mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-12-21 01:51:19 +00:00
5391 lines
128 KiB
C++
5391 lines
128 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "idlib/containers/BinSearch.h"
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#include "idlib/geometry/JointTransform.h"
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#include "idlib/math/Quat.h"
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#include "renderer/ModelManager.h"
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#include "gamesys/SysCvar.h"
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#include "ai/AI.h"
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#include "ai/AI_bot.h"
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#include "Entity.h"
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#include "Fx.h"
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#include "Game_local.h"
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#include "Player.h"
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#include "anim/Anim.h"
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static const char *channelNames[ ANIM_NumAnimChannels ] = {
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"all", "torso", "legs", "head", "eyelids"
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};
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/***********************************************************************
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idAnim
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***********************************************************************/
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/*
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=====================
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idAnim::idAnim
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=====================
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*/
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idAnim::idAnim() {
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modelDef = NULL;
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numAnims = 0;
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memset( anims, 0, sizeof( anims ) );
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memset( &flags, 0, sizeof( flags ) );
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}
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/*
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=====================
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idAnim::idAnim
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=====================
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*/
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idAnim::idAnim( const idDeclModelDef *modelDef, const idAnim *anim ) {
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int i;
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this->modelDef = modelDef;
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numAnims = anim->numAnims;
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name = anim->name;
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realname = anim->realname;
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flags = anim->flags;
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memset( anims, 0, sizeof( anims ) );
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for( i = 0; i < numAnims; i++ ) {
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anims[ i ] = anim->anims[ i ];
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anims[ i ]->IncreaseRefs();
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}
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frameLookup.SetNum( anim->frameLookup.Num() );
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memcpy( frameLookup.Ptr(), anim->frameLookup.Ptr(), frameLookup.MemoryUsed() );
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frameCommands.SetNum( anim->frameCommands.Num() );
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for( i = 0; i < frameCommands.Num(); i++ ) {
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frameCommands[ i ] = anim->frameCommands[ i ];
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if ( anim->frameCommands[ i ].string ) {
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frameCommands[ i ].string = new idStr( *anim->frameCommands[ i ].string );
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}
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}
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}
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/*
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=====================
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idAnim::~idAnim
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=====================
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*/
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idAnim::~idAnim() {
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int i;
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for( i = 0; i < numAnims; i++ ) {
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anims[ i ]->DecreaseRefs();
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}
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for( i = 0; i < frameCommands.Num(); i++ ) {
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delete frameCommands[ i ].string;
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}
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}
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/*
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=====================
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idAnim::SetAnim
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=====================
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*/
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void idAnim::SetAnim( const idDeclModelDef *modelDef, const char *sourcename, const char *animname, int num, const idMD5Anim *md5anims[ ANIM_MaxSyncedAnims ] ) {
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int i;
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this->modelDef = modelDef;
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for( i = 0; i < numAnims; i++ ) {
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anims[ i ]->DecreaseRefs();
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anims[ i ] = NULL;
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}
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assert( ( num > 0 ) && ( num <= ANIM_MaxSyncedAnims ) );
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numAnims = num;
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realname = sourcename;
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name = animname;
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for( i = 0; i < num; i++ ) {
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anims[ i ] = md5anims[ i ];
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anims[ i ]->IncreaseRefs();
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}
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memset( &flags, 0, sizeof( flags ) );
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for( i = 0; i < frameCommands.Num(); i++ ) {
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delete frameCommands[ i ].string;
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}
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frameLookup.Clear();
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frameCommands.Clear();
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}
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/*
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=====================
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idAnim::Name
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=====================
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*/
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const char *idAnim::Name( void ) const {
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return name;
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}
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/*
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=====================
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idAnim::FullName
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=====================
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*/
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const char *idAnim::FullName( void ) const {
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return realname;
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}
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/*
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=====================
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idAnim::MD5Anim
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index 0 will never be NULL. Any anim >= NumAnims will return NULL.
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=====================
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*/
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const idMD5Anim *idAnim::MD5Anim( int num ) const {
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if ( anims == NULL || anims[0] == NULL ) {
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return NULL;
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}
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return anims[ num ];
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}
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/*
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=====================
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idAnim::ModelDef
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=====================
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*/
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const idDeclModelDef *idAnim::ModelDef( void ) const {
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return modelDef;
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}
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/*
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=====================
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idAnim::Length
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=====================
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*/
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int idAnim::Length( void ) const {
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if ( !anims[ 0 ] ) {
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return 0;
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}
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return anims[ 0 ]->Length();
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}
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/*
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=====================
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idAnim::NumFrames
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=====================
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*/
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int idAnim::NumFrames( void ) const {
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if ( !anims[ 0 ] ) {
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return 0;
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}
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return anims[ 0 ]->NumFrames();
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}
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/*
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=====================
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idAnim::NumAnims
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=====================
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*/
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int idAnim::NumAnims( void ) const {
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return numAnims;
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}
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/*
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=====================
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idAnim::TotalMovementDelta
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=====================
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*/
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const idVec3 &idAnim::TotalMovementDelta( void ) const {
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if ( !anims[ 0 ] ) {
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return vec3_zero;
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}
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return anims[ 0 ]->TotalMovementDelta();
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}
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/*
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=====================
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idAnim::GetOrigin
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=====================
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*/
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bool idAnim::GetOrigin( idVec3 &offset, int animNum, int currentTime, int cyclecount ) const {
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if ( !anims[ animNum ] ) {
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offset.Zero();
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return false;
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}
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anims[ animNum ]->GetOrigin( offset, currentTime, cyclecount );
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return true;
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}
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/*
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=====================
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idAnim::GetOriginRotation
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=====================
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*/
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bool idAnim::GetOriginRotation( idQuat &rotation, int animNum, int currentTime, int cyclecount ) const {
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if ( !anims[ animNum ] ) {
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rotation.Set( 0.0f, 0.0f, 0.0f, 1.0f );
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return false;
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}
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anims[ animNum ]->GetOriginRotation( rotation, currentTime, cyclecount );
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return true;
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}
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/*
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=====================
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idAnim::GetBounds
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=====================
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*/
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ID_INLINE bool idAnim::GetBounds( idBounds &bounds, int animNum, int currentTime, int cyclecount ) const {
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if ( !anims[ animNum ] ) {
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return false;
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}
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anims[ animNum ]->GetBounds( bounds, currentTime, cyclecount );
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return true;
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}
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/*
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=====================
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idAnim::AddFrameCommand
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Returns NULL if no error.
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=====================
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*/
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const char *idAnim::AddFrameCommand( const idDeclModelDef *modelDef, int framenum, idLexer &src, const idDict *def ) {
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int i;
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int index;
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idStr text;
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idStr funcname;
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frameCommand_t fc;
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idToken token;
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const jointInfo_t *jointInfo;
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// make sure we're within bounds
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if ( ( framenum < 1 ) || ( framenum > anims[ 0 ]->NumFrames() ) ) {
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return va( "Frame %d out of range", framenum );
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}
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// frame numbers are 1 based in .def files, but 0 based internally
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framenum--;
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memset( &fc, 0, sizeof( fc ) );
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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if ( token == "call" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SCRIPTFUNCTION;
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fc.function = gameLocal.program.FindFunction( token );
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if ( !fc.function ) {
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return va( "Function '%s' not found", token.c_str() );
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}
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} else if ( token == "object_call" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SCRIPTFUNCTIONOBJECT;
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fc.string = new idStr( token );
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}
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//ivan start
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else if ( token == "weapon_call" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SCRIPTFUNCTIONWEAPON;
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fc.string = new idStr( token );
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}
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//ivan end
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else if ( token == "event" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_EVENTFUNCTION;
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const idEventDef *ev = idEventDef::FindEvent( token );
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if ( !ev ) {
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return va( "Event '%s' not found", token.c_str() );
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}
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if ( ev->GetNumArgs() != 0 ) {
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return va( "Event '%s' has arguments", token.c_str() );
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}
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fc.string = new idStr( token );
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} else if ( token == "sound" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SOUND;
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if ( !token.Cmpn( "snd_", 4 ) ) {
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fc.string = new idStr( token );
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} else {
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fc.soundShader = declManager->FindSound( token );
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if ( fc.soundShader->GetState() == DS_DEFAULTED ) {
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gameLocal.Warning( "Sound '%s' not found", token.c_str() );
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}
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}
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} else if ( token == "sound_voice" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SOUND_VOICE;
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if ( !token.Cmpn( "snd_", 4 ) ) {
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fc.string = new idStr( token );
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} else {
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fc.soundShader = declManager->FindSound( token );
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if ( fc.soundShader->GetState() == DS_DEFAULTED ) {
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gameLocal.Warning( "Sound '%s' not found", token.c_str() );
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}
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}
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} else if ( token == "sound_voice2" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SOUND_VOICE2;
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if ( !token.Cmpn( "snd_", 4 ) ) {
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fc.string = new idStr( token );
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} else {
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fc.soundShader = declManager->FindSound( token );
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if ( fc.soundShader->GetState() == DS_DEFAULTED ) {
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gameLocal.Warning( "Sound '%s' not found", token.c_str() );
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}
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}
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} else if ( token == "sound_body" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SOUND_BODY;
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if ( !token.Cmpn( "snd_", 4 ) ) {
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fc.string = new idStr( token );
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} else {
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fc.soundShader = declManager->FindSound( token );
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if ( fc.soundShader->GetState() == DS_DEFAULTED ) {
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gameLocal.Warning( "Sound '%s' not found", token.c_str() );
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}
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}
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} else if ( token == "sound_body2" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SOUND_BODY2;
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if ( !token.Cmpn( "snd_", 4 ) ) {
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fc.string = new idStr( token );
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} else {
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fc.soundShader = declManager->FindSound( token );
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if ( fc.soundShader->GetState() == DS_DEFAULTED ) {
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gameLocal.Warning( "Sound '%s' not found", token.c_str() );
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}
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}
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} else if ( token == "sound_body3" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SOUND_BODY3;
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if ( !token.Cmpn( "snd_", 4 ) ) {
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fc.string = new idStr( token );
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} else {
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fc.soundShader = declManager->FindSound( token );
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if ( fc.soundShader->GetState() == DS_DEFAULTED ) {
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gameLocal.Warning( "Sound '%s' not found", token.c_str() );
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}
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}
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} else if ( token == "sound_weapon" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SOUND_WEAPON;
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if ( !token.Cmpn( "snd_", 4 ) ) {
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fc.string = new idStr( token );
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} else {
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fc.soundShader = declManager->FindSound( token );
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if ( fc.soundShader->GetState() == DS_DEFAULTED ) {
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gameLocal.Warning( "Sound '%s' not found", token.c_str() );
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}
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}
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} else if ( token == "sound_global" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SOUND_GLOBAL;
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if ( !token.Cmpn( "snd_", 4 ) ) {
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fc.string = new idStr( token );
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} else {
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fc.soundShader = declManager->FindSound( token );
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if ( fc.soundShader->GetState() == DS_DEFAULTED ) {
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gameLocal.Warning( "Sound '%s' not found", token.c_str() );
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}
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}
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} else if ( token == "sound_item" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SOUND_ITEM;
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if ( !token.Cmpn( "snd_", 4 ) ) {
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fc.string = new idStr( token );
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} else {
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fc.soundShader = declManager->FindSound( token );
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if ( fc.soundShader->GetState() == DS_DEFAULTED ) {
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gameLocal.Warning( "Sound '%s' not found", token.c_str() );
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}
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}
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} else if ( token == "sound_chatter" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SOUND_CHATTER;
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if ( !token.Cmpn( "snd_", 4 ) ) {
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fc.string = new idStr( token );
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} else {
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fc.soundShader = declManager->FindSound( token );
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if ( fc.soundShader->GetState() == DS_DEFAULTED ) {
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gameLocal.Warning( "Sound '%s' not found", token.c_str() );
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}
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}
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} else if ( token == "skin" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_SKIN;
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if ( token == "none" ) {
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fc.skin = NULL;
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} else {
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fc.skin = declManager->FindSkin( token );
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if ( !fc.skin ) {
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return va( "Skin '%s' not found", token.c_str() );
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}
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}
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} else if ( token == "fx" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_FX;
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if ( !declManager->FindType( DECL_FX, token.c_str() ) ) {
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return va( "fx '%s' not found", token.c_str() );
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}
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fc.string = new idStr( token );
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} else if ( token == "trigger" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_TRIGGER;
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fc.string = new idStr( token );
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} else if ( token == "triggerSmokeParticle" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
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fc.type = FC_TRIGGER_SMOKE_PARTICLE;
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fc.string = new idStr( token );
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} else if ( token == "melee" ) {
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if( !src.ReadTokenOnLine( &token ) ) {
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return "Unexpected end of line";
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}
|
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fc.type = FC_MELEE;
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if ( !gameLocal.FindEntityDef( token.c_str(), false ) ) {
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return va( "Unknown entityDef '%s'", token.c_str() );
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}
|
|
fc.string = new idStr( token );
|
|
} else if ( token == "direct_damage" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
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|
}
|
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fc.type = FC_DIRECTDAMAGE;
|
|
if ( !gameLocal.FindEntityDef( token.c_str(), false ) ) {
|
|
return va( "Unknown entityDef '%s'", token.c_str() );
|
|
}
|
|
fc.string = new idStr( token );
|
|
} else if ( token == "attack_begin" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
fc.type = FC_BEGINATTACK;
|
|
if ( !gameLocal.FindEntityDef( token.c_str(), false ) ) {
|
|
return va( "Unknown entityDef '%s'", token.c_str() );
|
|
}
|
|
fc.string = new idStr( token );
|
|
} else if ( token == "attack_end" ) {
|
|
fc.type = FC_ENDATTACK;
|
|
} else if ( token == "muzzle_flash" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
if ( ( token != "" ) && !modelDef->FindJoint( token ) ) {
|
|
return va( "Joint '%s' not found", token.c_str() );
|
|
}
|
|
fc.type = FC_MUZZLEFLASH;
|
|
fc.string = new idStr( token );
|
|
} else if ( token == "muzzle_flash" ) {
|
|
fc.type = FC_MUZZLEFLASH;
|
|
fc.string = new idStr( "" );
|
|
} else if ( token == "create_missile" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
if ( !modelDef->FindJoint( token ) ) {
|
|
return va( "Joint '%s' not found", token.c_str() );
|
|
}
|
|
fc.type = FC_CREATEMISSILE;
|
|
fc.string = new idStr( token );
|
|
} else if ( token == "launch_missile" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
if ( !modelDef->FindJoint( token ) ) {
|
|
return va( "Joint '%s' not found", token.c_str() );
|
|
}
|
|
fc.type = FC_LAUNCHMISSILE;
|
|
fc.string = new idStr( token );
|
|
}
|
|
//ivan start
|
|
else if ( token == "fire_weapon" ) {
|
|
fc.type = FC_FIREWEAPON;
|
|
}
|
|
/*
|
|
else if ( token == "startMeleeBeam" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
//return "Unexpected end of line";
|
|
fc.string = new idStr( "0" ); //default is 0
|
|
}else{
|
|
fc.string = new idStr( token );
|
|
}
|
|
fc.type = FC_START_MELEE_BEAM;
|
|
}
|
|
else if ( token == "stopMeleeBeam" ) {
|
|
fc.type = FC_STOP_MELEE_BEAM;
|
|
}
|
|
*/
|
|
else if ( token == "startAutoMelee" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
|
|
fc.string = new idStr( token ); //dmg mult
|
|
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
fc.index = -1; //default is no beam
|
|
}else{
|
|
fc.index = atoi( token );
|
|
}
|
|
|
|
fc.type = FC_START_AUTOMELEE;
|
|
|
|
}
|
|
else if ( token == "stopAutoMelee" ) {
|
|
fc.type = FC_STOP_AUTOMELEE;
|
|
}
|
|
|
|
else if ( token == "startKick" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
|
|
if ( !gameLocal.FindEntityDef( token, false ) ) {
|
|
return "Unknown melee def";
|
|
}
|
|
|
|
fc.string = new idStr( token ); //save the meleeName in fc.string
|
|
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
|
|
fc.type = FC_START_KICK;
|
|
fc.index = atoi( token ); //save dmg mult - yes this is the lazy way, but float values cannot be used anyway...
|
|
}
|
|
else if ( token == "stopKick" ) {
|
|
fc.type = FC_STOP_KICK;
|
|
}
|
|
|
|
else if ( token == "comboForceHighPain" ) {
|
|
fc.type = FC_COMBOFORCEHIGHPAIN;
|
|
}
|
|
else if ( token == "comboAllowHighPain" ) {
|
|
fc.type = FC_COMBOALLOWHIGHPAIN;
|
|
}
|
|
else if ( token == "comboDenyHighPain" ) {
|
|
fc.type = FC_COMBODENYHIGHPAIN;
|
|
}
|
|
/*
|
|
else if ( token == "enableGravityInAnimMove" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
fc.type = FC_ENABLEGRAVITYINANIMMOVE;
|
|
fc.string = new idStr( token );
|
|
}
|
|
else if ( token == "disableGravityInAnimMove" ) {
|
|
fc.type = FC_DISABLEGRAVITYINANIMMOVE;
|
|
}*/
|
|
|
|
//ivan end
|
|
else if ( token == "fire_missile_at_target" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
jointInfo = modelDef->FindJoint( token );
|
|
if ( !jointInfo ) {
|
|
return va( "Joint '%s' not found", token.c_str() );
|
|
}
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
fc.type = FC_FIREMISSILEATTARGET;
|
|
fc.string = new idStr( token );
|
|
fc.index = jointInfo->num;
|
|
//ivan start
|
|
} else if ( token == "launch_projectile" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
if ( !declManager->FindDeclWithoutParsing( DECL_ENTITYDEF, token, false ) ) {
|
|
return "Unknown projectile def";
|
|
}
|
|
fc.type = FC_LAUNCH_PROJECTILE;
|
|
fc.string = new idStr( token );
|
|
} else if ( token == "bind_fx" ) { //this is just like the 2 following ones and will call the same event, but with different parms!
|
|
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
jointInfo = modelDef->FindJoint( token );
|
|
if ( !jointInfo ) {
|
|
return va( "Joint '%s' not found", token.c_str() );
|
|
}
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
if ( !declManager->FindType( DECL_FX, token, false ) ) {
|
|
return "Unknown FX def";
|
|
}
|
|
|
|
fc.type = FC_TRIGGER_FX; //<--!
|
|
fc.string = new idStr( token );
|
|
fc.index = jointInfo->num;
|
|
|
|
} else if ( token == "bindjoint_fx" ) { //this is just like the above and will call the same event, but with different parms!
|
|
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
jointInfo = modelDef->FindJoint( token );
|
|
if ( !jointInfo ) {
|
|
return va( "Joint '%s' not found", token.c_str() );
|
|
}
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
if ( !declManager->FindType( DECL_FX, token, false ) ) {
|
|
return "Unknown FX def";
|
|
}
|
|
|
|
fc.type = FC_TRIGGER_FX_JOINT; //<--!
|
|
fc.string = new idStr( token );
|
|
fc.index = jointInfo->num;
|
|
|
|
} else if ( token == "bindposjoint_fx" ) { //this is just like the above and will call the same event, but with different parms!
|
|
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
jointInfo = modelDef->FindJoint( token );
|
|
if ( !jointInfo ) {
|
|
return va( "Joint '%s' not found", token.c_str() );
|
|
}
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
if ( !declManager->FindType( DECL_FX, token, false ) ) {
|
|
return "Unknown FX def";
|
|
}
|
|
|
|
fc.type = FC_TRIGGER_FX_JOINTPOS; //<--!
