mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-24 21:41:23 +00:00
11eb754b41
The OSX backend was the only one utilizing this to set CVars for the video mode. Not required anymore since its now based on SDL.
736 lines
18 KiB
CMake
736 lines
18 KiB
CMake
project(doom3)
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cmake_minimum_required(VERSION 2.6)
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# TODO
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# osx: -weak_framework ?
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# how to name the game .so's?
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# maybe add these as options:
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# BUILD_GAMEPAK
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# TARGET_MONO
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# SETUP
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# SDK -D_D3SDK
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# don't add these as options, but document them?
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# TARGET_DEMO there are no demo pk4s compatible to this 1.3.1 codebase
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# IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST
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# DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE
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# LIBC_MALLOC -DUSE_LIBC_MALLOC=0
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# ID_NOLANADDRESS -DID_NOLANADDRESS
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# ID_MCHECK -DID_MCHECK
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/sys/cmake")
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set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
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include(CheckCXXCompilerFlag)
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include(CheckFunctionExists)
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option(CORE "Build the core" ON)
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option(GAME "Build the base game code" ON)
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option(D3XP "Build the d3xp game code" OFF)
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option(DEDICATED "Build the dedicated server" OFF)
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option(X86 "Cross compile for x86 (only applicable on x86_64)" OFF)
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option(CURL "Enable usage of libcurl for http/ftp downloads" OFF)
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option(ONATIVE "Optimize for the host CPU" OFF)
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if (NOT CMAKE_SYSTEM_PROCESSOR)
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message(FATAL_ERROR "No target CPU architecture set")
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endif()
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if (NOT CMAKE_SYSTEM_NAME)
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message(FATAL_ERROR "No target OS set")
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endif()
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# target cpu
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set(cpu ${CMAKE_SYSTEM_PROCESSOR})
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if (cpu STREQUAL "powerpc")
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set(cpu "ppc")
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elseif (cpu MATCHES "i.86")
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set(cpu "x86")
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endif()
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if (cpu STREQUAL "x86_64" AND X86)
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set(cpu "x86")
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endif()
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# target os
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if (APPLE)
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set(os "macosx")
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else()
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string(TOLOWER "${CMAKE_SYSTEM_NAME}" os)
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endif()
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# build type
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if (NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "RelWithDebInfo")
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endif()
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# libs
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find_package(JPEG REQUIRED)
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include_directories(${JPEG_INCLUDE_DIR})
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set(CMAKE_REQUIRED_INCLUDES ${JPEG_INCLUDE_DIR})
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set(CMAKE_REQUIRED_LIBRARIES ${JPEG_LIBRARY})
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CHECK_FUNCTION_EXISTS("jpeg_mem_src" jpeg_has_mem_src)
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if (jpeg_has_mem_src)
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add_definitions(-DHAVE_JPEG_MEM_SRC)
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endif ()
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find_package(OGG REQUIRED)
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include_directories(${OGG_INCLUDE_DIR})
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find_package(Vorbis REQUIRED)
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include_directories(${VORBIS_INCLUDE_DIR})
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find_package(VorbisFile REQUIRED)
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include_directories(${VORBISFILE_INCLUDE_DIR})
