dhewm3-sdk/idlib/geometry
Daniel Gibson 53ab8e1031 Fix some (mostly Savegame-related) Crashes
Somehow I must have added that
savefile->WriteFloat( spreadCrouchFactor );
twice when merging the Ruiner/Rivensin changes into the SDK.. damn.
(As it's only read once, all data read from the savegame after it
 will be garbage)

I had a crash when creating a Savegame in idAnimState::Save(),
because animator was NULL - so I added a check for that.

The rest has been found with GCC address sanitizer (ASan)
2018-11-18 06:07:31 +01:00
..
DrawVert.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
DrawVert.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
JointTransform.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
JointTransform.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Surface.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Surface.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Surface_Patch.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Surface_Patch.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Surface_Polytope.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Surface_Polytope.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Surface_SweptSpline.cpp Use current type for BT_CLOSED enum 2018-08-20 01:46:37 +02:00
Surface_SweptSpline.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
TraceModel.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
TraceModel.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Winding.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Winding.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Winding2D.cpp Fix some (mostly Savegame-related) Crashes 2018-11-18 06:07:31 +01:00
Winding2D.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00