mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-26 22:41:08 +00:00
53db277bae
I created this repo from the original dhewm3 repo, but I used git filter-branch to kill all the files that are not needed to just build base.dll and d3xp.dll (or .so or .dylib or whatever). So this is basically just the files the original Doom3 SDK had, but taken from dhewm3 instead (and thus GPL licensed and patched for 64bit-support etc) + some dhewm3 specific stuff + CMakeLists.txt to build them. The git filter-branch details: filter-branch -f --prune-empty --tree-filter /tmp/killkill.sh @ ## /tmp/killkill.sh: #!/bin/sh find . -exec /tmp/removeothers.sh {} \; exit 0 ## /tmp/removeothers.sh: #!/bin/bash FNAME="$1" if [[ $FNAME == \./\.git* ]] || [[ $FNAME == \./d3xp/* ]] || [[ $FNAME == \./game/* ]] then #echo "ignoring $FNAME" exit 0 fi if ! grep -Fxq "$FNAME" /tmp/d3sdklist.txt then #echo "REMOVING $FNAME" rm -rf "$FNAME" fi exit 0 ## /tmp/d3sdklist.txt was is just a textfile with one path per line with all the files (and directories!) I wanted to keep, like: . .. ./sys/platform.h ./framework/Game.h ./config.h.in ./CMakeLists.txt ## ... and all the relevant files from the SDK
529 lines
12 KiB
C++
529 lines
12 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#if defined( MACOS_X ) || defined(__unix__)
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#include <signal.h>
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#include <sys/types.h>
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#endif
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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// DG: I don't want a build dependency on SDL for mods just for SDL_endian.h,
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// so I copied (most of) it into sys/:
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#include "sys/Stub_SDL_endian.h"
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#include "sys/platform.h"
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#include "idlib/math/Vector.h"
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#include "idlib/math/Polynomial.h"
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#include "idlib/Str.h"
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#include "idlib/Dict.h"
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#include "framework/Common.h"
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#include "idlib/Lib.h"
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/*
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===============================================================================
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idLib
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===============================================================================
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*/
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idSys * idLib::sys = NULL;
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idCommon * idLib::common = NULL;
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idCVarSystem * idLib::cvarSystem = NULL;
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idFileSystem * idLib::fileSystem = NULL;
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int idLib::frameNumber = 0;
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/*
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================
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idLib::Init
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================
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*/
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void idLib::Init( void ) {
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assert( sizeof( bool ) == 1 );
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// assumptions from the scripting compiler/interpreter
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assert( sizeof( float ) == sizeof( int ) );
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assert( sizeof( idVec3 ) == sizeof( float ) * 3 );
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// initialize memory manager
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Mem_Init();
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// init string memory allocator
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idStr::InitMemory();
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// initialize generic SIMD implementation
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idSIMD::Init();
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// initialize math
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idMath::Init();
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// test idMatX
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//idMatX::Test();
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// test idPolynomial
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idPolynomial::Test();
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// initialize the dictionary string pools
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idDict::Init();
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}
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/*
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================
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idLib::ShutDown
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================
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*/
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void idLib::ShutDown( void ) {
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// shut down the dictionary string pools
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idDict::Shutdown();
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// shut down the string memory allocator
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idStr::ShutdownMemory();
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// shut down the SIMD engine
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idSIMD::Shutdown();
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// shut down the memory manager
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Mem_Shutdown();
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}
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/*
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===============================================================================
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Colors
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===============================================================================
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*/
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idVec4 colorBlack = idVec4( 0.00f, 0.00f, 0.00f, 1.00f );
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idVec4 colorWhite = idVec4( 1.00f, 1.00f, 1.00f, 1.00f );
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idVec4 colorRed = idVec4( 1.00f, 0.00f, 0.00f, 1.00f );
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idVec4 colorGreen = idVec4( 0.00f, 1.00f, 0.00f, 1.00f );
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idVec4 colorBlue = idVec4( 0.00f, 0.00f, 1.00f, 1.00f );
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idVec4 colorYellow = idVec4( 1.00f, 1.00f, 0.00f, 1.00f );
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idVec4 colorMagenta= idVec4( 1.00f, 0.00f, 1.00f, 1.00f );
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idVec4 colorCyan = idVec4( 0.00f, 1.00f, 1.00f, 1.00f );
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idVec4 colorOrange = idVec4( 1.00f, 0.50f, 0.00f, 1.00f );
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idVec4 colorPurple = idVec4( 0.60f, 0.00f, 0.60f, 1.00f );
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idVec4 colorPink = idVec4( 0.73f, 0.40f, 0.48f, 1.00f );
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idVec4 colorBrown = idVec4( 0.40f, 0.35f, 0.08f, 1.00f );
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idVec4 colorLtGrey = idVec4( 0.75f, 0.75f, 0.75f, 1.00f );
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idVec4 colorMdGrey = idVec4( 0.50f, 0.50f, 0.50f, 1.00f );
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idVec4 colorDkGrey = idVec4( 0.25f, 0.25f, 0.25f, 1.00f );
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static dword colorMask[2] = { 255, 0 };
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/*
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================
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ColorFloatToByte
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================
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*/
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ID_INLINE static byte ColorFloatToByte( float c ) {
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return (byte) ( ( (dword) ( c * 255.0f ) ) & colorMask[FLOATSIGNBITSET(c)] );
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}
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/*
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================
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PackColor
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================
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*/
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dword PackColor( const idVec4 &color ) {
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dword dw, dx, dy, dz;
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dx = ColorFloatToByte( color.x );
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dy = ColorFloatToByte( color.y );
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dz = ColorFloatToByte( color.z );
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dw = ColorFloatToByte( color.w );
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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return ( dx << 0 ) | ( dy << 8 ) | ( dz << 16 ) | ( dw << 24 );
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#else
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return ( dx << 24 ) | ( dy << 16 ) | ( dz << 8 ) | ( dw << 0 );
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#endif
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}
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/*
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================
