dhewm3-sdk/CMakeLists.txt
dhewg 568ab14658 Add support for the doom3-libs repo
Single CMake variable "DOOM3LIBS" to point to the repo of
binaries to make CMake find libraries from there.
2018-08-20 01:46:31 +02:00

766 lines
19 KiB
CMake

project(doom3)
cmake_minimum_required(VERSION 2.6)
# TODO
# osx: -weak_framework ?
# how to name the game .so's?
# maybe add these as options:
# BUILD_GAMEPAK
# TARGET_MONO
# SETUP
# SDK -D_D3SDK
# don't add these as options, but document them?
# TARGET_DEMO there are no demo pk4s compatible to this 1.3.1 codebase
# IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST
# DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE
# LIBC_MALLOC -DUSE_LIBC_MALLOC=0
# ID_NOLANADDRESS -DID_NOLANADDRESS
# ID_MCHECK -DID_MCHECK
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/sys/cmake")
set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
include(CheckCXXCompilerFlag)
include(CheckFunctionExists)
option(CORE "Build the core" ON)
option(GAME "Build the base game code" ON)
option(D3XP "Build the d3xp game code" OFF)
option(DEDICATED "Build the dedicated server" OFF)
option(X86 "Cross compile for x86 (only applicable on x86_64)" OFF)
option(CURL "Enable usage of libcurl for http/ftp downloads" OFF)
option(ONATIVE "Optimize for the host CPU" OFF)
if (NOT CMAKE_SYSTEM_PROCESSOR)
message(FATAL_ERROR "No target CPU architecture set")
endif()
if (NOT CMAKE_SYSTEM_NAME)
message(FATAL_ERROR "No target OS set")
endif()
# target cpu
set(cpu ${CMAKE_SYSTEM_PROCESSOR})
if (cpu STREQUAL "powerpc")
set(cpu "ppc")
elseif (cpu MATCHES "i.86")
set(cpu "x86")
endif()
if (cpu STREQUAL "x86_64" AND X86)
set(cpu "x86")
endif()
# game library suffix
set(gamesuffix ${cpu})
# target os
if (APPLE)
set(os "macosx")
else()
string(TOLOWER "${CMAKE_SYSTEM_NAME}" os)
endif()
# build type
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "RelWithDebInfo")
endif()
# precompiled libraries from the doom3-libs repo
if (DOOM3LIBS)
if (CMAKE_CROSSCOMPILING)
set(CMAKE_FIND_ROOT_PATH ${DOOM3LIBS})
else()
set(ENV{CMAKE_PREFIX_PATH} ${DOOM3LIBS})
endif()
# these are too stupid, give them a hint
set(ENV{OPENALDIR} ${DOOM3LIBS})
set(ENV{SDLDIR} ${DOOM3LIBS})
endif()
# libs
find_package(JPEG REQUIRED)
include_directories(${JPEG_INCLUDE_DIR})
set(CMAKE_REQUIRED_INCLUDES ${JPEG_INCLUDE_DIR})
set(CMAKE_REQUIRED_LIBRARIES ${JPEG_LIBRARY})
CHECK_FUNCTION_EXISTS("jpeg_mem_src" jpeg_has_mem_src)
if (jpeg_has_mem_src)
add_definitions(-DHAVE_JPEG_MEM_SRC)
endif ()
find_package(OGG REQUIRED)
include_directories(${OGG_INCLUDE_DIR})
find_package(Vorbis REQUIRED)
include_directories(${VORBIS_INCLUDE_DIR})
find_package(VorbisFile REQUIRED)
include_directories(${VORBISFILE_INCLUDE_DIR})
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
find_package(SDL REQUIRED)
include_directories(${SDL_INCLUDE_DIR})
if (CURL)
find_package(CURL REQUIRED)
add_definitions(-DID_ENABLE_CURL=1)
include_directories(${CURL_INCLUDE_DIR})
else()
add_definitions(-DID_ENABLE_CURL=0)
endif()
