dhewm3-sdk/CMakeLists.txt
Daniel Gibson 4dd278d6fb Make game dll names and compiler defines for mods configurable
so mod authors can tell cmake to call it mymod.dll instead of base.dll
or d3xp.dll

and the compiler defines are also easily configurable now

I also added a comment to EndLevel.cpp, which was released with the GPL
source (and in d3xp/ it already existed in the SDK), but has not been
used to build the dlls.
2018-08-26 04:47:00 +02:00

493 lines
14 KiB
CMake

cmake_minimum_required(VERSION 3.0 FATAL_ERROR)
project(dhewm3sdk)
option(BASE "Build the base (game/) game code" ON)
set(BASE_NAME "base" CACHE STRING "Name of the mod built from game/ (will result in \${BASE_NAME}.dll)")
set(BASE_DEFS "GAME_DLL" CACHE STRING "Compiler definitions for the mod built from game/")
option(D3XP "Build the d3xp/ game code" ON)
set(D3XP_NAME "d3xp" CACHE STRING "Name of the mod built from d3xp/ (will result in \${D3XP_NAME}.dll)")
set(D3XP_DEFS "GAME_DLL;_D3XP;CTF" CACHE STRING "Compiler definitions for the mod built from d3xp/")
option(ONATIVE "Optimize for the host CPU" OFF)
set(src_game_mod
# add additional .cpp files of your mod in game/
# (that you added to the ones already existant in the SDK/in dhewm3)
# like "game/MyFile.cpp" (without quotes, one file per line)
)
set(src_d3xp_mod
# add additional .cpp files of your mod in d3xp/
# (that you added to the ones already existant in the SDK/in dhewm3)
# like "d3xp/MyFile.cpp" (without quotes, one file per line)
)
########################################################################
# You /probably/ don't need to change anything below here for your Mod #
########################################################################
# TODO
# osx: place game .dylib's in the bundle (next to the binary)
# osx: -weak_framework ?
# maybe add these as options:
# TARGET_MONO
# SETUP
# SDK -D_D3SDK
# don't add these as options, but document them?
# IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST
# DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE
# LIBC_MALLOC -DUSE_LIBC_MALLOC=0
# ID_NOLANADDRESS -DID_NOLANADDRESS
# fallback for cmake versions without add_compile_options
if(NOT COMMAND add_compile_options)
function(add_compile_options)
foreach(arg ${ARGN})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${arg}" PARENT_SCOPE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}" PARENT_SCOPE)
endforeach()
endfunction()
endif()
if(NOT CMAKE_SYSTEM_PROCESSOR)
message(FATAL_ERROR "No target CPU architecture set")
endif()
if(NOT CMAKE_SYSTEM_NAME)
message(FATAL_ERROR "No target OS set")
endif()
# target cpu
set(cpu ${CMAKE_SYSTEM_PROCESSOR})
if(cpu STREQUAL "powerpc")
set(cpu "ppc")
elseif(cpu MATCHES "i.86")
set(cpu "x86")
endif()
if(MSVC AND CMAKE_CL_64)
set(cpu "amd64")
endif()
# target os
if(APPLE)
set(os "macosx")
else()
string(TOLOWER "${CMAKE_SYSTEM_NAME}" os)
endif()
# build type
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "RelWithDebInfo")
endif()
include(CheckCXXCompilerFlag)
include(TestBigEndian)
# compiler specific flags
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
add_compile_options(-pipe)
add_compile_options(-Wall)
if(NOT CMAKE_CROSSCOMPILING AND ONATIVE)
add_compile_options(-march=native)
elseif(NOT APPLE AND cpu STREQUAL "x86")
add_compile_options(-march=pentium3)
endif()
set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O1")
set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG")