|
|
fc.string = new idStr( token );
|
|
fc.index = jointInfo->num;
|
|
|
|
} else if ( token == "start_actor_prt" ) {
|
|
|
|
idStr str;
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
str = token + " ";
|
|
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
jointInfo = modelDef->FindJoint( token );
|
|
if ( !jointInfo ) {
|
|
return va( "Joint '%s' not found", token.c_str() );
|
|
}
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
str += token;
|
|
fc.type = FC_START_ACTOR_EMITTER;
|
|
fc.string = new idStr( str );
|
|
fc.index = jointInfo->num;
|
|
|
|
} else if ( token == "stop_actor_prt" ) {
|
|
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
fc.type = FC_STOP_ACTOR_EMITTER;
|
|
fc.string = new idStr( token );
|
|
|
|
} else if ( token == "start_weapon_prt" ) {
|
|
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
fc.type = FC_START_WEAPON_EMITTER;
|
|
fc.string = new idStr( token );
|
|
|
|
} else if ( token == "stop_weapon_prt" ) {
|
|
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
fc.type = FC_STOP_WEAPON_EMITTER;
|
|
fc.string = new idStr( token );
|
|
}
|
|
//ivan end
|
|
else if ( token == "footstep" ) {
|
|
fc.type = FC_FOOTSTEP;
|
|
} else if ( token == "leftfoot" ) {
|
|
fc.type = FC_LEFTFOOT;
|
|
} else if ( token == "rightfoot" ) {
|
|
fc.type = FC_RIGHTFOOT;
|
|
} else if ( token == "enableEyeFocus" ) {
|
|
fc.type = FC_ENABLE_EYE_FOCUS;
|
|
} else if ( token == "disableEyeFocus" ) {
|
|
fc.type = FC_DISABLE_EYE_FOCUS;
|
|
} else if ( token == "disableGravity" ) {
|
|
fc.type = FC_DISABLE_GRAVITY;
|
|
} else if ( token == "enableGravity" ) {
|
|
fc.type = FC_ENABLE_GRAVITY;
|
|
} else if ( token == "jump" ) {
|
|
fc.type = FC_JUMP;
|
|
} else if ( token == "enableClip" ) {
|
|
fc.type = FC_ENABLE_CLIP;
|
|
} else if ( token == "disableClip" ) {
|
|
fc.type = FC_DISABLE_CLIP;
|
|
} else if ( token == "enableWalkIK" ) {
|
|
fc.type = FC_ENABLE_WALK_IK;
|
|
} else if ( token == "disableWalkIK" ) {
|
|
fc.type = FC_DISABLE_WALK_IK;
|
|
} else if ( token == "enableLegIK" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
fc.type = FC_ENABLE_LEG_IK;
|
|
fc.index = atoi( token );
|
|
} else if ( token == "disableLegIK" ) {
|
|
if( !src.ReadTokenOnLine( &token ) ) {
|
|
return "Unexpected end of line";
|
|
}
|
|
fc.type = FC_DISABLE_LEG_IK;
|
|
fc.index = atoi( token );
|
|
} else if ( token == "recordDemo" ) {
|
|
fc.type = FC_RECORDDEMO;
|
|
if( src.ReadTokenOnLine( &token ) ) {
|
|
fc.string = new idStr( token );
|
|
}
|
|
} else if ( token == "aviGame" ) {
|
|
fc.type = FC_AVIGAME;
|
|
if( src.ReadTokenOnLine( &token ) ) {
|
|
fc.string = new idStr( token );
|
|
}
|
|
} else {
|
|
return va( "Unknown command '%s'", token.c_str() );
|
|
}
|
|
|
|
// check if we've initialized the frame loopup table
|
|
if ( !frameLookup.Num() ) {
|
|
// we haven't, so allocate the table and initialize it
|
|
frameLookup.SetGranularity( 1 );
|
|
frameLookup.SetNum( anims[ 0 ]->NumFrames() );
|
|
for( i = 0; i < frameLookup.Num(); i++ ) {
|
|
frameLookup[ i ].num = 0;
|
|
frameLookup[ i ].firstCommand = 0;
|
|
}
|
|
}
|
|
|
|
// allocate space for a new command
|
|
frameCommands.Alloc();
|
|
|
|
// calculate the index of the new command
|
|
index = frameLookup[ framenum ].firstCommand + frameLookup[ framenum ].num;
|
|
|
|
// move all commands from our index onward up one to give us space for our new command
|
|
for( i = frameCommands.Num() - 1; i > index; i-- ) {
|
|
frameCommands[ i ] = frameCommands[ i - 1 ];
|
|
}
|
|
|
|
// fix the indices of any later frames to account for the inserted command
|
|
for( i = framenum + 1; i < frameLookup.Num(); i++ ) {
|
|
frameLookup[ i ].firstCommand++;
|
|
}
|
|
|
|
// store the new command
|
|
frameCommands[ index ] = fc;
|
|
|
|
// increase the number of commands on this frame
|
|
frameLookup[ framenum ].num++;
|
|
|
|
// return with no error
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnim::CallFrameCommands
|
|
=====================
|
|
*/
|
|
void idAnim::CallFrameCommands( idEntity *ent, int from, int to ) const {
|
|
int index;
|
|
int end;
|
|
int frame;
|
|
int numframes;
|
|
|
|
numframes = anims[ 0 ]->NumFrames();
|
|
|
|
frame = from;
|
|
while( frame != to ) {
|
|
frame++;
|
|
if ( frame >= numframes ) {
|
|
frame = 0;
|
|
}
|
|
|
|
index = frameLookup[ frame ].firstCommand;
|
|
end = index + frameLookup[ frame ].num;
|
|
while( index < end ) {
|
|
const frameCommand_t &command = frameCommands[ index++ ];
|
|
switch( command.type ) {
|
|
case FC_SCRIPTFUNCTION: {
|
|
gameLocal.CallFrameCommand( ent, command.function );
|
|
break;
|
|
}
|
|
case FC_SCRIPTFUNCTIONOBJECT: {
|
|
gameLocal.CallObjectFrameCommand( ent, command.string->c_str() );
|
|
break;
|
|
}
|
|
//ivan start
|
|
case FC_SCRIPTFUNCTIONWEAPON: {
|
|
if( !ent->IsType( idPlayer::Type )) break;
|
|
|
|
//cast it
|
|
idPlayer * castedEnt;
|
|
idWeapon * castedEntWeapon;
|
|
|
|
castedEnt = static_cast<idPlayer *>( ent );
|
|
castedEntWeapon = castedEnt->weapon.GetEntity();
|
|
|
|
if(castedEntWeapon){
|
|
gameLocal.CallObjectFrameCommand( castedEntWeapon, command.string->c_str() );
|
|
}
|
|
break;
|
|
}
|
|
//ivan end
|
|
case FC_EVENTFUNCTION: {
|
|
const idEventDef *ev = idEventDef::FindEvent( command.string->c_str() );
|
|
ent->ProcessEvent( ev );
|
|
break;
|
|
}
|
|
case FC_SOUND: {
|
|
if ( !command.soundShader ) {
|
|
if ( !ent->StartSound( command.string->c_str(), SND_CHANNEL_ANY, 0, false, NULL ) ) {
|
|
gameLocal.Warning( "Framecommand 'sound' on entity '%s', anim '%s', frame %d: Could not find sound '%s'",
|
|
ent->name.c_str(), FullName(), frame + 1, command.string->c_str() );
|
|
}
|
|
} else {
|
|
ent->StartSoundShader( command.soundShader, SND_CHANNEL_ANY, 0, false, NULL );
|
|
}
|
|
break;
|
|
}
|
|
case FC_SOUND_VOICE: {
|
|
if ( !command.soundShader ) {
|
|
if ( !ent->StartSound( command.string->c_str(), SND_CHANNEL_VOICE, 0, false, NULL ) ) {
|
|
gameLocal.Warning( "Framecommand 'sound_voice' on entity '%s', anim '%s', frame %d: Could not find sound '%s'",
|
|
ent->name.c_str(), FullName(), frame + 1, command.string->c_str() );
|
|
}
|
|
} else {
|
|
ent->StartSoundShader( command.soundShader, SND_CHANNEL_VOICE, 0, false, NULL );
|
|
}
|
|
break;
|
|
}
|
|
case FC_SOUND_VOICE2: {
|
|
if ( !command.soundShader ) {
|
|
if ( !ent->StartSound( command.string->c_str(), SND_CHANNEL_VOICE2, 0, false, NULL ) ) {
|
|
gameLocal.Warning( "Framecommand 'sound_voice2' on entity '%s', anim '%s', frame %d: Could not find sound '%s'",
|
|
ent->name.c_str(), FullName(), frame + 1, command.string->c_str() );
|
|
}
|
|
} else {
|
|
ent->StartSoundShader( command.soundShader, SND_CHANNEL_VOICE2, 0, false, NULL );
|
|
}
|
|
break;
|
|
}
|
|
case FC_SOUND_BODY: {
|
|
if ( !command.soundShader ) {
|
|
if ( !ent->StartSound( command.string->c_str(), SND_CHANNEL_BODY, 0, false, NULL ) ) {
|
|
gameLocal.Warning( "Framecommand 'sound_body' on entity '%s', anim '%s', frame %d: Could not find sound '%s'",
|
|
ent->name.c_str(), FullName(), frame + 1, command.string->c_str() );
|
|
}
|
|
} else {
|
|
ent->StartSoundShader( command.soundShader, SND_CHANNEL_BODY, 0, false, NULL );
|
|
}
|
|
break;
|
|
}
|
|
case FC_SOUND_BODY2: {
|
|
if ( !command.soundShader ) {
|
|
if ( !ent->StartSound( command.string->c_str(), SND_CHANNEL_BODY2, 0, false, NULL ) ) {
|
|
gameLocal.Warning( "Framecommand 'sound_body2' on entity '%s', anim '%s', frame %d: Could not find sound '%s'",
|
|
ent->name.c_str(), FullName(), frame + 1, command.string->c_str() );
|
|
}
|
|
} else {
|
|
ent->StartSoundShader( command.soundShader, SND_CHANNEL_BODY2, 0, false, NULL );
|
|
}
|
|
break;
|
|
}
|
|
case FC_SOUND_BODY3: {
|
|
if ( !command.soundShader ) {
|
|
if ( !ent->StartSound( command.string->c_str(), SND_CHANNEL_BODY3, 0, false, NULL ) ) {
|
|
gameLocal.Warning( "Framecommand 'sound_body3' on entity '%s', anim '%s', frame %d: Could not find sound '%s'",
|
|
ent->name.c_str(), FullName(), frame + 1, command.string->c_str() );
|
|
}
|
|
} else {
|
|
ent->StartSoundShader( command.soundShader, SND_CHANNEL_BODY3, 0, false, NULL );
|
|
}
|
|
break;
|
|
}
|
|
case FC_SOUND_WEAPON: {
|
|
if ( !command.soundShader ) {
|
|
if ( !ent->StartSound( command.string->c_str(), SND_CHANNEL_WEAPON, 0, false, NULL ) ) {
|
|
gameLocal.Warning( "Framecommand 'sound_weapon' on entity '%s', anim '%s', frame %d: Could not find sound '%s'",
|
|
ent->name.c_str(), FullName(), frame + 1, command.string->c_str() );
|
|
}
|
|
} else {
|
|
ent->StartSoundShader( command.soundShader, SND_CHANNEL_WEAPON, 0, false, NULL );
|
|
}
|
|
break;
|
|
}
|
|
case FC_SOUND_GLOBAL: {
|
|
if ( !command.soundShader ) {
|
|
if ( !ent->StartSound( command.string->c_str(), SND_CHANNEL_ANY, SSF_GLOBAL, false, NULL ) ) {
|
|
gameLocal.Warning( "Framecommand 'sound_global' on entity '%s', anim '%s', frame %d: Could not find sound '%s'",
|
|
ent->name.c_str(), FullName(), frame + 1, command.string->c_str() );
|
|
}
|
|
} else {
|
|
ent->StartSoundShader( command.soundShader, SND_CHANNEL_ANY, SSF_GLOBAL, false, NULL );
|
|
}
|
|
break;
|
|
}
|
|
case FC_SOUND_ITEM: {
|
|
if ( !command.soundShader ) {
|
|
if ( !ent->StartSound( command.string->c_str(), SND_CHANNEL_ITEM, 0, false, NULL ) ) {
|
|
gameLocal.Warning( "Framecommand 'sound_item' on entity '%s', anim '%s', frame %d: Could not find sound '%s'",
|
|
ent->name.c_str(), FullName(), frame + 1, command.string->c_str() );
|
|
}
|
|
} else {
|
|
ent->StartSoundShader( command.soundShader, SND_CHANNEL_ITEM, 0, false, NULL );
|
|
}
|
|
break;
|
|
}
|
|
case FC_SOUND_CHATTER: {
|
|
if ( ent->CanPlayChatterSounds() ) {
|
|
if ( !command.soundShader ) {
|
|
if ( !ent->StartSound( command.string->c_str(), SND_CHANNEL_VOICE, 0, false, NULL ) ) {
|
|
gameLocal.Warning( "Framecommand 'sound_chatter' on entity '%s', anim '%s', frame %d: Could not find sound '%s'",
|
|
ent->name.c_str(), FullName(), frame + 1, command.string->c_str() );
|
|
}
|
|
} else {
|
|
ent->StartSoundShader( command.soundShader, SND_CHANNEL_VOICE, 0, false, NULL );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case FC_FX: {
|
|
idEntityFx::StartFx( command.string->c_str(), NULL, NULL, ent, true );
|
|
break;
|
|
}
|
|
case FC_SKIN: {
|
|
ent->SetSkin( command.skin );
|
|
break;
|
|
}
|
|
case FC_TRIGGER: {
|
|
idEntity *target;
|
|
|
|
target = gameLocal.FindEntity( command.string->c_str() );
|
|
if ( target ) {
|
|
target->Signal( SIG_TRIGGER );
|
|
target->ProcessEvent( &EV_Activate, ent );
|
|
target->TriggerGuis();
|
|
} else {
|
|
gameLocal.Warning( "Framecommand 'trigger' on entity '%s', anim '%s', frame %d: Could not find entity '%s'",
|
|
ent->name.c_str(), FullName(), frame + 1, command.string->c_str() );
|
|
}
|
|
break;
|
|
}
|
|
case FC_TRIGGER_SMOKE_PARTICLE: {
|
|
ent->ProcessEvent( &AI_TriggerParticles, command.string->c_str() );
|
|
break;
|
|
}
|
|
case FC_MELEE: {
|
|
ent->ProcessEvent( &AI_AttackMelee, command.string->c_str() );
|
|
break;
|
|
}
|
|
case FC_DIRECTDAMAGE: {
|
|
ent->ProcessEvent( &AI_DirectDamage, command.string->c_str() );
|
|
break;
|
|
}
|
|
case FC_BEGINATTACK: {
|
|
ent->ProcessEvent( &AI_BeginAttack, command.string->c_str() );
|
|
break;
|
|
}
|
|
case FC_ENDATTACK: {
|
|
ent->ProcessEvent( &AI_EndAttack );
|
|
break;
|
|
}
|
|
case FC_MUZZLEFLASH: {
|
|
ent->ProcessEvent( &AI_MuzzleFlash, command.string->c_str() );
|
|
break;
|
|
}
|
|
case FC_CREATEMISSILE: {
|
|
ent->ProcessEvent( &AI_CreateMissile, command.string->c_str() );
|
|
break;
|
|
}
|
|
case FC_LAUNCHMISSILE: {
|
|
ent->ProcessEvent( &AI_AttackMissile, command.string->c_str() );
|
|
break;
|
|
}
|
|
//ivan start
|
|
case FC_FIREWEAPON: {
|
|
ent->ProcessEvent( &AI_Bot_FireWeapon );
|
|
break;
|
|
}
|
|
/*
|
|
case FC_START_MELEE_BEAM: {
|
|
int value;
|
|
value = atoi(command.string->c_str());
|
|
|
|
ent->ProcessEvent( &EV_Weapon_StartMeleeBeam, value );
|
|
break;
|
|
}
|
|
case FC_STOP_MELEE_BEAM: {
|
|
ent->ProcessEvent( &EV_Weapon_StopMeleeBeam );
|
|
break;
|
|
}
|
|
*/
|
|
|
|
case FC_START_AUTOMELEE: {
|
|
float value;
|
|
value = atof(command.string->c_str());
|
|
|
|
ent->ProcessEvent( &EV_Weapon_StartAutoMelee, value, command.index );
|
|
break;
|
|
}
|
|
case FC_STOP_AUTOMELEE: {
|
|
ent->ProcessEvent( &EV_Weapon_StopAutoMelee );
|
|
break;
|
|
}
|
|
case FC_START_KICK: {
|
|
ent->ProcessEvent( &EV_Player_StartKick, command.string->c_str(), float(command.index) );
|
|
break;
|
|
}
|
|
case FC_STOP_KICK: {
|
|
ent->ProcessEvent( &EV_Player_StopKick );
|
|
break;
|
|
}
|
|
case FC_COMBOALLOWHIGHPAIN: {
|
|
ent->ProcessEvent( &EV_Player_ComboForceHighPain, 0 );
|
|
break;
|
|
}
|
|
case FC_COMBODENYHIGHPAIN: {
|
|
ent->ProcessEvent( &EV_Player_ComboForceHighPain, -1 );
|
|
break;
|
|
}
|
|
/*
|
|
case FC_ENABLEGRAVITYINANIMMOVE: {
|
|
float value = atof(command.string->c_str());
|
|
ent->ProcessEvent( &EV_Player_SetGravityInAnimMove, value );
|
|
break;
|
|
}
|
|
case FC_DISABLEGRAVITYINANIMMOVE: {
|
|
ent->ProcessEvent( &EV_Player_SetGravityInAnimMove, 0.0f );
|
|
break;
|
|
}
|
|
*/
|
|
//ivan end
|
|
case FC_FIREMISSILEATTARGET: {
|
|
ent->ProcessEvent( &AI_FireMissileAtTarget, modelDef->GetJointName( command.index ), command.string->c_str() );
|
|
break;
|
|
}
|
|
//ivan start
|
|
case FC_LAUNCH_PROJECTILE: {
|
|
ent->ProcessEvent( &AI_LaunchProjectile, command.string->c_str() );
|
|
break;
|
|
}
|
|
case FC_TRIGGER_FX: {
|
|
ent->ProcessEvent( &AI_TriggerFX, modelDef->GetJointName( command.index ), command.string->c_str(), 0 , 1 ); //int bindToJoint, int orientated
|
|
break;
|
|
}
|
|
case FC_TRIGGER_FX_JOINT: {
|
|
ent->ProcessEvent( &AI_TriggerFX, modelDef->GetJointName( command.index ), command.string->c_str(), 1 , 1 ); //int bindToJoint, int orientated
|
|
break;
|
|
}
|
|
case FC_TRIGGER_FX_JOINTPOS: {
|
|
ent->ProcessEvent( &AI_TriggerFX, modelDef->GetJointName( command.index ), command.string->c_str(), 1 , 0 ); //int bindToJoint, int orientated
|
|
break;
|
|
}
|
|
case FC_START_ACTOR_EMITTER: {
|
|
int index = command.string->Find(" ");
|
|
if(index >= 0) {
|
|
idStr name = command.string->Left(index);
|
|
idStr particle = command.string->Right(command.string->Length() - index - 1);
|
|
ent->ProcessEvent( &AI_StartEmitter, name.c_str(), modelDef->GetJointName( command.index ), particle.c_str() );
|
|
}
|
|
break;
|
|
}
|
|
|
|
case FC_STOP_ACTOR_EMITTER: {
|
|
ent->ProcessEvent( &AI_StopEmitter, command.string->c_str() );
|
|
break;
|
|
}
|
|
|
|
case FC_START_WEAPON_EMITTER: {
|
|
ent->ProcessEvent( &EV_Weapon_StartParticle, command.string->c_str() );
|
|
break;
|
|
}
|
|
|
|
case FC_STOP_WEAPON_EMITTER: {
|
|
ent->ProcessEvent( &EV_Weapon_StopParticle, command.string->c_str() );
|
|
break;
|
|
}
|
|
|
|
//ivan end
|
|
case FC_FOOTSTEP : {
|
|
ent->ProcessEvent( &EV_Footstep );
|
|
break;
|
|
}
|
|
case FC_LEFTFOOT: {
|
|
ent->ProcessEvent( &EV_FootstepLeft );
|
|
break;
|
|
}
|
|
case FC_RIGHTFOOT: {
|
|
ent->ProcessEvent( &EV_FootstepRight );
|
|
break;
|
|
}
|
|
case FC_ENABLE_EYE_FOCUS: {
|
|
ent->ProcessEvent( &AI_EnableEyeFocus );
|
|
break;
|
|
}
|
|
case FC_DISABLE_EYE_FOCUS: {
|
|
ent->ProcessEvent( &AI_DisableEyeFocus );
|
|
break;
|
|
}
|
|
case FC_DISABLE_GRAVITY: {
|
|
ent->ProcessEvent( &AI_DisableGravity );
|
|
break;
|
|
}
|
|
case FC_ENABLE_GRAVITY: {
|
|
ent->ProcessEvent( &AI_EnableGravity );
|
|
break;
|
|
}
|
|
case FC_JUMP: {
|
|
ent->ProcessEvent( &AI_JumpFrame );
|
|
break;
|
|
}
|
|
case FC_ENABLE_CLIP: {
|
|
ent->ProcessEvent( &AI_EnableClip );
|
|
break;
|
|
}
|
|
case FC_DISABLE_CLIP: {
|
|
ent->ProcessEvent( &AI_DisableClip );
|
|
break;
|
|
}
|
|
case FC_ENABLE_WALK_IK: {
|
|
ent->ProcessEvent( &EV_EnableWalkIK );
|
|
break;
|
|
}
|
|
case FC_DISABLE_WALK_IK: {
|
|
ent->ProcessEvent( &EV_DisableWalkIK );
|
|
break;
|
|
}
|
|
case FC_ENABLE_LEG_IK: {
|
|
ent->ProcessEvent( &EV_EnableLegIK, command.index );
|
|
break;
|
|
}
|
|
case FC_DISABLE_LEG_IK: {
|
|
ent->ProcessEvent( &EV_DisableLegIK, command.index );
|
|
break;
|
|
}
|
|
case FC_RECORDDEMO: {
|
|
if ( command.string ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, va( "recordDemo %s", command.string->c_str() ) );
|
|
} else {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "stoprecording" );
|
|
}
|
|
break;
|
|
}
|
|
case FC_AVIGAME: {
|
|
if ( command.string ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, va( "aviGame %s", command.string->c_str() ) );
|
|
} else {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "aviGame" );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnim::FindFrameForFrameCommand
|
|
=====================
|
|
*/
|
|
int idAnim::FindFrameForFrameCommand( frameCommandType_t framecommand, const frameCommand_t **command ) const {
|
|
int frame;
|
|
int index;
|
|
int numframes;
|
|
int end;
|
|
|
|
if ( !frameCommands.Num() ) {
|
|
return -1;
|
|
}
|
|
|
|
numframes = anims[ 0 ]->NumFrames();
|
|
for( frame = 0; frame < numframes; frame++ ) {
|
|
end = frameLookup[ frame ].firstCommand + frameLookup[ frame ].num;
|