# compiler specific flags
if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
add_definitions(-pipe)
add_definitions(-Wall)
if (NOT CMAKE_CROSSCOMPILING AND ONATIVE)
add_definitions(-march=native)
elseif (NOT APPLE AND cpu STREQUAL "x86")
add_definitions(-march=pentium3)
endif()
set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O1")
set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG")
set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_C_FLAGS_MINSIZEREL "-Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
add_definitions(-fno-strict-aliasing)
CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility)
if (NOT cxx_has_fvisibility)
message(FATAL_ERROR "Compiler does not support -fvisibility")
endif()
add_definitions(-fvisibility=hidden)
# TODO fix these warnings
add_definitions(-Wno-sign-compare)
add_definitions(-Wno-switch)
add_definitions(-Wno-format-security)
CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual)
if (cxx_has_Woverload_virtual)
add_definitions(-Woverloaded-virtual)
endif()
if (APPLE)
# no suffix for .dylib
set(gamesuffix "")
add_definitions(-DMACOS_X=1)
if (cpu STREQUAL "x86_64")
add_definitions(-arch x86_64 -mmacosx-version-min=10.6)
set(ldflags "${ldflags} -arch x86_64 -mmacosx-version-min=10.6")
elseif (cpu STREQUAL "x86")
CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386)
if (cxx_has_arch_i386)
add_definitions(-arch i386)
set(ldflags "${ldflags} -arch i386")
endif()
add_definitions(-mmacosx-version-min=10.4)
set(ldflags "${ldflags} -mmacosx-version-min=10.4")
elseif (cpu STREQUAL "ppc")
CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc)
if (cxx_has_arch_ppc)
add_definitions(-arch ppc)
set(ldflags "${ldflags} -arch ppc")
endif()
add_definitions(-mmacosx-version-min=10.4)
set(ldflags "${ldflags} -mmacosx-version-min=10.4")
else()
message(FATAL_ERROR "Unsupported CPU architecture for OSX")
endif()
set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL -framework IOKit")
else()
if (cpu STREQUAL "x86" AND X86)
add_definitions(-m32)
set(ldflags "${ldflags} -m32")
endif()
if (os STREQUAL "linux")
set(sys_libs ${sys_libs} dl)
endif()
endif()
elseif (MSVC)
add_definitions(/W4)
add_definitions(/wd4714) # 'function' marked as __forceinline not inlined
add_definitions(/wd4996) # 'function': was declared deprecated
set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd")
set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD")
set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD")
else()
message(FATAL_ERROR "Unsupported compiler")
endif()
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO})
set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL})
# mingw and msvc
if (WIN32)
add_definitions(-DWINVER=0x0501)
add_definitions(-D_WIN32_WINNT=0x0501)
set(sys_libs ${sys_libs}
winmm
iphlpapi
wsock32
)
endif()
message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}.${cpu}")
set(src_renderer
renderer/Cinematic.cpp
renderer/GuiModel.cpp
renderer/Image_files.cpp
renderer/Image_init.cpp
renderer/Image_load.cpp
