mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-22 20:51:40 +00:00
afebd7e1e5
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
313 lines
13 KiB
C++
313 lines
13 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __CVARSYSTEM_H__
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#define __CVARSYSTEM_H__
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#include "idlib/Dict.h"
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#include "idlib/CmdArgs.h"
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#include "framework/CmdSystem.h"
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/*
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===============================================================================
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Console Variables (CVars) are used to hold scalar or string variables
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that can be changed or displayed at the console as well as accessed
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directly in code.
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CVars are mostly used to hold settings that can be changed from the
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console or saved to and loaded from configuration files. CVars are also
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occasionally used to communicate information between different modules
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of the program.
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CVars are restricted from having the same names as console commands to
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keep the console interface from being ambiguous.
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CVars can be accessed from the console in three ways:
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cvarName prints the current value
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cvarName X sets the value to X if the variable exists
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set cvarName X as above, but creates the CVar if not present
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CVars may be declared in the global namespace, in classes and in functions.
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However declarations in classes and functions should always be static to
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save space and time. Making CVars static does not change their
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functionality due to their global nature.
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CVars should be contructed only through one of the constructors with name,
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value, flags and description. The name, value and description parameters
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to the constructor have to be static strings, do not use va() or the like
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functions returning a string.
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CVars may be declared multiple times using the same name string. However,
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they will all reference the same value and changing the value of one CVar
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changes the value of all CVars with the same name.
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CVars should always be declared with the correct type flag: CVAR_BOOL,
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CVAR_INTEGER or CVAR_FLOAT. If no such flag is specified the CVar
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defaults to type string. If the CVAR_BOOL flag is used there is no need
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to specify an argument auto-completion function because the CVar gets
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one assigned automatically.
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CVars are automatically range checked based on their type and any min/max
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or valid string set specified in the constructor.
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CVars are always considered cheats except when CVAR_NOCHEAT, CVAR_INIT,
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CVAR_ROM, CVAR_ARCHIVE, CVAR_USERINFO, CVAR_SERVERINFO, CVAR_NETWORKSYNC
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is set.
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===============================================================================
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*/
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typedef enum {
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CVAR_ALL = -1, // all flags
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CVAR_BOOL = BIT(0), // variable is a boolean
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CVAR_INTEGER = BIT(1), // variable is an integer
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CVAR_FLOAT = BIT(2), // variable is a float
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CVAR_SYSTEM = BIT(3), // system variable
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CVAR_RENDERER = BIT(4), // renderer variable
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CVAR_SOUND = BIT(5), // sound variable
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CVAR_GUI = BIT(6), // gui variable
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CVAR_GAME = BIT(7), // game variable
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CVAR_TOOL = BIT(8), // tool variable
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CVAR_USERINFO = BIT(9), // sent to servers, available to menu
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CVAR_SERVERINFO = BIT(10), // sent from servers, available to menu
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CVAR_NETWORKSYNC = BIT(11), // cvar is synced from the server to clients
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CVAR_STATIC = BIT(12), // statically declared, not user created
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CVAR_CHEAT = BIT(13), // variable is considered a cheat
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CVAR_NOCHEAT = BIT(14), // variable is not considered a cheat
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CVAR_INIT = BIT(15), // can only be set from the command-line
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CVAR_ROM = BIT(16), // display only, cannot be set by user at all
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CVAR_ARCHIVE = BIT(17), // set to cause it to be saved to a config file
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CVAR_MODIFIED = BIT(18) // set when the variable is modified
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} cvarFlags_t;
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/*
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===============================================================================
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idCVar
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===============================================================================
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*/
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class idCVar {
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public:
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// Never use the default constructor.
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idCVar( void ) { assert( typeid( this ) != typeid( idCVar ) ); }
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// Always use one of the following constructors.
