dhewm3-sdk/d3xp/gamesys/SysCvar.h
2024-07-16 22:31:01 +02:00

537 lines
15 KiB
C

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SYS_CVAR_H__
#define __SYS_CVAR_H__
#include "framework/CVarSystem.h"
extern idCVar developer;
extern idCVar g_cinematic;
extern idCVar g_cinematicMaxSkipTime;
extern idCVar r_aspectRatio;
extern idCVar g_monsters;
extern idCVar g_decals;
extern idCVar g_knockback;
extern idCVar g_skill;
extern idCVar g_gravity;
extern idCVar g_skipFX;
extern idCVar g_skipParticles;
extern idCVar g_bloodEffects;
extern idCVar g_projectileLights;
extern idCVar g_doubleVision;
extern idCVar g_muzzleFlash;
extern idCVar g_disasm;
extern idCVar g_debugBounds;
extern idCVar g_debugAnim;
extern idCVar g_debugMove;
extern idCVar g_debugDamage;
extern idCVar g_debugWeapon;
extern idCVar g_debugScript;
extern idCVar g_debugMover;
extern idCVar g_debugTriggers;
extern idCVar g_debugCinematic;
extern idCVar g_stopTime;
extern idCVar g_armorProtection;
extern idCVar g_armorProtectionMP;
extern idCVar g_damageScale;
extern idCVar g_useDynamicProtection;
extern idCVar g_healthTakeTime;
extern idCVar g_healthTakeAmt;
extern idCVar g_healthTakeLimit;
extern idCVar g_showPVS;
extern idCVar g_showTargets;
extern idCVar g_showTriggers;
extern idCVar g_showCollisionWorld;
extern idCVar g_showCollisionModels;
extern idCVar g_showCollisionTraces;
extern idCVar g_maxShowDistance;
extern idCVar g_showEntityInfo;
extern idCVar g_showviewpos;
extern idCVar g_showcamerainfo;
extern idCVar g_showTestModelFrame;
extern idCVar g_showActiveEntities;
extern idCVar g_showEnemies;
extern idCVar g_frametime;
extern idCVar g_timeentities;
extern idCVar ai_debugScript;
extern idCVar ai_debugMove;
extern idCVar ai_debugTrajectory;
extern idCVar ai_testPredictPath;
extern idCVar ai_showCombatNodes;
extern idCVar ai_showPaths;
extern idCVar ai_showObstacleAvoidance;
extern idCVar ai_blockedFailSafe;
#ifdef _D3XP
extern idCVar ai_showHealth;
#endif
extern idCVar g_dvTime;
extern idCVar g_dvAmplitude;
extern idCVar g_dvFrequency;
extern idCVar g_kickTime;
extern idCVar g_kickAmplitude;
extern idCVar g_blobTime;
extern idCVar g_blobSize;
extern idCVar g_testHealthVision;
extern idCVar g_editEntityMode;
extern idCVar g_dragEntity;
extern idCVar g_dragDamping;
extern idCVar g_dragShowSelection;
extern idCVar g_dropItemRotation;
extern idCVar g_vehicleVelocity;
extern idCVar g_vehicleForce;
extern idCVar g_vehicleSuspensionUp;
extern idCVar g_vehicleSuspensionDown;
extern idCVar g_vehicleSuspensionKCompress;
extern idCVar g_vehicleSuspensionDamping;
extern idCVar g_vehicleTireFriction;
#ifdef _D3XP
extern idCVar g_vehicleDebug;
extern idCVar g_debugShockwave;
extern idCVar g_enablePortalSky;
#endif
extern idCVar ik_enable;
extern idCVar ik_debug;
extern idCVar af_useLinearTime;
extern idCVar af_useImpulseFriction;
extern idCVar af_useJointImpulseFriction;
extern idCVar af_useSymmetry;
extern idCVar af_skipSelfCollision;
extern idCVar af_skipLimits;
extern idCVar af_skipFriction;
extern idCVar af_forceFriction;
extern idCVar af_maxLinearVelocity;
extern idCVar af_maxAngularVelocity;
extern idCVar af_timeScale;