renderer/Image_process.cpp
renderer/Image_program.cpp
renderer/Interaction.cpp
renderer/Material.cpp
renderer/MegaTexture.cpp
renderer/Model.cpp
renderer/ModelDecal.cpp
renderer/ModelManager.cpp
renderer/ModelOverlay.cpp
renderer/Model_beam.cpp
renderer/Model_ase.cpp
renderer/Model_liquid.cpp
renderer/Model_lwo.cpp
renderer/Model_ma.cpp
renderer/Model_md3.cpp
renderer/Model_md5.cpp
renderer/Model_prt.cpp
renderer/Model_sprite.cpp
renderer/RenderEntity.cpp
renderer/RenderSystem.cpp
renderer/RenderSystem_init.cpp
renderer/RenderWorld.cpp
renderer/RenderWorld_demo.cpp
renderer/RenderWorld_load.cpp
renderer/RenderWorld_portals.cpp
renderer/VertexCache.cpp
renderer/draw_arb.cpp
renderer/draw_arb2.cpp
renderer/draw_common.cpp
renderer/draw_nv10.cpp
renderer/draw_nv20.cpp
renderer/draw_r200.cpp
renderer/tr_backend.cpp
renderer/tr_deform.cpp
renderer/tr_font.cpp
renderer/tr_guisurf.cpp
renderer/tr_light.cpp
renderer/tr_lightrun.cpp
renderer/tr_main.cpp
renderer/tr_orderIndexes.cpp
renderer/tr_polytope.cpp
renderer/tr_render.cpp
renderer/tr_rendertools.cpp
renderer/tr_shadowbounds.cpp
renderer/tr_stencilshadow.cpp
renderer/tr_subview.cpp
renderer/tr_trace.cpp
renderer/tr_trisurf.cpp
renderer/tr_turboshadow.cpp
)
set(src_framework
framework/CVarSystem.cpp
framework/CmdSystem.cpp
framework/Common.cpp
framework/Compressor.cpp
framework/Console.cpp
framework/DemoFile.cpp
framework/DeclAF.cpp
framework/DeclEntityDef.cpp
framework/DeclFX.cpp
framework/DeclManager.cpp
framework/DeclParticle.cpp
framework/DeclPDA.cpp
framework/DeclSkin.cpp
framework/DeclTable.cpp
framework/EditField.cpp
framework/EventLoop.cpp
framework/File.cpp
framework/FileSystem.cpp
framework/KeyInput.cpp
framework/Unzip.cpp
framework/UsercmdGen.cpp
framework/Session_menu.cpp
framework/Session.cpp
framework/async/AsyncClient.cpp
framework/async/AsyncNetwork.cpp
framework/async/AsyncServer.cpp
framework/async/MsgChannel.cpp
framework/async/NetworkSystem.cpp
framework/async/ServerScan.cpp
)
set(src_cm
cm/CollisionModel_contacts.cpp
cm/CollisionModel_contents.cpp
cm/CollisionModel_debug.cpp
cm/CollisionModel_files.cpp
cm/CollisionModel_load.cpp
cm/CollisionModel_rotate.cpp
cm/CollisionModel_trace.cpp
cm/CollisionModel_translate.cpp
)
set(src_dmap
tools/compilers/dmap/dmap.cpp
tools/compilers/dmap/facebsp.cpp
tools/compilers/dmap/gldraw.cpp
tools/compilers/dmap/glfile.cpp
tools/compilers/dmap/leakfile.cpp
tools/compilers/dmap/map.cpp
tools/compilers/dmap/optimize.cpp
tools/compilers/dmap/output.cpp
tools/compilers/dmap/portals.cpp
tools/compilers/dmap/shadowopt3.cpp
tools/compilers/dmap/tritjunction.cpp
tools/compilers/dmap/tritools.cpp
tools/compilers/dmap/ubrush.cpp
tools/compilers/dmap/usurface.cpp
)
set(src_aas
tools/compilers/aas/AASBuild.cpp
tools/compilers/aas/AASBuild_file.cpp
tools/compilers/aas/AASBuild_gravity.cpp
tools/compilers/aas/AASBuild_ledge.cpp
tools/compilers/aas/AASBuild_merge.cpp
tools/compilers/aas/AASCluster.cpp
tools/compilers/aas/AASFile.cpp
tools/compilers/aas/AASFile_optimize.cpp