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find_package(OpenAL REQUIRED)
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include_directories(${OPENAL_INCLUDE_DIR})
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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find_package(SDL REQUIRED)
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include_directories(${SDL_INCLUDE_DIR})
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if (CURL)
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find_package(CURL REQUIRED)
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add_definitions(-DID_ENABLE_CURL=1)
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include_directories(${CURL_INCLUDE_DIR})
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else()
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add_definitions(-DID_ENABLE_CURL=0)
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endif()
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# compiler specific flags
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if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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add_definitions(-pipe)
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add_definitions(-Wall)
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if (NOT CMAKE_CROSSCOMPILING AND ONATIVE)
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add_definitions(-march=native)
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elseif (NOT APPLE AND cpu STREQUAL "x86")
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add_definitions(-march=pentium3)
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endif()
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set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O1")
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set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG")
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set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
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set(CMAKE_C_FLAGS_MINSIZEREL "-Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
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set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
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add_definitions(-fno-strict-aliasing)
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CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility)
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if (NOT cxx_has_fvisibility)
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message(FATAL_ERROR "Compiler does not support -fvisibility")
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endif()
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add_definitions(-fvisibility=hidden)
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# TODO fix these warnings
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add_definitions(-Wno-sign-compare)
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add_definitions(-Wno-switch)
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add_definitions(-Wno-format-security)
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CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual)
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if (cxx_has_Woverload_virtual)
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add_definitions(-Woverloaded-virtual)
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endif()
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if (APPLE)
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add_definitions(-DMACOS_X=1)
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if (cpu STREQUAL "x86_64")
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add_definitions(-arch x86_64 -mmacosx-version-min=10.6)
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set(ldflags ${ldflags} "-arch x86_64 -mmacosx-version-min=10.6")
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elseif (cpu STREQUAL "x86")
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CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386)
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if (cxx_has_arch_i386)
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add_definitions(-arch i386)
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set(ldflags ${ldflags} "-arch i386")
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endif()
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add_definitions(-mmacosx-version-min=10.4)
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set(ldflags ${ldflags} "-mmacosx-version-min=10.4")
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elseif (cpu STREQUAL "ppc")
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CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc)
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if (cxx_has_arch_ppc)
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add_definitions(-arch ppc)
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set(ldflags ${ldflags} "-arch ppc")
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endif()
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add_definitions(-mmacosx-version-min=10.4)
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set(ldflags ${ldflags} "-mmacosx-version-min=10.4")
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else()
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message(FATAL_ERROR "Unsupported CPU architecture for OSX")
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endif()
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set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL -framework IOKit")
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else()
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if (cpu STREQUAL "x86" AND X86)