set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer")
set(CMAKE_C_FLAGS_RELEASE "-O2 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -O2 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_C_FLAGS_MINSIZEREL "-Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE})
add_compile_options(-fno-strict-aliasing)
if(NOT AROS)
CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility)
if(NOT cxx_has_fvisibility)
message(FATAL_ERROR "Compiler does not support -fvisibility")
endif()
add_compile_options(-fvisibility=hidden)
endif()
# TODO fix these warnings
add_compile_options(-Wno-sign-compare)
add_compile_options(-Wno-switch)
add_compile_options(-Wno-strict-overflow)
add_compile_options(-Wno-format-security)
CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual)
if(cxx_has_Woverload_virtual)
add_compile_options(-Woverloaded-virtual)
endif()
if(AROS)
set(CMAKE_SHARED_LIBRARY_SUFFIX ".aros-${cpu}")
add_definitions(-DIOAPI_NO_64)
elseif(APPLE)
add_definitions(-DMACOS_X=1)
if(cpu STREQUAL "x86_64")
add_compile_options(-arch x86_64 -mmacosx-version-min=10.6)
set(ldflags "${ldflags} -arch x86_64 -mmacosx-version-min=10.6")
elseif(cpu STREQUAL "x86")
CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386)
if(cxx_has_arch_i386)
add_compile_options(-arch i386)
set(ldflags "${ldflags} -arch i386")
endif()
add_compile_options(-mmacosx-version-min=10.4)
set(ldflags "${ldflags} -mmacosx-version-min=10.4")
elseif(cpu STREQUAL "ppc")
CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc)
if(cxx_has_arch_ppc)
add_compile_options(-arch ppc)
set(ldflags "${ldflags} -arch ppc")
endif()
add_compile_options(-mmacosx-version-min=10.4)
set(ldflags "${ldflags} -mmacosx-version-min=10.4")
else()
message(FATAL_ERROR "Unsupported CPU architecture for OSX")
endif()
elseif(WIN32)
set(ldflags "${ldflags} -static-libgcc -static-libstdc++")
elseif(os STREQUAL "linux")
# set(sys_libs ${sys_libs} dl) FIXME: -ldl needed anyway?
endif()
elseif(MSVC)
add_compile_options(/W4)
add_compile_options(/wd4100) # unreferenced formal parameter
add_compile_options(/wd4127) # conditional expression is constant
add_compile_options(/wd4244) # possible loss of data
add_compile_options(/wd4245) # signed/unsigned mismatch
add_compile_options(/wd4267) # possible loss of data
add_compile_options(/wd4714) # 'function' marked as __forceinline not inlined
add_compile_options(/wd4996) # 'function': was declared deprecated
add_compile_options(/wd4068) # unknown pragma
add_definitions(-D_ALLOW_KEYWORD_MACROS) # because of the "#define private public" and "#define protected public" in TypeInfo.cpp
set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd")
set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD")
set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD")
else()
message(FATAL_ERROR "Unsupported compiler")
endif()
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO})
set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL})
# mingw and msvc
if(WIN32)
add_definitions(-DWINVER=0x0501)
add_definitions(-D_WIN32_WINNT=0x0501)
endif()
set(bindir "${CMAKE_INSTALL_FULL_BINDIR}")
set(libdir "${CMAKE_INSTALL_FULL_LIBDIR}/dhewm3")
set(datadir "${CMAKE_INSTALL_FULL_DATADIR}/dhewm3")
TEST_BIG_ENDIAN(is_big_endian)
configure_file(
"${CMAKE_SOURCE_DIR}/config.h.in"
"${CMAKE_BINARY_DIR}/config.h"
)
message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}-${cpu}")
if(NOT APPLE AND NOT WIN32)
message(STATUS "The install target will use the following directories:")