extern idCVar af_jointFrictionScale;
extern idCVar af_contactFrictionScale;
extern idCVar af_highlightBody;
extern idCVar af_highlightConstraint;
extern idCVar af_showTimings;
extern idCVar af_showConstraints;
extern idCVar af_showConstraintNames;
extern idCVar af_showConstrainedBodies;
extern idCVar af_showPrimaryOnly;
extern idCVar af_showTrees;
extern idCVar af_showLimits;
extern idCVar af_showBodies;
extern idCVar af_showBodyNames;
extern idCVar af_showMass;
extern idCVar af_showTotalMass;
extern idCVar af_showInertia;
extern idCVar af_showVelocity;
extern idCVar af_showActive;
extern idCVar af_testSolid;
extern idCVar rb_showTimings;
extern idCVar rb_showBodies;
extern idCVar rb_showMass;
extern idCVar rb_showInertia;
extern idCVar rb_showVelocity;
extern idCVar rb_showActive;
extern idCVar pm_jumpheight;
extern idCVar pm_stepsize;
extern idCVar pm_crouchspeed;
extern idCVar pm_walkspeed;
extern idCVar pm_runspeed;
extern idCVar pm_noclipspeed;
extern idCVar pm_spectatespeed;
extern idCVar pm_spectatebbox;
extern idCVar pm_usecylinder;
extern idCVar pm_minviewpitch;
extern idCVar pm_maxviewpitch;
extern idCVar pm_stamina;
extern idCVar pm_staminathreshold;
extern idCVar pm_staminarate;
extern idCVar pm_crouchheight;
extern idCVar pm_crouchviewheight;
extern idCVar pm_normalheight;
extern idCVar pm_normalviewheight;
extern idCVar pm_deadheight;
extern idCVar pm_deadviewheight;
extern idCVar pm_crouchrate;
extern idCVar pm_bboxwidth;
extern idCVar pm_crouchbob;
extern idCVar pm_walkbob;
extern idCVar pm_runbob;
extern idCVar pm_runpitch;
extern idCVar pm_runroll;
extern idCVar pm_bobup;
extern idCVar pm_bobpitch;
extern idCVar pm_bobroll;
extern idCVar pm_thirdPersonRange;
extern idCVar pm_thirdPersonHeight;
extern idCVar pm_thirdPersonAngle;
extern idCVar pm_thirdPersonClip;
extern idCVar pm_thirdPerson;
extern idCVar pm_thirdPersonDeath;
extern idCVar pm_modelView;
extern idCVar pm_airTics;
extern idCVar g_showPlayerShadow;
extern idCVar g_showHud;
extern idCVar g_showProjectilePct;
extern idCVar g_showBrass;
extern idCVar g_gun_x;
extern idCVar g_gun_y;
extern idCVar g_gun_z;
extern idCVar g_viewNodalX;
extern idCVar g_viewNodalZ;
extern idCVar g_fov;
extern idCVar g_testDeath;
extern idCVar g_skipViewEffects;
extern idCVar g_mpWeaponAngleScale;
extern idCVar g_testParticle;
extern idCVar g_testParticleName;
extern idCVar g_testPostProcess;
extern idCVar g_testModelRotate;
extern idCVar g_testModelAnimate;
extern idCVar g_testModelBlend;
extern idCVar g_exportMask;
extern idCVar g_flushSave;
#ifdef _D3XP
extern idCVar g_enableSlowmo;
extern idCVar g_slowmoStepRate;
extern idCVar g_testFullscreenFX;
extern idCVar g_testHelltimeFX;
extern idCVar g_testMultiplayerFX;
extern idCVar g_lowresFullscreenFX;
extern idCVar g_moveableDamageScale;
extern idCVar g_testBloomSpeed;
extern idCVar g_testBloomIntensity;
extern idCVar g_testBloomNumPasses;
#endif
#ifdef _D3XP
extern idCVar g_grabberHoldSeconds;
extern idCVar g_grabberEnableShake;
extern idCVar g_grabberRandomMotion;
extern idCVar g_grabberHardStop;
extern idCVar g_grabberDamping;
#endif
#ifdef _D3XP
extern idCVar g_xp_bind_run_once;