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UnpackColor
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================
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*/
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void UnpackColor( const dword color, idVec4 &unpackedColor ) {
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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unpackedColor.Set( ( ( color >> 0 ) & 255 ) * ( 1.0f / 255.0f ),
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( ( color >> 8 ) & 255 ) * ( 1.0f / 255.0f ),
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( ( color >> 16 ) & 255 ) * ( 1.0f / 255.0f ),
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( ( color >> 24 ) & 255 ) * ( 1.0f / 255.0f ) );
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#else
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unpackedColor.Set( ( ( color >> 24 ) & 255 ) * ( 1.0f / 255.0f ),
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( ( color >> 16 ) & 255 ) * ( 1.0f / 255.0f ),
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( ( color >> 8 ) & 255 ) * ( 1.0f / 255.0f ),
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( ( color >> 0 ) & 255 ) * ( 1.0f / 255.0f ) );
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#endif
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}
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/*
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================
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PackColor
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================
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*/
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dword PackColor( const idVec3 &color ) {
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dword dx, dy, dz;
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dx = ColorFloatToByte( color.x );
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dy = ColorFloatToByte( color.y );
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dz = ColorFloatToByte( color.z );
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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return ( dx << 0 ) | ( dy << 8 ) | ( dz << 16 );
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#else
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return ( dy << 16 ) | ( dz << 8 ) | ( dx << 0 );
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#endif
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}
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/*
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================
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UnpackColor
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================
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*/
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void UnpackColor( const dword color, idVec3 &unpackedColor ) {
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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unpackedColor.Set( ( ( color >> 0 ) & 255 ) * ( 1.0f / 255.0f ),
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( ( color >> 8 ) & 255 ) * ( 1.0f / 255.0f ),
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( ( color >> 16 ) & 255 ) * ( 1.0f / 255.0f ) );
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#else
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unpackedColor.Set( ( ( color >> 16 ) & 255 ) * ( 1.0f / 255.0f ),
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( ( color >> 8 ) & 255 ) * ( 1.0f / 255.0f ),
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( ( color >> 0 ) & 255 ) * ( 1.0f / 255.0f ) );
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#endif
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}
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/*
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===============
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idLib::Error
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===============
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*/
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void idLib::Error( const char *fmt, ... ) {
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va_list argptr;
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char text[MAX_STRING_CHARS];
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va_start( argptr, fmt );
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idStr::vsnPrintf( text, sizeof( text ), fmt, argptr );
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va_end( argptr );
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common->Error( "%s", text );
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}
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/*
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===============
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idLib::Warning
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===============
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*/
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void idLib::Warning( const char *fmt, ... ) {
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va_list argptr;
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char text[MAX_STRING_CHARS];
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va_start( argptr, fmt );
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idStr::vsnPrintf( text, sizeof( text ), fmt, argptr );
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va_end( argptr );
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common->Warning( "%s", text );
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}
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/*
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===============================================================================
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Byte order functions
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===============================================================================
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*/
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/*
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================
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FloatSwap
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================
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*/
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ID_INLINE static float FloatSwap( float f ) {
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union {
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float f;
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unsigned int u;
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} id_attribute((may_alias)) dat;
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dat.f = f;
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dat.u = SDL_Swap32(dat.u);
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return dat.f;
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}
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/*
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=====================================================================
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RevBytesSwap
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Reverses byte order in place.
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INPUTS
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bp bytes to reverse
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elsize size of the underlying data type
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elcount number of elements to swap
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RESULTS
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Reverses the byte order in each of elcount elements.
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===================================================================== */
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ID_INLINE static void RevBytesSwap( void *bp, int elsize, int elcount ) {
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register unsigned char *p, *q;
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p = ( unsigned char * ) bp;
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if ( elsize == 2 ) {
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q = p + 1;
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while ( elcount-- ) {
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*p ^= *q;
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*q ^= *p;
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*p ^= *q;
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p += 2;
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q += 2;
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}
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return;
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}
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while ( elcount-- ) {
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q = p + elsize - 1;
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while ( p < q ) {
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*p ^= *q;
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*q ^= *p;
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*p ^= *q;
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++p;
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--q;
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}
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p += elsize >> 1;
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}
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}
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/*
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=====================================================================
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RevBytesSwap
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Reverses byte order in place, then reverses bits in those bytes
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INPUTS
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bp bitfield structure to reverse
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elsize size of the underlying data type
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RESULTS
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Reverses the bitfield of size elsize.