tools/compilers/aas/AASFile_sample.cpp
tools/compilers/aas/AASReach.cpp
tools/compilers/aas/AASFileManager.cpp
tools/compilers/aas/Brush.cpp
tools/compilers/aas/BrushBSP.cpp
)
set(src_roq
tools/compilers/roqvq/NSBitmapImageRep.cpp
tools/compilers/roqvq/codec.cpp
tools/compilers/roqvq/roq.cpp
tools/compilers/roqvq/roqParam.cpp
)
set(src_renderbump
tools/compilers/renderbump/renderbump.cpp
)
set(src_snd
sound/snd_cache.cpp
sound/snd_decoder.cpp
sound/snd_efxfile.cpp
sound/snd_emitter.cpp
sound/snd_shader.cpp
sound/snd_system.cpp
sound/snd_wavefile.cpp
sound/snd_world.cpp
)
set(src_ui
ui/BindWindow.cpp
ui/ChoiceWindow.cpp
ui/DeviceContext.cpp
ui/EditWindow.cpp
ui/FieldWindow.cpp
ui/GameBearShootWindow.cpp
ui/GameBustOutWindow.cpp
ui/GameSSDWindow.cpp
ui/GuiScript.cpp
ui/ListGUI.cpp
ui/ListWindow.cpp
ui/MarkerWindow.cpp
ui/RegExp.cpp
ui/RenderWindow.cpp
ui/SimpleWindow.cpp
ui/SliderWindow.cpp
ui/UserInterface.cpp
ui/Window.cpp
ui/Winvar.cpp
)
set(src_tools
tools/guied/GEWindowWrapper_stub.cpp
)
set(src_idlib
idlib/bv/Bounds.cpp
idlib/bv/Frustum.cpp
idlib/bv/Sphere.cpp
idlib/bv/Box.cpp
idlib/geometry/DrawVert.cpp
idlib/geometry/Winding2D.cpp
idlib/geometry/Surface_SweptSpline.cpp
idlib/geometry/Winding.cpp
idlib/geometry/Surface.cpp
idlib/geometry/Surface_Patch.cpp
idlib/geometry/TraceModel.cpp
idlib/geometry/JointTransform.cpp
idlib/hashing/CRC32.cpp
idlib/hashing/MD4.cpp
idlib/hashing/MD5.cpp
idlib/math/Angles.cpp
idlib/math/Lcp.cpp
idlib/math/Math.cpp
idlib/math/Matrix.cpp
idlib/math/Ode.cpp
idlib/math/Plane.cpp
idlib/math/Pluecker.cpp
idlib/math/Polynomial.cpp
idlib/math/Quat.cpp
idlib/math/Rotation.cpp
idlib/math/Simd.cpp
idlib/math/Simd_Generic.cpp
idlib/math/Simd_AltiVec.cpp
idlib/math/Simd_MMX.cpp
idlib/math/Simd_3DNow.cpp
idlib/math/Simd_SSE.cpp
idlib/math/Simd_SSE2.cpp
idlib/math/Simd_SSE3.cpp
idlib/math/Vector.cpp
idlib/BitMsg.cpp
idlib/LangDict.cpp
idlib/Lexer.cpp
idlib/Lib.cpp
idlib/containers/HashIndex.cpp
idlib/Dict.cpp
idlib/Str.cpp
idlib/Parser.cpp
idlib/MapFile.cpp
idlib/CmdArgs.cpp
idlib/Token.cpp
idlib/Base64.cpp
idlib/Timer.cpp
idlib/Heap.cpp
)
set(src_game
game/AF.cpp
game/AFEntity.cpp
game/Actor.cpp
game/Camera.cpp
game/Entity.cpp
game/BrittleFracture.cpp
game/Fx.cpp
game/GameEdit.cpp
game/Game_local.cpp
game/Game_network.cpp
game/Item.cpp
game/IK.cpp
game/Light.cpp
game/Misc.cpp
game/Mover.cpp
game/Moveable.cpp
game/MultiplayerGame.cpp
game/Player.cpp
game/PlayerIcon.cpp
game/PlayerView.cpp
game/Projectile.cpp
game/Pvs.cpp
game/SecurityCamera.cpp
game/SmokeParticles.cpp
game/Sound.cpp
game/Target.cpp
game/Trigger.cpp
game/Weapon.cpp
game/WorldSpawn.cpp
game/ai/AAS.cpp
game/ai/AAS_debug.cpp
game/ai/AAS_pathing.cpp
game/ai/AAS_routing.cpp
game/ai/AI.cpp
game/ai/AI_events.cpp
game/ai/AI_pathing.cpp
game/ai/AI_Vagary.cpp
game/gamesys/DebugGraph.cpp
game/gamesys/Class.cpp
game/gamesys/Event.cpp
game/gamesys/SaveGame.cpp
game/gamesys/SysCmds.cpp
game/gamesys/SysCvar.cpp
game/gamesys/TypeInfo.cpp
game/anim/Anim.cpp
game/anim/Anim_Blend.cpp
game/anim/Anim_Import.cpp