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add_definitions(-m32)
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set(ldflags ${ldflags} "-m32")
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endif()
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if (os STREQUAL "linux")
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set(sys_libs ${sys_libs} dl)
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endif()
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endif()
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elseif (MSVC)
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add_definitions(/W4)
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add_definitions(/wd4714) # 'function' marked as __forceinline not inlined
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add_definitions(/wd4996) # 'function': was declared deprecated
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set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd")
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set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD")
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set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD")
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else()
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message(FATAL_ERROR "Unsupported compiler")
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endif()
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_CXX_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO})
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set(CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL})
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# mingw and msvc
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if (WIN32)
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add_definitions(-DWINVER=0x0501)
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add_definitions(-D_WIN32_WINNT=0x0501)
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set(sys_libs ${sys_libs}
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winmm
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iphlpapi
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wsock32
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)
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endif()
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message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}.${cpu}")
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set(src_renderer
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renderer/Cinematic.cpp
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renderer/GuiModel.cpp
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renderer/Image_files.cpp
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renderer/Image_init.cpp
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renderer/Image_load.cpp
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renderer/Image_process.cpp
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renderer/Image_program.cpp
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renderer/Interaction.cpp
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renderer/Material.cpp
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renderer/MegaTexture.cpp
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renderer/Model.cpp
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renderer/ModelDecal.cpp
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renderer/ModelManager.cpp
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renderer/ModelOverlay.cpp
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renderer/Model_beam.cpp
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renderer/Model_ase.cpp
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renderer/Model_liquid.cpp
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renderer/Model_lwo.cpp
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renderer/Model_ma.cpp
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renderer/Model_md3.cpp
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renderer/Model_md5.cpp
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renderer/Model_prt.cpp
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renderer/Model_sprite.cpp
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renderer/RenderEntity.cpp
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renderer/RenderSystem.cpp
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renderer/RenderSystem_init.cpp
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renderer/RenderWorld.cpp
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renderer/RenderWorld_demo.cpp
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renderer/RenderWorld_load.cpp
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renderer/RenderWorld_portals.cpp
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renderer/VertexCache.cpp
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renderer/draw_arb.cpp
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renderer/draw_arb2.cpp
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renderer/draw_common.cpp
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renderer/draw_nv10.cpp
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renderer/draw_nv20.cpp
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renderer/draw_r200.cpp
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renderer/tr_backend.cpp
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renderer/tr_deform.cpp
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renderer/tr_font.cpp
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renderer/tr_guisurf.cpp
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renderer/tr_light.cpp
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renderer/tr_lightrun.cpp
