mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-24 21:41:23 +00:00
94b4289527
According to https://cmake.org/cmake/help/v3.26/variable/CMAKE_LANG_COMPILER_ID.html there's at least "Clang" (plain LLVM clang), "AppleClang", "ARMClang", "FujitsuClang", "XLClang" and "IBMClang" (both of which are variations of the clang/llvm-based IBM XL compiler). This should detect all of them (I hope they all behave close enough to normal clang to work..) There's also "IntelLLVM", but I have no idea if that's based on Clang or does its own thing based on LLVM.. I also doubt dhewm3 will ever be built with any other clang-derivate than "Clang" and "AppleClang" :-p fixes #510
656 lines
22 KiB
CMake
656 lines
22 KiB
CMake
cmake_minimum_required(VERSION 2.8...3.22 FATAL_ERROR)
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project(dhewm3sdk)
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option(BASE "Build the base (game/) game code" ON)
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set(BASE_NAME "base" CACHE STRING "Name of the mod built from game/ (will result in \${BASE_NAME}.dll)")
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set(BASE_DEFS "GAME_DLL" CACHE STRING "Compiler definitions for the mod built from game/")
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option(D3XP "Build the d3xp/ game code" ON)
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set(D3XP_NAME "d3xp" CACHE STRING "Name of the mod built from d3xp/ (will result in \${D3XP_NAME}.dll)")
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set(D3XP_DEFS "GAME_DLL;_D3XP;CTF" CACHE STRING "Compiler definitions for the mod built from d3xp/")
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option(ONATIVE "Optimize for the host CPU" OFF)
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if(NOT MSVC) # GCC/clang or compatible, hopefully
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option(FORCE_COLORED_OUTPUT "Always produce ANSI-colored compiler warnings/errors (GCC/Clang only; esp. useful with ninja)." OFF)
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option(ASAN "Enable GCC/Clang Adress Sanitizer (ASan)" OFF) # TODO: MSVC might also support this, somehow?
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endif()
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set(src_game_mod
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# add additional .cpp files of your mod in game/
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# (that you added to the ones already existant in the SDK/in dhewm3)
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# like "game/MyFile.cpp" (without quotes, one file per line)
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)
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set(src_d3xp_mod
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# add additional .cpp files of your mod in d3xp/
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# (that you added to the ones already existant in the SDK/in dhewm3)
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# like "d3xp/MyFile.cpp" (without quotes, one file per line)
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)
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########################################################################
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# You /probably/ don't need to change anything below here for your Mod #
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########################################################################
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# TODO
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# osx: place game .dylib's in the bundle (next to the binary)
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# osx: -weak_framework ?
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# maybe add these as options:
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# TARGET_MONO
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# SETUP
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# SDK -D_D3SDK
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# don't add these as options, but document them?
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# IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST
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# DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE
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# LIBC_MALLOC -DUSE_LIBC_MALLOC=0
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# ID_NOLANADDRESS -DID_NOLANADDRESS
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# fallback for cmake versions without add_compile_options
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if(NOT COMMAND add_compile_options)
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function(add_compile_options)
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foreach(arg ${ARGN})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${arg}" PARENT_SCOPE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}" PARENT_SCOPE)
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endforeach()
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endfunction()
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endif()
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if(NOT CMAKE_SYSTEM_PROCESSOR)
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message(FATAL_ERROR "No target CPU architecture set")
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endif()
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if(NOT CMAKE_SYSTEM_NAME)
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message(FATAL_ERROR "No target OS set")
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endif()
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# target cpu
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set(cpu ${CMAKE_SYSTEM_PROCESSOR})
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# Originally, ${CMAKE_SYSTEM_PROCESSOR} was supposed to contain the *target* CPU, according to CMake's documentation.
