mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-12-21 01:51:19 +00:00
302 lines
8.8 KiB
C
302 lines
8.8 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SYS_CVAR_H__
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#define __SYS_CVAR_H__
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#include "framework/CVarSystem.h"
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extern idCVar developer;
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extern idCVar g_cinematic;
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extern idCVar g_cinematicMaxSkipTime;
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extern idCVar r_aspectRatio;
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extern idCVar g_monsters;
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extern idCVar g_decals;
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extern idCVar g_knockback;
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extern idCVar g_skill;
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extern idCVar g_gravity;
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extern idCVar g_skipFX;
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extern idCVar g_skipParticles;
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extern idCVar g_bloodEffects;
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extern idCVar g_projectileLights;
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extern idCVar g_doubleVision;
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extern idCVar g_muzzleFlash;
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extern idCVar g_disasm;
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extern idCVar g_debugBounds;
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extern idCVar g_debugAnim;
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extern idCVar g_debugMove;
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extern idCVar g_debugDamage;
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extern idCVar g_debugWeapon;
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extern idCVar g_debugScript;
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extern idCVar g_debugMover;
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extern idCVar g_debugTriggers;
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extern idCVar g_debugCinematic;
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extern idCVar g_stopTime;
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extern idCVar g_armorProtection;
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extern idCVar g_armorProtectionMP;
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extern idCVar g_damageScale;
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extern idCVar g_useDynamicProtection;
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extern idCVar g_healthTakeTime;
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extern idCVar g_healthTakeAmt;
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extern idCVar g_healthTakeLimit;
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extern idCVar g_showPVS;
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extern idCVar g_showTargets;
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extern idCVar g_showTriggers;
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extern idCVar g_showCollisionWorld;
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extern idCVar g_showCollisionModels;
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extern idCVar g_showCollisionTraces;
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extern idCVar g_maxShowDistance;
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extern idCVar g_showEntityInfo;
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extern idCVar g_showviewpos;
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extern idCVar g_showcamerainfo;
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extern idCVar g_showTestModelFrame;
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extern idCVar g_showActiveEntities;
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extern idCVar g_showEnemies;
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extern idCVar g_frametime;
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extern idCVar g_timeentities;
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extern idCVar ai_debugScript;
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extern idCVar ai_debugMove;
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extern idCVar ai_debugTrajectory;
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extern idCVar ai_testPredictPath;
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extern idCVar ai_showCombatNodes;
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extern idCVar ai_showPaths;
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extern idCVar ai_showObstacleAvoidance;
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extern idCVar ai_blockedFailSafe;
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extern idCVar g_dvTime;
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extern idCVar g_dvAmplitude;
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extern idCVar g_dvFrequency;
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extern idCVar g_kickTime;
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extern idCVar g_kickAmplitude;
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extern idCVar g_blobTime;
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extern idCVar g_blobSize;
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extern idCVar g_testHealthVision;
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extern idCVar g_editEntityMode;
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extern idCVar g_dragEntity;
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extern idCVar g_dragDamping;
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extern idCVar g_dragShowSelection;
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extern idCVar g_dropItemRotation;
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extern idCVar g_vehicleVelocity;
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extern idCVar g_vehicleForce;
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extern idCVar g_vehicleSuspensionUp;
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extern idCVar g_vehicleSuspensionDown;
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extern idCVar g_vehicleSuspensionKCompress;
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extern idCVar g_vehicleSuspensionDamping;
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extern idCVar g_vehicleTireFriction;
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#ifdef _PORTALSKY
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extern idCVar g_enablePortalSky;
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#endif
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extern idCVar ik_enable;
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extern idCVar ik_debug;
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extern idCVar af_useLinearTime;
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extern idCVar af_useImpulseFriction;
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extern idCVar af_useJointImpulseFriction;
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extern idCVar af_useSymmetry;
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extern idCVar af_skipSelfCollision;
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extern idCVar af_skipLimits;
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extern idCVar af_skipFriction;
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extern idCVar af_forceFriction;
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extern idCVar af_maxLinearVelocity;
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extern idCVar af_maxAngularVelocity;
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extern idCVar af_timeScale;
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extern idCVar af_jointFrictionScale;
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extern idCVar af_contactFrictionScale;
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extern idCVar af_highlightBody;
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extern idCVar af_highlightConstraint;
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extern idCVar af_showTimings;
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extern idCVar af_showConstraints;
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extern idCVar af_showConstraintNames;
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extern idCVar af_showConstrainedBodies;
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extern idCVar af_showPrimaryOnly;
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extern idCVar af_showTrees;
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extern idCVar af_showLimits;
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extern idCVar af_showBodies;
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extern idCVar af_showBodyNames;
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extern idCVar af_showMass;
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extern idCVar af_showTotalMass;
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extern idCVar af_showInertia;
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extern idCVar af_showVelocity;
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extern idCVar af_showActive;
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extern idCVar af_testSolid;
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extern idCVar rb_showTimings;
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extern idCVar rb_showBodies;
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extern idCVar rb_showMass;
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extern idCVar rb_showInertia;
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extern idCVar rb_showVelocity;
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extern idCVar rb_showActive;