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renderer/tr_main.cpp
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renderer/tr_orderIndexes.cpp
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renderer/tr_polytope.cpp
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renderer/tr_render.cpp
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renderer/tr_rendertools.cpp
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renderer/tr_shadowbounds.cpp
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renderer/tr_stencilshadow.cpp
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renderer/tr_subview.cpp
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renderer/tr_trace.cpp
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renderer/tr_trisurf.cpp
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renderer/tr_turboshadow.cpp
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)
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set(src_framework
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framework/CVarSystem.cpp
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framework/CmdSystem.cpp
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framework/Common.cpp
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framework/Compressor.cpp
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framework/Console.cpp
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framework/DemoFile.cpp
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framework/DeclAF.cpp
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framework/DeclEntityDef.cpp
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framework/DeclFX.cpp
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framework/DeclManager.cpp
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framework/DeclParticle.cpp
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framework/DeclPDA.cpp
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framework/DeclSkin.cpp
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framework/DeclTable.cpp
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framework/EditField.cpp
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framework/EventLoop.cpp
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framework/File.cpp
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framework/FileSystem.cpp
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framework/KeyInput.cpp
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framework/Unzip.cpp
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framework/UsercmdGen.cpp
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framework/Session_menu.cpp
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framework/Session.cpp
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framework/async/AsyncClient.cpp
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framework/async/AsyncNetwork.cpp
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framework/async/AsyncServer.cpp
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framework/async/MsgChannel.cpp
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framework/async/NetworkSystem.cpp
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framework/async/ServerScan.cpp
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)
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set(src_cm
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cm/CollisionModel_contacts.cpp
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cm/CollisionModel_contents.cpp
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cm/CollisionModel_debug.cpp
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cm/CollisionModel_files.cpp
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cm/CollisionModel_load.cpp
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cm/CollisionModel_rotate.cpp
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cm/CollisionModel_trace.cpp
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cm/CollisionModel_translate.cpp
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)
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set(src_dmap
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tools/compilers/dmap/dmap.cpp
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tools/compilers/dmap/facebsp.cpp
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tools/compilers/dmap/gldraw.cpp
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tools/compilers/dmap/glfile.cpp
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tools/compilers/dmap/leakfile.cpp
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tools/compilers/dmap/map.cpp
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tools/compilers/dmap/optimize.cpp
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tools/compilers/dmap/output.cpp
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tools/compilers/dmap/portals.cpp
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tools/compilers/dmap/shadowopt3.cpp
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tools/compilers/dmap/tritjunction.cpp
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tools/compilers/dmap/tritools.cpp
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tools/compilers/dmap/ubrush.cpp
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tools/compilers/dmap/usurface.cpp
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)
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set(src_aas
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tools/compilers/aas/AASBuild.cpp
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tools/compilers/aas/AASBuild_file.cpp
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tools/compilers/aas/AASBuild_gravity.cpp
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tools/compilers/aas/AASBuild_ledge.cpp