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# As far as I can tell this has always been broken (always returns host CPU) at least on Windows
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# (see e.g. https://cmake.org/pipermail/cmake-developers/2014-September/011405.html) and wasn't reliable on
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# other systems either, for example on Linux with 32bit userland but 64bit kernel it returned the kernel CPU type
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# (e.g. x86_64 instead of i686). Instead of fixing this, CMake eventually updated their documentation in 3.20,
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# now it's officially the same as CMAKE_HOST_SYSTEM_PROCESSOR except when cross-compiling (where it's explicitly set)
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# So we gotta figure out the actual target CPU type ourselves.. (why am I sticking to this garbage buildsystem?)
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if(NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL CMAKE_HOST_SYSTEM_PROCESSOR))
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# special case: cross-compiling, here CMAKE_SYSTEM_PROCESSOR should be correct, hopefully
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# (just leave cpu at ${CMAKE_SYSTEM_PROCESSOR})
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elseif(MSVC)
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# because all this wasn't ugly enough, it turned out that, unlike standalone CMake, Visual Studio's
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# integrated CMake doesn't set CMAKE_GENERATOR_PLATFORM, so I gave up on guessing the CPU arch here
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# and moved the CPU detection to MSVC-specific code in neo/sys/platform.h
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else() # not MSVC and not cross-compiling, assume GCC or clang (-compatible), seems to work for MinGW as well
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execute_process(COMMAND ${CMAKE_C_COMPILER} "-dumpmachine"
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RESULT_VARIABLE cc_dumpmachine_res
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OUTPUT_VARIABLE cc_dumpmachine_out)
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if(cc_dumpmachine_res EQUAL 0)
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string(STRIP ${cc_dumpmachine_out} cc_dumpmachine_out) # get rid of trailing newline
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message(STATUS "`${CMAKE_C_COMPILER} -dumpmachine` says: \"${cc_dumpmachine_out}\"")
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# gcc -dumpmachine and clang -dumpmachine seem to print something like "x86_64-linux-gnu" (gcc)
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# or "x64_64-pc-linux-gnu" (clang) or "i686-w64-mingw32" (32bit mingw-w64) i.e. starting with the CPU,
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# then "-" and then OS or whatever - so use everything up to first "-"
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string(REGEX MATCH "^[^-]+" cpu ${cc_dumpmachine_out})
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message(STATUS " => CPU architecture extracted from that: \"${cpu}\"")
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else()
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message(WARNING "${CMAKE_C_COMPILER} -dumpmachine failed with error (code) ${cc_dumpmachine_res}")
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message(WARNING "will use the (sometimes incorrect) CMAKE_SYSTEM_PROCESSOR (${cpu}) to determine D3_ARCH")
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endif()
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endif()
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if(cpu STREQUAL "powerpc")
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set(cpu "ppc")
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elseif(cpu STREQUAL "aarch64")
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# "arm64" is more obvious, and some operating systems (like macOS) use it instead of "aarch64"
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set(cpu "arm64")
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elseif(cpu MATCHES "i.86")
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set(cpu "x86")
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elseif(cpu MATCHES "[aA][mM][dD]64" OR cpu MATCHES "[xX]64")
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set(cpu "x86_64")
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elseif(cpu MATCHES "[aA][rR][mM].*") # some kind of arm..
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# On 32bit Raspbian gcc -dumpmachine returns sth starting with "arm-",
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# while clang -dumpmachine says "arm6k-..." - try to unify that to "arm"
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if(CMAKE_SIZEOF_VOID_P EQUAL 8) # sizeof(void*) == 8 => must be arm64
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set(cpu "arm64")
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else() # should be 32bit arm then (probably "armv7l" "armv6k" or sth like that)
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set(cpu "arm")
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endif()
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endif()
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# target os
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if(APPLE)
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set(os "macosx")
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else()
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string(TOLOWER "${CMAKE_SYSTEM_NAME}" os)
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endif()
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add_definitions(-DD3_OSTYPE="${os}" -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P})
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if(MSVC)
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# for MSVC D3_ARCH is set in code (in neo/sys/platform.h)
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message(STATUS "Setting -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P} -DD3_OSTYPE=\"${os}\" - NOT setting D3_ARCH, because we're targeting MSVC (VisualC++)")
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# make sure ${cpu} isn't (cant't be) used by CMake when building with MSVC
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unset(cpu)
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else()
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add_definitions(-DD3_ARCH="${cpu}")
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message(STATUS "Setting -DD3_ARCH=\"${cpu}\" -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P} -DD3_OSTYPE=\"${os}\" ")
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if(cpu MATCHES ".*64.*" AND NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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# tough luck if some CPU architecture has "64" in its name but uses 32bit pointers
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message(SEND_ERROR "CMake thinks sizeof(void*) == 4, but the target CPU ${cpu} looks like a 64bit CPU!")