message(STATUS " Binary directory: ${bindir}")
message(STATUS " Library directory: ${libdir}")
message(STATUS " Data directory: ${datadir}")
endif()
set(src_game
game/AF.cpp
game/AFEntity.cpp
game/Actor.cpp
game/Camera.cpp
game/Entity.cpp
game/BrittleFracture.cpp
game/Fx.cpp
game/GameEdit.cpp
game/Game_local.cpp
game/Game_network.cpp
game/Item.cpp
game/IK.cpp
game/Light.cpp
game/Misc.cpp
game/Mover.cpp
game/Moveable.cpp
game/MultiplayerGame.cpp
game/Player.cpp
game/PlayerIcon.cpp
game/PlayerView.cpp
game/Projectile.cpp
game/Pvs.cpp
game/SecurityCamera.cpp
game/SmokeParticles.cpp
game/Sound.cpp
game/Target.cpp
game/Trigger.cpp
game/Weapon.cpp
game/WorldSpawn.cpp
game/ai/AAS.cpp
game/ai/AAS_debug.cpp
game/ai/AAS_pathing.cpp
game/ai/AAS_routing.cpp
game/ai/AI.cpp
game/ai/AI_events.cpp
game/ai/AI_pathing.cpp
game/ai/AI_Vagary.cpp
game/gamesys/DebugGraph.cpp
game/gamesys/Class.cpp
game/gamesys/Event.cpp
game/gamesys/SaveGame.cpp
game/gamesys/SysCmds.cpp
game/gamesys/SysCvar.cpp
game/gamesys/TypeInfo.cpp
game/anim/Anim.cpp
game/anim/Anim_Blend.cpp
game/anim/Anim_Import.cpp
game/anim/Anim_Testmodel.cpp
game/script/Script_Compiler.cpp
game/script/Script_Interpreter.cpp
game/script/Script_Program.cpp
game/script/Script_Thread.cpp
game/physics/Clip.cpp
game/physics/Force.cpp
game/physics/Force_Constant.cpp
game/physics/Force_Drag.cpp
game/physics/Force_Field.cpp
game/physics/Force_Spring.cpp
game/physics/Physics.cpp
game/physics/Physics_AF.cpp
game/physics/Physics_Actor.cpp
game/physics/Physics_Base.cpp
game/physics/Physics_Monster.cpp
game/physics/Physics_Parametric.cpp
game/physics/Physics_Player.cpp
game/physics/Physics_RigidBody.cpp
game/physics/Physics_Static.cpp
game/physics/Physics_StaticMulti.cpp
game/physics/Push.cpp
${src_game_mod}
)
set(src_d3xp
d3xp/AF.cpp
d3xp/AFEntity.cpp
d3xp/Actor.cpp
d3xp/Camera.cpp
d3xp/Entity.cpp
d3xp/BrittleFracture.cpp
d3xp/Fx.cpp
d3xp/GameEdit.cpp
d3xp/Game_local.cpp
d3xp/Game_network.cpp
d3xp/Item.cpp
d3xp/IK.cpp
d3xp/Light.cpp
d3xp/Misc.cpp
d3xp/Mover.cpp
d3xp/Moveable.cpp
d3xp/MultiplayerGame.cpp
d3xp/Player.cpp
d3xp/PlayerIcon.cpp
d3xp/PlayerView.cpp
d3xp/Projectile.cpp
d3xp/Pvs.cpp
d3xp/SecurityCamera.cpp
d3xp/SmokeParticles.cpp
d3xp/Sound.cpp
d3xp/Target.cpp
d3xp/Trigger.cpp
d3xp/Weapon.cpp
d3xp/WorldSpawn.cpp
d3xp/ai/AAS.cpp
d3xp/ai/AAS_debug.cpp
d3xp/ai/AAS_pathing.cpp
d3xp/ai/AAS_routing.cpp
d3xp/ai/AI.cpp
d3xp/ai/AI_events.cpp
d3xp/ai/AI_pathing.cpp
d3xp/ai/AI_Vagary.cpp
d3xp/gamesys/DebugGraph.cpp
d3xp/gamesys/Class.cpp
d3xp/gamesys/Event.cpp
d3xp/gamesys/SaveGame.cpp
d3xp/gamesys/SysCmds.cpp
d3xp/gamesys/SysCvar.cpp
d3xp/gamesys/TypeInfo.cpp
d3xp/anim/Anim.cpp
d3xp/anim/Anim_Blend.cpp
d3xp/anim/Anim_Import.cpp
d3xp/anim/Anim_Testmodel.cpp
d3xp/script/Script_Compiler.cpp
d3xp/script/Script_Interpreter.cpp
d3xp/script/Script_Program.cpp
d3xp/script/Script_Thread.cpp
d3xp/physics/Clip.cpp
d3xp/physics/Force.cpp
d3xp/physics/Force_Constant.cpp
d3xp/physics/Force_Drag.cpp
d3xp/physics/Force_Field.cpp
d3xp/physics/Force_Spring.cpp
d3xp/physics/Physics.cpp
d3xp/physics/Physics_AF.cpp
d3xp/physics/Physics_Actor.cpp
d3xp/physics/Physics_Base.cpp
d3xp/physics/Physics_Monster.cpp
d3xp/physics/Physics_Parametric.cpp
d3xp/physics/Physics_Player.cpp
d3xp/physics/Physics_RigidBody.cpp
d3xp/physics/Physics_Static.cpp
d3xp/physics/Physics_StaticMulti.cpp
d3xp/physics/Push.cpp
d3xp/Grabber.cpp
d3xp/physics/Force_Grab.cpp
${src_d3xp_mod}
