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53ab8e1031
Somehow I must have added that savefile->WriteFloat( spreadCrouchFactor ); twice when merging the Ruiner/Rivensin changes into the SDK.. damn. (As it's only read once, all data read from the savegame after it will be garbage) I had a crash when creating a Savegame in idAnimState::Save(), because animator was NULL - so I added a check for that. The rest has been found with GCC address sanitizer (ASan) |
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.. | ||
DrawVert.cpp | ||
DrawVert.h | ||
JointTransform.cpp | ||
JointTransform.h | ||
Surface.cpp | ||
Surface.h | ||
Surface_Patch.cpp | ||
Surface_Patch.h | ||
Surface_Polytope.cpp | ||
Surface_Polytope.h | ||
Surface_SweptSpline.cpp | ||
Surface_SweptSpline.h | ||
TraceModel.cpp | ||
TraceModel.h | ||
Winding.cpp | ||
Winding.h | ||
Winding2D.cpp | ||
Winding2D.h |