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message(FATAL_ERROR "If you're building in a 32bit chroot on a 64bit host, switch to it with 'linux32 chroot' or at least call cmake with linux32 (or your OSs equivalent)!")
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endif()
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endif()
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# build type
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "RelWithDebInfo")
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endif()
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include(CheckCXXCompilerFlag)
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include(TestBigEndian)
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set(D3_COMPILER_IS_CLANG FALSE)
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set(D3_COMPILER_IS_GCC_OR_CLANG FALSE)
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if(NOT MSVC)
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# check if this is some kind of clang (Clang, AppleClang, whatever)
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# (convert compiler ID to lowercase so we match Clang, clang, AppleClang etc, regardless of case)
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string(TOLOWER ${CMAKE_CXX_COMPILER_ID} compiler_id_lower)
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if(compiler_id_lower MATCHES ".*clang.*")
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message(STATUS "Compiler \"${CMAKE_CXX_COMPILER_ID}\" detected as some kind of clang")
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set(D3_COMPILER_IS_CLANG TRUE)
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set(D3_COMPILER_IS_GCC_OR_CLANG TRUE)
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elseif(CMAKE_COMPILER_IS_GNUCC)
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set(D3_COMPILER_IS_GCC_OR_CLANG TRUE)
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endif()
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unset(compiler_id_lower)
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endif() # NOT MSVC
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# compiler specific flags
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if(D3_COMPILER_IS_GCC_OR_CLANG)
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add_compile_options(-pipe)
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add_compile_options(-Wall)
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if(NOT CMAKE_CROSSCOMPILING AND ONATIVE)
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add_compile_options(-march=native)
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elseif(NOT APPLE AND cpu STREQUAL "x86")
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add_compile_options(-march=pentium3)
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endif()
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if(FORCE_COLORED_OUTPUT)
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if(CMAKE_COMPILER_IS_GNUCC)
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add_compile_options (-fdiagnostics-color=always)
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elseif (D3_COMPILER_IS_CLANG)
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add_compile_options (-fcolor-diagnostics)
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endif ()
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endif ()
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set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O0")
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set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG")
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set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer")
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set(CMAKE_C_FLAGS_RELEASE "-O2 -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "-O2 -g -ggdb -fno-math-errno -fno-trapping-math -fno-omit-frame-pointer")
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set(CMAKE_C_FLAGS_MINSIZEREL "-Os -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
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set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
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set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE})
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add_compile_options(-fno-strict-aliasing)
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# dear idiot compilers, don't fuck up math code with useless FMA "optimizations"
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# (https://gcc.gnu.org/bugzilla/show_bug.cgi?id=100839)
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add_compile_options(-ffp-contract=off)
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if(ASAN)
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# if this doesn't work, ASan might not be available on your platform, don't set ASAN then..
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add_compile_options(-fsanitize=address)
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# TODO: do we need to link against libasan or sth? or is it enough if dhewm3 executable does?