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===================================================================== */
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ID_INLINE static void RevBitFieldSwap( void *bp, int elsize) {
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int i;
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unsigned char *p, t, v;
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LittleRevBytes( bp, elsize, 1 );
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p = (unsigned char *) bp;
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while ( elsize-- ) {
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v = *p;
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t = 0;
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for (i = 7; i; i--) {
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t <<= 1;
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v >>= 1;
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t |= v & 1;
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}
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*p++ = t;
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}
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}
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/*
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================
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SixtetsForIntLittle
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================
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*/
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ID_INLINE static void SixtetsForIntLittle( byte *out, int src) {
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byte *b = (byte *)&src;
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out[0] = ( b[0] & 0xfc ) >> 2;
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out[1] = ( ( b[0] & 0x3 ) << 4 ) + ( ( b[1] & 0xf0 ) >> 4 );
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out[2] = ( ( b[1] & 0xf ) << 2 ) + ( ( b[2] & 0xc0 ) >> 6 );
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out[3] = b[2] & 0x3f;
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}
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/*
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================
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SixtetsForIntBig
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TTimo: untested - that's the version from initial base64 encode
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================
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*/
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ID_INLINE static void SixtetsForIntBig( byte *out, int src) {
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for( int i = 0 ; i < 4 ; i++ ) {
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out[i] = src & 0x3f;
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src >>= 6;
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}
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}
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/*
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================
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IntForSixtetsLittle
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================
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*/
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ID_INLINE static int IntForSixtetsLittle( byte *in ) {
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int ret = 0;
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byte *b = (byte *)&ret;
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b[0] |= in[0] << 2;
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b[0] |= ( in[1] & 0x30 ) >> 4;
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b[1] |= ( in[1] & 0xf ) << 4;
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b[1] |= ( in[2] & 0x3c ) >> 2;
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b[2] |= ( in[2] & 0x3 ) << 6;
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b[2] |= in[3];
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return ret;
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}
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/*
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================
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IntForSixtetsBig
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TTimo: untested - that's the version from initial base64 decode
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================
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*/
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ID_INLINE static int IntForSixtetsBig( byte *in ) {
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int ret = 0;
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ret |= in[0];
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ret |= in[1] << 6;
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ret |= in[2] << 2*6;
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ret |= in[3] << 3*6;
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return ret;
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}
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/*
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==========
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Swap_IsBigEndian
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==========
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*/
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bool Swap_IsBigEndian( void ) {
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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return false;
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#else
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return true;
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#endif
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}
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short BigShort( short l ) {
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return SDL_SwapBE16(l);
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}
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short LittleShort( short l ) {
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return SDL_SwapLE16(l);
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}
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int BigInt( int l ) {
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return SDL_SwapBE32(l);
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}
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int LittleInt( int l ) {
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return SDL_SwapLE32(l);
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}
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float BigFloat( float l ) {
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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return FloatSwap(l);
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#else
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return l;
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#endif
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}
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float LittleFloat( float l ) {
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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return l;
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#else
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return FloatSwap(l);
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#endif
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}
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void BigRevBytes( void *bp, int elsize, int elcount ) {
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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RevBytesSwap(bp, elsize, elcount);
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#else
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return;
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#endif
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}
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void LittleRevBytes( void *bp, int elsize, int elcount ){
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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return;
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#else
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RevBytesSwap(bp, elsize, elcount);
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#endif
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}
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void LittleBitField( void *bp, int elsize ){
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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return;
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#else
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RevBitFieldSwap(bp, elsize);
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#endif
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}
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void SixtetsForInt( byte *out, int src) {
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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SixtetsForIntLittle(out, src);
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#else
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SixtetsForIntBig(out, src);
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#endif
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}
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int IntForSixtets( byte *in ) {
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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return IntForSixtetsLittle(in);
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#else
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return IntForSixtetsBig(in);
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#endif
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}
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/*
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===============================================================================
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Assertion
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===============================================================================
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*/
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void AssertFailed( const char *file, int line, const char *expression ) {
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idLib::sys->DebugPrintf( "\n\nASSERTION FAILED!\n%s(%d): '%s'\n", file, line, expression );
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#ifdef _MSC_VER
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__debugbreak();
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_exit(1);
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#elif defined(__unix__)
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// __builtin_trap() causes an illegal instruction which is kinda ugly.
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// especially if you'd like to be able to continue after the assertion during debugging
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raise(SIGTRAP); // this will break into the debugger.
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#elif defined( __GNUC__ )
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__builtin_trap();
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_exit(1);
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#endif
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}
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