game/anim/Anim_Testmodel.cpp
game/script/Script_Compiler.cpp
game/script/Script_Interpreter.cpp
game/script/Script_Program.cpp
game/script/Script_Thread.cpp
game/physics/Clip.cpp
game/physics/Force.cpp
game/physics/Force_Constant.cpp
game/physics/Force_Drag.cpp
game/physics/Force_Field.cpp
game/physics/Force_Spring.cpp
game/physics/Physics.cpp
game/physics/Physics_AF.cpp
game/physics/Physics_Actor.cpp
game/physics/Physics_Base.cpp
game/physics/Physics_Monster.cpp
game/physics/Physics_Parametric.cpp
game/physics/Physics_Player.cpp
game/physics/Physics_RigidBody.cpp
game/physics/Physics_Static.cpp
game/physics/Physics_StaticMulti.cpp
game/physics/Push.cpp
)
set(src_d3xp
d3xp/AF.cpp
d3xp/AFEntity.cpp
d3xp/Actor.cpp
d3xp/Camera.cpp
d3xp/Entity.cpp
d3xp/BrittleFracture.cpp
d3xp/Fx.cpp
d3xp/GameEdit.cpp
d3xp/Game_local.cpp
d3xp/Game_network.cpp
d3xp/Item.cpp
d3xp/IK.cpp
d3xp/Light.cpp
d3xp/Misc.cpp
d3xp/Mover.cpp
d3xp/Moveable.cpp
d3xp/MultiplayerGame.cpp
d3xp/Player.cpp
d3xp/PlayerIcon.cpp
d3xp/PlayerView.cpp
d3xp/Projectile.cpp
d3xp/Pvs.cpp
d3xp/SecurityCamera.cpp
d3xp/SmokeParticles.cpp
d3xp/Sound.cpp
d3xp/Target.cpp
d3xp/Trigger.cpp
d3xp/Weapon.cpp
d3xp/WorldSpawn.cpp
d3xp/ai/AAS.cpp
d3xp/ai/AAS_debug.cpp
d3xp/ai/AAS_pathing.cpp
d3xp/ai/AAS_routing.cpp
d3xp/ai/AI.cpp
d3xp/ai/AI_events.cpp
d3xp/ai/AI_pathing.cpp
d3xp/ai/AI_Vagary.cpp
d3xp/gamesys/DebugGraph.cpp
d3xp/gamesys/Class.cpp
d3xp/gamesys/Event.cpp
d3xp/gamesys/SaveGame.cpp
d3xp/gamesys/SysCmds.cpp
d3xp/gamesys/SysCvar.cpp
d3xp/gamesys/TypeInfo.cpp
d3xp/anim/Anim.cpp
d3xp/anim/Anim_Blend.cpp
d3xp/anim/Anim_Import.cpp
d3xp/anim/Anim_Testmodel.cpp
d3xp/script/Script_Compiler.cpp
d3xp/script/Script_Interpreter.cpp
d3xp/script/Script_Program.cpp
d3xp/script/Script_Thread.cpp
d3xp/physics/Clip.cpp
d3xp/physics/Force.cpp
d3xp/physics/Force_Constant.cpp
d3xp/physics/Force_Drag.cpp
d3xp/physics/Force_Field.cpp
d3xp/physics/Force_Spring.cpp
d3xp/physics/Physics.cpp
d3xp/physics/Physics_AF.cpp
d3xp/physics/Physics_Actor.cpp
d3xp/physics/Physics_Base.cpp
d3xp/physics/Physics_Monster.cpp
d3xp/physics/Physics_Parametric.cpp
d3xp/physics/Physics_Player.cpp
d3xp/physics/Physics_RigidBody.cpp
d3xp/physics/Physics_Static.cpp
d3xp/physics/Physics_StaticMulti.cpp
d3xp/physics/Push.cpp
d3xp/Grabber.cpp
d3xp/physics/Force_Grab.cpp
)
set(src_core
${src_renderer}
${src_framework}
${src_cm}
${src_dmap}
${src_aas}
${src_roq}
${src_renderbump}
${src_snd}
${src_ui}
${src_tools}
)
set(src_stub_openal sys/stub/openal_stub.cpp)
set(src_stub_gl sys/stub/stub_gl.cpp)
set(src_stub_sys sys/stub/sys_stub.cpp)
set(src_stub_util sys/stub/util_stub.cpp)
set(src_sys_dedicated sys/linux/dedicated.cpp)
if (APPLE)
set(OSX_RESOURCE_FILES
"${CMAKE_CURRENT_SOURCE_DIR}/sys/osx/Doom3.icns"
"${CMAKE_CURRENT_SOURCE_DIR}/sys/osx/Doom 3.rsrc"
)
set_source_files_properties(${OSX_RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set(src_sys_base
sys/cpu.cpp
sys/threads.cpp
sys/events.cpp
sys/sys_local.cpp
sys/posix/posix_net.cpp
sys/posix/posix_signal.cpp