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# set(ldflags ${ldflags} -fsanitize=address)
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endif()
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if(NOT AROS)
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CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility)
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if(NOT cxx_has_fvisibility)
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message(FATAL_ERROR "Compiler does not support -fvisibility")
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endif()
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add_compile_options(-fvisibility=hidden)
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endif()
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# TODO fix these warnings
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add_compile_options(-Wno-sign-compare)
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add_compile_options(-Wno-switch)
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add_compile_options(-Wno-strict-overflow)
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if(CMAKE_COMPILER_IS_GNUCC AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 8.0)
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# ‘void* memset(void*, int, size_t)’ clearing an object of type ‘struct refSound_t’ with no trivial copy-assignment; use assignment or value-initialization instead
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# ‘void* memcpy(void*, const void*, size_t)’ writing to an object of type ‘class idDrawVert’ with no trivial copy-assignment; use copy-assignment or copy-initialization instead
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# etc - I don't care, all the cases I've checked were safe and I'm not gonna add (void*) casts in 1000 places
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# (that would make merging new mods painful)
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add_compile_options(-Wno-class-memaccess)
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endif()
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CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual)
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if(cxx_has_Woverload_virtual)
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add_compile_options(-Woverloaded-virtual)
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endif()
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if(AROS)
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set(CMAKE_SHARED_LIBRARY_SUFFIX ".aros-${cpu}")
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add_definitions(-DIOAPI_NO_64)
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elseif(APPLE)
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add_definitions(-DMACOS_X=1)
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if(cpu STREQUAL "x86_64")
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add_compile_options(-arch x86_64 -mmacosx-version-min=10.6)
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set(ldflags "${ldflags} -arch x86_64 -mmacosx-version-min=10.6")
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elseif(cpu STREQUAL "arm64")
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add_compile_options(-arch arm64 -mmacosx-version-min=11.0)
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set(ldflags "${ldflags} -arch arm64 -mmacosx-version-min=11.0")
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elseif(cpu STREQUAL "x86")
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CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386)
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if(cxx_has_arch_i386)
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add_compile_options(-arch i386)
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set(ldflags "${ldflags} -arch i386")
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endif()
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add_compile_options(-mmacosx-version-min=10.4)
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set(ldflags "${ldflags} -mmacosx-version-min=10.4")
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elseif(cpu STREQUAL "ppc")
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CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc)
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if(cxx_has_arch_ppc)
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add_compile_options(-arch ppc -mone-byte-bool)
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set(ldflags "${ldflags} -arch ppc -mone-byte-bool")
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endif()
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add_compile_options(-mmacosx-version-min=10.4)
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set(ldflags "${ldflags} -mmacosx-version-min=10.4")
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else()
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message(FATAL_ERROR "Unsupported CPU architecture for OSX")
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endif()
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elseif(WIN32)
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set(ldflags "${ldflags} -static-libgcc -static-libstdc++")
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elseif(os STREQUAL "linux")
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# set(sys_libs ${sys_libs} dl) FIXME: -ldl needed anyway?
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endif()
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elseif(MSVC)
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add_definitions(/MP) # parallel build (use all cores, or as many as configured in VS)
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add_compile_options(/W4)
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add_compile_options(/we4840) # treat as error when passing a class to a vararg-function (probably printf-like)
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# treat several kinds of truncating int<->pointer conversions as errors (for more 64bit-safety)
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add_compile_options(/we4306 /we4311 /we4312 /we4302)
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add_compile_options(/wd4100) # unreferenced formal parameter
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add_compile_options(/wd4127) # conditional expression is constant
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add_compile_options(/wd4244) # possible loss of data
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add_compile_options(/wd4245) # signed/unsigned mismatch
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add_compile_options(/wd4267) # possible loss of data
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add_compile_options(/wd4714) # 'function' marked as __forceinline not inlined
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add_compile_options(/wd4996) # 'function': was declared deprecated
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add_compile_options(/wd4068) # unknown pragma
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add_compile_options(/wd4458) # declaration of 'bla' hides class member
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add_definitions(-D_ALLOW_KEYWORD_MACROS) # because of the "#define private public" and "#define protected public" in TypeInfo.cpp
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set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd")
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set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD")
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set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD")
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else()
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message(FATAL_ERROR "Unsupported compiler")
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endif()
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO})
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set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL})
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# mingw and msvc
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if(WIN32)
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add_definitions(-DWINVER=0x0501)
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add_definitions(-D_WIN32_WINNT=0x0501)
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endif()
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set(bindir "${CMAKE_INSTALL_FULL_BINDIR}")
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set(libdir "${CMAKE_INSTALL_FULL_LIBDIR}/dhewm3")
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set(datadir "${CMAKE_INSTALL_FULL_DATADIR}/dhewm3")
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TEST_BIG_ENDIAN(is_big_endian)
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configure_file(
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"${CMAKE_SOURCE_DIR}/config.h.in"
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"${CMAKE_BINARY_DIR}/config.h"
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)
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if(NOT MSVC)
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message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}-${cpu}")
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endif()
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if(NOT APPLE AND NOT WIN32)
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message(STATUS "The install target will use the following directories:")
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message(STATUS " Binary directory: ${bindir}")
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message(STATUS " Library directory: ${libdir}")
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message(STATUS " Data directory: ${datadir}")
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endif()
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# I'm a bit sloppy with headers and just glob them in..
