_showConstraints;
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extern idCVar af_showConstraintNames;
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extern idCVar af_showConstrainedBodies;
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extern idCVar af_showPrimaryOnly;
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extern idCVar af_showTrees;
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extern idCVar af_showLimits;
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extern idCVar af_showBodies;
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extern idCVar af_showBodyNames;
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extern idCVar af_showMass;
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extern idCVar af_showTotalMass;
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extern idCVar af_showInertia;
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extern idCVar af_showVelocity;
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extern idCVar af_showActive;
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extern idCVar af_testSolid;
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extern idCVar rb_showTimings;
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extern idCVar rb_showBodies;
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extern idCVar rb_showMass;
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extern idCVar rb_showInertia;
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extern idCVar rb_showVelocity;
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extern idCVar rb_showActive;
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extern idCVar pm_jumpheight;
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extern idCVar pm_stepsize;
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extern idCVar pm_crouchspeed;
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extern idCVar pm_walkspeed;
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extern idCVar pm_runspeed;
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extern idCVar pm_noclipspeed;
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extern idCVar pm_spectatespeed;
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extern idCVar pm_spectatebbox;
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extern idCVar pm_usecylinder;
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extern idCVar pm_minviewpitch;
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extern idCVar pm_maxviewpitch;
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extern idCVar pm_stamina;
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extern idCVar pm_staminathreshold;
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extern idCVar pm_staminarate;
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extern idCVar pm_crouchheight;
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extern idCVar pm_crouchviewheight;
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extern idCVar pm_normalheight;
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extern idCVar pm_normalviewheight;
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extern idCVar pm_deadheight;
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extern idCVar pm_deadviewheight;
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extern idCVar pm_crouchrate;
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extern idCVar pm_bboxwidth;
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extern idCVar pm_crouchbob;
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extern idCVar pm_walkbob;
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extern idCVar pm_runbob;
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extern idCVar pm_runpitch;
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extern idCVar pm_runroll;
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extern idCVar pm_bobup;
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extern idCVar pm_bobpitch;
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extern idCVar pm_bobroll;
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extern idCVar pm_thirdPersonRange;
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extern idCVar pm_thirdPersonHeight;
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extern idCVar pm_thirdPersonAngle;
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extern idCVar pm_thirdPersonClip;
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extern idCVar pm_thirdPerson;
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extern idCVar pm_thirdPersonDeath;
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extern idCVar pm_modelView;
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extern idCVar pm_airTics;
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extern idCVar g_showPlayerShadow;
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extern idCVar g_showHud;
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extern idCVar g_showProjectilePct;
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extern idCVar g_showBrass;
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extern idCVar g_gun_x;
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extern idCVar g_gun_y;
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extern idCVar g_gun_z;
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extern idCVar g_viewNodalX;
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extern idCVar g_viewNodalZ;
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extern idCVar g_fov;
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extern idCVar g_testDeath;
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extern idCVar g_skipViewEffects;
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extern idCVar g_mpWeaponAngleScale;
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extern idCVar g_testParticle;
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extern idCVar g_testParticleName;
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extern idCVar g_testPostProcess;
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extern idCVar g_testModelRotate;
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extern idCVar g_testModelAnimate;
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extern idCVar g_testModelBlend;
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extern idCVar g_exportMask;
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extern idCVar g_flushSave;
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extern idCVar aas_test;
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extern idCVar aas_showAreas;
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extern idCVar aas_showPath;
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extern idCVar aas_showFlyPath;
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extern idCVar aas_showWallEdges;
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extern idCVar aas_showHideArea;
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extern idCVar aas_pullPlayer;
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extern idCVar aas_randomPullPlayer;
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extern idCVar aas_goalArea;
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extern idCVar aas_showPushIntoArea;
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extern idCVar net_clientPredictGUI;
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extern idCVar g_voteFlags;
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extern idCVar g_mapCycle;
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extern idCVar g_balanceTDM;
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extern idCVar si_timeLimit;
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extern idCVar si_fragLimit;
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extern idCVar si_gameType;
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extern idCVar si_map;
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extern idCVar si_spectators;
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extern idCVar net_clientSelfSmoothing;
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extern idCVar net_clientLagOMeter;
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extern const char *si_gameTypeArgs[];
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extern const char *ui_skinArgs[];
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#endif /* !__SYS_CVAR_H__ */
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