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idCVar( const char *name, const char *value, int flags, const char *description,
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argCompletion_t valueCompletion = NULL );
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idCVar( const char *name, const char *value, int flags, const char *description,
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float valueMin, float valueMax, argCompletion_t valueCompletion = NULL );
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idCVar( const char *name, const char *value, int flags, const char *description,
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const char **valueStrings, argCompletion_t valueCompletion = NULL );
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virtual ~idCVar( void ) {}
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const char * GetName( void ) const { return internalVar->name; }
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int GetFlags( void ) const { return internalVar->flags; }
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const char * GetDescription( void ) const { return internalVar->description; }
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float GetMinValue( void ) const { return internalVar->valueMin; }
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float GetMaxValue( void ) const { return internalVar->valueMax; }
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const char ** GetValueStrings( void ) const { return valueStrings; }
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argCompletion_t GetValueCompletion( void ) const { return valueCompletion; }
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bool IsModified( void ) const { return ( internalVar->flags & CVAR_MODIFIED ) != 0; }
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void SetModified( void ) { internalVar->flags |= CVAR_MODIFIED; }
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void ClearModified( void ) { internalVar->flags &= ~CVAR_MODIFIED; }
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const char * GetString( void ) const { return internalVar->value; }
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bool GetBool( void ) const { return ( internalVar->integerValue != 0 ); }
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int GetInteger( void ) const { return internalVar->integerValue; }
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float GetFloat( void ) const { return internalVar->floatValue; }
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void SetString( const char *value ) { internalVar->InternalSetString( value ); }
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void SetBool( const bool value ) { internalVar->InternalSetBool( value ); }
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void SetInteger( const int value ) { internalVar->InternalSetInteger( value ); }
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void SetFloat( const float value ) { internalVar->InternalSetFloat( value ); }
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void SetInternalVar( idCVar *cvar ) { internalVar = cvar; }
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static void RegisterStaticVars( void );
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protected:
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const char * name; // name
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const char * value; // value
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const char * description; // description
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int flags; // CVAR_? flags
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float valueMin; // minimum value
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float valueMax; // maximum value
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const char ** valueStrings; // valid value strings
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argCompletion_t valueCompletion; // value auto-completion function
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int integerValue; // atoi( string )
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float floatValue; // atof( value )
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idCVar * internalVar; // internal cvar
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idCVar * next; // next statically declared cvar
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private:
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void Init( const char *name, const char *value, int flags, const char *description,
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float valueMin, float valueMax, const char **valueStrings, argCompletion_t valueCompletion );
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virtual void InternalSetString( const char *newValue ) {}
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virtual void InternalSetBool( const bool newValue ) {}
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virtual void InternalSetInteger( const int newValue ) {}
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virtual void InternalSetFloat( const float newValue ) {}
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static idCVar * staticVars;
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};
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ID_INLINE idCVar::idCVar( const char *name, const char *value, int flags, const char *description,
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argCompletion_t valueCompletion ) {
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if ( !valueCompletion && ( flags & CVAR_BOOL ) ) {
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valueCompletion = idCmdSystem::ArgCompletion_Boolean;
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}
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Init( name, value, flags, description, 1, -1, NULL, valueCompletion );
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}
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ID_INLINE idCVar::idCVar( const char *name, const char *value, int flags, const char *description,
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float valueMin, float valueMax, argCompletion_t valueCompletion ) {
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Init( name, value, flags, description, valueMin, valueMax, NULL, valueCompletion );
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}
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ID_INLINE idCVar::idCVar( const char *name, const char *value, int flags, const char *description,
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const char **valueStrings, argCompletion_t valueCompletion ) {
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Init( name, value, flags, description, 1, -1, valueStrings, valueCompletion );
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}
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/*
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===============================================================================
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idCVarSystem
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===============================================================================
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*/
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class idCVarSystem {
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public:
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virtual ~idCVarSystem( void ) {}
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virtual void Init( void ) = 0;
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virtual void Shutdown( void ) = 0;
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virtual bool IsInitialized( void ) const = 0;
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// Registers a CVar.