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# they're only handled in CMake at all so they turn up in Visual Studio solutions..
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# globs all the headers from ${PATHPREFIX}/ and adds them to ${SRCLIST}
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function(add_globbed_headers SRCLIST PATHPREFIX)
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file(GLOB_RECURSE tmp_hdrs RELATIVE "${CMAKE_SOURCE_DIR}" "${PATHPREFIX}/*.h")
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set(${SRCLIST} ${tmp_hdrs} ${${SRCLIST}} PARENT_SCOPE)
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endfunction()
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if(CMAKE_MAJOR_VERSION LESS 3 OR ( CMAKE_MAJOR_VERSION EQUAL 3 AND CMAKE_MINOR_VERSION LESS 8 ))
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# cmake < 3.8 doesn't support source_group(TREE ...) so replace it with a dummy
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# (it's only cosmetical anyway, to make source files show up properly in Visual Studio)
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function(source_group)
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endfunction()
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message(STATUS "Using CMake < 3.8, doesn't support source_group(TREE ...), replacing it with a dummy")
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message(STATUS " (this is only relevants for IDEs, doesn't matter for just compiling dhewm3)")
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#else()
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# message(STATUS "Using CMake >= 3.8, supports source_group(TREE ...)")
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endif()
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set(src_game
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game/AF.cpp
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game/AFEntity.cpp
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game/Actor.cpp
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game/Camera.cpp
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game/Entity.cpp
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game/BrittleFracture.cpp
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game/Fx.cpp
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game/GameEdit.cpp
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game/Game_local.cpp
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game/Game_network.cpp
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game/Item.cpp
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game/IK.cpp
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game/Light.cpp
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game/Misc.cpp
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game/Mover.cpp
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game/Moveable.cpp