|
for( index = frameLookup[ frame ].firstCommand; index < end; index++ ) {
|
|
if ( frameCommands[ index ].type == framecommand ) {
|
|
if ( command ) {
|
|
*command = &frameCommands[ index ];
|
|
}
|
|
return frame;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( command ) {
|
|
*command = NULL;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnim::HasFrameCommands
|
|
=====================
|
|
*/
|
|
bool idAnim::HasFrameCommands( void ) const {
|
|
if ( !frameCommands.Num() ) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnim::SetAnimFlags
|
|
=====================
|
|
*/
|
|
void idAnim::SetAnimFlags( const animFlags_t &animflags ) {
|
|
flags = animflags;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnim::GetAnimFlags
|
|
=====================
|
|
*/
|
|
const animFlags_t &idAnim::GetAnimFlags( void ) const {
|
|
return flags;
|
|
}
|
|
|
|
/***********************************************************************
|
|
|
|
idAnimBlend
|
|
|
|
***********************************************************************/
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::idAnimBlend
|
|
=====================
|
|
*/
|
|
idAnimBlend::idAnimBlend( void ) {
|
|
Reset( NULL );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::Save
|
|
|
|
archives object for save game file
|
|
=====================
|
|
*/
|
|
void idAnimBlend::Save( idSaveGame *savefile ) const {
|
|
int i;
|
|
|
|
savefile->WriteInt( starttime );
|
|
savefile->WriteInt( endtime );
|
|
savefile->WriteInt( timeOffset );
|
|
savefile->WriteFloat( rate );
|
|
|
|
savefile->WriteInt( blendStartTime );
|
|
savefile->WriteInt( blendDuration );
|
|
savefile->WriteFloat( blendStartValue );
|
|
savefile->WriteFloat( blendEndValue );
|
|
|
|
for( i = 0; i < ANIM_MaxSyncedAnims; i++ ) {
|
|
savefile->WriteFloat( animWeights[ i ] );
|
|
}
|
|
savefile->WriteShort( cycle );
|
|
savefile->WriteShort( frame );
|
|
savefile->WriteShort( animNum );
|
|
savefile->WriteBool( allowMove );
|
|
savefile->WriteBool( allowFrameCommands );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::Restore
|
|
|
|
unarchives object from save game file
|
|
=====================
|
|
*/
|
|
void idAnimBlend::Restore( idRestoreGame *savefile, const idDeclModelDef *modelDef ) {
|
|
int i;
|
|
|
|
this->modelDef = modelDef;
|
|
|
|
savefile->ReadInt( starttime );
|
|
savefile->ReadInt( endtime );
|
|
savefile->ReadInt( timeOffset );
|
|
savefile->ReadFloat( rate );
|
|
|
|
savefile->ReadInt( blendStartTime );
|
|
savefile->ReadInt( blendDuration );
|
|
savefile->ReadFloat( blendStartValue );
|
|
savefile->ReadFloat( blendEndValue );
|
|
|
|
for( i = 0; i < ANIM_MaxSyncedAnims; i++ ) {
|
|
savefile->ReadFloat( animWeights[ i ] );
|
|
}
|
|
savefile->ReadShort( cycle );
|
|
savefile->ReadShort( frame );
|
|
savefile->ReadShort( animNum );
|
|
if ( !modelDef ) {
|
|
animNum = 0;
|
|
} else if ( ( animNum < 0 ) || ( animNum > modelDef->NumAnims() ) ) {
|
|
gameLocal.Warning( "Anim number %d out of range for model '%s' during save game", animNum, modelDef->GetModelName() );
|
|
animNum = 0;
|
|
}
|
|
savefile->ReadBool( allowMove );
|
|
savefile->ReadBool( allowFrameCommands );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::Reset
|
|
=====================
|
|
*/
|
|
void idAnimBlend::Reset( const idDeclModelDef *_modelDef ) {
|
|
modelDef = _modelDef;
|
|
cycle = 1;
|
|
starttime = 0;
|
|
endtime = 0;
|
|
timeOffset = 0;
|
|
rate = 1.0f;
|
|
frame = 0;
|
|
allowMove = true;
|
|
allowFrameCommands = true;
|
|
animNum = 0;
|
|
|
|
memset( animWeights, 0, sizeof( animWeights ) );
|
|
|
|
blendStartValue = 0.0f;
|
|
blendEndValue = 0.0f;
|
|
blendStartTime = 0;
|
|
blendDuration = 0;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::FullName
|
|
=====================
|
|
*/
|
|
const char *idAnimBlend::AnimFullName( void ) const {
|
|
const idAnim *anim = Anim();
|
|
if ( !anim ) {
|
|
return "";
|
|
}
|
|
|
|
return anim->FullName();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::AnimName
|
|
=====================
|
|
*/
|
|
const char *idAnimBlend::AnimName( void ) const {
|
|
const idAnim *anim = Anim();
|
|
if ( !anim ) {
|
|
return "";
|
|
}
|
|
|
|
return anim->Name();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::NumFrames
|
|
=====================
|
|
*/
|
|
int idAnimBlend::NumFrames( void ) const {
|
|
const idAnim *anim = Anim();
|
|
if ( !anim ) {
|
|
return 0;
|
|
}
|
|
|
|
return anim->NumFrames();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::Length
|
|
=====================
|
|
*/
|
|
int idAnimBlend::Length( void ) const {
|
|
const idAnim *anim = Anim();
|
|
if ( !anim ) {
|
|
return 0;
|
|
}
|
|
|
|
return anim->Length();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::GetWeight
|
|
=====================
|
|
*/
|
|
float idAnimBlend::GetWeight( int currentTime ) const {
|
|
int timeDelta;
|
|
float frac;
|
|
float w;
|
|
|
|
timeDelta = currentTime - blendStartTime;
|
|
if ( timeDelta <= 0 ) {
|
|
w = blendStartValue;
|
|
} else if ( timeDelta >= blendDuration ) {
|
|
w = blendEndValue;
|
|
} else {
|
|
frac = ( float )timeDelta / ( float )blendDuration;
|
|
w = blendStartValue + ( blendEndValue - blendStartValue ) * frac;
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::GetFinalWeight
|
|
=====================
|
|
*/
|
|
float idAnimBlend::GetFinalWeight( void ) const {
|
|
return blendEndValue;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::SetWeight
|
|
=====================
|
|
*/
|
|
void idAnimBlend::SetWeight( float newweight, int currentTime, int blendTime ) {
|
|
blendStartValue = GetWeight( currentTime );
|
|
blendEndValue = newweight;
|
|
blendStartTime = currentTime - 1;
|
|
blendDuration = blendTime;
|
|
|
|
if ( !newweight ) {
|
|
endtime = currentTime + blendTime;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::NumSyncedAnims
|
|
=====================
|
|
*/
|
|
int idAnimBlend::NumSyncedAnims( void ) const {
|
|
const idAnim *anim = Anim();
|
|
if ( !anim ) {
|
|
return 0;
|
|
}
|
|
|
|
return anim->NumAnims();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::SetSyncedAnimWeight
|
|
=====================
|
|
*/
|
|
bool idAnimBlend::SetSyncedAnimWeight( int num, float weight ) {
|
|
const idAnim *anim = Anim();
|
|
if ( !anim ) {
|
|
return false;
|
|
}
|
|
|
|
if ( ( num < 0 ) || ( num > anim->NumAnims() ) ) {
|
|
return false;
|
|
}
|
|
|
|
animWeights[ num ] = weight;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::SetFrame
|
|
=====================
|
|
*/
|
|
void idAnimBlend::SetFrame( const idDeclModelDef *modelDef, int _animNum, int _frame, int currentTime, int blendTime ) {
|
|
Reset( modelDef );
|
|
if ( !modelDef ) {
|
|
return;
|
|
}
|
|
|
|
const idAnim *_anim = modelDef->GetAnim( _animNum );
|
|
if ( !_anim ) {
|
|
return;
|
|
}
|
|
|
|
const idMD5Anim *md5anim = _anim->MD5Anim( 0 );
|
|
if ( modelDef->Joints().Num() != md5anim->NumJoints() ) {
|
|
gameLocal.Warning( "Model '%s' has different # of joints than anim '%s'", modelDef->GetModelName(), md5anim->Name() );
|
|
return;
|
|
}
|
|
|
|
animNum = _animNum;
|
|
starttime = currentTime;
|
|
endtime = -1;
|
|
cycle = -1;
|
|
animWeights[ 0 ] = 1.0f;
|
|
frame = _frame;
|
|
|
|
// a frame of 0 means it's not a single frame blend, so we set it to frame + 1
|
|
if ( frame <= 0 ) {
|
|
frame = 1;
|
|
} else if ( frame > _anim->NumFrames() ) {
|
|
frame = _anim->NumFrames();
|
|
}
|
|
|
|
// set up blend
|
|
blendEndValue = 1.0f;
|
|
blendStartTime = currentTime - 1;
|
|
blendDuration = blendTime;
|
|
blendStartValue = 0.0f;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::CycleAnim
|
|
=====================
|
|
*/
|
|
void idAnimBlend::CycleAnim( const idDeclModelDef *modelDef, int _animNum, int currentTime, int blendTime ) {
|
|
Reset( modelDef );
|
|
if ( !modelDef ) {
|
|
return;
|
|
}
|
|
|
|
const idAnim *_anim = modelDef->GetAnim( _animNum );
|
|
if ( !_anim ) {
|
|
return;
|
|
}
|
|
|
|
const idMD5Anim *md5anim = _anim->MD5Anim( 0 );
|
|
if ( modelDef->Joints().Num() != md5anim->NumJoints() ) {
|
|
gameLocal.Warning( "Model '%s' has different # of joints than anim '%s'", modelDef->GetModelName(), md5anim->Name() );
|
|
return;
|
|
}
|
|
|
|
animNum = _animNum;
|
|
animWeights[ 0 ] = 1.0f;
|
|
endtime = -1;
|
|
cycle = -1;
|
|
if ( _anim->GetAnimFlags().random_cycle_start ) {
|
|
// start the animation at a random time so that characters don't walk in sync
|
|
starttime = currentTime - gameLocal.random.RandomFloat() * _anim->Length();
|
|
} else {
|
|
starttime = currentTime;
|
|
}
|
|
|
|
// set up blend
|
|
blendEndValue = 1.0f;
|
|
blendStartTime = currentTime - 1;
|
|
blendDuration = blendTime;
|
|
blendStartValue = 0.0f;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::PlayAnim
|
|
=====================
|
|
*/
|
|
void idAnimBlend::PlayAnim( const idDeclModelDef *modelDef, int _animNum, int currentTime, int blendTime ) {
|
|
Reset( modelDef );
|
|
if ( !modelDef ) {
|
|
return;
|
|
}
|
|
|
|
const idAnim *_anim = modelDef->GetAnim( _animNum );
|
|
if ( !_anim ) {
|
|
return;
|
|
}
|
|
|
|
const idMD5Anim *md5anim = _anim->MD5Anim( 0 );
|
|
if ( modelDef->Joints().Num() != md5anim->NumJoints() ) {
|
|
gameLocal.Warning( "Model '%s' has different # of joints than anim '%s'", modelDef->GetModelName(), md5anim->Name() );
|
|
return;
|
|
}
|
|
|
|
animNum = _animNum;
|
|
starttime = currentTime;
|
|
endtime = starttime + _anim->Length();
|
|
cycle = 1;
|
|
animWeights[ 0 ] = 1.0f;
|
|
|
|
// set up blend
|
|
blendEndValue = 1.0f;
|
|
blendStartTime = currentTime - 1;
|
|
blendDuration = blendTime;
|
|
blendStartValue = 0.0f;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::Clear
|
|
=====================
|
|
*/
|
|
void idAnimBlend::Clear( int currentTime, int clearTime ) {
|
|
if ( !clearTime ) {
|
|
Reset( modelDef );
|
|
} else {
|
|
SetWeight( 0.0f, currentTime, clearTime );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::IsDone
|
|
=====================
|
|
*/
|
|
bool idAnimBlend::IsDone( int currentTime ) const {
|
|
if ( !frame && ( endtime > 0 ) && ( currentTime >= endtime ) ) {
|
|
return true;
|
|
}
|
|
|
|
if ( ( blendEndValue <= 0.0f ) && ( currentTime >= ( blendStartTime + blendDuration ) ) ) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::FrameHasChanged
|
|
=====================
|
|
*/
|
|
bool idAnimBlend::FrameHasChanged( int currentTime ) const {
|
|
// if we don't have an anim, no change
|
|
if ( !animNum ) {
|
|
return false;
|
|
}
|
|
|
|
// if anim is done playing, no change
|
|
if ( ( endtime > 0 ) && ( currentTime > endtime ) ) {
|
|
return false;
|
|
}
|
|
|
|
// if our blend weight changes, we need to update
|
|
if ( ( currentTime < ( blendStartTime + blendDuration ) && ( blendStartValue != blendEndValue ) ) ) {
|
|
return true;
|
|
}
|
|
|
|
// if we're a single frame anim and this isn't the frame we started on, we don't need to update
|
|
if ( ( frame || ( NumFrames() == 1 ) ) && ( currentTime != starttime ) ) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::GetCycleCount
|
|
=====================
|
|
*/
|
|
int idAnimBlend::GetCycleCount( void ) const {
|
|
return cycle;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::SetCycleCount
|
|
=====================
|
|
*/
|
|
void idAnimBlend::SetCycleCount( int count ) {
|
|
const idAnim *anim = Anim();
|
|
|
|
if ( !anim ) {
|
|
cycle = -1;
|
|
endtime = 0;
|
|
} else {
|
|
cycle = count;
|
|
if ( cycle < 0 ) {
|
|
cycle = -1;
|
|
endtime = -1;
|
|
} else if ( cycle == 0 ) {
|
|
cycle = 1;
|
|
|
|
// most of the time we're running at the original frame rate, so avoid the int-to-float-to-int conversion
|
|
if ( rate == 1.0f ) {
|
|
endtime = starttime - timeOffset + anim->Length();
|
|
} else if ( rate != 0.0f ) {
|
|
endtime = starttime - timeOffset + anim->Length() / rate;
|
|
} else {
|
|
endtime = -1;
|
|
}
|
|
} else {
|
|
// most of the time we're running at the original frame rate, so avoid the int-to-float-to-int conversion
|
|
if ( rate == 1.0f ) {
|
|
endtime = starttime - timeOffset + anim->Length() * cycle;
|
|
} else if ( rate != 0.0f ) {
|
|
endtime = starttime - timeOffset + ( anim->Length() * cycle ) / rate;
|
|
} else {
|
|
endtime = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::SetPlaybackRate
|
|
=====================
|
|
*/
|
|
void idAnimBlend::SetPlaybackRate( int currentTime, float newRate ) {
|
|
int animTime;
|
|
|
|
if ( rate == newRate ) {
|
|
return;
|
|
}
|
|
|
|
animTime = AnimTime( currentTime );
|
|
if ( newRate == 1.0f ) {
|
|
timeOffset = animTime - ( currentTime - starttime );
|
|
} else {
|
|
timeOffset = animTime - ( currentTime - starttime ) * newRate;
|
|
}
|
|
|
|
rate = newRate;
|
|
|
|
// update the anim endtime
|
|
SetCycleCount( cycle );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::GetPlaybackRate
|
|
=====================
|
|
*/
|
|
float idAnimBlend::GetPlaybackRate( void ) const {
|
|
return rate;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::SetStartTime
|
|
=====================
|
|
*/
|
|
void idAnimBlend::SetStartTime( int _startTime ) {
|
|
starttime = _startTime;
|
|
|
|
// update the anim endtime
|
|
SetCycleCount( cycle );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::GetStartTime
|
|
=====================
|
|
*/
|
|
int idAnimBlend::GetStartTime( void ) const {
|
|
if ( !animNum ) {
|
|
return 0;
|
|
}
|
|
|
|
return starttime;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::GetEndTime
|
|
=====================
|
|
*/
|
|
int idAnimBlend::GetEndTime( void ) const {
|
|
if ( !animNum ) {
|
|
return 0;
|
|
}
|
|
|
|
return endtime;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::PlayLength
|
|
=====================
|
|
*/
|
|
int idAnimBlend::PlayLength( void ) const {
|
|
if ( !animNum ) {
|
|
return 0;
|
|
}
|
|
|
|
if ( endtime < 0 ) {
|
|
return -1;
|
|
}
|
|
|
|
return endtime - starttime + timeOffset;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::AllowMovement
|
|
=====================
|
|
*/
|
|
void idAnimBlend::AllowMovement( bool allow ) {
|
|
allowMove = allow;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::AllowFrameCommands
|
|
=====================
|
|
*/
|
|
void idAnimBlend::AllowFrameCommands( bool allow ) {
|
|
allowFrameCommands = allow;
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::Anim
|
|
=====================
|
|
*/
|
|
const idAnim *idAnimBlend::Anim( void ) const {
|
|
if ( !modelDef ) {
|
|
return NULL;
|
|
}
|
|
|
|
const idAnim *anim = modelDef->GetAnim( animNum );
|
|
return anim;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::AnimNum
|
|
=====================
|
|
*/
|
|
int idAnimBlend::AnimNum( void ) const {
|
|
return animNum;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::AnimTime
|
|
=====================
|
|
*/
|
|
int idAnimBlend::AnimTime( int currentTime ) const {
|
|
int time;
|
|
int length;
|
|
const idAnim *anim = Anim();
|
|
|
|
if ( anim ) {
|
|
if ( frame ) {
|
|
return FRAME2MS( frame - 1 );
|
|
}
|
|
|
|
// most of the time we're running at the original frame rate, so avoid the int-to-float-to-int conversion
|
|
if ( rate == 1.0f ) {
|
|
time = currentTime - starttime + timeOffset;
|
|
} else {
|
|
time = static_cast<int>( ( currentTime - starttime ) * rate ) + timeOffset;
|
|
}
|
|
|
|
// given enough time, we can easily wrap time around in our frame calculations, so
|
|
// keep cycling animations' time within the length of the anim.
|
|
length = anim->Length();
|
|
if ( ( cycle < 0 ) && ( length > 0 ) ) {
|
|
time %= length;
|
|
|
|
// time will wrap after 24 days (oh no!), resulting in negative results for the %.
|
|
// adding the length gives us the proper result.
|
|
if ( time < 0 ) {
|
|
time += length;
|
|
}
|
|
}
|
|
return time;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::GetFrameNumber
|
|
=====================
|
|
*/
|
|
int idAnimBlend::GetFrameNumber( int currentTime ) const {
|
|
const idMD5Anim *md5anim;
|
|
frameBlend_t frameinfo;
|
|
int animTime;
|
|
|
|
const idAnim *anim = Anim();
|
|
if ( !anim ) {
|
|
return 1;
|
|
}
|
|
|
|
if ( frame ) {
|
|
return frame;
|
|
}
|
|
|
|
md5anim = anim->MD5Anim( 0 );
|
|
animTime = AnimTime( currentTime );
|
|
md5anim->ConvertTimeToFrame( animTime, cycle, frameinfo );
|
|
|
|
return frameinfo.frame1 + 1;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::CallFrameCommands
|
|
=====================
|
|
*/
|
|
void idAnimBlend::CallFrameCommands( idEntity *ent, int fromtime, int totime ) const {
|
|
const idMD5Anim *md5anim;
|
|
frameBlend_t frame1;
|
|
frameBlend_t frame2;
|
|
int fromFrameTime;
|
|
int toFrameTime;
|
|
|
|
if ( !allowFrameCommands || !ent || frame || ( ( endtime > 0 ) && ( fromtime > endtime ) ) ) {
|
|
return;
|
|
}
|
|
|
|
const idAnim *anim = Anim();
|
|
if ( !anim || !anim->HasFrameCommands() ) {
|
|
return;
|
|
}
|
|
|
|
if ( totime <= starttime ) {
|
|
// don't play until next frame or we'll play commands twice.
|
|
// this happens on the player sometimes.