)
set(src_idlib
idlib/bv/Bounds.cpp
idlib/bv/Frustum.cpp
idlib/bv/Sphere.cpp
idlib/bv/Box.cpp
idlib/geometry/DrawVert.cpp
idlib/geometry/Winding2D.cpp
idlib/geometry/Surface_SweptSpline.cpp
idlib/geometry/Winding.cpp
idlib/geometry/Surface.cpp
idlib/geometry/Surface_Patch.cpp
idlib/geometry/TraceModel.cpp
idlib/geometry/JointTransform.cpp
idlib/hashing/CRC32.cpp
idlib/hashing/MD4.cpp
idlib/hashing/MD5.cpp
idlib/math/Angles.cpp
idlib/math/Lcp.cpp
idlib/math/Math.cpp
idlib/math/Matrix.cpp
idlib/math/Ode.cpp
idlib/math/Plane.cpp
idlib/math/Pluecker.cpp
idlib/math/Polynomial.cpp
idlib/math/Quat.cpp
idlib/math/Rotation.cpp
idlib/math/Simd.cpp
idlib/math/Simd_Generic.cpp
idlib/math/Simd_AltiVec.cpp
idlib/math/Simd_MMX.cpp
idlib/math/Simd_3DNow.cpp
idlib/math/Simd_SSE.cpp
idlib/math/Simd_SSE2.cpp
idlib/math/Simd_SSE3.cpp
idlib/math/Vector.cpp
idlib/BitMsg.cpp
idlib/LangDict.cpp
idlib/Lexer.cpp
idlib/Lib.cpp
idlib/containers/HashIndex.cpp
idlib/Dict.cpp
idlib/Str.cpp
idlib/Parser.cpp
idlib/MapFile.cpp
idlib/CmdArgs.cpp
idlib/Token.cpp
idlib/Base64.cpp
idlib/Timer.cpp
idlib/Heap.cpp
)
include_directories(${CMAKE_BINARY_DIR})
include_directories(${CMAKE_SOURCE_DIR})
add_library(idlib STATIC ${src_idlib})
if (AROS)
add_library(dll STATIC ${src_arosdll})
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "i386")
set(AROS_ARCH "x86")
else()
set(AROS_ARCH ${CMAKE_SYSTEM_PROCESSOR})
endif()
else()
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW)
set_target_properties(idlib PROPERTIES COMPILE_FLAGS "-fPIC")
endif()
endif()
if(BASE)
if (AROS)
add_executable(base sys/aros/dll/dllglue.c ${src_game})
set_target_properties(base PROPERTIES OUTPUT_NAME "${BASE_NAME}.aros-${AROS_ARCH}")
else()
add_library(base SHARED ${src_game})
# so mods can create cdoom.dll instead of base.dll from the code in game/
set_target_properties(base PROPERTIES OUTPUT_NAME "${BASE_NAME}")
endif()
set_target_properties(base PROPERTIES PREFIX "")
set_target_properties(base PROPERTIES COMPILE_DEFINITIONS "${BASE_DEFS}")
set_target_properties(base PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/game")
set_target_properties(base PROPERTIES LINK_FLAGS "${ldflags}")
set_target_properties(base PROPERTIES INSTALL_NAME_DIR "@executable_path")
if (AROS)
target_link_libraries(base idlib dll)
else()
target_link_libraries(base idlib)
endif()
if(NOT APPLE AND NOT WIN32)
install(TARGETS base
RUNTIME DESTINATION "${bindir}"
LIBRARY DESTINATION "${libdir}"
ARCHIVE DESTINATION "${libdir}"
)
endif()
endif()
if(D3XP)
if (AROS)
add_executable(d3xp sys/aros/dll/dllglue.c ${src_d3xp})
set_target_properties(d3xp PROPERTIES OUTPUT_NAME "${D3XP_NAME}.aros-${AROS_ARCH}")
else()
add_library(d3xp SHARED ${src_d3xp})
# so mods can create whatever.dll instead of d3xp.dll from the code in d3xp/
set_target_properties(d3xp PROPERTIES OUTPUT_NAME "${D3XP_NAME}")
endif()
set_target_properties(d3xp PROPERTIES PREFIX "")
set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "${D3XP_DEFS}")
set_target_properties(d3xp PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/d3xp")
set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}")
set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path")
if (AROS)
target_link_libraries(d3xp idlib dll)
else()
target_link_libraries(d3xp idlib)
endif()
if(NOT APPLE AND NOT WIN32)
install(TARGETS d3xp
RUNTIME DESTINATION "${bindir}"
LIBRARY DESTINATION "${libdir}"
ARCHIVE DESTINATION "${libdir}"
)
endif()
endif()