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virtual void Register( idCVar *cvar ) = 0;
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// Finds the CVar with the given name.
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// Returns NULL if there is no CVar with the given name.
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virtual idCVar * Find( const char *name ) = 0;
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// Sets the value of a CVar by name.
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virtual void SetCVarString( const char *name, const char *value, int flags = 0 ) = 0;
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virtual void SetCVarBool( const char *name, const bool value, int flags = 0 ) = 0;
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virtual void SetCVarInteger( const char *name, const int value, int flags = 0 ) = 0;
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virtual void SetCVarFloat( const char *name, const float value, int flags = 0 ) = 0;
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// Gets the value of a CVar by name.
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virtual const char * GetCVarString( const char *name ) const = 0;
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virtual bool GetCVarBool( const char *name ) const = 0;
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virtual int GetCVarInteger( const char *name ) const = 0;
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virtual float GetCVarFloat( const char *name ) const = 0;
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// Called by the command system when argv(0) doesn't match a known command.
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// Returns true if argv(0) is a variable reference and prints or changes the CVar.
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virtual bool Command( const idCmdArgs &args ) = 0;
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// Command and argument completion using callback for each valid string.
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virtual void CommandCompletion( void(*callback)( const char *s ) ) = 0;
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virtual void ArgCompletion( const char *cmdString, void(*callback)( const char *s ) ) = 0;
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// Sets/gets/clears modified flags that tell what kind of CVars have changed.
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virtual void SetModifiedFlags( int flags ) = 0;
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virtual int GetModifiedFlags( void ) const = 0;
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virtual void ClearModifiedFlags( int flags ) = 0;
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// Resets variables with one of the given flags set.
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virtual void ResetFlaggedVariables( int flags ) = 0;
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// Removes auto-completion from the flagged variables.
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virtual void RemoveFlaggedAutoCompletion( int flags ) = 0;
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// Writes variables with one of the given flags set to the given file.
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virtual void WriteFlaggedVariables( int flags, const char *setCmd, idFile *f ) const = 0;
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// Moves CVars to and from dictionaries.
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virtual const idDict * MoveCVarsToDict( int flags ) const = 0;
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virtual void SetCVarsFromDict( const idDict &dict ) = 0;
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};
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extern idCVarSystem * cvarSystem;
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/*
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===============================================================================
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CVar Registration
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Each DLL using CVars has to declare a private copy of the static variable
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idCVar::staticVars like this: idCVar * idCVar::staticVars = NULL;
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Furthermore idCVar::RegisterStaticVars() has to be called after the
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cvarSystem pointer is set when the DLL is first initialized.
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===============================================================================
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*/
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ID_INLINE void idCVar::Init( const char *name, const char *value, int flags, const char *description,
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float valueMin, float valueMax, const char **valueStrings, argCompletion_t valueCompletion ) {
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this->name = name;
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this->value = value;
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this->flags = flags;
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this->description = description;
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this->flags = flags | CVAR_STATIC;
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this->valueMin = valueMin;
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this->valueMax = valueMax;
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this->valueStrings = valueStrings;
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this->valueCompletion = valueCompletion;
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this->integerValue = 0;
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this->floatValue = 0.0f;
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this->internalVar = this;
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if ( staticVars != (idCVar *)0xFFFFFFFF ) {
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this->next = staticVars;
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staticVars = this;
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} else {
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cvarSystem->Register( this );
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}
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}
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ID_INLINE void idCVar::RegisterStaticVars( void ) {
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if ( staticVars != (idCVar *)0xFFFFFFFF ) {
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for ( idCVar *cvar = staticVars; cvar; cvar = cvar->next ) {
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cvarSystem->Register( cvar );
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}
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staticVars = (idCVar *)0xFFFFFFFF;
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}
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}
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#endif /* !__CVARSYSTEM_H__ */
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