|
|
return;
|
|
}
|
|
|
|
fromFrameTime = AnimTime( fromtime );
|
|
toFrameTime = AnimTime( totime );
|
|
if ( toFrameTime < fromFrameTime ) {
|
|
toFrameTime += anim->Length();
|
|
}
|
|
|
|
md5anim = anim->MD5Anim( 0 );
|
|
md5anim->ConvertTimeToFrame( fromFrameTime, cycle, frame1 );
|
|
md5anim->ConvertTimeToFrame( toFrameTime, cycle, frame2 );
|
|
|
|
if ( fromFrameTime <= 0 ) {
|
|
// make sure first frame is called
|
|
anim->CallFrameCommands( ent, -1, frame2.frame1 );
|
|
} else {
|
|
anim->CallFrameCommands( ent, frame1.frame1, frame2.frame1 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::BlendAnim
|
|
=====================
|
|
*/
|
|
bool idAnimBlend::BlendAnim( int currentTime, int channel, int numJoints, idJointQuat *blendFrame, float &blendWeight, bool removeOriginOffset, bool overrideBlend, bool printInfo ) const {
|
|
int i;
|
|
float lerp;
|
|
float mixWeight;
|
|
const idMD5Anim *md5anim;
|
|
idJointQuat *ptr;
|
|
frameBlend_t frametime;
|
|
idJointQuat *jointFrame;
|
|
idJointQuat *mixFrame;
|
|
int numAnims;
|
|
int time;
|
|
|
|
const idAnim *anim = Anim();
|
|
if ( !anim ) {
|
|
return false;
|
|
}
|
|
|
|
float weight = GetWeight( currentTime );
|
|
if ( blendWeight > 0.0f ) {
|
|
if ( ( endtime >= 0 ) && ( currentTime >= endtime ) ) {
|
|
return false;
|
|
}
|
|
if ( !weight ) {
|
|
return false;
|
|
}
|
|
if ( overrideBlend ) {
|
|
blendWeight = 1.0f - weight;
|
|
}
|
|
}
|
|
|
|
if ( ( channel == ANIMCHANNEL_ALL ) && !blendWeight ) {
|
|
// we don't need a temporary buffer, so just store it directly in the blend frame
|
|
jointFrame = blendFrame;
|
|
} else {
|
|
// allocate a temporary buffer to copy the joints from
|
|
jointFrame = ( idJointQuat * )_alloca16( numJoints * sizeof( *jointFrame ) );
|
|
}
|
|
|
|
time = AnimTime( currentTime );
|
|
|
|
numAnims = anim->NumAnims();
|
|
if ( numAnims == 1 ) {
|
|
md5anim = anim->MD5Anim( 0 );
|
|
if ( frame ) {
|
|
md5anim->GetSingleFrame( frame - 1, jointFrame, modelDef->GetChannelJoints( channel ), modelDef->NumJointsOnChannel( channel ) );
|
|
} else {
|
|
md5anim->ConvertTimeToFrame( time, cycle, frametime );
|
|
md5anim->GetInterpolatedFrame( frametime, jointFrame, modelDef->GetChannelJoints( channel ), modelDef->NumJointsOnChannel( channel ) );
|
|
}
|
|
} else {
|
|
//
|
|
// need to mix the multipoint anim together first
|
|
//
|
|
// allocate a temporary buffer to copy the joints to
|
|
mixFrame = ( idJointQuat * )_alloca16( numJoints * sizeof( *jointFrame ) );
|
|
|
|
if ( !frame ) {
|
|
anim->MD5Anim( 0 )->ConvertTimeToFrame( time, cycle, frametime );
|
|
}
|
|
|
|
ptr = jointFrame;
|
|
mixWeight = 0.0f;
|
|
for( i = 0; i < numAnims; i++ ) {
|
|
if ( animWeights[ i ] > 0.0f ) {
|
|
mixWeight += animWeights[ i ];
|
|
lerp = animWeights[ i ] / mixWeight;
|
|
md5anim = anim->MD5Anim( i );
|
|
if ( frame ) {
|
|
md5anim->GetSingleFrame( frame - 1, ptr, modelDef->GetChannelJoints( channel ), modelDef->NumJointsOnChannel( channel ) );
|
|
} else {
|
|
md5anim->GetInterpolatedFrame( frametime, ptr, modelDef->GetChannelJoints( channel ), modelDef->NumJointsOnChannel( channel ) );
|
|
}
|
|
|
|
// only blend after the first anim is mixed in
|
|
if ( ptr != jointFrame ) {
|
|
SIMDProcessor->BlendJoints( jointFrame, ptr, lerp, modelDef->GetChannelJoints( channel ), modelDef->NumJointsOnChannel( channel ) );
|
|
}
|
|
|
|
ptr = mixFrame;
|
|
}
|
|
}
|
|
|
|
if ( !mixWeight ) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ( removeOriginOffset ) {
|
|
if ( allowMove ) {
|
|
#ifdef VELOCITY_MOVE
|
|
jointFrame[ 0 ].t.x = 0.0f;
|
|
#else
|
|
jointFrame[ 0 ].t.Zero();
|
|
#endif
|
|
}
|
|
|
|
if ( anim->GetAnimFlags().anim_turn ) {
|
|
jointFrame[ 0 ].q.Set( -0.70710677f, 0.0f, 0.0f, 0.70710677f );
|
|
}
|
|
}
|
|
|
|
if ( !blendWeight ) {
|
|
blendWeight = weight;
|
|
if ( channel != ANIMCHANNEL_ALL ) {
|
|
const int *index = modelDef->GetChannelJoints( channel );
|
|
const int num = modelDef->NumJointsOnChannel( channel );
|
|
for( i = 0; i < num; i++ ) {
|
|
int j = index[i];
|
|
blendFrame[j].t = jointFrame[j].t;
|
|
blendFrame[j].q = jointFrame[j].q;
|
|
}
|
|
}
|
|
} else {
|
|
blendWeight += weight;
|
|
lerp = weight / blendWeight;
|
|
SIMDProcessor->BlendJoints( blendFrame, jointFrame, lerp, modelDef->GetChannelJoints( channel ), modelDef->NumJointsOnChannel( channel ) );
|
|
}
|
|
|
|
if ( printInfo ) {
|
|
if ( frame ) {
|
|
gameLocal.Printf( " %s: '%s', %d, %.2f%%\n", channelNames[ channel ], anim->FullName(), frame, weight * 100.0f );
|
|
} else {
|
|
gameLocal.Printf( " %s: '%s', %.3f, %.2f%%\n", channelNames[ channel ], anim->FullName(), ( float )frametime.frame1 + frametime.backlerp, weight * 100.0f );
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::BlendOrigin
|
|
=====================
|
|
*/
|
|
void idAnimBlend::BlendOrigin( int currentTime, idVec3 &blendPos, float &blendWeight, bool removeOriginOffset ) const {
|
|
float lerp;
|
|
idVec3 animpos;
|
|
idVec3 pos;
|
|
int time;
|
|
int num;
|
|
int i;
|
|
|
|
if ( frame || ( ( endtime > 0 ) && ( currentTime > endtime ) ) ) {
|
|
return;
|
|
}
|
|
|
|
const idAnim *anim = Anim();
|
|
if ( !anim ) {
|
|
return;
|
|
}
|
|
|
|
if ( allowMove && removeOriginOffset ) {
|
|
return;
|
|
}
|
|
|
|
float weight = GetWeight( currentTime );
|
|
if ( !weight ) {
|
|
return;
|
|
}
|
|
|
|
time = AnimTime( currentTime );
|
|
|
|
pos.Zero();
|
|
num = anim->NumAnims();
|
|
for( i = 0; i < num; i++ ) {
|
|
anim->GetOrigin( animpos, i, time, cycle );
|
|
pos += animpos * animWeights[ i ];
|
|
}
|
|
|
|
if ( !blendWeight ) {
|
|
blendPos = pos;
|
|
blendWeight = weight;
|
|
} else {
|
|
lerp = weight / ( blendWeight + weight );
|
|
blendPos += lerp * ( pos - blendPos );
|
|
blendWeight += weight;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::BlendDelta
|
|
=====================
|
|
*/
|
|
void idAnimBlend::BlendDelta( int fromtime, int totime, idVec3 &blendDelta, float &blendWeight ) const {
|
|
idVec3 pos1;
|
|
idVec3 pos2;
|
|
idVec3 animpos;
|
|
idVec3 delta;
|
|
int time1;
|
|
int time2;
|
|
float lerp;
|
|
int num;
|
|
int i;
|
|
|
|
if ( frame || !allowMove || ( ( endtime > 0 ) && ( fromtime > endtime ) ) ) {
|
|
return;
|
|
}
|
|
|
|
const idAnim *anim = Anim();
|
|
if ( !anim ) {
|
|
return;
|
|
}
|
|
|
|
float weight = GetWeight( totime );
|
|
if ( !weight ) {
|
|
return;
|
|
}
|
|
|
|
time1 = AnimTime( fromtime );
|
|
time2 = AnimTime( totime );
|
|
if ( time2 < time1 ) {
|
|
time2 += anim->Length();
|
|
}
|
|
|
|
num = anim->NumAnims();
|
|
|
|
pos1.Zero();
|
|
pos2.Zero();
|
|
for( i = 0; i < num; i++ ) {
|
|
anim->GetOrigin( animpos, i, time1, cycle );
|
|
pos1 += animpos * animWeights[ i ];
|
|
|
|
anim->GetOrigin( animpos, i, time2, cycle );
|
|
pos2 += animpos * animWeights[ i ];
|
|
}
|
|
|
|
delta = pos2 - pos1;
|
|
|
|
if ( !blendWeight ) {
|
|
blendDelta = delta;
|
|
blendWeight = weight;
|
|
} else {
|
|
lerp = weight / ( blendWeight + weight );
|
|
blendDelta += lerp * ( delta - blendDelta );
|
|
blendWeight += weight;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::BlendDeltaRotation
|
|
=====================
|
|
*/
|
|
void idAnimBlend::BlendDeltaRotation( int fromtime, int totime, idQuat &blendDelta, float &blendWeight ) const {
|
|
idQuat q1;
|
|
idQuat q2;
|
|
idQuat q3;
|
|
int time1;
|
|
int time2;
|
|
float lerp;
|
|
float mixWeight;
|
|
int num;
|
|
int i;
|
|
|
|
if ( frame || !allowMove || ( ( endtime > 0 ) && ( fromtime > endtime ) ) ) {
|
|
return;
|
|
}
|
|
|
|
const idAnim *anim = Anim();
|
|
if ( !anim || !anim->GetAnimFlags().anim_turn ) {
|
|
return;
|
|
}
|
|
|
|
float weight = GetWeight( totime );
|
|
if ( !weight ) {
|
|
return;
|
|
}
|
|
|
|
time1 = AnimTime( fromtime );
|
|
time2 = AnimTime( totime );
|
|
if ( time2 < time1 ) {
|
|
time2 += anim->Length();
|
|
}
|
|
|
|
q1.Set( 0.0f, 0.0f, 0.0f, 1.0f );
|
|
q2.Set( 0.0f, 0.0f, 0.0f, 1.0f );
|
|
|
|
mixWeight = 0.0f;
|
|
num = anim->NumAnims();
|
|
for( i = 0; i < num; i++ ) {
|
|
if ( animWeights[ i ] > 0.0f ) {
|
|
mixWeight += animWeights[ i ];
|
|
if ( animWeights[ i ] == mixWeight ) {
|
|
anim->GetOriginRotation( q1, i, time1, cycle );
|
|
anim->GetOriginRotation( q2, i, time2, cycle );
|
|
} else {
|
|
lerp = animWeights[ i ] / mixWeight;
|
|
anim->GetOriginRotation( q3, i, time1, cycle );
|
|
q1.Slerp( q1, q3, lerp );
|
|
|
|
anim->GetOriginRotation( q3, i, time2, cycle );
|
|
q2.Slerp( q1, q3, lerp );
|
|
}
|
|
}
|
|
}
|
|
|
|
q3 = q1.Inverse() * q2;
|
|
if ( !blendWeight ) {
|
|
blendDelta = q3;
|
|
blendWeight = weight;
|
|
} else {
|
|
lerp = weight / ( blendWeight + weight );
|
|
blendDelta.Slerp( blendDelta, q3, lerp );
|
|
blendWeight += weight;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimBlend::AddBounds
|
|
=====================
|
|
*/
|
|
bool idAnimBlend::AddBounds( int currentTime, idBounds &bounds, bool removeOriginOffset ) const {
|
|
int i;
|
|
int num;
|
|
idBounds b;
|
|
int time;
|
|
idVec3 pos;
|
|
bool addorigin;
|
|
|
|
if ( ( endtime > 0 ) && ( currentTime > endtime ) ) {
|
|
return false;
|
|
}
|
|
|
|
const idAnim *anim = Anim();
|
|
if ( !anim ) {
|
|
return false;
|
|
}
|
|
|
|
float weight = GetWeight( currentTime );
|
|
if ( !weight ) {
|
|
return false;
|
|
}
|
|
|
|
time = AnimTime( currentTime );
|
|
num = anim->NumAnims();
|
|
|
|
addorigin = !allowMove || !removeOriginOffset;
|
|
for( i = 0; i < num; i++ ) {
|
|
if ( anim->GetBounds( b, i, time, cycle ) ) {
|
|
if ( addorigin ) {
|
|
anim->GetOrigin( pos, i, time, cycle );
|
|
b.TranslateSelf( pos );
|
|
}
|
|
bounds.AddBounds( b );
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/***********************************************************************
|
|
|
|
idDeclModelDef
|
|
|
|
***********************************************************************/
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::idDeclModelDef
|
|
=====================
|
|
*/
|
|
idDeclModelDef::idDeclModelDef() {
|
|
modelHandle = NULL;
|
|
skin = NULL;
|
|
offset.Zero();
|
|
for ( int i = 0; i < ANIM_NumAnimChannels; i++ ) {
|
|
channelJoints[i].Clear();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::~idDeclModelDef
|
|
=====================
|
|
*/
|
|
idDeclModelDef::~idDeclModelDef() {
|
|
FreeData();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idDeclModelDef::Size
|
|
=================
|
|
*/
|
|
size_t idDeclModelDef::Size( void ) const {
|
|
return sizeof( idDeclModelDef );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::CopyDecl
|
|
=====================
|
|
*/
|
|
void idDeclModelDef::CopyDecl( const idDeclModelDef *decl ) {
|
|
int i;
|
|
|
|
FreeData();
|
|
|
|
offset = decl->offset;
|
|
modelHandle = decl->modelHandle;
|
|
skin = decl->skin;
|
|
|
|
anims.SetNum( decl->anims.Num() );
|
|
for( i = 0; i < anims.Num(); i++ ) {
|
|
anims[ i ] = new idAnim( this, decl->anims[ i ] );
|
|
}
|
|
|
|
joints.SetNum( decl->joints.Num() );
|
|
memcpy( joints.Ptr(), decl->joints.Ptr(), decl->joints.Num() * sizeof( joints[0] ) );
|
|
jointParents.SetNum( decl->jointParents.Num() );
|
|
memcpy( jointParents.Ptr(), decl->jointParents.Ptr(), decl->jointParents.Num() * sizeof( jointParents[0] ) );
|
|
for ( i = 0; i < ANIM_NumAnimChannels; i++ ) {
|
|
channelJoints[i] = decl->channelJoints[i];
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::FreeData
|
|
=====================
|
|
*/
|
|
void idDeclModelDef::FreeData( void ) {
|
|
anims.DeleteContents( true );
|
|
joints.Clear();
|
|
jointParents.Clear();
|
|
modelHandle = NULL;
|
|
skin = NULL;
|
|
offset.Zero();
|
|
for ( int i = 0; i < ANIM_NumAnimChannels; i++ ) {
|
|
channelJoints[i].Clear();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclModelDef::DefaultDefinition
|
|
================
|
|
*/
|
|
const char *idDeclModelDef::DefaultDefinition( void ) const {
|
|
return "{ }";
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idDeclModelDef::FindJoint
|
|
====================
|
|
*/
|
|
const jointInfo_t *idDeclModelDef::FindJoint( const char *name ) const {
|
|
int i;
|
|
const idMD5Joint *joint;
|
|
|
|
if ( !modelHandle ) {
|
|
return NULL;
|
|
}
|
|
|
|
joint = modelHandle->GetJoints();
|
|
for( i = 0; i < joints.Num(); i++, joint++ ) {
|
|
if ( !joint->name.Icmp( name ) ) {
|
|
return &joints[ i ];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::ModelHandle
|
|
=====================
|
|
*/
|
|
idRenderModel *idDeclModelDef::ModelHandle( void ) const {
|
|
return ( idRenderModel * )modelHandle;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::GetJointList
|
|
=====================
|
|
*/
|
|
void idDeclModelDef::GetJointList( const char *jointnames, idList<jointHandle_t> &jointList ) const {
|
|
const char *pos;
|
|
idStr jointname;
|
|
const jointInfo_t *joint;
|
|
const jointInfo_t *child;
|
|
int i;
|
|
int num;
|
|
bool getChildren;
|
|
bool subtract;
|
|
|
|
if ( !modelHandle ) {
|
|
return;
|
|
}
|
|
|
|
jointList.Clear();
|
|
|
|
num = modelHandle->NumJoints();
|
|
|
|
// scan through list of joints and add each to the joint list
|
|
pos = jointnames;
|
|
while( *pos ) {
|
|
// skip over whitespace
|
|
while( ( *pos != 0 ) && isspace( *pos ) ) {
|
|
pos++;
|
|
}
|
|
|
|
if ( !*pos ) {
|
|
// no more names
|
|
break;
|
|
}
|
|
|
|
// copy joint name
|
|
jointname = "";
|
|
|
|
if ( *pos == '-' ) {
|
|
subtract = true;
|
|
pos++;
|
|
} else {
|
|
subtract = false;
|
|
}
|
|
|
|
if ( *pos == '*' ) {
|
|
getChildren = true;
|
|
pos++;
|
|
} else {
|
|
getChildren = false;
|
|
}
|
|
|
|
while( ( *pos != 0 ) && !isspace( *pos ) ) {
|
|
jointname += *pos;
|
|
pos++;
|
|
}
|
|
|
|
joint = FindJoint( jointname );
|
|
if ( !joint ) {
|
|
gameLocal.Warning( "Unknown joint '%s' in '%s' for model '%s'", jointname.c_str(), jointnames, GetName() );
|
|
continue;
|
|
}
|
|
|
|
if ( !subtract ) {
|
|
jointList.AddUnique( joint->num );
|
|
} else {
|
|
jointList.Remove( joint->num );
|
|
}
|
|
|
|
if ( getChildren ) {
|
|
// include all joint's children
|
|
child = joint + 1;
|
|
for( i = joint->num + 1; i < num; i++, child++ ) {
|
|
// all children of the joint should follow it in the list.
|
|
// once we reach a joint without a parent or with a parent
|
|
// who is earlier in the list than the specified joint, then
|
|
// we've gone through all it's children.
|
|
if ( child->parentNum < joint->num ) {
|
|
break;
|
|
}
|
|
|
|
if ( !subtract ) {
|
|
jointList.AddUnique( child->num );
|
|
} else {
|
|
jointList.Remove( child->num );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::Touch
|
|
=====================
|
|
*/
|
|
void idDeclModelDef::Touch( void ) const {
|
|
if ( modelHandle ) {
|
|
renderModelManager->FindModel( modelHandle->Name() );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::GetDefaultSkin
|
|
=====================
|
|
*/
|
|
const idDeclSkin *idDeclModelDef::GetDefaultSkin( void ) const {
|
|
return skin;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::GetDefaultPose
|
|
=====================
|
|
*/
|
|
const idJointQuat *idDeclModelDef::GetDefaultPose( void ) const {
|
|
return modelHandle->GetDefaultPose();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::SetupJoints
|
|
=====================
|
|
*/
|
|
void idDeclModelDef::SetupJoints( int *numJoints, idJointMat **jointList, idBounds &frameBounds, bool removeOriginOffset ) const {
|
|
int num;
|
|
const idJointQuat *pose;
|
|
idJointMat *list;
|
|
|
|
if ( !modelHandle || modelHandle->IsDefaultModel() ) {
|
|
Mem_Free16( (*jointList) );
|
|
(*jointList) = NULL;
|
|
frameBounds.Clear();
|
|
return;
|
|
}
|
|
|
|
// get the number of joints
|
|
num = modelHandle->NumJoints();
|
|
|
|
if ( !num ) {
|
|
gameLocal.Error( "model '%s' has no joints", modelHandle->Name() );
|
|
}
|
|
|
|
// set up initial pose for model (with no pose, model is just a jumbled mess)
|
|
list = (idJointMat *) Mem_Alloc16( num * sizeof( list[0] ) );
|
|
pose = GetDefaultPose();
|
|
|
|
// convert the joint quaternions to joint matrices
|
|
SIMDProcessor->ConvertJointQuatsToJointMats( list, pose, joints.Num() );
|
|
|
|
// check if we offset the model by the origin joint
|
|
if ( removeOriginOffset ) {
|
|
#ifdef VELOCITY_MOVE
|
|
list[ 0 ].SetTranslation( idVec3( offset.x, offset.y + pose[0].t.y, offset.z + pose[0].t.z ) );
|
|
#else
|
|
list[ 0 ].SetTranslation( offset );
|
|
#endif
|
|
} else {
|
|
list[ 0 ].SetTranslation( pose[0].t + offset );
|
|
}
|
|
|
|
// transform the joint hierarchy
|
|
SIMDProcessor->TransformJoints( list, jointParents.Ptr(), 1, joints.Num() - 1 );
|
|
|
|
*numJoints = num;
|
|
*jointList = list;
|
|
|
|
// get the bounds of the default pose
|
|
frameBounds = modelHandle->Bounds( NULL );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::ParseAnim
|
|
=====================
|
|
*/
|
|
bool idDeclModelDef::ParseAnim( idLexer &src, int numDefaultAnims ) {
|
|
int i;
|
|
int len;
|
|
idAnim *anim;
|
|
const idMD5Anim *md5anims[ ANIM_MaxSyncedAnims ];
|
|
const idMD5Anim *md5anim;
|
|
idStr alias;
|
|
idToken realname;
|
|
idToken token;
|
|
int numAnims;
|
|
animFlags_t flags;
|
|
|
|
numAnims = 0;
|
|
memset( md5anims, 0, sizeof( md5anims ) );
|
|
|
|
if( !src.ReadToken( &realname ) ) {
|
|
src.Warning( "Unexpected end of file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
alias = realname;
|
|
|
|
for( i = 0; i < anims.Num(); i++ ) {
|
|
if ( !strcmp( anims[ i ]->FullName(), realname ) ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( ( i < anims.Num() ) && ( i >= numDefaultAnims ) ) {
|
|
src.Warning( "Duplicate anim '%s'", realname.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
if ( i < numDefaultAnims ) {
|
|
anim = anims[ i ];
|
|
} else {
|
|
// create the alias associated with this animation
|
|
anim = new idAnim();
|
|
anims.Append( anim );
|
|
}
|
|
|
|
// random anims end with a number. find the numeric suffix of the animation.