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tools/compilers/aas/AASBuild_merge.cpp
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tools/compilers/aas/AASCluster.cpp
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tools/compilers/aas/AASFile.cpp
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tools/compilers/aas/AASFile_optimize.cpp
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tools/compilers/aas/AASFile_sample.cpp
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tools/compilers/aas/AASReach.cpp
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tools/compilers/aas/AASFileManager.cpp
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tools/compilers/aas/Brush.cpp
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tools/compilers/aas/BrushBSP.cpp
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)
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set(src_roq
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tools/compilers/roqvq/NSBitmapImageRep.cpp
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tools/compilers/roqvq/codec.cpp
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tools/compilers/roqvq/roq.cpp
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tools/compilers/roqvq/roqParam.cpp
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)
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set(src_renderbump
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tools/compilers/renderbump/renderbump.cpp
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)
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set(src_snd
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sound/snd_cache.cpp
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sound/snd_decoder.cpp
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sound/snd_efxfile.cpp
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sound/snd_emitter.cpp
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sound/snd_shader.cpp
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sound/snd_system.cpp
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sound/snd_wavefile.cpp
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sound/snd_world.cpp
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)
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set(src_ui
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ui/BindWindow.cpp
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ui/ChoiceWindow.cpp
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ui/DeviceContext.cpp
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ui/EditWindow.cpp
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ui/FieldWindow.cpp
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ui/GameBearShootWindow.cpp
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ui/GameBustOutWindow.cpp
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ui/GameSSDWindow.cpp
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ui/GuiScript.cpp
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ui/ListGUI.cpp
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ui/ListWindow.cpp
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ui/MarkerWindow.cpp
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ui/RegExp.cpp
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ui/RenderWindow.cpp
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ui/SimpleWindow.cpp
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ui/SliderWindow.cpp
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ui/UserInterface.cpp
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ui/Window.cpp
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ui/Winvar.cpp
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)
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set(src_tools
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tools/guied/GEWindowWrapper_stub.cpp
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)
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set(src_idlib
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idlib/bv/Bounds.cpp
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idlib/bv/Frustum.cpp
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idlib/bv/Sphere.cpp
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idlib/bv/Box.cpp
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idlib/geometry/DrawVert.cpp
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idlib/geometry/Winding2D.cpp
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idlib/geometry/Surface_SweptSpline.cpp
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idlib/geometry/Winding.cpp
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idlib/geometry/Surface.cpp
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idlib/geometry/Surface_Patch.cpp
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idlib/geometry/TraceModel.cpp
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idlib/geometry/JointTransform.cpp
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idlib/hashing/CRC32.cpp
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idlib/hashing/MD4.cpp
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idlib/hashing/MD5.cpp
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idlib/math/Angles.cpp
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idlib/math/Lcp.cpp
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idlib/math/Math.cpp
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idlib/math/Matrix.cpp
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idlib/math/Ode.cpp
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idlib/math/Plane.cpp
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idlib/math/Pluecker.cpp
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idlib/math/Polynomial.cpp
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idlib/math/Quat.cpp