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extern idCVar pm_jumpheight;
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extern idCVar pm_stepsize;
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extern idCVar pm_crouchspeed;
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extern idCVar pm_walkspeed;
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extern idCVar pm_runspeed;
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extern idCVar pm_noclipspeed;
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extern idCVar pm_spectatespeed;
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extern idCVar pm_spectatebbox;
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extern idCVar pm_usecylinder;
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extern idCVar pm_minviewpitch;
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extern idCVar pm_maxviewpitch;
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extern idCVar pm_stamina;
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extern idCVar pm_staminathreshold;
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extern idCVar pm_staminarate;
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extern idCVar pm_crouchheight;
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extern idCVar pm_crouchviewheight;
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extern idCVar pm_normalheight;
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extern idCVar pm_normalviewheight;
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extern idCVar pm_deadheight;
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extern idCVar pm_deadviewheight;
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extern idCVar pm_crouchrate;
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extern idCVar pm_bboxwidth;
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extern idCVar pm_crouchbob;
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extern idCVar pm_walkbob;
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extern idCVar pm_runbob;
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extern idCVar pm_runpitch;
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extern idCVar pm_runroll;
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extern idCVar pm_bobup;
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extern idCVar pm_bobpitch;
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extern idCVar pm_bobroll;
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extern idCVar pm_thirdPersonRange;
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extern idCVar pm_thirdPersonHeight;
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extern idCVar pm_thirdPersonAngle;
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extern idCVar pm_thirdPersonClip;
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extern idCVar pm_thirdPerson;
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extern idCVar pm_thirdPersonDeath;
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extern idCVar pm_modelView;
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extern idCVar pm_airTics;
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////REVILITY START OFFSETS THE THIRDPERSON CAMERA LEFT TO RIGHT
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extern idCVar pm_thirdPersonSideScale;
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////REVILITY END OFFSETS THE THIRDPERSON CAMERA LEFT TO RIGHT
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extern idCVar g_showPlayerShadow;
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extern idCVar g_showHud;
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extern idCVar g_showProjectilePct;
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extern idCVar g_showBrass;
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extern idCVar g_gun_x;
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extern idCVar g_gun_y;
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extern idCVar g_gun_z;
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extern idCVar g_viewNodalX;
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extern idCVar g_viewNodalZ;
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extern idCVar g_fov;
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extern idCVar g_testDeath;
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extern idCVar g_skipViewEffects;
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extern idCVar g_mpWeaponAngleScale;
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extern idCVar g_testParticle;
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extern idCVar g_testParticleName;
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extern idCVar g_testPostProcess;
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extern idCVar g_testModelRotate;
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extern idCVar g_testModelAnimate;
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extern idCVar g_testModelBlend;
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extern idCVar g_exportMask;
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extern idCVar g_flushSave;
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//rev grab
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extern idCVar g_moveableDamageScale;
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extern idCVar g_grabberHoldSeconds;
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extern idCVar g_grabberEnableShake;
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extern idCVar g_grabberRandomMotion;
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extern idCVar g_grabberHardStop;
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extern idCVar g_grabberDamping;
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//rev grab
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extern idCVar aas_test;
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extern idCVar aas_showAreas;
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extern idCVar aas_showPath;
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extern idCVar aas_showFlyPath;
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extern idCVar aas_showWallEdges;
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extern idCVar aas_showHideArea;
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extern idCVar aas_pullPlayer;
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extern idCVar aas_randomPullPlayer;
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extern idCVar aas_goalArea;
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extern idCVar aas_showPushIntoArea;
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extern idCVar net_clientPredictGUI;
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extern idCVar g_voteFlags;
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extern idCVar g_mapCycle;
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extern idCVar g_balanceTDM;
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extern idCVar si_timeLimit;
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extern idCVar si_fragLimit;
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extern idCVar si_gameType;
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extern idCVar si_map;
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extern idCVar si_spectators;
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extern idCVar net_clientSelfSmoothing;
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extern idCVar net_clientLagOMeter;
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extern const char *si_gameTypeArgs[];
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extern const char *ui_skinArgs[];
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// HDR related - J.C.Denton
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extern idCVar r_HDR_enable;
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extern idCVar r_HDR_postProcess;
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extern idCVar r_HDR_middleGray;
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extern idCVar r_HDR_brightPassThreshold;
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extern idCVar r_HDR_brightPassOffset;
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extern idCVar r_HDR_min_luminance;
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extern idCVar r_HDR_max_luminance;
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extern idCVar r_HDR_colorCurveBias;
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extern idCVar r_HDR_sceneExposure;
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extern idCVar r_HDR_gammaCorrection;
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extern idCVar r_HDR_enableDebugMode;
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extern idCVar r_HDR_debugTextureIndex;
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extern idCVar r_HDR_eyeAdjustmentDelay;
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extern idCVar r_HDR_maxColorIntensity;
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extern idCVar r_HDR_bloomIntensity;
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extern idCVar r_HDR_haloIntensity;
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extern idCVar r_HDR_lumUpdateRate;
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extern idCVar r_HDR_eyeAdjustmentDelay;
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extern idCVar r_HDR_eyeAdjustmentBias;
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extern idCVar r_HDR_eyeAdjustmentBloomBias;
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extern idCVar r_HDR_vignetteBias;
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//Ivan start
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extern idCVar s_music_volume;
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extern idCVar ruiner_bind_run_once;
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//Ivan end
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#endif /* !__SYS_CVAR_H__ */
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