|
|
len = alias.Length();
|
|
for( i = len - 1; i > 0; i-- ) {
|
|
if ( !isdigit( alias[ i ] ) ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// check for zero length name, or a purely numeric name
|
|
if ( i <= 0 ) {
|
|
src.Warning( "Invalid animation name '%s'", alias.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
// remove the numeric suffix
|
|
alias.CapLength( i + 1 );
|
|
|
|
// parse the anims from the string
|
|
do {
|
|
if( !src.ReadToken( &token ) ) {
|
|
src.Warning( "Unexpected end of file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
// lookup the animation
|
|
md5anim = animationLib.GetAnim( token );
|
|
if ( !md5anim ) {
|
|
src.Warning( "Couldn't load anim '%s'", token.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
md5anim->CheckModelHierarchy( modelHandle );
|
|
|
|
if ( numAnims > 0 ) {
|
|
// make sure it's the same length as the other anims
|
|
if ( md5anim->Length() != md5anims[ 0 ]->Length() ) {
|
|
src.Warning( "Anim '%s' does not match length of anim '%s'", md5anim->Name(), md5anims[ 0 ]->Name() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ( numAnims >= ANIM_MaxSyncedAnims ) {
|
|
src.Warning( "Exceeded max synced anims (%d)", ANIM_MaxSyncedAnims );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
// add it to our list
|
|
md5anims[ numAnims ] = md5anim;
|
|
numAnims++;
|
|
} while ( src.CheckTokenString( "," ) );
|
|
|
|
if ( !numAnims ) {
|
|
src.Warning( "No animation specified" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
anim->SetAnim( this, realname, alias, numAnims, md5anims );
|
|
memset( &flags, 0, sizeof( flags ) );
|
|
|
|
// parse any frame commands or animflags
|
|
if ( src.CheckTokenString( "{" ) ) {
|
|
while( 1 ) {
|
|
if( !src.ReadToken( &token ) ) {
|
|
src.Warning( "Unexpected end of file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
if ( token == "}" ) {
|
|
break;
|
|
}
|
|
//ivan start
|
|
else if ( token == "exclusive_commands" ) {
|
|
flags.exclusive_commands = true;
|
|
}
|
|
//ivan end
|
|
else if ( token == "prevent_idle_override" ) {
|
|
flags.prevent_idle_override = true;
|
|
} else if ( token == "random_cycle_start" ) {
|
|
flags.random_cycle_start = true;
|
|
} else if ( token == "ai_no_turn" ) {
|
|
flags.ai_no_turn = true;
|
|
} else if ( token == "anim_turn" ) {
|
|
flags.anim_turn = true;
|
|
} else if ( token == "frame" ) {
|
|
// create a frame command
|
|
int framenum;
|
|
const char *err;
|
|
|
|
// make sure we don't have any line breaks while reading the frame command so the error line # will be correct
|
|
if ( !src.ReadTokenOnLine( &token ) ) {
|
|
src.Warning( "Missing frame # after 'frame'" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
if ( token.type == TT_PUNCTUATION && token == "-" ) {
|
|
src.Warning( "Invalid frame # after 'frame'" );
|
|
MakeDefault();
|
|
return false;
|
|
} else if ( token.type != TT_NUMBER || token.subtype == TT_FLOAT ) {
|
|
src.Error( "expected integer value, found '%s'", token.c_str() );
|
|
}
|
|
|
|
// get the frame number
|
|
framenum = token.GetIntValue();
|
|
|
|
// put the command on the specified frame of the animation
|
|
err = anim->AddFrameCommand( this, framenum, src, NULL );
|
|
if ( err ) {
|
|
src.Warning( "%s", err );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
} else {
|
|
src.Warning( "Unknown command '%s'", token.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// set the flags
|
|
anim->SetAnimFlags( flags );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDeclModelDef::Parse
|
|
================
|
|
*/
|
|
bool idDeclModelDef::Parse( const char *text, const int textLength ) {
|
|
int i;
|
|
int num;
|
|
idStr filename;
|
|
idStr extension;
|
|
const idMD5Joint *md5joint;
|
|
const idMD5Joint *md5joints;
|
|
idLexer src;
|
|
idToken token;
|
|
idToken token2;
|
|
idStr jointnames;
|
|
int channel;
|
|
jointHandle_t jointnum;
|
|
idList<jointHandle_t> jointList;
|
|
int numDefaultAnims;
|
|
|
|
src.LoadMemory( text, textLength, GetFileName(), GetLineNum() );
|
|
src.SetFlags( DECL_LEXER_FLAGS );
|
|
src.SkipUntilString( "{" );
|
|
|
|
numDefaultAnims = 0;
|
|
while( 1 ) {
|
|
if ( !src.ReadToken( &token ) ) {
|
|
break;
|
|
}
|
|
|
|
if ( !token.Icmp( "}" ) ) {
|
|
break;
|
|
}
|
|
|
|
if ( token == "inherit" ) {
|
|
if( !src.ReadToken( &token2 ) ) {
|
|
src.Warning( "Unexpected end of file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
const idDeclModelDef *copy = static_cast<const idDeclModelDef *>( declManager->FindType( DECL_MODELDEF, token2, false ) );
|
|
if ( !copy ) {
|
|
common->Warning( "Unknown model definition '%s'", token2.c_str() );
|
|
} else if ( copy->GetState() == DS_DEFAULTED ) {
|
|
common->Warning( "inherited model definition '%s' defaulted", token2.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
} else {
|
|
CopyDecl( copy );
|
|
numDefaultAnims = anims.Num();
|
|
}
|
|
} else if ( token == "skin" ) {
|
|
if( !src.ReadToken( &token2 ) ) {
|
|
src.Warning( "Unexpected end of file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
skin = declManager->FindSkin( token2 );
|
|
if ( !skin ) {
|
|
src.Warning( "Skin '%s' not found", token2.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
} else if ( token == "mesh" ) {
|
|
if( !src.ReadToken( &token2 ) ) {
|
|
src.Warning( "Unexpected end of file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
filename = token2;
|
|
filename.ExtractFileExtension( extension );
|
|
if ( extension != MD5_MESH_EXT ) {
|
|
src.Warning( "Invalid model for MD5 mesh" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
modelHandle = renderModelManager->FindModel( filename );
|
|
if ( !modelHandle ) {
|
|
src.Warning( "Model '%s' not found", filename.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
if ( modelHandle->IsDefaultModel() ) {
|
|
src.Warning( "Model '%s' defaulted", filename.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
// get the number of joints
|
|
num = modelHandle->NumJoints();
|
|
if ( !num ) {
|
|
src.Warning( "Model '%s' has no joints", filename.c_str() );
|
|
}
|
|
|
|
// set up the joint hierarchy
|
|
joints.SetGranularity( 1 );
|
|
joints.SetNum( num );
|
|
jointParents.SetNum( num );
|
|
channelJoints[0].SetNum( num );
|
|
md5joints = modelHandle->GetJoints();
|
|
md5joint = md5joints;
|
|
for( i = 0; i < num; i++, md5joint++ ) {
|
|
joints[i].channel = ANIMCHANNEL_ALL;
|
|
joints[i].num = static_cast<jointHandle_t>( i );
|
|
if ( md5joint->parent ) {
|
|
joints[i].parentNum = static_cast<jointHandle_t>( md5joint->parent - md5joints );
|
|
} else {
|
|
joints[i].parentNum = INVALID_JOINT;
|
|
}
|
|
jointParents[i] = joints[i].parentNum;
|
|
channelJoints[0][i] = i;
|
|
}
|
|
} else if ( token == "remove" ) {
|
|
// removes any anims whos name matches
|
|
if( !src.ReadToken( &token2 ) ) {
|
|
src.Warning( "Unexpected end of file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
num = 0;
|
|
for( i = 0; i < anims.Num(); i++ ) {
|
|
if ( ( token2 == anims[ i ]->Name() ) || ( token2 == anims[ i ]->FullName() ) ) {
|
|
delete anims[ i ];
|
|
anims.RemoveIndex( i );
|
|
if ( i >= numDefaultAnims ) {
|
|
src.Warning( "Anim '%s' was not inherited. Anim should be removed from the model def.", token2.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
i--;
|
|
numDefaultAnims--;
|
|
num++;
|
|
continue;
|
|
}
|
|
}
|
|
if ( !num ) {
|
|
src.Warning( "Couldn't find anim '%s' to remove", token2.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
} else if ( token == "anim" ) {
|
|
if ( !modelHandle ) {
|
|
src.Warning( "Must specify mesh before defining anims" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
if ( !ParseAnim( src, numDefaultAnims ) ) {
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
} else if ( token == "offset" ) {
|
|
if ( !src.Parse1DMatrix( 3, offset.ToFloatPtr() ) ) {
|
|
src.Warning( "Expected vector following 'offset'" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
} else if ( token == "channel" ) {
|
|
if ( !modelHandle ) {
|
|
src.Warning( "Must specify mesh before defining channels" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
// set the channel for a group of joints
|
|
if( !src.ReadToken( &token2 ) ) {
|
|
src.Warning( "Unexpected end of file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
if ( !src.CheckTokenString( "(" ) ) {
|
|
src.Warning( "Expected { after '%s'\n", token2.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
for( i = ANIMCHANNEL_ALL + 1; i < ANIM_NumAnimChannels; i++ ) {
|
|
if ( !idStr::Icmp( channelNames[ i ], token2 ) ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( i >= ANIM_NumAnimChannels ) {
|
|
src.Warning( "Unknown channel '%s'", token2.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
|
|
channel = i;
|
|
jointnames = "";
|
|
|
|
while( !src.CheckTokenString( ")" ) ) {
|
|
if( !src.ReadToken( &token2 ) ) {
|
|
src.Warning( "Unexpected end of file" );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
jointnames += token2;
|
|
if ( ( token2 != "*" ) && ( token2 != "-" ) ) {
|
|
jointnames += " ";
|
|
}
|
|
}
|
|
|
|
GetJointList( jointnames, jointList );
|
|
|
|
channelJoints[ channel ].SetNum( jointList.Num() );
|
|
for( num = i = 0; i < jointList.Num(); i++ ) {
|
|
jointnum = jointList[ i ];
|
|
if ( joints[ jointnum ].channel != ANIMCHANNEL_ALL ) {
|
|
src.Warning( "Joint '%s' assigned to multiple channels", modelHandle->GetJointName( jointnum ) );
|
|
continue;
|
|
}
|
|
joints[ jointnum ].channel = channel;
|
|
channelJoints[ channel ][ num++ ] = jointnum;
|
|
}
|
|
channelJoints[ channel ].SetNum( num );
|
|
} else {
|
|
src.Warning( "unknown token '%s'", token.c_str() );
|
|
MakeDefault();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// shrink the anim list down to save space
|
|
anims.SetGranularity( 1 );
|
|
anims.SetNum( anims.Num() );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::HasAnim
|
|
=====================
|
|
*/
|
|
bool idDeclModelDef::HasAnim( const char *name ) const {
|
|
int i;
|
|
|
|
// find any animations with same name
|
|
for( i = 0; i < anims.Num(); i++ ) {
|
|
if ( !strcmp( anims[ i ]->Name(), name ) ) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::NumAnims
|
|
=====================
|
|
*/
|
|
int idDeclModelDef::NumAnims( void ) const {
|
|
return anims.Num() + 1;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::GetSpecificAnim
|
|
|
|
Gets the exact anim for the name, without randomization.
|
|
=====================
|
|
*/
|
|
int idDeclModelDef::GetSpecificAnim( const char *name ) const {
|
|
int i;
|
|
|
|
// find a specific animation
|
|
for( i = 0; i < anims.Num(); i++ ) {
|
|
if ( !strcmp( anims[ i ]->FullName(), name ) ) {
|
|
return i + 1;
|
|
}
|
|
}
|
|
|
|
// didn't find it
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::GetAnim
|
|
=====================
|
|
*/
|
|
const idAnim *idDeclModelDef::GetAnim( int index ) const {
|
|
if ( ( index < 1 ) || ( index > anims.Num() ) ) {
|
|
return NULL;
|
|
}
|
|
|
|
return anims[ index - 1 ];
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::GetAnim
|
|
=====================
|
|
*/
|
|
int idDeclModelDef::GetAnim( const char *name ) const {
|
|
int i;
|
|
int which;
|
|
const int MAX_ANIMS = 64;
|
|
int animList[ MAX_ANIMS ];
|
|
int numAnims;
|
|
int len;
|
|
|
|
len = strlen( name );
|
|
if ( len && idStr::CharIsNumeric( name[ len - 1 ] ) ) {
|
|
// find a specific animation
|
|
return GetSpecificAnim( name );
|
|
}
|
|
|
|
// find all animations with same name
|
|
numAnims = 0;
|
|
for( i = 0; i < anims.Num(); i++ ) {
|
|
if ( !strcmp( anims[ i ]->Name(), name ) ) {
|
|
animList[ numAnims++ ] = i;
|
|
if ( numAnims >= MAX_ANIMS ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !numAnims ) {
|
|
return 0;
|
|
}
|
|
|
|
// get a random anim
|
|
//FIXME: don't access gameLocal here?
|
|
which = gameLocal.random.RandomInt( numAnims );
|
|
return animList[ which ] + 1;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::GetSkin
|
|
=====================
|
|
*/
|
|
const idDeclSkin *idDeclModelDef::GetSkin( void ) const {
|
|
return skin;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::GetModelName
|
|
=====================
|
|
*/
|
|
const char *idDeclModelDef::GetModelName( void ) const {
|
|
if ( modelHandle ) {
|
|
return modelHandle->Name();
|
|
} else {
|
|
return "";
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::Joints
|
|
=====================
|
|
*/
|
|
const idList<jointInfo_t> &idDeclModelDef::Joints( void ) const {
|
|
return joints;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::JointParents
|
|
=====================
|
|
*/
|
|
const int * idDeclModelDef::JointParents( void ) const {
|
|
return jointParents.Ptr();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::NumJoints
|
|
=====================
|
|
*/
|
|
int idDeclModelDef::NumJoints( void ) const {
|
|
return joints.Num();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::GetJoint
|
|
=====================
|
|
*/
|
|
const jointInfo_t *idDeclModelDef::GetJoint( int jointHandle ) const {
|
|
if ( ( jointHandle < 0 ) || ( jointHandle > joints.Num() ) ) {
|
|
gameLocal.Error( "idDeclModelDef::GetJoint : joint handle out of range" );
|
|
}
|
|
return &joints[ jointHandle ];
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idDeclModelDef::GetJointName
|
|
====================
|
|
*/
|
|
const char *idDeclModelDef::GetJointName( int jointHandle ) const {
|
|
const idMD5Joint *joint;
|
|
|
|
if ( !modelHandle ) {
|
|
return NULL;
|
|
}
|
|
|
|
if ( ( jointHandle < 0 ) || ( jointHandle > joints.Num() ) ) {
|
|
gameLocal.Error( "idDeclModelDef::GetJointName : joint handle out of range" );
|
|
}
|
|
|
|
joint = modelHandle->GetJoints();
|
|
return joint[ jointHandle ].name.c_str();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::NumJointsOnChannel
|
|
=====================
|
|
*/
|
|
int idDeclModelDef::NumJointsOnChannel( int channel ) const {
|
|
if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) {
|
|
gameLocal.Error( "idDeclModelDef::NumJointsOnChannel : channel out of range" );
|
|
}
|
|
return channelJoints[ channel ].Num();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::GetChannelJoints
|
|
=====================
|
|
*/
|
|
const int * idDeclModelDef::GetChannelJoints( int channel ) const {
|
|
if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) {
|
|
gameLocal.Error( "idDeclModelDef::GetChannelJoints : channel out of range" );
|
|
}
|
|
return channelJoints[ channel ].Ptr();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idDeclModelDef::GetVisualOffset
|
|
=====================
|
|
*/
|
|
const idVec3 &idDeclModelDef::GetVisualOffset( void ) const {
|
|
return offset;
|
|
}
|
|
|
|
/***********************************************************************
|
|
|
|
idAnimator
|
|
|
|
***********************************************************************/
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/*
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=====================
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idAnimator::idAnimator
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=====================
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*/
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idAnimator::idAnimator() {
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int i, j;
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modelDef = NULL;
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entity = NULL;
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numJoints = 0;
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joints = NULL;
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lastTransformTime = -1;
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stoppedAnimatingUpdate = false;
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removeOriginOffset = false;
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forceUpdate = false;
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frameBounds.Clear();
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AFPoseJoints.SetGranularity( 1 );
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AFPoseJointMods.SetGranularity( 1 );
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AFPoseJointFrame.SetGranularity( 1 );
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ClearAFPose();
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for( i = ANIMCHANNEL_ALL; i < ANIM_NumAnimChannels; i++ ) {
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for( j = 0; j < ANIM_MaxAnimsPerChannel; j++ ) {
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channels[ i ][ j ].Reset( NULL );
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}
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}
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}
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/*
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=====================
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idAnimator::~idAnimator
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=====================
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*/
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idAnimator::~idAnimator() {
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FreeData();
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}
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/*
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=====================
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idAnimator::Allocated
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=====================
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*/
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size_t idAnimator::Allocated( void ) const {
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size_t size;
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size = jointMods.Allocated() + numJoints * sizeof( joints[0] ) + jointMods.Num() * sizeof( jointMods[ 0 ] ) + AFPoseJointMods.Allocated() + AFPoseJointFrame.Allocated() + AFPoseJoints.Allocated();
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return size;
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}
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/*
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=====================
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idAnimator::Save
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archives object for save game file
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=====================
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*/
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void idAnimator::Save( idSaveGame *savefile ) const {
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int i;
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int j;
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savefile->WriteModelDef( modelDef );
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savefile->WriteObject( entity );
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savefile->WriteInt( jointMods.Num() );
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for( i = 0; i < jointMods.Num(); i++ ) {
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savefile->WriteInt( jointMods[ i ]->jointnum );
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savefile->WriteMat3( jointMods[ i ]->mat );
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savefile->WriteVec3( jointMods[ i ]->pos );
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savefile->WriteInt( (int&)jointMods[ i ]->transform_pos );
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savefile->WriteInt( (int&)jointMods[ i ]->transform_axis );
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}
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savefile->WriteInt( numJoints );
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for ( i = 0; i < numJoints; i++ ) {
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float *data = joints[i].ToFloatPtr();
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for ( j = 0; j < 12; j++ ) {
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savefile->WriteFloat( data[j] );
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}
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}
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savefile->WriteInt( lastTransformTime );
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savefile->WriteBool( stoppedAnimatingUpdate );
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savefile->WriteBool( forceUpdate );
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savefile->WriteBounds( frameBounds );