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idlib/math/Rotation.cpp
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idlib/math/Simd.cpp
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idlib/math/Simd_Generic.cpp
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idlib/math/Simd_AltiVec.cpp
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idlib/math/Simd_MMX.cpp
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idlib/math/Simd_3DNow.cpp
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idlib/math/Simd_SSE.cpp
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idlib/math/Simd_SSE2.cpp
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idlib/math/Simd_SSE3.cpp
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idlib/math/Vector.cpp
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idlib/BitMsg.cpp
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idlib/LangDict.cpp
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idlib/Lexer.cpp
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idlib/Lib.cpp
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idlib/containers/HashIndex.cpp
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idlib/Dict.cpp
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idlib/Str.cpp
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idlib/Parser.cpp
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idlib/MapFile.cpp
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idlib/CmdArgs.cpp
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idlib/Token.cpp
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idlib/Base64.cpp
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idlib/Timer.cpp
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idlib/Heap.cpp
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)
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set(src_game
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game/AF.cpp
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game/AFEntity.cpp
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game/Actor.cpp
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game/Camera.cpp
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game/Entity.cpp
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game/BrittleFracture.cpp
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game/Fx.cpp
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game/GameEdit.cpp
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game/Game_local.cpp
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game/Game_network.cpp
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game/Item.cpp
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game/IK.cpp
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game/Light.cpp
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game/Misc.cpp
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game/Mover.cpp
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game/Moveable.cpp
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game/MultiplayerGame.cpp
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game/Player.cpp
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game/PlayerIcon.cpp
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game/PlayerView.cpp
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game/Projectile.cpp
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game/Pvs.cpp
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game/SecurityCamera.cpp
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game/SmokeParticles.cpp
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game/Sound.cpp
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game/Target.cpp
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game/Trigger.cpp
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game/Weapon.cpp
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game/WorldSpawn.cpp
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game/ai/AAS.cpp
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game/ai/AAS_debug.cpp
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game/ai/AAS_pathing.cpp
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game/ai/AAS_routing.cpp
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game/ai/AI.cpp
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game/ai/AI_events.cpp
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game/ai/AI_pathing.cpp
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game/ai/AI_Vagary.cpp
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game/gamesys/DebugGraph.cpp
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game/gamesys/Class.cpp
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game/gamesys/Event.cpp
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game/gamesys/SaveGame.cpp
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game/gamesys/SysCmds.cpp
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game/gamesys/SysCvar.cpp
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game/gamesys/TypeInfo.cpp
|
|
game/anim/Anim.cpp
|
|
game/anim/Anim_Blend.cpp
|
|
game/anim/Anim_Import.cpp
|
|
game/anim/Anim_Testmodel.cpp
|
|
game/script/Script_Compiler.cpp
|
|
game/script/Script_Interpreter.cpp
|
|
game/script/Script_Program.cpp
|
|
game/script/Script_Thread.cpp
|
|
game/physics/Clip.cpp
|
|
game/physics/Force.cpp
|
|
game/physics/Force_Constant.cpp
|
|
game/physics/Force_Drag.cpp
|
|
game/physics/Force_Field.cpp
|
|
game/physics/Force_Spring.cpp
|
|
game/physics/Physics.cpp
|
|
game/physics/Physics_AF.cpp
|
|
game/physics/Physics_Actor.cpp
|
|
game/physics/Physics_Base.cpp
|
|
game/physics/Physics_Monster.cpp
|
|
game/physics/Physics_Parametric.cpp
|
|
game/physics/Physics_Player.cpp
|
|
game/physics/Physics_RigidBody.cpp
|
|
game/physics/Physics_Static.cpp
|
|
game/physics/Physics_StaticMulti.cpp
|
|
game/physics/Push.cpp
|
|
)
|
|
|
|
set(src_d3xp