sys/posix/posix_main.cpp
)
set(src_sys_core
sys/glimp.cpp
sys/glimp_ati_fragment_shader.cpp
sys/osx/DOOMController.mm
sys/osx/macosx_misc.mm
sys/osx/SDLMain.m
${OSX_RESOURCE_FILES}
)
elseif (WIN32)
set(src_sys_base
sys/cpu.cpp
sys/threads.cpp
sys/glimp.cpp
sys/events.cpp
sys/sys_local.cpp
sys/win32/win_cpu.cpp
sys/win32/win_input.cpp
sys/win32/win_main.cpp
sys/win32/win_net.cpp
sys/win32/win_shared.cpp
sys/win32/win_syscon.cpp
)
set(src_sys_core
${src_stub_util}
)
else()
set(src_sys_base
sys/cpu.cpp
sys/threads.cpp
sys/events.cpp
sys/sys_local.cpp
sys/posix/posix_net.cpp
sys/posix/posix_signal.cpp
sys/posix/posix_main.cpp
sys/linux/main.cpp
)
set(src_sys_core
${src_stub_util}
sys/glimp.cpp
)
endif()
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add_library(idlib STATIC ${src_idlib})
if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW)
set_target_properties(idlib PROPERTIES COMPILE_FLAGS "-fPIC")
endif()
if (CORE)
add_executable(doom3 WIN32 MACOSX_BUNDLE
${src_core}
${src_sys_base}
${src_sys_core}
)
set_target_properties(doom3 PROPERTIES COMPILE_DEFINITIONS "__DOOM_DLL__")
set_target_properties(doom3 PROPERTIES LINK_FLAGS "${ldflags}")
set_target_properties(doom3 PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/sys/osx/Info.plist)
target_link_libraries(doom3
idlib
${OPENGL_gl_LIBRARY}
${OPENAL_LIBRARY}
${OGG_LIBRARIES}
${VORBISFILE_LIBRARIES}
${VORBIS_LIBRARIES}
${CURL_LIBRARY}
${JPEG_LIBRARY}
${SDL_LIBRARY}
${sys_libs}
)
endif()
if (DEDICATED)
add_executable(doom3ded WIN32 MACOSX_BUNDLE
${src_core}
${src_stub_openal}
${src_stub_gl}
${src_stub_util}
${src_sys_base}
${src_sys_dedicated}
)
set_target_properties(doom3ded PROPERTIES COMPILE_DEFINITIONS "ID_DEDICATED;__DOOM_DLL__")
set_target_properties(doom3ded PROPERTIES LINK_FLAGS "${ldflags}")
target_link_libraries(doom3ded
idlib
${VORBISFILE_LIBRARIES}
${VORBIS_LIBRARIES}
${CURL_LIBRARY}
${JPEG_LIBRARY}
${SDL_LIBRARY}
${sys_libs}
)
endif()
if (GAME)
add_library(game${gamesuffix} SHARED ${src_game})
set_target_properties(game${gamesuffix} PROPERTIES PREFIX "")
set_target_properties(game${gamesuffix} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL")
set_target_properties(game${gamesuffix} PROPERTIES COMPILE_FLAGS "-I${CMAKE_CURRENT_SOURCE_DIR}/game")
set_target_properties(game${gamesuffix} PROPERTIES LINK_FLAGS "${ldflags}")
set_target_properties(game${gamesuffix} PROPERTIES INSTALL_NAME_DIR "@executable_path")
target_link_libraries(game${gamesuffix} idlib)
endif()
if (D3XP)
add_library(d3xp${gamesuffix} SHARED ${src_d3xp})
set_target_properties(d3xp${gamesuffix} PROPERTIES PREFIX "")
set_target_properties(d3xp${gamesuffix} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF")
set_target_properties(d3xp${gamesuffix} PROPERTIES COMPILE_FLAGS "-I${CMAKE_CURRENT_SOURCE_DIR}/d3xp")
set_target_properties(d3xp${gamesuffix} PROPERTIES LINK_FLAGS "${ldflags}")
set_target_properties(d3xp${gamesuffix} PROPERTIES INSTALL_NAME_DIR "@executable_path")
target_link_libraries(d3xp${gamesuffix} idlib)
endif()