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savefile->WriteFloat( AFPoseBlendWeight );
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savefile->WriteInt( AFPoseJoints.Num() );
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for ( i = 0; i < AFPoseJoints.Num(); i++ ) {
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savefile->WriteInt( AFPoseJoints[i] );
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}
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savefile->WriteInt( AFPoseJointMods.Num() );
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for ( i = 0; i < AFPoseJointMods.Num(); i++ ) {
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savefile->WriteInt( (int&)AFPoseJointMods[i].mod );
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savefile->WriteMat3( AFPoseJointMods[i].axis );
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savefile->WriteVec3( AFPoseJointMods[i].origin );
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}
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savefile->WriteInt( AFPoseJointFrame.Num() );
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for ( i = 0; i < AFPoseJointFrame.Num(); i++ ) {
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savefile->WriteFloat( AFPoseJointFrame[i].q.x );
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savefile->WriteFloat( AFPoseJointFrame[i].q.y );
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savefile->WriteFloat( AFPoseJointFrame[i].q.z );
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savefile->WriteFloat( AFPoseJointFrame[i].q.w );
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savefile->WriteVec3( AFPoseJointFrame[i].t );
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}
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savefile->WriteBounds( AFPoseBounds );
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savefile->WriteInt( AFPoseTime );
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savefile->WriteBool( removeOriginOffset );
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for( i = ANIMCHANNEL_ALL; i < ANIM_NumAnimChannels; i++ ) {
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for( j = 0; j < ANIM_MaxAnimsPerChannel; j++ ) {
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channels[ i ][ j ].Save( savefile );
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}
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}
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}
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/*
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=====================
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idAnimator::Restore
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unarchives object from save game file
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=====================
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*/
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void idAnimator::Restore( idRestoreGame *savefile ) {
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int i;
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int j;
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int num;
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savefile->ReadModelDef( modelDef );
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savefile->ReadObject( reinterpret_cast<idClass *&>( entity ) );
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savefile->ReadInt( num );
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jointMods.SetNum( num );
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for( i = 0; i < num; i++ ) {
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jointMods[ i ] = new jointMod_t;
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savefile->ReadInt( (int&)jointMods[ i ]->jointnum );
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savefile->ReadMat3( jointMods[ i ]->mat );
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savefile->ReadVec3( jointMods[ i ]->pos );
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savefile->ReadInt( (int&)jointMods[ i ]->transform_pos );
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savefile->ReadInt( (int&)jointMods[ i ]->transform_axis );
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}
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savefile->ReadInt( numJoints );
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joints = (idJointMat *) Mem_Alloc16( numJoints * sizeof( joints[0] ) );
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for ( i = 0; i < numJoints; i++ ) {
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float *data = joints[i].ToFloatPtr();
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for ( j = 0; j < 12; j++ ) {
|
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savefile->ReadFloat( data[j] );
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}
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}
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savefile->ReadInt( lastTransformTime );
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savefile->ReadBool( stoppedAnimatingUpdate );
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savefile->ReadBool( forceUpdate );
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savefile->ReadBounds( frameBounds );
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savefile->ReadFloat( AFPoseBlendWeight );
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savefile->ReadInt( num );
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AFPoseJoints.SetGranularity( 1 );
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AFPoseJoints.SetNum( num );
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for ( i = 0; i < AFPoseJoints.Num(); i++ ) {
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savefile->ReadInt( AFPoseJoints[i] );
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}
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savefile->ReadInt( num );
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AFPoseJointMods.SetGranularity( 1 );
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AFPoseJointMods.SetNum( num );
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for ( i = 0; i < AFPoseJointMods.Num(); i++ ) {
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savefile->ReadInt( (int&)AFPoseJointMods[i].mod );
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savefile->ReadMat3( AFPoseJointMods[i].axis );
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savefile->ReadVec3( AFPoseJointMods[i].origin );
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}
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savefile->ReadInt( num );
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AFPoseJointFrame.SetGranularity( 1 );
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AFPoseJointFrame.SetNum( num );
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for ( i = 0; i < AFPoseJointFrame.Num(); i++ ) {
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savefile->ReadFloat( AFPoseJointFrame[i].q.x );
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savefile->ReadFloat( AFPoseJointFrame[i].q.y );
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savefile->ReadFloat( AFPoseJointFrame[i].q.z );
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savefile->ReadFloat( AFPoseJointFrame[i].q.w );
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savefile->ReadVec3( AFPoseJointFrame[i].t );
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}
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savefile->ReadBounds( AFPoseBounds );
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savefile->ReadInt( AFPoseTime );
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savefile->ReadBool( removeOriginOffset );
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for( i = ANIMCHANNEL_ALL; i < ANIM_NumAnimChannels; i++ ) {
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for( j = 0; j < ANIM_MaxAnimsPerChannel; j++ ) {
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channels[ i ][ j ].Restore( savefile, modelDef );
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}
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}
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}
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|
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/*
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=====================
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idAnimator::FreeData
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=====================
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*/
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void idAnimator::FreeData( void ) {
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int i, j;
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if ( entity ) {
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entity->BecomeInactive( TH_ANIMATE );
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}
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for( i = ANIMCHANNEL_ALL; i < ANIM_NumAnimChannels; i++ ) {
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for( j = 0; j < ANIM_MaxAnimsPerChannel; j++ ) {
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channels[ i ][ j ].Reset( NULL );
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}
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}
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jointMods.DeleteContents( true );
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Mem_Free16( joints );
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joints = NULL;
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numJoints = 0;
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modelDef = NULL;
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ForceUpdate();
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}
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|
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/*
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=====================
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idAnimator::PushAnims
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=====================
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*/
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//was: void idAnimator::PushAnims( int channelNum, int currentTime, int blendTime ) {
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void idAnimator::PushAnims( int channelNum, int currentTime, int blendTime, bool exclusiveCommands ) { //ivan
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int i;
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idAnimBlend *channel;
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channel = channels[ channelNum ];
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if ( !channel[ 0 ].GetWeight( currentTime ) || ( channel[ 0 ].starttime == currentTime ) ) {
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return;
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}
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//ivan - set the allowFrameCommands flags if needed
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/* was:
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for( i = ANIM_MaxAnimsPerChannel - 1; i > 0; i-- ) {
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channel[ i ] = channel[ i - 1 ];
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}
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*/
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for( i = ANIM_MaxAnimsPerChannel - 1; i > 0; i-- ) {
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channel[ i ] = channel[ i - 1 ];
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if( exclusiveCommands ){
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//gameLocal.Printf("Disable commands for other anims on the same channel\n" );
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channel[ i ].AllowFrameCommands( false ); //the others can only if not exlusive
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}
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}
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//ivan end
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channel[ 0 ].Reset( modelDef );
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channel[ 1 ].Clear( currentTime, blendTime );
|
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ForceUpdate();
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}
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|
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/*
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=====================
|
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idAnimator::SetModel
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=====================
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*/
|
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idRenderModel *idAnimator::SetModel( const char *modelname ) {
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int i, j;
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FreeData();
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// check if we're just clearing the model
|
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if ( !modelname || !*modelname ) {
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return NULL;
|
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}
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modelDef = static_cast<const idDeclModelDef *>( declManager->FindType( DECL_MODELDEF, modelname, false ) );
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if ( !modelDef ) {
|
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return NULL;
|
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}
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|
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idRenderModel *renderModel = modelDef->ModelHandle();
|
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if ( !renderModel ) {
|
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modelDef = NULL;
|
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return NULL;
|
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}
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|
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// make sure model hasn't been purged
|
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modelDef->Touch();
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|
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modelDef->SetupJoints( &numJoints, &joints, frameBounds, removeOriginOffset );
|
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modelDef->ModelHandle()->Reset();
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// set the modelDef on all channels
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for( i = ANIMCHANNEL_ALL; i < ANIM_NumAnimChannels; i++ ) {
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for( j = 0; j < ANIM_MaxAnimsPerChannel; j++ ) {
|
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channels[ i ][ j ].Reset( modelDef );
|
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}
|
|
}
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|
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return modelDef->ModelHandle();
|
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}
|
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|
|
/*
|
|
=====================
|
|
idAnimator::Size
|
|
=====================
|
|
*/
|
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size_t idAnimator::Size( void ) const {
|
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return sizeof( *this ) + Allocated();
|
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}
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|
|
|
/*
|
|
=====================
|
|
idAnimator::SetEntity
|
|
=====================
|
|
*/
|
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void idAnimator::SetEntity( idEntity *ent ) {
|
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entity = ent;
|
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}
|
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|
|
/*
|
|
=====================
|
|
idAnimator::GetEntity
|
|
=====================
|
|
*/
|
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idEntity *idAnimator::GetEntity( void ) const {
|
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return entity;
|
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}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::RemoveOriginOffset
|
|
=====================
|
|
*/
|
|
void idAnimator::RemoveOriginOffset( bool remove ) {
|
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removeOriginOffset = remove;
|
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}
|
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|
|
/*
|
|
=====================
|
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idAnimator::RemoveOrigin
|
|
=====================
|
|
*/
|
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bool idAnimator::RemoveOrigin( void ) const {
|
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return removeOriginOffset;
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}
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|
|
/*
|
|
=====================
|
|
idAnimator::GetJointList
|
|
=====================
|
|
*/
|
|
void idAnimator::GetJointList( const char *jointnames, idList<jointHandle_t> &jointList ) const {
|
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if ( modelDef ) {
|
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modelDef->GetJointList( jointnames, jointList );
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}
|
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}
|
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|
|
/*
|
|
=====================
|
|
idAnimator::NumAnims
|
|
=====================
|
|
*/
|
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int idAnimator::NumAnims( void ) const {
|
|
if ( !modelDef ) {
|
|
return 0;
|
|
}
|
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|
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return modelDef->NumAnims();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::GetAnim
|
|
=====================
|
|
*/
|
|
const idAnim *idAnimator::GetAnim( int index ) const {
|
|
if ( !modelDef ) {
|
|
return NULL;
|
|
}
|
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|
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return modelDef->GetAnim( index );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::GetAnim
|
|
=====================
|
|
*/
|
|
int idAnimator::GetAnim( const char *name ) const {
|
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if ( !modelDef ) {
|
|
return 0;
|
|
}
|
|
|
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return modelDef->GetAnim( name );
|
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}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::HasAnim
|
|
=====================
|
|
*/
|
|
bool idAnimator::HasAnim( const char *name ) const {
|
|
if ( !modelDef ) {
|
|
return false;
|
|
}
|
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|
|
return modelDef->HasAnim( name );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::NumJoints
|
|
=====================
|
|
*/
|
|
int idAnimator::NumJoints( void ) const {
|
|
return numJoints;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::ModelHandle
|
|
=====================
|
|
*/
|
|
idRenderModel *idAnimator::ModelHandle( void ) const {
|
|
if ( !modelDef ) {
|
|
return NULL;
|
|
}
|
|
|
|
return modelDef->ModelHandle();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::ModelDef
|
|
=====================
|
|
*/
|
|
const idDeclModelDef *idAnimator::ModelDef( void ) const {
|
|
return modelDef;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::CurrentAnim
|
|
=====================
|
|
*/
|
|
idAnimBlend *idAnimator::CurrentAnim( int channelNum ) {
|
|
if ( ( channelNum < 0 ) || ( channelNum >= ANIM_NumAnimChannels ) ) {
|
|
gameLocal.Error( "idAnimator::CurrentAnim : channel out of range" );
|
|
}
|
|
|
|
return &channels[ channelNum ][ 0 ];
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::Clear
|
|
=====================
|
|
*/
|
|
void idAnimator::Clear( int channelNum, int currentTime, int cleartime ) {
|
|
int i;
|
|
idAnimBlend *blend;
|
|
|
|
if ( ( channelNum < 0 ) || ( channelNum >= ANIM_NumAnimChannels ) ) {
|
|
gameLocal.Error( "idAnimator::Clear : channel out of range" );
|
|
}
|
|
|
|
blend = channels[ channelNum ];
|
|
for( i = 0; i < ANIM_MaxAnimsPerChannel; i++, blend++ ) {