|
|
d3xp/AF.cpp
|
|
d3xp/AFEntity.cpp
|
|
d3xp/Actor.cpp
|
|
d3xp/Camera.cpp
|
|
d3xp/Entity.cpp
|
|
d3xp/BrittleFracture.cpp
|
|
d3xp/Fx.cpp
|
|
d3xp/GameEdit.cpp
|
|
d3xp/Game_local.cpp
|
|
d3xp/Game_network.cpp
|
|
d3xp/Item.cpp
|
|
d3xp/IK.cpp
|
|
d3xp/Light.cpp
|
|
d3xp/Misc.cpp
|
|
d3xp/Mover.cpp
|
|
d3xp/Moveable.cpp
|
|
d3xp/MultiplayerGame.cpp
|
|
d3xp/Player.cpp
|
|
d3xp/PlayerIcon.cpp
|
|
d3xp/PlayerView.cpp
|
|
d3xp/Projectile.cpp
|
|
d3xp/Pvs.cpp
|
|
d3xp/SecurityCamera.cpp
|
|
d3xp/SmokeParticles.cpp
|
|
d3xp/Sound.cpp
|
|
d3xp/Target.cpp
|
|
d3xp/Trigger.cpp
|
|
d3xp/Weapon.cpp
|
|
d3xp/WorldSpawn.cpp
|
|
d3xp/ai/AAS.cpp
|
|
d3xp/ai/AAS_debug.cpp
|
|
d3xp/ai/AAS_pathing.cpp
|
|
d3xp/ai/AAS_routing.cpp
|
|
d3xp/ai/AI.cpp
|
|
d3xp/ai/AI_events.cpp
|
|
d3xp/ai/AI_pathing.cpp
|
|
d3xp/ai/AI_Vagary.cpp
|
|
d3xp/gamesys/DebugGraph.cpp
|
|
d3xp/gamesys/Class.cpp
|
|
d3xp/gamesys/Event.cpp
|
|
d3xp/gamesys/SaveGame.cpp
|
|
d3xp/gamesys/SysCmds.cpp
|
|
d3xp/gamesys/SysCvar.cpp
|
|
d3xp/gamesys/TypeInfo.cpp
|
|
d3xp/anim/Anim.cpp
|
|
d3xp/anim/Anim_Blend.cpp
|
|
d3xp/anim/Anim_Import.cpp
|
|
d3xp/anim/Anim_Testmodel.cpp
|
|
d3xp/script/Script_Compiler.cpp
|
|
d3xp/script/Script_Interpreter.cpp
|
|
d3xp/script/Script_Program.cpp
|
|
d3xp/script/Script_Thread.cpp
|
|
d3xp/physics/Clip.cpp
|
|
d3xp/physics/Force.cpp
|
|
d3xp/physics/Force_Constant.cpp
|
|
d3xp/physics/Force_Drag.cpp
|
|
d3xp/physics/Force_Field.cpp
|
|
d3xp/physics/Force_Spring.cpp
|
|
d3xp/physics/Physics.cpp
|
|
d3xp/physics/Physics_AF.cpp
|
|
d3xp/physics/Physics_Actor.cpp
|
|
d3xp/physics/Physics_Base.cpp
|
|
d3xp/physics/Physics_Monster.cpp
|
|
d3xp/physics/Physics_Parametric.cpp
|
|
d3xp/physics/Physics_Player.cpp
|
|
d3xp/physics/Physics_RigidBody.cpp
|
|
d3xp/physics/Physics_Static.cpp
|
|
d3xp/physics/Physics_StaticMulti.cpp
|
|
d3xp/physics/Push.cpp
|
|
d3xp/Grabber.cpp
|
|
d3xp/physics/Force_Grab.cpp
|
|
)
|
|
|
|
set(src_core
|
|
${src_renderer}
|
|
${src_framework}
|
|
${src_cm}
|
|
${src_dmap}
|
|
${src_aas}
|
|
${src_roq}
|
|
${src_renderbump}
|
|
${src_snd}
|
|
${src_ui}
|
|
${src_tools}
|
|
)
|
|
|
|
set(src_stub_openal sys/stub/openal_stub.cpp)
|
|
set(src_stub_gl sys/stub/stub_gl.cpp)
|
|
set(src_stub_sys sys/stub/sys_stub.cpp)
|
|
set(src_stub_util sys/stub/util_stub.cpp)
|
|
|
|
set(src_sys_dedicated sys/linux/dedicated.cpp)
|
|
|
|
if (APPLE)
|
|
set(src_sys_base
|
|
sys/cpu.cpp
|
|
sys/threads.cpp
|
|
sys/events.cpp
|
|
sys/sys_local.cpp
|
|
sys/posix/posix_net.cpp
|
|
sys/posix/posix_signal.cpp
|
|
sys/posix/posix_main.cpp
|
|
)
|
|
|
|
set(src_sys_core
|
|
sys/glimp.cpp
|
|
sys/glimp_ati_fragment_shader.cpp
|
|
sys/osx/DOOMController.mm
|
|
sys/osx/macosx_misc.mm
|
|
)
|
|
elseif (WIN32)
|
|
set(src_sys_base
|
|
sys/cpu.cpp
|
|
sys/threads.cpp
|
|
sys/glimp.cpp
|
|
sys/events.cpp
|
|
sys/sys_local.cpp
|
|
sys/win32/win_cpu.cpp
|
|
sys/win32/win_input.cpp
|
|
sys/win32/win_main.cpp
|
|
sys/win32/win_net.cpp
|
|
sys/win32/win_shared.cpp
|
|
sys/win32/win_syscon.cpp
|
|
)
|
|
|
|
set(src_sys_core
|
|
${src_stub_util}
|
|
)
|
|
else()
|
|
set(src_sys_base
|
|
sys/cpu.cpp
|
|
sys/threads.cpp
|
|
sys/events.cpp
|
|
sys/sys_local.cpp
|
|
sys/posix/posix_net.cpp
|
|
sys/posix/posix_signal.cpp
|
|
sys/posix/posix_main.cpp
|
|
sys/linux/main.cpp
|
|
)
|
|
|
|
set(src_sys_core
|
|
${src_stub_util}
|
|
sys/glimp.cpp
|
|
)
|
|
endif()
|
|
|
|
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
|
|
|
|
add_library(idlib${cpu} STATIC ${src_idlib})
|
|
if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW)
|
|
set_target_properties(idlib${cpu} PROPERTIES COMPILE_FLAGS "-fPIC")
|
|
endif()
|
|
|
|
if (CORE)
|
|
add_executable(doom3.${cpu} WIN32
|
|
${src_core}
|
|
${src_sys_base}
|
|
${src_sys_core}
|
|
)
|
|
|
|
set_target_properties(doom3.${cpu} PROPERTIES COMPILE_DEFINITIONS "__DOOM_DLL__")
|
|
set_target_properties(doom3.${cpu} PROPERTIES LINK_FLAGS "${ldflags}")
|
|
target_link_libraries(doom3.${cpu}
|
|
idlib${cpu}
|
|
${OPENGL_gl_LIBRARY}
|
|
${OPENAL_LIBRARY}
|
|
${OGG_LIBRARIES}
|
|
${VORBISFILE_LIBRARIES}
|
|
${VORBIS_LIBRARIES}
|
|
${CURL_LIBRARY}
|
|
${JPEG_LIBRARY}
|
|
${SDL_LIBRARY}
|
|
${sys_libs}
|
|
)
|
|
endif()
|
|
|
|
if (DEDICATED)
|
|
add_executable(doom3ded.${cpu} WIN32
|
|
${src_core}
|
|
${src_stub_openal}
|
|
${src_stub_gl}
|
|
${src_stub_util}
|
|
${src_sys_base}
|
|
${src_sys_dedicated}
|
|
)
|
|
|
|
set_target_properties(doom3ded.${cpu} PROPERTIES COMPILE_DEFINITIONS "ID_DEDICATED;__DOOM_DLL__")
|
|
set_target_properties(doom3ded.${cpu} PROPERTIES LINK_FLAGS "${ldflags}")
|
|
target_link_libraries(doom3ded.${cpu}
|
|
idlib${cpu}
|
|
${VORBISFILE_LIBRARIES}
|
|
${VORBIS_LIBRARIES}
|
|
${CURL_LIBRARY}
|
|
${JPEG_LIBRARY}
|
|
${SDL_LIBRARY}
|
|
${sys_libs}
|
|
)
|
|
endif()
|
|
|
|
if (GAME)
|
|
add_library(game${cpu} SHARED ${src_game})
|
|
set_target_properties(game${cpu} PROPERTIES PREFIX "")
|
|
set_target_properties(game${cpu} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL")
|
|
set_target_properties(game${cpu} PROPERTIES COMPILE_FLAGS "-I${CMAKE_CURRENT_SOURCE_DIR}/game")
|
|
set_target_properties(game${cpu} PROPERTIES LINK_FLAGS "${ldflags}")
|
|
set_target_properties(game${cpu} PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
|
target_link_libraries(game${cpu} idlib${cpu})
|
|
endif()
|
|
|
|
if (D3XP)
|
|
add_library(game${cpu}-d3xp SHARED ${src_d3xp})
|
|
set_target_properties(game${cpu}-d3xp PROPERTIES PREFIX "")
|
|
set_target_properties(game${cpu}-d3xp PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF")
|
|
set_target_properties(game${cpu}-d3xp PROPERTIES COMPILE_FLAGS "-I${CMAKE_CURRENT_SOURCE_DIR}/d3xp")
|
|
set_target_properties(game${cpu}-d3xp PROPERTIES LINK_FLAGS "${ldflags}")
|
|
set_target_properties(game${cpu}-d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
|
target_link_libraries(game${cpu}-d3xp idlib${cpu})
|
|
endif()
|