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game/MultiplayerGame.cpp
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game/Player.cpp
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game/PlayerIcon.cpp
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game/PlayerView.cpp
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game/Projectile.cpp
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game/Pvs.cpp
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game/SecurityCamera.cpp
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game/SmokeParticles.cpp
|
||
game/Sound.cpp
|
||
game/Target.cpp
|
||
game/Trigger.cpp
|
||
game/Weapon.cpp
|
||
game/WorldSpawn.cpp
|
||
game/ai/AAS.cpp
|
||
game/ai/AAS_debug.cpp
|
||
game/ai/AAS_pathing.cpp
|
||
game/ai/AAS_routing.cpp
|
||
game/ai/AI.cpp
|
||
game/ai/AI_events.cpp
|
||
game/ai/AI_pathing.cpp
|
||
game/ai/AI_Vagary.cpp
|
||
game/gamesys/DebugGraph.cpp
|
||
game/gamesys/Class.cpp
|
||
game/gamesys/Event.cpp
|
||
game/gamesys/SaveGame.cpp
|
||
game/gamesys/SysCmds.cpp
|
||
game/gamesys/SysCvar.cpp
|
||
game/gamesys/TypeInfo.cpp
|
||
game/anim/Anim.cpp
|
||
game/anim/Anim_Blend.cpp
|
||
game/anim/Anim_Import.cpp
|
||
game/anim/Anim_Testmodel.cpp
|
||
game/script/Script_Compiler.cpp
|
||
game/script/Script_Interpreter.cpp
|
||
game/script/Script_Program.cpp
|
||
game/script/Script_Thread.cpp
|
||
game/physics/Clip.cpp
|
||
game/physics/Force.cpp
|
||
game/physics/Force_Constant.cpp
|
||
game/physics/Force_Drag.cpp
|
||
game/physics/Force_Field.cpp
|
||
game/physics/Force_Spring.cpp
|
||
game/physics/Physics.cpp
|
||
game/physics/Physics_AF.cpp
|
||
game/physics/Physics_Actor.cpp
|
||
game/physics/Physics_Base.cpp
|
||
game/physics/Physics_Monster.cpp
|
||
game/physics/Physics_Parametric.cpp
|
||
game/physics/Physics_Player.cpp
|
||
game/physics/Physics_RigidBody.cpp
|
||
game/physics/Physics_Static.cpp
|
||
game/physics/Physics_StaticMulti.cpp
|
||
game/physics/Push.cpp
|
||
|
||
${src_game_mod}
|
||
)
|
||
|
||
add_globbed_headers(src_game "game")
|
||
|
||
set(src_d3xp
|
||
d3xp/AF.cpp
|
||
d3xp/AFEntity.cpp
|
||
d3xp/Actor.cpp
|
||
d3xp/Camera.cpp
|
||
d3xp/Entity.cpp
|
||
d3xp/BrittleFracture.cpp
|
||
d3xp/Fx.cpp
|
||
d3xp/GameEdit.cpp
|
||
d3xp/Game_local.cpp
|
||
d3xp/Game_network.cpp
|
||
d3xp/Item.cpp
|
||
d3xp/IK.cpp
|
||
d3xp/Light.cpp
|
||
d3xp/Misc.cpp
|
||
d3xp/Mover.cpp
|
||
d3xp/Moveable.cpp
|
||
d3xp/MultiplayerGame.cpp
|
||
d3xp/Player.cpp
|
||
d3xp/PlayerIcon.cpp
|
||
d3xp/PlayerView.cpp
|
||
d3xp/Projectile.cpp
|
||
d3xp/Pvs.cpp
|
||
d3xp/SecurityCamera.cpp
|
||
d3xp/SmokeParticles.cpp
|
||
d3xp/Sound.cpp
|
||
d3xp/Target.cpp
|
||
d3xp/Trigger.cpp
|
||
d3xp/Weapon.cpp
|
||
d3xp/WorldSpawn.cpp
|
||
d3xp/ai/AAS.cpp
|
||
d3xp/ai/AAS_debug.cpp
|
||
d3xp/ai/AAS_pathing.cpp
|
||
d3xp/ai/AAS_routing.cpp
|
||
d3xp/ai/AI.cpp
|
||
d3xp/ai/AI_events.cpp
|
||
d3xp/ai/AI_pathing.cpp
|
||
d3xp/ai/AI_Vagary.cpp
|
||
d3xp/gamesys/DebugGraph.cpp