|
|
blend->Clear( currentTime, cleartime );
|
|
}
|
|
ForceUpdate();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::SetFrame
|
|
=====================
|
|
*/
|
|
void idAnimator::SetFrame( int channelNum, int animNum, int frame, int currentTime, int blendTime ) {
|
|
if ( ( channelNum < 0 ) || ( channelNum >= ANIM_NumAnimChannels ) ) {
|
|
gameLocal.Error( "idAnimator::SetFrame : channel out of range" );
|
|
}
|
|
|
|
if ( !modelDef || !modelDef->GetAnim( animNum ) ) {
|
|
return;
|
|
}
|
|
|
|
PushAnims( channelNum, currentTime, blendTime );
|
|
channels[ channelNum ][ 0 ].SetFrame( modelDef, animNum, frame, currentTime, blendTime );
|
|
if ( entity ) {
|
|
entity->BecomeActive( TH_ANIMATE );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::CycleAnim
|
|
=====================
|
|
*/
|
|
void idAnimator::CycleAnim( int channelNum, int animNum, int currentTime, int blendTime ) {
|
|
if ( ( channelNum < 0 ) || ( channelNum >= ANIM_NumAnimChannels ) ) {
|
|
gameLocal.Error( "idAnimator::CycleAnim : channel out of range" );
|
|
}
|
|
|
|
if ( !modelDef || !modelDef->GetAnim( animNum ) ) {
|
|
return;
|
|
}
|
|
|
|
PushAnims( channelNum, currentTime, blendTime );
|
|
channels[ channelNum ][ 0 ].CycleAnim( modelDef, animNum, currentTime, blendTime );
|
|
if ( entity ) {
|
|
entity->BecomeActive( TH_ANIMATE );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::PlayAnim
|
|
=====================
|
|
*/
|
|
void idAnimator::PlayAnim( int channelNum, int animNum, int currentTime, int blendTime ) {
|
|
if ( ( channelNum < 0 ) || ( channelNum >= ANIM_NumAnimChannels ) ) {
|
|
gameLocal.Error( "idAnimator::PlayAnim : channel out of range" );
|
|
}
|
|
|
|
if ( !modelDef || !modelDef->GetAnim( animNum ) ) {
|
|
return;
|
|
}
|
|
|
|
//ivan start
|
|
// shift the other anims on the same channel so new one is always at pos 0
|
|
//was: PushAnims( channelNum, currentTime, blendTime );
|
|
PushAnims( channelNum, currentTime, blendTime, GetAnimFlags( animNum ).exclusive_commands ); //use the flag!
|
|
//ivan end
|
|
|
|
channels[ channelNum ][ 0 ].PlayAnim( modelDef, animNum, currentTime, blendTime );
|
|
if ( entity ) {
|
|
entity->BecomeActive( TH_ANIMATE );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::SyncAnimChannels
|
|
=====================
|
|
*/
|
|
void idAnimator::SyncAnimChannels( int channelNum, int fromChannelNum, int currentTime, int blendTime ) {
|
|
if ( ( channelNum < 0 ) || ( channelNum >= ANIM_NumAnimChannels ) || ( fromChannelNum < 0 ) || ( fromChannelNum >= ANIM_NumAnimChannels ) ) {
|
|
gameLocal.Error( "idAnimator::SyncToChannel : channel out of range" );
|
|
}
|
|
|
|
idAnimBlend &fromBlend = channels[ fromChannelNum ][ 0 ];
|
|
idAnimBlend &toBlend = channels[ channelNum ][ 0 ];
|
|
|
|
float weight = fromBlend.blendEndValue;
|
|
if ( ( fromBlend.Anim() != toBlend.Anim() ) || ( fromBlend.GetStartTime() != toBlend.GetStartTime() ) || ( fromBlend.GetEndTime() != toBlend.GetEndTime() ) ) {
|
|
PushAnims( channelNum, currentTime, blendTime );
|
|
toBlend = fromBlend;
|
|
toBlend.blendStartValue = 0.0f;
|
|
toBlend.blendEndValue = 0.0f;
|
|
}
|
|
toBlend.SetWeight( weight, currentTime - 1, blendTime );
|
|
|
|
// disable framecommands on the current channel so that commands aren't called twice
|
|
toBlend.AllowFrameCommands( false );
|
|
|
|
if ( entity ) {
|
|
entity->BecomeActive( TH_ANIMATE );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::SetJointPos
|
|
=====================
|
|
*/
|
|
void idAnimator::SetJointPos( jointHandle_t jointnum, jointModTransform_t transform_type, const idVec3 &pos ) {
|
|
int i;
|
|
jointMod_t *jointMod;
|
|
|
|
if ( !modelDef || !modelDef->ModelHandle() || ( jointnum < 0 ) || ( jointnum >= numJoints ) ) {
|
|
return;
|
|
}
|
|
|
|
jointMod = NULL;
|
|
for( i = 0; i < jointMods.Num(); i++ ) {
|
|
if ( jointMods[ i ]->jointnum == jointnum ) {
|
|
jointMod = jointMods[ i ];
|
|
break;
|
|
} else if ( jointMods[ i ]->jointnum > jointnum ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !jointMod ) {
|
|
jointMod = new jointMod_t;
|
|
jointMod->jointnum = jointnum;
|
|
jointMod->mat.Identity();
|
|
jointMod->transform_axis = JOINTMOD_NONE;
|
|
jointMods.Insert( jointMod, i );
|
|
}
|
|
|
|
jointMod->pos = pos;
|
|
jointMod->transform_pos = transform_type;
|
|
|
|
if ( entity ) {
|
|
entity->BecomeActive( TH_ANIMATE );
|
|
}
|
|
ForceUpdate();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::SetJointAxis
|
|
=====================
|
|
*/
|
|
void idAnimator::SetJointAxis( jointHandle_t jointnum, jointModTransform_t transform_type, const idMat3 &mat ) {
|
|
int i;
|
|
jointMod_t *jointMod;
|
|
|
|
if ( !modelDef || !modelDef->ModelHandle() || ( jointnum < 0 ) || ( jointnum >= numJoints ) ) {
|
|
return;
|
|
}
|
|
|
|
jointMod = NULL;
|
|
for( i = 0; i < jointMods.Num(); i++ ) {
|
|
if ( jointMods[ i ]->jointnum == jointnum ) {
|
|
jointMod = jointMods[ i ];
|
|
break;
|
|
} else if ( jointMods[ i ]->jointnum > jointnum ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !jointMod ) {
|
|
jointMod = new jointMod_t;
|
|
jointMod->jointnum = jointnum;
|
|
jointMod->pos.Zero();
|
|
jointMod->transform_pos = JOINTMOD_NONE;
|
|
jointMods.Insert( jointMod, i );
|
|
}
|
|
|
|
jointMod->mat = mat;
|
|
jointMod->transform_axis = transform_type;
|
|
|
|
if ( entity ) {
|
|
entity->BecomeActive( TH_ANIMATE );
|
|
}
|
|
ForceUpdate();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::ClearJoint
|
|
=====================
|
|
*/
|
|
void idAnimator::ClearJoint( jointHandle_t jointnum ) {
|
|
int i;
|
|
|
|
if ( !modelDef || !modelDef->ModelHandle() || ( jointnum < 0 ) || ( jointnum >= numJoints ) ) {
|
|
return;
|
|
}
|
|
|
|
for( i = 0; i < jointMods.Num(); i++ ) {
|
|
if ( jointMods[ i ]->jointnum == jointnum ) {
|
|
delete jointMods[ i ];
|
|
jointMods.RemoveIndex( i );
|
|
ForceUpdate();
|
|
break;
|
|
} else if ( jointMods[ i ]->jointnum > jointnum ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::ClearAllJoints
|
|
=====================
|
|
*/
|
|
void idAnimator::ClearAllJoints( void ) {
|
|
if ( jointMods.Num() ) {
|
|
ForceUpdate();
|
|
}
|
|
jointMods.DeleteContents( true );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::ClearAllAnims
|
|
=====================
|
|
*/
|
|
void idAnimator::ClearAllAnims( int currentTime, int cleartime ) {
|
|
int i;
|
|
|
|
for( i = 0; i < ANIM_NumAnimChannels; i++ ) {
|
|
Clear( i, currentTime, cleartime );
|
|
}
|
|
|
|
ClearAFPose();
|
|
ForceUpdate();
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idAnimator::GetDelta
|
|
====================
|
|
*/
|
|
void idAnimator::GetDelta( int fromtime, int totime, idVec3 &delta ) const {
|
|
int i;
|
|
const idAnimBlend *blend;
|
|
float blendWeight;
|
|
|
|
if ( !modelDef || !modelDef->ModelHandle() || ( fromtime == totime ) ) {
|
|
delta.Zero();
|
|
return;
|
|
}
|
|
|
|
delta.Zero();
|
|
blendWeight = 0.0f;
|
|
|
|
blend = channels[ ANIMCHANNEL_ALL ];
|
|
for( i = 0; i < ANIM_MaxAnimsPerChannel; i++, blend++ ) {
|
|
blend->BlendDelta( fromtime, totime, delta, blendWeight );
|
|
}
|
|
|
|
if ( modelDef->Joints()[ 0 ].channel ) {
|
|
blend = channels[ modelDef->Joints()[ 0 ].channel ];
|
|
for( i = 0; i < ANIM_MaxAnimsPerChannel; i++, blend++ ) {
|
|
blend->BlendDelta( fromtime, totime, delta, blendWeight );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idAnimator::GetDeltaRotation
|
|
====================
|
|
*/
|
|
bool idAnimator::GetDeltaRotation( int fromtime, int totime, idMat3 &delta ) const {
|
|
int i;
|
|
const idAnimBlend *blend;
|
|
float blendWeight;
|
|
idQuat q;
|
|
|
|
if ( !modelDef || !modelDef->ModelHandle() || ( fromtime == totime ) ) {
|
|
delta.Identity();
|
|
return false;
|
|
}
|
|
|
|
q.Set( 0.0f, 0.0f, 0.0f, 1.0f );
|
|
blendWeight = 0.0f;
|
|
|
|
blend = channels[ ANIMCHANNEL_ALL ];
|
|
for( i = 0; i < ANIM_MaxAnimsPerChannel; i++, blend++ ) {
|
|
blend->BlendDeltaRotation( fromtime, totime, q, blendWeight );
|
|
}
|
|
|
|
if ( modelDef->Joints()[ 0 ].channel ) {
|
|
blend = channels[ modelDef->Joints()[ 0 ].channel ];
|
|
for( i = 0; i < ANIM_MaxAnimsPerChannel; i++, blend++ ) {
|
|
blend->BlendDeltaRotation( fromtime, totime, q, blendWeight );
|
|
}
|
|
}
|
|
|
|
if ( blendWeight > 0.0f ) {
|
|
delta = q.ToMat3();
|
|
return true;
|
|
} else {
|
|
delta.Identity();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idAnimator::GetOrigin
|
|
====================
|
|
*/
|
|
void idAnimator::GetOrigin( int currentTime, idVec3 &pos ) const {
|
|
int i;
|
|
const idAnimBlend *blend;
|
|
float blendWeight;
|
|
|
|
if ( !modelDef || !modelDef->ModelHandle() ) {
|
|
pos.Zero();
|
|
return;
|
|
}
|
|
|
|
pos.Zero();
|
|
blendWeight = 0.0f;
|
|
|
|
blend = channels[ ANIMCHANNEL_ALL ];
|
|
for( i = 0; i < ANIM_MaxAnimsPerChannel; i++, blend++ ) {
|
|
blend->BlendOrigin( currentTime, pos, blendWeight, removeOriginOffset );
|
|
}
|
|
|
|
if ( modelDef->Joints()[ 0 ].channel ) {
|
|
blend = channels[ modelDef->Joints()[ 0 ].channel ];
|
|
for( i = 0; i < ANIM_MaxAnimsPerChannel; i++, blend++ ) {
|
|
blend->BlendOrigin( currentTime, pos, blendWeight, removeOriginOffset );
|
|
}
|
|
}
|
|
|
|
pos += modelDef->GetVisualOffset();
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idAnimator::GetBounds
|
|
====================
|
|
*/
|
|
bool idAnimator::GetBounds( int currentTime, idBounds &bounds ) {
|
|
int i, j;
|
|
const idAnimBlend *blend;
|
|
int count;
|
|
|
|
if ( !modelDef || !modelDef->ModelHandle() ) {
|
|
return false;
|
|
}
|
|
|
|
if ( AFPoseJoints.Num() ) {
|
|
bounds = AFPoseBounds;
|
|
count = 1;
|
|
} else {
|
|
bounds.Clear();
|
|
count = 0;
|
|
}
|
|
|
|
blend = channels[ 0 ];
|
|
for( i = ANIMCHANNEL_ALL; i < ANIM_NumAnimChannels; i++ ) {
|
|
for( j = 0; j < ANIM_MaxAnimsPerChannel; j++, blend++ ) {
|
|
if ( blend->AddBounds( currentTime, bounds, removeOriginOffset ) ) {
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !count ) {
|
|
if ( !frameBounds.IsCleared() ) {
|
|
bounds = frameBounds;
|
|
return true;
|
|
} else {
|
|
bounds.Zero();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bounds.TranslateSelf( modelDef->GetVisualOffset() );
|
|
|
|
if ( g_debugBounds.GetBool() ) {
|
|
if ( bounds[1][0] - bounds[0][0] > 2048 || bounds[1][1] - bounds[0][1] > 2048 ) {
|
|
if ( entity ) {
|
|
gameLocal.Warning( "big frameBounds on entity '%s' with model '%s': %f,%f", entity->name.c_str(), modelDef->ModelHandle()->Name(), bounds[1][0] - bounds[0][0], bounds[1][1] - bounds[0][1] );
|
|
} else {
|
|
gameLocal.Warning( "big frameBounds on model '%s': %f,%f", modelDef->ModelHandle()->Name(), bounds[1][0] - bounds[0][0], bounds[1][1] - bounds[0][1] );
|
|
}
|
|
}
|
|
}
|
|
|
|
frameBounds = bounds;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::InitAFPose
|
|
=====================
|
|
*/
|
|
void idAnimator::InitAFPose( void ) {
|
|
|
|
if ( !modelDef ) {
|
|
return;
|
|
}
|
|
|
|
AFPoseJoints.SetNum( modelDef->Joints().Num(), false );
|
|
AFPoseJoints.SetNum( 0, false );
|
|
AFPoseJointMods.SetNum( modelDef->Joints().Num(), false );
|
|
AFPoseJointFrame.SetNum( modelDef->Joints().Num(), false );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::SetAFPoseJointMod
|
|
=====================
|
|
*/
|
|
void idAnimator::SetAFPoseJointMod( const jointHandle_t jointNum, const AFJointModType_t mod, const idMat3 &axis, const idVec3 &origin ) {
|
|
AFPoseJointMods[jointNum].mod = mod;
|
|
AFPoseJointMods[jointNum].axis = axis;
|
|
AFPoseJointMods[jointNum].origin = origin;
|
|
|
|
int index = idBinSearch_GreaterEqual<int>( AFPoseJoints.Ptr(), AFPoseJoints.Num(), jointNum );
|
|
if ( index >= AFPoseJoints.Num() || jointNum != AFPoseJoints[index] ) {
|
|
AFPoseJoints.Insert( jointNum, index );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::FinishAFPose
|
|
=====================
|
|
*/
|
|
void idAnimator::FinishAFPose( int animNum, const idBounds &bounds, const int time ) {
|
|
int i, j;
|
|
int numJoints;
|
|
int parentNum;
|
|
int jointMod;
|
|
int jointNum;
|
|
const int * jointParent;
|
|
|
|
if ( !modelDef ) {
|
|
return;
|
|
}
|
|
|
|
const idAnim *anim = modelDef->GetAnim( animNum );
|
|
if ( !anim ) {
|
|
return;
|
|
}
|
|
|
|
numJoints = modelDef->Joints().Num();
|
|
if ( !numJoints ) {
|
|
return;
|
|
}
|
|
|
|
idRenderModel *md5 = modelDef->ModelHandle();
|
|
const idMD5Anim *md5anim = anim->MD5Anim( 0 );
|
|
|
|
if ( numJoints != md5anim->NumJoints() ) {
|
|
gameLocal.Warning( "Model '%s' has different # of joints than anim '%s'", md5->Name(), md5anim->Name() );
|
|
return;
|
|
}
|
|
|
|
idJointQuat *jointFrame = ( idJointQuat * )_alloca16( numJoints * sizeof( *jointFrame ) );
|
|
md5anim->GetSingleFrame( 0, jointFrame, modelDef->GetChannelJoints( ANIMCHANNEL_ALL ), modelDef->NumJointsOnChannel( ANIMCHANNEL_ALL ) );
|
|
|
|
if ( removeOriginOffset ) {
|
|
#ifdef VELOCITY_MOVE
|
|
jointFrame[ 0 ].t.x = 0.0f;
|
|
#else
|
|
jointFrame[ 0 ].t.Zero();
|
|
#endif
|
|
}
|
|
|
|
idJointMat *joints = ( idJointMat * )_alloca16( numJoints * sizeof( *joints ) );
|
|
|
|
// convert the joint quaternions to joint matrices
|
|
SIMDProcessor->ConvertJointQuatsToJointMats( joints, jointFrame, numJoints );
|
|
|
|
// first joint is always root of entire hierarchy
|
|
if ( AFPoseJoints.Num() && AFPoseJoints[0] == 0 ) {
|
|
switch( AFPoseJointMods[0].mod ) {
|
|
case AF_JOINTMOD_AXIS: {
|
|
joints[0].SetRotation( AFPoseJointMods[0].axis );
|
|
break;
|
|
}
|
|
case AF_JOINTMOD_ORIGIN: {
|
|
joints[0].SetTranslation( AFPoseJointMods[0].origin );
|
|
break;
|
|
}
|
|
case AF_JOINTMOD_BOTH: {
|
|
joints[0].SetRotation( AFPoseJointMods[0].axis );
|
|
joints[0].SetTranslation( AFPoseJointMods[0].origin );
|
|
break;
|
|
}
|
|
}
|
|
j = 1;
|
|
} else {
|
|
j = 0;
|
|
}
|
|
|
|
// pointer to joint info
|
|
jointParent = modelDef->JointParents();
|
|
|
|
// transform the child joints
|
|
for( i = 1; j < AFPoseJoints.Num(); j++, i++ ) {
|
|
jointMod = AFPoseJoints[j];
|
|
|
|
// transform any joints preceding the joint modifier
|
|
SIMDProcessor->TransformJoints( joints, jointParent, i, jointMod - 1 );
|
|
i = jointMod;
|
|
|
|
parentNum = jointParent[i];
|
|
|
|
switch( AFPoseJointMods[jointMod].mod ) {
|
|
case AF_JOINTMOD_AXIS: {
|
|
joints[i].SetRotation( AFPoseJointMods[jointMod].axis );
|
|
joints[i].SetTranslation( joints[parentNum].ToVec3() + joints[i].ToVec3() * joints[parentNum].ToMat3() );
|
|
break;
|
|
}
|
|
case AF_JOINTMOD_ORIGIN: {
|
|
joints[i].SetRotation( joints[i].ToMat3() * joints[parentNum].ToMat3() );
|
|
joints[i].SetTranslation( AFPoseJointMods[jointMod].origin );
|
|
break;
|
|
}
|
|
case AF_JOINTMOD_BOTH: {
|
|
joints[i].SetRotation( AFPoseJointMods[jointMod].axis );
|
|
joints[i].SetTranslation( AFPoseJointMods[jointMod].origin );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// transform the rest of the hierarchy
|
|
SIMDProcessor->TransformJoints( joints, jointParent, i, numJoints - 1 );
|
|
|
|
// untransform hierarchy
|
|
SIMDProcessor->UntransformJoints( joints, jointParent, 1, numJoints - 1 );
|
|
|
|
// convert joint matrices back to joint quaternions
|
|
SIMDProcessor->ConvertJointMatsToJointQuats( AFPoseJointFrame.Ptr(), joints, numJoints );
|
|
|
|
// find all modified joints and their parents
|
|
bool *blendJoints = (bool *) _alloca16( numJoints * sizeof( bool ) );
|
|
memset( blendJoints, 0, numJoints * sizeof( bool ) );
|
|
|
|
// mark all modified joints and their parents
|
|
for( i = 0; i < AFPoseJoints.Num(); i++ ) {
|
|
for( jointNum = AFPoseJoints[i]; jointNum != INVALID_JOINT; jointNum = jointParent[jointNum] ) {
|
|
blendJoints[jointNum] = true;
|
|
}
|
|
}
|
|
|
|
// lock all parents of modified joints
|
|
AFPoseJoints.SetNum( 0, false );
|
|
for ( i = 0; i < numJoints; i++ ) {
|
|
if ( blendJoints[i] ) {
|
|
AFPoseJoints.Append( i );
|
|
}
|
|
}
|
|
|
|
AFPoseBounds = bounds;
|
|
AFPoseTime = time;
|
|
|
|
ForceUpdate();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::SetAFPoseBlendWeight
|
|
=====================
|
|
*/
|
|
void idAnimator::SetAFPoseBlendWeight( float blendWeight ) {
|
|
AFPoseBlendWeight = blendWeight;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::BlendAFPose
|
|
=====================
|
|
*/
|
|
bool idAnimator::BlendAFPose( idJointQuat *blendFrame ) const {
|
|
|
|
if ( !AFPoseJoints.Num() ) {
|
|
return false;
|
|
}
|
|
|
|
SIMDProcessor->BlendJoints( blendFrame, AFPoseJointFrame.Ptr(), AFPoseBlendWeight, AFPoseJoints.Ptr(), AFPoseJoints.Num() );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::ClearAFPose
|
|
=====================
|
|
*/
|
|
void idAnimator::ClearAFPose( void ) {
|
|
if ( AFPoseJoints.Num() ) {
|
|
ForceUpdate();
|
|
}
|
|
AFPoseBlendWeight = 1.0f;
|
|
AFPoseJoints.SetNum( 0, false );
|
|
AFPoseBounds.Clear();
|
|
AFPoseTime = 0;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::ServiceAnims
|
|
=====================
|
|
*/
|
|
void idAnimator::ServiceAnims( int fromtime, int totime ) {
|
|
int i, j;
|
|
idAnimBlend *blend;
|
|
|
|
if ( !modelDef ) {
|
|
return;
|
|
}
|
|
|
|
if ( modelDef->ModelHandle() ) {
|
|
blend = channels[ 0 ];
|
|
for( i = 0; i < ANIM_NumAnimChannels; i++ ) {
|
|
for( j = 0; j < ANIM_MaxAnimsPerChannel; j++, blend++ ) {
|
|
blend->CallFrameCommands( entity, fromtime, totime );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !IsAnimating( totime ) ) {
|
|
stoppedAnimatingUpdate = true;
|
|
if ( entity ) {
|
|
entity->BecomeInactive( TH_ANIMATE );
|
|
|
|
// present one more time with stopped animations so the renderer can properly recreate interactions
|
|
entity->BecomeActive( TH_UPDATEVISUALS );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::IsAnimating
|
|
=====================
|
|
*/
|
|
bool idAnimator::IsAnimating( int currentTime ) const {
|
|
int i, j;
|
|
const idAnimBlend *blend;
|
|
|
|
if ( !modelDef || !modelDef->ModelHandle() ) {
|
|
return false;
|
|
}
|
|
|
|
// if animating with an articulated figure
|
|
if ( AFPoseJoints.Num() && currentTime <= AFPoseTime ) {
|
|
return true;
|
|
}
|
|
|
|
blend = channels[ 0 ];
|
|
for( i = 0; i < ANIM_NumAnimChannels; i++ ) {
|
|
for( j = 0; j < ANIM_MaxAnimsPerChannel; j++, blend++ ) {
|
|
if ( !blend->IsDone( currentTime ) ) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::FrameHasChanged
|
|
=====================
|
|
*/
|
|
bool idAnimator::FrameHasChanged( int currentTime ) const {
|
|
int i, j;
|
|
const idAnimBlend *blend;
|
|
|
|
if ( !modelDef || !modelDef->ModelHandle() ) {
|
|
return false;
|
|
}
|
|
|
|
// if animating with an articulated figure
|
|
if ( AFPoseJoints.Num() && currentTime <= AFPoseTime ) {
|
|
return true;
|
|
}
|
|
|
|
blend = channels[ 0 ];
|
|
for( i = 0; i < ANIM_NumAnimChannels; i++ ) {
|
|
for( j = 0; j < ANIM_MaxAnimsPerChannel; j++, blend++ ) {
|
|
if ( blend->FrameHasChanged( currentTime ) ) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( forceUpdate && IsAnimating( currentTime ) ) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::CreateFrame
|
|
=====================
|
|
*/
|
|
bool idAnimator::CreateFrame( int currentTime, bool force ) {
|
|
int i, j;
|
|
int numJoints;
|
|
int parentNum;
|
|
bool hasAnim;
|
|
bool debugInfo;
|
|
float baseBlend;
|
|
float blendWeight;
|
|
const idAnimBlend * blend;
|
|
const int * jointParent;
|
|
const jointMod_t * jointMod;
|
|
const idJointQuat * defaultPose;
|
|
|
|
static idCVar r_showSkel( "r_showSkel", "0", CVAR_RENDERER | CVAR_INTEGER, "", 0, 2, idCmdSystem::ArgCompletion_Integer<0,2> );
|
|
|
|
if ( gameLocal.inCinematic && gameLocal.skipCinematic ) {
|
|
return false;
|
|
}
|
|
|
|
if ( !modelDef || !modelDef->ModelHandle() ) {
|
|
return false;
|
|
}
|
|
|
|
if ( !force && !r_showSkel.GetInteger() ) {
|
|
if ( lastTransformTime == currentTime ) {
|
|
return false;
|
|
}
|
|
if ( lastTransformTime != -1 && !stoppedAnimatingUpdate && !IsAnimating( currentTime ) ) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
lastTransformTime = currentTime;
|
|
stoppedAnimatingUpdate = false;
|
|
|
|
if ( entity && ( ( g_debugAnim.GetInteger() == entity->entityNumber ) || ( g_debugAnim.GetInteger() == -2 ) ) ) {
|
|
debugInfo = true;
|
|
gameLocal.Printf( "---------------\n%d: entity '%s':\n", gameLocal.time, entity->GetName() );
|
|
gameLocal.Printf( "model '%s':\n", modelDef->GetModelName() );
|
|
} else {
|
|
debugInfo = false;
|
|
}
|
|
|
|
// init the joint buffer
|
|
if ( AFPoseJoints.Num() ) {
|
|
// initialize with AF pose anim for the case where there are no other animations and no AF pose joint modifications
|
|
defaultPose = AFPoseJointFrame.Ptr();
|
|
} else {
|
|
defaultPose = modelDef->GetDefaultPose();
|
|
}
|
|
|
|
if ( !defaultPose ) {
|
|
//gameLocal.Warning( "idAnimator::CreateFrame: no defaultPose on '%s'", modelDef->Name() );
|
|
return false;
|
|
}
|
|
|
|
