dhewm3-sdk/documents/grabber notes.txt
revility 5917d607ce dev documents
All the old development documents I found on my back up drives.
2018-10-21 04:31:15 +02:00

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This was the list I used to port the grabber code from D3 ROE to Vanilla Doom3 -Rev
look up and add the following stuff:
grab
x Game_local.h
x AFEntity.cpp
x Entity.cpp
x Entity.h
X Weapon.cpp
X weapon.h
X SysCvar.cpp
X SysCvar.h
X AI_events.cpp
drag
X Weapon.cpp
X SysCvar.cpp
X SysCvar.h
monster_damage
X Moveable.cpp
attacker
x Moveable.cpp
X Moveable.h
g_moveableDamageScale
X SysCvar.h
X syscvar.cpp
x Moveable.cpp
IsStable
X Moveable.h
x movalbe.cpp
CatchProjectile
X Projectile.cpp *****1162 OTHER STUFF WAS ADDED THAT COULD BE RELATED.
x Projectile.h
StartBurning
X Moveable.cpp
X Moveable.h
StopBurning
X Moveable.cpp
X Moveable.h
SetThrown
X AFEntity.cpp
X AFEntity.h
wasThrown
X AFEntity.cpp
X AFEntity.h
SetAttacker
X Moveable.cpp
X Moveable.h
SetStability
X Moveable.cpp
X Moveable.h
GetProjectileState
X Projectile.cpp
x Projectile.h
IsStable
X movables.cpp
X and h.
monsterDamage
X movables.cpp
X movables.h
SetEnemy
X Projectile.h
x projectile.cpp
attacker
X movables.cpp
X movables.h
to bypass the slow errors, we replaced those parts with gamelocal.time instead of gamelocal.slow.time in the grabber cpp.
The time group stuff and anything with warp in it was also commented out of the grabber.cpp and grabber.h
The following stuff might be related, but most likely isn't.
slow
Actor.cpp
AFEntity.cpp
AI.cpp
Fx.cpp
Class.cpp
Event.cpp
SysCvar.cpp
SysCvar.h
Game_local.cpp
Game_local.h
Game_network.cpp
Item.cpp
Mover.cpp
Physics_AF.h
Physics_Player.cpp
Player.cpp
Player.h
PlayerView.cpp
PlayerView.h
attacker
Actor.cpp
Actor.h
AfEntity.cpp
AfEntity.h
AI.cpp
AI.h
BrittleFracture.cpp
BrittleFracture.h
Entity.h
Game_local.cpp
Game_local.h
Light.h
Light.cpp
Misc.cpp
Misc.h
Mover.cpp
Mover.h
Player.cpp
Player.h
Projectile.cpp
Projectile.h
Script_Thread.h
SecurityCamera.cpp
SecurityCamera.h
CreateProjectile
x PROJECTILE.CPP
projectile.h
x WEAPON.CPP
LaunchProjectile
AI.CPP
AI.H
AI_EVENTS.CPP
ANIM_BLEND.CPP
x PROJECTILE.H
X WEAPON.H
SetGravity
Projectile.h
Projectile.cpp
Player.cpp
Physics_StaticMulti.h
Physics_StaticMulti.cpp
Physics_Static.h
Physics_Static.cpp
Physics_Base.h
Physics_Base.cpp
Physics_Actor.h
Physics_Actor.CPP
Physics.h
Moveable.cpp
Item.cpp
BrittleFracture.cpp
AI.cpp
AFEntity.cpp
AF.cpp