|
||
d3xp/gamesys/Class.cpp
|
||
d3xp/gamesys/Event.cpp
|
||
d3xp/gamesys/SaveGame.cpp
|
||
d3xp/gamesys/SysCmds.cpp
|
||
d3xp/gamesys/SysCvar.cpp
|
||
d3xp/gamesys/TypeInfo.cpp
|
||
d3xp/anim/Anim.cpp
|
||
d3xp/anim/Anim_Blend.cpp
|
||
d3xp/anim/Anim_Import.cpp
|
||
d3xp/anim/Anim_Testmodel.cpp
|
||
d3xp/script/Script_Compiler.cpp
|
||
d3xp/script/Script_Interpreter.cpp
|
||
d3xp/script/Script_Program.cpp
|
||
d3xp/script/Script_Thread.cpp
|
||
d3xp/physics/Clip.cpp
|
||
d3xp/physics/Force.cpp
|
||
d3xp/physics/Force_Constant.cpp
|
||
d3xp/physics/Force_Drag.cpp
|
||
d3xp/physics/Force_Field.cpp
|
||
d3xp/physics/Force_Spring.cpp
|
||
d3xp/physics/Physics.cpp
|
||
d3xp/physics/Physics_AF.cpp
|
||
d3xp/physics/Physics_Actor.cpp
|
||
d3xp/physics/Physics_Base.cpp
|
||
d3xp/physics/Physics_Monster.cpp
|
||
d3xp/physics/Physics_Parametric.cpp
|
||
d3xp/physics/Physics_Player.cpp
|
||
d3xp/physics/Physics_RigidBody.cpp
|
||
d3xp/physics/Physics_Static.cpp
|
||
d3xp/physics/Physics_StaticMulti.cpp
|
||
d3xp/physics/Push.cpp
|
||
d3xp/Grabber.cpp
|
||
d3xp/physics/Force_Grab.cpp
|
||
|
||
${src_d3xp_mod}
|
||
)
|
||
|
||
add_globbed_headers(src_d3xp "d3xp")
|
||
|
||
set(src_idlib
|
||
idlib/bv/Bounds.cpp
|
||
idlib/bv/Frustum.cpp
|
||
idlib/bv/Sphere.cpp
|
||
idlib/bv/Box.cpp
|
||
idlib/geometry/DrawVert.cpp
|
||
idlib/geometry/Winding2D.cpp
|
||
idlib/geometry/Surface_SweptSpline.cpp
|
||
idlib/geometry/Winding.cpp
|
||
idlib/geometry/Surface.cpp
|
||
idlib/geometry/Surface_Patch.cpp
|
||
idlib/geometry/TraceModel.cpp
|
||
idlib/geometry/JointTransform.cpp
|
||
idlib/hashing/CRC32.cpp
|
||
idlib/hashing/MD4.cpp
|
||
idlib/hashing/MD5.cpp
|
||
idlib/math/Angles.cpp
|
||
idlib/math/Lcp.cpp
|
||
idlib/math/Math.cpp
|
||
idlib/math/Matrix.cpp
|
||
idlib/math/Ode.cpp
|
||
idlib/math/Plane.cpp
|
||
idlib/math/Pluecker.cpp
|
||
idlib/math/Polynomial.cpp
|
||
idlib/math/Quat.cpp
|
||
idlib/math/Rotation.cpp
|
||
idlib/math/Simd.cpp
|
||
idlib/math/Simd_Generic.cpp
|
||
idlib/math/Simd_AltiVec.cpp
|
||
idlib/math/Simd_MMX.cpp
|
||
idlib/math/Simd_3DNow.cpp
|
||
idlib/math/Simd_SSE.cpp
|
||
idlib/math/Simd_SSE2.cpp
|
||
idlib/math/Simd_SSE3.cpp
|
||
idlib/math/Vector.cpp
|
||
idlib/BitMsg.cpp
|
||
idlib/LangDict.cpp
|
||
idlib/Lexer.cpp
|
||
idlib/Lib.cpp
|
||
idlib/containers/HashIndex.cpp
|
||
idlib/Dict.cpp
|
||
idlib/Str.cpp
|
||
idlib/Parser.cpp
|
||
idlib/MapFile.cpp
|
||
idlib/CmdArgs.cpp
|
||
idlib/Token.cpp
|
||
idlib/Base64.cpp
|
||
idlib/Timer.cpp
|
||
idlib/Heap.cpp
|
||
)
|
||
|
||
add_globbed_headers(src_idlib "idlib")
|
||
# just add all the remaining headers (that have no corresponding .cpp in the SDK)
|
||
# to idlib so they can be navigated there
|
||
add_globbed_headers(src_idlib "cm")
|
||
add_globbed_headers(src_idlib "framework")
|
||
add_globbed_headers(src_idlib "renderer")
|
||
add_globbed_headers(src_idlib "sound")
|
||
add_globbed_headers(src_idlib "sys")
|
||
add_globbed_headers(src_idlib "tools")