numJoints = modelDef->Joints().Num();
|
|
idJointQuat *jointFrame = ( idJointQuat * )_alloca16( numJoints * sizeof( jointFrame[0] ) );
|
|
SIMDProcessor->Memcpy( jointFrame, defaultPose, numJoints * sizeof( jointFrame[0] ) );
|
|
|
|
hasAnim = false;
|
|
|
|
// blend the all channel
|
|
baseBlend = 0.0f;
|
|
blend = channels[ ANIMCHANNEL_ALL ];
|
|
for( j = 0; j < ANIM_MaxAnimsPerChannel; j++, blend++ ) {
|
|
if ( blend->BlendAnim( currentTime, ANIMCHANNEL_ALL, numJoints, jointFrame, baseBlend, removeOriginOffset, false, debugInfo ) ) {
|
|
hasAnim = true;
|
|
if ( baseBlend >= 1.0f ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// only blend other channels if there's enough space to blend into
|
|
if ( baseBlend < 1.0f ) {
|
|
for( i = ANIMCHANNEL_ALL + 1; i < ANIM_NumAnimChannels; i++ ) {
|
|
if ( !modelDef->NumJointsOnChannel( i ) ) {
|
|
continue;
|
|
}
|
|
if ( i == ANIMCHANNEL_EYELIDS ) {
|
|
// eyelids blend over any previous anims, so skip it and blend it later
|
|
continue;
|
|
}
|
|
blendWeight = baseBlend;
|
|
blend = channels[ i ];
|
|
for( j = 0; j < ANIM_MaxAnimsPerChannel; j++, blend++ ) {
|
|
if ( blend->BlendAnim( currentTime, i, numJoints, jointFrame, blendWeight, removeOriginOffset, false, debugInfo ) ) {
|
|
hasAnim = true;
|
|
if ( blendWeight >= 1.0f ) {
|
|
// fully blended
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( debugInfo && !AFPoseJoints.Num() && !blendWeight ) {
|
|
gameLocal.Printf( "%d: %s using default pose in model '%s'\n", gameLocal.time, channelNames[ i ], modelDef->GetModelName() );
|
|
}
|
|
}
|
|
}
|
|
|
|
// blend in the eyelids
|
|
if ( modelDef->NumJointsOnChannel( ANIMCHANNEL_EYELIDS ) ) {
|
|
blend = channels[ ANIMCHANNEL_EYELIDS ];
|
|
blendWeight = baseBlend;
|
|
for( j = 0; j < ANIM_MaxAnimsPerChannel; j++, blend++ ) {
|
|
if ( blend->BlendAnim( currentTime, ANIMCHANNEL_EYELIDS, numJoints, jointFrame, blendWeight, removeOriginOffset, true, debugInfo ) ) {
|
|
hasAnim = true;
|
|
if ( blendWeight >= 1.0f ) {
|
|
// fully blended
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// blend the articulated figure pose
|
|
if ( BlendAFPose( jointFrame ) ) {
|
|
hasAnim = true;
|
|
}
|
|
|
|
if ( !hasAnim && !jointMods.Num() ) {
|
|
// no animations were updated
|
|
return false;
|
|
}
|
|
|
|
// convert the joint quaternions to rotation matrices
|
|
SIMDProcessor->ConvertJointQuatsToJointMats( joints, jointFrame, numJoints );
|
|
|
|
// check if we need to modify the origin
|
|
if ( jointMods.Num() && ( jointMods[0]->jointnum == 0 ) ) {
|
|
jointMod = jointMods[0];
|
|
|
|
switch( jointMod->transform_axis ) {
|
|
case JOINTMOD_NONE:
|
|
break;
|
|
|
|
case JOINTMOD_LOCAL:
|
|
joints[0].SetRotation( jointMod->mat * joints[0].ToMat3() );
|
|
break;
|
|
|
|
case JOINTMOD_WORLD:
|
|
joints[0].SetRotation( joints[0].ToMat3() * jointMod->mat );
|
|
break;
|
|
|
|
case JOINTMOD_LOCAL_OVERRIDE:
|
|
case JOINTMOD_WORLD_OVERRIDE:
|
|
joints[0].SetRotation( jointMod->mat );
|
|
break;
|
|
}
|
|
|
|
switch( jointMod->transform_pos ) {
|
|
case JOINTMOD_NONE:
|
|
break;
|
|
|
|
case JOINTMOD_LOCAL:
|
|
joints[0].SetTranslation( joints[0].ToVec3() + jointMod->pos );
|
|
break;
|
|
|
|
case JOINTMOD_LOCAL_OVERRIDE:
|
|
case JOINTMOD_WORLD:
|
|
case JOINTMOD_WORLD_OVERRIDE:
|
|
joints[0].SetTranslation( jointMod->pos );
|
|
break;
|
|
}
|
|
j = 1;
|
|
} else {
|
|
j = 0;
|
|
}
|
|
|
|
// add in the model offset
|
|
joints[0].SetTranslation( joints[0].ToVec3() + modelDef->GetVisualOffset() );
|
|
|
|
// pointer to joint info
|
|
jointParent = modelDef->JointParents();
|
|
|
|
// add in any joint modifications
|
|
for( i = 1; j < jointMods.Num(); j++, i++ ) {
|
|
jointMod = jointMods[j];
|
|
|
|
// transform any joints preceding the joint modifier
|
|
SIMDProcessor->TransformJoints( joints, jointParent, i, jointMod->jointnum - 1 );
|
|
i = jointMod->jointnum;
|
|
|
|
parentNum = jointParent[i];
|
|
|
|
// modify the axis
|
|
switch( jointMod->transform_axis ) {
|
|
case JOINTMOD_NONE:
|
|
joints[i].SetRotation( joints[i].ToMat3() * joints[ parentNum ].ToMat3() );
|
|
break;
|
|
|
|
case JOINTMOD_LOCAL:
|
|
joints[i].SetRotation( jointMod->mat * ( joints[i].ToMat3() * joints[parentNum].ToMat3() ) );
|
|
break;
|
|
|
|
case JOINTMOD_LOCAL_OVERRIDE:
|
|
joints[i].SetRotation( jointMod->mat * joints[parentNum].ToMat3() );
|
|
break;
|
|
|
|
case JOINTMOD_WORLD:
|
|
joints[i].SetRotation( ( joints[i].ToMat3() * joints[parentNum].ToMat3() ) * jointMod->mat );
|
|
break;
|
|
|
|
case JOINTMOD_WORLD_OVERRIDE:
|
|
joints[i].SetRotation( jointMod->mat );
|
|
break;
|
|
}
|
|
|
|
// modify the position
|
|
switch( jointMod->transform_pos ) {
|
|
case JOINTMOD_NONE:
|
|
joints[i].SetTranslation( joints[parentNum].ToVec3() + joints[i].ToVec3() * joints[parentNum].ToMat3() );
|
|
break;
|
|
|
|
case JOINTMOD_LOCAL:
|
|
joints[i].SetTranslation( joints[parentNum].ToVec3() + ( joints[i].ToVec3() + jointMod->pos ) * joints[parentNum].ToMat3() );
|
|
break;
|
|
|
|
case JOINTMOD_LOCAL_OVERRIDE:
|
|
joints[i].SetTranslation( joints[parentNum].ToVec3() + jointMod->pos * joints[parentNum].ToMat3() );
|
|
break;
|
|
|
|
case JOINTMOD_WORLD:
|
|
joints[i].SetTranslation( joints[parentNum].ToVec3() + joints[i].ToVec3() * joints[parentNum].ToMat3() + jointMod->pos );
|
|
break;
|
|
|
|
case JOINTMOD_WORLD_OVERRIDE:
|
|
joints[i].SetTranslation( jointMod->pos );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// transform the rest of the hierarchy
|
|
SIMDProcessor->TransformJoints( joints, jointParent, i, numJoints - 1 );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::ForceUpdate
|
|
=====================
|
|
*/
|
|
void idAnimator::ForceUpdate( void ) {
|
|
lastTransformTime = -1;
|
|
forceUpdate = true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::ClearForceUpdate
|
|
=====================
|
|
*/
|
|
void idAnimator::ClearForceUpdate( void ) {
|
|
forceUpdate = false;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::GetJointTransform> gamex86.dll!idAnimator::ForceUpdate() Line 4268 C++
|
|
|
|
=====================
|
|
*/
|
|
bool idAnimator::GetJointTransform( jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis ) {
|
|
if ( !modelDef || ( jointHandle < 0 ) || ( jointHandle >= modelDef->NumJoints() ) ) {
|
|
return false;
|
|
}
|
|
|
|
CreateFrame( currentTime, false );
|
|
|
|
offset = joints[ jointHandle ].ToVec3();
|
|
axis = joints[ jointHandle ].ToMat3();
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::GetJointLocalTransform
|
|
=====================
|
|
*/
|
|
bool idAnimator::GetJointLocalTransform( jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis ) {
|
|
if ( !modelDef ) {
|
|
return false;
|
|
}
|
|
|
|
const idList<jointInfo_t> &modelJoints = modelDef->Joints();
|
|
|
|
if ( ( jointHandle < 0 ) || ( jointHandle >= modelJoints.Num() ) ) {
|
|
return false;
|
|
}
|
|
|
|
// FIXME: overkill
|
|
CreateFrame( currentTime, false );
|
|
|
|
if ( jointHandle == 0 ) {
|
|
offset = joints[ jointHandle ].ToVec3();
|
|
axis = joints[ jointHandle ].ToMat3();
|
|
|
|
return true;
|
|
}
|
|
|
|
idJointMat m = joints[ jointHandle ];
|
|
m /= joints[ modelJoints[ jointHandle ].parentNum ];
|
|
offset = m.ToVec3();
|
|
axis = m.ToMat3();
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::GetJointHandle
|
|
=====================
|
|
*/
|
|
jointHandle_t idAnimator::GetJointHandle( const char *name ) const {
|
|
if ( !modelDef || !modelDef->ModelHandle() ) {
|
|
return INVALID_JOINT;
|
|
}
|
|
|
|
return modelDef->ModelHandle()->GetJointHandle( name );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::GetJointName
|
|
=====================
|
|
*/
|
|
const char *idAnimator::GetJointName( jointHandle_t handle ) const {
|
|
if ( !modelDef || !modelDef->ModelHandle() ) {
|
|
return "";
|
|
}
|
|
|
|
return modelDef->ModelHandle()->GetJointName( handle );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::GetChannelForJoint
|
|
=====================
|
|
*/
|
|
int idAnimator::GetChannelForJoint( jointHandle_t joint ) const {
|
|
if ( !modelDef ) {
|
|
gameLocal.Error( "idAnimator::GetChannelForJoint: NULL model" );
|
|
}
|
|
|
|
if ( ( joint < 0 ) || ( joint >= numJoints ) ) {
|
|
gameLocal.Error( "idAnimator::GetChannelForJoint: invalid joint num (%d)", joint );
|
|
}
|
|
|
|
return modelDef->GetJoint( joint )->channel;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::GetFirstChild
|
|
=====================
|
|
*/
|
|
jointHandle_t idAnimator::GetFirstChild( const char *name ) const {
|
|
return GetFirstChild( GetJointHandle( name ) );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::GetFirstChild
|
|
=====================
|
|
*/
|
|
jointHandle_t idAnimator::GetFirstChild( jointHandle_t jointnum ) const {
|
|
int i;
|
|
int num;
|
|
const jointInfo_t *joint;
|
|
|
|
if ( !modelDef ) {
|
|
return INVALID_JOINT;
|
|
}
|
|
|
|
num = modelDef->NumJoints();
|
|
if ( !num ) {
|
|
return jointnum;
|
|
}
|
|
joint = modelDef->GetJoint( 0 );
|
|
for( i = 0; i < num; i++, joint++ ) {
|
|
if ( joint->parentNum == jointnum ) {
|
|
return ( jointHandle_t )joint->num;
|
|
}
|
|
}
|
|
return jointnum;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::GetJoints
|
|
=====================
|
|
*/
|
|
void idAnimator::GetJoints( int *numJoints, idJointMat **jointsPtr ) {
|
|
*numJoints = this->numJoints;
|
|
*jointsPtr = this->joints;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::GetAnimFlags
|
|
=====================
|
|
*/
|
|
const animFlags_t idAnimator::GetAnimFlags( int animNum ) const {
|
|
animFlags_t result;
|
|
|
|
const idAnim *anim = GetAnim( animNum );
|
|
if ( anim ) {
|
|
return anim->GetAnimFlags();
|
|
}
|
|
|
|
memset( &result, 0, sizeof( result ) );
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::NumFrames
|
|
=====================
|
|
*/
|
|
int idAnimator::NumFrames( int animNum ) const {
|
|
const idAnim *anim = GetAnim( animNum );
|
|
if ( anim ) {
|
|
return anim->NumFrames();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::NumSyncedAnims
|
|
=====================
|
|
*/
|
|
int idAnimator::NumSyncedAnims( int animNum ) const {
|
|
const idAnim *anim = GetAnim( animNum );
|
|
if ( anim ) {
|
|
return anim->NumAnims();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::AnimName
|
|
=====================
|
|
*/
|
|
const char *idAnimator::AnimName( int animNum ) const {
|
|
const idAnim *anim = GetAnim( animNum );
|
|
if ( anim ) {
|
|
return anim->Name();
|
|
} else {
|
|
return "";
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::AnimFullName
|
|
=====================
|
|
*/
|
|
const char *idAnimator::AnimFullName( int animNum ) const {
|
|
const idAnim *anim = GetAnim( animNum );
|
|
if ( anim ) {
|
|
return anim->FullName();
|
|
} else {
|
|
return "";
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::AnimLength
|
|
=====================
|
|
*/
|
|
int idAnimator::AnimLength( int animNum ) const {
|
|
const idAnim *anim = GetAnim( animNum );
|
|
if ( anim ) {
|
|
return anim->Length();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idAnimator::TotalMovementDelta
|
|
=====================
|
|
*/
|
|
const idVec3 &idAnimator::TotalMovementDelta( int animNum ) const {
|
|
const idAnim *anim = GetAnim( animNum );
|
|
if ( anim ) {
|
|
return anim->TotalMovementDelta();
|
|
} else {
|
|
return vec3_origin;
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
|
|
Util functions
|
|
|
|
***********************************************************************/
|
|
|
|
/*
|
|
=====================
|
|
ANIM_GetModelDefFromEntityDef
|
|
=====================
|
|
*/
|
|
const idDeclModelDef *ANIM_GetModelDefFromEntityDef( const idDict *args ) {
|
|
const idDeclModelDef *modelDef;
|
|
|
|
idStr name = args->GetString( "model" );
|
|
modelDef = static_cast<const idDeclModelDef *>( declManager->FindType( DECL_MODELDEF, name, false ) );
|
|
if ( modelDef && modelDef->ModelHandle() ) {
|
|
return modelDef;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_GetModelFromEntityDef
|
|
=====================
|
|
*/
|
|
idRenderModel *idGameEdit::ANIM_GetModelFromEntityDef( const idDict *args ) {
|
|
idRenderModel *model;
|
|
const idDeclModelDef *modelDef;
|
|
|
|
model = NULL;
|
|
|
|
idStr name = args->GetString( "model" );
|
|
modelDef = static_cast<const idDeclModelDef *>( declManager->FindType( DECL_MODELDEF, name, false ) );
|
|
if ( modelDef ) {
|
|
model = modelDef->ModelHandle();
|
|
}
|
|
|
|
if ( !model ) {
|
|
model = renderModelManager->FindModel( name );
|
|
}
|
|
|
|
if ( model && model->IsDefaultModel() ) {
|
|
return NULL;
|
|
}
|
|
|
|
return model;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_GetModelFromEntityDef
|
|
=====================
|
|
*/
|
|
idRenderModel *idGameEdit::ANIM_GetModelFromEntityDef( const char *classname ) {
|
|
const idDict *args;
|
|
|
|
args = gameLocal.FindEntityDefDict( classname, false );
|
|
if ( !args ) {
|
|
return NULL;
|
|
}
|
|
|
|
return ANIM_GetModelFromEntityDef( args );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_GetModelOffsetFromEntityDef
|
|
=====================
|
|
*/
|
|
const idVec3 &idGameEdit::ANIM_GetModelOffsetFromEntityDef( const char *classname ) {
|
|
const idDict *args;
|
|
const idDeclModelDef *modelDef;
|
|
|
|
args = gameLocal.FindEntityDefDict( classname, false );
|
|
if ( !args ) {
|
|
return vec3_origin;
|
|
}
|
|
|
|
modelDef = ANIM_GetModelDefFromEntityDef( args );
|
|
if ( !modelDef ) {
|
|
return vec3_origin;
|
|
}
|
|
|
|
return modelDef->GetVisualOffset();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_GetModelFromName
|
|
=====================
|
|
*/
|
|
idRenderModel *idGameEdit::ANIM_GetModelFromName( const char *modelName ) {
|
|
const idDeclModelDef *modelDef;
|
|
idRenderModel *model;
|
|
|
|
model = NULL;
|
|
modelDef = static_cast<const idDeclModelDef *>( declManager->FindType( DECL_MODELDEF, modelName, false ) );
|
|
if ( modelDef ) {
|
|
model = modelDef->ModelHandle();
|
|
}
|
|
if ( !model ) {
|
|
model = renderModelManager->FindModel( modelName );
|
|
}
|
|
return model;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_GetAnimFromEntityDef
|
|
=====================
|
|
*/
|
|
const idMD5Anim *idGameEdit::ANIM_GetAnimFromEntityDef( const char *classname, const char *animname ) {
|
|
const idDict *args;
|
|
const idMD5Anim *md5anim;
|
|
const idAnim *anim;
|
|
int animNum;
|
|
const char *modelname;
|
|
const idDeclModelDef *modelDef;
|
|
|
|
args = gameLocal.FindEntityDefDict( classname, false );
|
|
if ( !args ) {
|
|
return NULL;
|
|
}
|
|
|
|
md5anim = NULL;
|
|
modelname = args->GetString( "model" );
|
|
modelDef = static_cast<const idDeclModelDef *>( declManager->FindType( DECL_MODELDEF, modelname, false ) );
|
|
if ( modelDef ) {
|
|
animNum = modelDef->GetAnim( animname );
|
|
if ( animNum ) {
|
|
anim = modelDef->GetAnim( animNum );
|
|
if ( anim ) {
|
|
md5anim = anim->MD5Anim( 0 );
|
|
}
|
|
}
|
|
}
|
|
return md5anim;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_GetNumAnimsFromEntityDef
|
|
=====================
|
|
*/
|
|
int idGameEdit::ANIM_GetNumAnimsFromEntityDef( const idDict *args ) {
|
|
const char *modelname;
|
|
const idDeclModelDef *modelDef;
|
|
|
|
modelname = args->GetString( "model" );
|
|
modelDef = static_cast<const idDeclModelDef *>( declManager->FindType( DECL_MODELDEF, modelname, false ) );
|
|
if ( modelDef ) {
|
|
return modelDef->NumAnims();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_GetAnimNameFromEntityDef
|
|
=====================
|
|
*/
|
|
const char *idGameEdit::ANIM_GetAnimNameFromEntityDef( const idDict *args, int animNum ) {
|
|
const char *modelname;
|
|
const idDeclModelDef *modelDef;
|
|
|
|
modelname = args->GetString( "model" );
|
|
modelDef = static_cast<const idDeclModelDef *>( declManager->FindType( DECL_MODELDEF, modelname, false ) );
|
|
if ( modelDef ) {
|
|
const idAnim* anim = modelDef->GetAnim( animNum );
|
|
if ( anim ) {
|
|
return anim->FullName();
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_GetAnim
|
|
=====================
|
|
*/
|
|
const idMD5Anim *idGameEdit::ANIM_GetAnim( const char *fileName ) {
|
|
return animationLib.GetAnim( fileName );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_GetLength
|
|
=====================
|
|
*/
|
|
int idGameEdit::ANIM_GetLength( const idMD5Anim *anim ) {
|
|
if ( !anim ) {
|
|
return 0;
|
|
}
|
|
return anim->Length();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_GetNumFrames
|
|
=====================
|
|
*/
|
|
int idGameEdit::ANIM_GetNumFrames( const idMD5Anim *anim ) {
|
|
if ( !anim ) {
|
|
return 0;
|
|
}
|
|
return anim->NumFrames();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_CreateAnimFrame
|
|
=====================
|
|
*/
|
|
void idGameEdit::ANIM_CreateAnimFrame( const idRenderModel *model, const idMD5Anim *anim, int numJoints, idJointMat *joints, int time, const idVec3 &offset, bool remove_origin_offset ) {
|
|
int i;
|
|
frameBlend_t frame;
|
|
const idMD5Joint *md5joints;
|
|
int *index;
|
|
|
|
if ( !model || model->IsDefaultModel() || !anim ) {
|
|
return;
|
|
}
|
|
|
|
if ( numJoints != model->NumJoints() ) {
|
|
gameLocal.Error( "ANIM_CreateAnimFrame: different # of joints in renderEntity_t than in model (%s)", model->Name() );
|
|
}
|
|
|
|
if ( !model->NumJoints() ) {
|
|
// FIXME: Print out a warning?
|
|
return;
|
|
}
|
|
|
|
if ( !joints ) {
|
|
gameLocal.Error( "ANIM_CreateAnimFrame: NULL joint frame pointer on model (%s)", model->Name() );
|
|
}
|
|
|
|
if ( numJoints != anim->NumJoints() ) {
|
|
gameLocal.Warning( "Model '%s' has different # of joints than anim '%s'", model->Name(), anim->Name() );
|
|
for( i = 0; i < numJoints; i++ ) {
|
|
joints[i].SetRotation( mat3_identity );
|
|
joints[i].SetTranslation( offset );
|
|
}
|
|
return;
|
|
}
|
|
|
|
// create index for all joints
|
|
index = ( int * )_alloca16( numJoints * sizeof( int ) );
|
|
for ( i = 0; i < numJoints; i++ ) {
|
|
index[i] = i;
|
|
}
|
|
|
|
// create the frame
|
|
anim->ConvertTimeToFrame( time, 1, frame );
|
|
idJointQuat *jointFrame = ( idJointQuat * )_alloca16( numJoints * sizeof( *jointFrame ) );
|
|
anim->GetInterpolatedFrame( frame, jointFrame, index, numJoints );
|
|
|
|
// convert joint quaternions to joint matrices
|
|
SIMDProcessor->ConvertJointQuatsToJointMats( joints, jointFrame, numJoints );
|
|
|
|
// first joint is always root of entire hierarchy
|
|
if ( remove_origin_offset ) {
|
|
joints[0].SetTranslation( offset );
|
|
} else {
|
|
joints[0].SetTranslation( joints[0].ToVec3() + offset );
|
|
}
|
|
|
|
// transform the children
|
|
md5joints = model->GetJoints();
|
|
for( i = 1; i < numJoints; i++ ) {
|
|
joints[i] *= joints[ md5joints[i].parent - md5joints ];
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idGameEdit::ANIM_CreateMeshForAnim
|
|
=====================
|
|
*/
|
|
idRenderModel *idGameEdit::ANIM_CreateMeshForAnim( idRenderModel *model, const char *classname, const char *animname, int frame, bool remove_origin_offset ) {
|
|
renderEntity_t ent;
|
|
const idDict *args;
|
|
const char *temp;
|
|
idRenderModel *newmodel;
|
|
const idMD5Anim *md5anim;
|
|
idStr filename;
|
|
idStr extension;
|
|
const idAnim *anim;
|
|
int animNum;
|
|
idVec3 offset;
|
|
const idDeclModelDef *modelDef;
|
|
|
|
if ( !model || model->IsDefaultModel() ) {
|
|
return NULL;
|
|
}
|
|
|
|
args = gameLocal.FindEntityDefDict( classname, false );
|
|
if ( !args ) {
|
|
return NULL;
|
|
}
|
|
|
|
memset( &ent, 0, sizeof( ent ) );
|
|
|
|
ent.bounds.Clear();
|
|
ent.suppressSurfaceInViewID = 0;
|
|
|
|
modelDef = ANIM_GetModelDefFromEntityDef( args );
|
|
if ( modelDef ) {
|
|
animNum = modelDef->GetAnim( animname );
|
|
if ( !animNum ) {
|
|
return NULL;
|
|
}
|
|
anim = modelDef->GetAnim( animNum );
|
|
if ( !anim ) {
|
|
return NULL;
|
|
}
|
|
md5anim = anim->MD5Anim( 0 );
|
|
ent.customSkin = modelDef->GetDefaultSkin();
|
|
offset = modelDef->GetVisualOffset();
|
|
} else {
|
|
filename = animname;
|
|
filename.ExtractFileExtension( extension );
|
|
if ( !extension.Length() ) {
|
|
animname = args->GetString( va( "anim %s", animname ) );
|
|
}
|
|
|
|
md5anim = animationLib.GetAnim( animname );
|
|
offset.Zero();
|
|
}
|
|
|
|
if ( !md5anim ) {
|
|
return NULL;
|
|
}
|
|
|
|
temp = args->GetString( "skin", "" );
|
|
if ( temp[ 0 ] ) {
|
|
ent.customSkin = declManager->FindSkin( temp );
|
|
}
|
|
|
|
ent.numJoints = model->NumJoints();
|
|
ent.joints = ( idJointMat * )Mem_Alloc16( ent.numJoints * sizeof( *ent.joints ) );
|
|
|
|
ANIM_CreateAnimFrame( model, md5anim, ent.numJoints, ent.joints, FRAME2MS( frame ), offset, remove_origin_offset );
|
|
|
|
newmodel = model->InstantiateDynamicModel( &ent, NULL, NULL );
|
|
|
|
Mem_Free16( ent.joints );
|
|
ent.joints = NULL;
|
|
|
|
return newmodel;
|
|
}
|