|
||
add_globbed_headers(src_idlib "ui")
|
||
|
||
|
||
include_directories(${CMAKE_BINARY_DIR})
|
||
include_directories(${CMAKE_SOURCE_DIR})
|
||
|
||
add_library(idlib STATIC ${src_idlib})
|
||
if (AROS)
|
||
add_library(dll STATIC ${src_arosdll})
|
||
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "i386")
|
||
set(AROS_ARCH "x86")
|
||
else()
|
||
set(AROS_ARCH ${CMAKE_SYSTEM_PROCESSOR})
|
||
endif()
|
||
else()
|
||
if(D3_COMPILER_IS_GCC_OR_CLANG AND NOT MINGW)
|
||
set_target_properties(idlib PROPERTIES COMPILE_FLAGS "-fPIC")
|
||
endif()
|
||
endif()
|
||
|
||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_idlib})
|
||
|
||
if(BASE)
|
||
if (AROS)
|
||
add_executable(base sys/aros/dll/dllglue.c ${src_game})
|
||
set_target_properties(base PROPERTIES OUTPUT_NAME "${BASE_NAME}.aros-${AROS_ARCH}")
|
||
else()
|
||
add_library(base SHARED ${src_game})
|
||
# so mods can create cdoom.dll instead of base.dll from the code in game/
|
||
set_target_properties(base PROPERTIES OUTPUT_NAME "${BASE_NAME}")
|
||
endif()
|
||
|
||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_game})
|
||
|
||
set_target_properties(base PROPERTIES PREFIX "")
|
||
set_target_properties(base PROPERTIES COMPILE_DEFINITIONS "${BASE_DEFS}")
|
||
target_include_directories(base PRIVATE "${CMAKE_SOURCE_DIR}/game")
|
||
set_target_properties(base PROPERTIES LINK_FLAGS "${ldflags}")
|
||
set_target_properties(base PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
||
if (AROS)
|
||
target_link_libraries(base idlib dll)
|
||
else()
|
||
target_link_libraries(base idlib)
|
||
endif()
|
||
|
||
if(NOT APPLE AND NOT WIN32)
|
||
install(TARGETS base
|
||
RUNTIME DESTINATION "${bindir}"
|
||
LIBRARY DESTINATION "${libdir}"
|
||
ARCHIVE DESTINATION "${libdir}"
|
||
)
|
||
endif()
|
||
endif()
|
||
|
||
if(D3XP)
|
||
if (AROS)
|
||
add_executable(d3xp sys/aros/dll/dllglue.c ${src_d3xp})
|
||
set_target_properties(d3xp PROPERTIES OUTPUT_NAME "${D3XP_NAME}.aros-${AROS_ARCH}")
|
||
else()
|
||
add_library(d3xp SHARED ${src_d3xp})
|
||
# so mods can create whatever.dll instead of d3xp.dll from the code in d3xp/
|
||
set_target_properties(d3xp PROPERTIES OUTPUT_NAME "${D3XP_NAME}")
|
||
endif()
|
||
|
||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_d3xp})
|
||
|
||
set_target_properties(d3xp PROPERTIES PREFIX "")
|
||
set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "${D3XP_DEFS}")
|
||
target_include_directories(d3xp PRIVATE "${CMAKE_SOURCE_DIR}/d3xp")
|
||
set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}")
|
||
set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
||
if (AROS)
|
||
target_link_libraries(d3xp idlib dll)
|
||
else()
|
||
target_link_libraries(d3xp idlib)
|
||
endif()
|
||
|
||
if(NOT APPLE AND NOT WIN32)
|
||
install(TARGETS d3xp
|
||
RUNTIME DESTINATION "${bindir}"
|
||
LIBRARY DESTINATION "${libdir}"
|
||
ARCHIVE DESTINATION "${libdir}"
|
||
)
|
||
endif()
|
||
endif()
|