#endif
extern idCVar aas_test;
extern idCVar aas_showAreas;
extern idCVar aas_showPath;
extern idCVar aas_showFlyPath;
extern idCVar aas_showWallEdges;
extern idCVar aas_showHideArea;
extern idCVar aas_pullPlayer;
extern idCVar aas_randomPullPlayer;
extern idCVar aas_goalArea;
extern idCVar aas_showPushIntoArea;
extern idCVar net_clientPredictGUI;
extern idCVar g_voteFlags;
extern idCVar g_mapCycle;
extern idCVar g_balanceTDM;
extern idCVar si_timeLimit;
extern idCVar si_fragLimit;
extern idCVar si_gameType;
extern idCVar si_map;
extern idCVar si_spectators;
#ifdef CTF
extern idCVar si_flagDropTimeLimit;
extern idCVar si_midnight;
extern idCVar g_flagAttachJoint;
extern idCVar g_flagAttachOffsetX;
extern idCVar g_flagAttachOffsetY;
extern idCVar g_flagAttachOffsetZ;
extern idCVar g_flagAttachAngleX;
extern idCVar g_flagAttachAngleY;
extern idCVar g_flagAttachAngleZ;
extern idCVar g_CTFArrows;
#endif
extern idCVar net_clientSelfSmoothing;
extern idCVar net_clientLagOMeter;
extern const char *si_gameTypeArgs[];
extern const char *ui_skinArgs[];
// sikk - New Cvars -
// sikk---> Crosshair Cvars
extern idCVar g_crosshair;
extern idCVar g_crosshairType;
extern idCVar g_crosshairLerp;
// <---sikk
// sikk---> Dynamic Hud system
extern idCVar g_useDynamicHud;
extern idCVar g_dynamicHudTime;
// <---sikk
// sikk---> Blood Spray Screen Effect
extern idCVar g_showBloodSpray;
extern idCVar g_bloodSprayTime;
extern idCVar g_bloodSprayDistance;
extern idCVar g_bloodSprayFrequency;
// <---sikk
// sikk---> Explosion FX
extern idCVar g_useExplosionFX;
extern idCVar g_explosionFXTime;
extern idCVar g_explosionFXScale;
// <---sikk
extern idCVar g_screenFrostTime; // sikk - Screen Frost
extern idCVar g_burnAwayDelay; // sikk - Monster Burn Away Delay
extern idCVar g_damageType; // sikk - Damage Type
extern idCVar g_damageZoneType; // sikk - Locational Damage Type
// sikk---> Enemy Health Management PD3
extern idCVar g_enemyHealthType;
extern idCVar g_enemyHealthScale;
extern idCVar g_enemyHealthRandom;
// <---sikk
extern idCVar g_interRankAggression; // sikk - Inter Rank Aggression
extern idCVar g_cyberdemonDamageType; // sikk - Cyberdemon Damage Type
extern idCVar g_grabbableAI; // sikk - Grabbable Enemy Toggle
extern idCVar g_zombieResurrectionLimit; // sikk - Zombie Resurrection
// sikk---> Random Encounters System
extern idCVar g_useRandomEncounters;
extern idCVar g_randomEncountersMaxSpawns;
extern idCVar g_randomEncountersMinTime;
extern idCVar g_randomEncountersMaxTime;
extern idCVar g_randomEncountersDormantTime;
// <---sikk
// sikk---> Health Management System
extern idCVar g_healthManagementType;
extern idCVar g_healthPackTotal;
extern idCVar g_healthPackUses;
extern idCVar g_healthPackTime;
extern idCVar g_healthRegenTime;
extern idCVar g_healthRegenDelay;
extern idCVar g_healthRegenAmt;
extern idCVar g_healthRegenLimit;
extern idCVar g_healthRegenSteps;
extern idCVar g_healthRegenFeedback;
// <---sikk
// sikk---> Item Management
extern idCVar g_itemPickupType;
extern idCVar g_itemRemovalFactor;
extern idCVar g_itemValueFactor;
extern idCVar g_itemHelmetFactor;
extern idCVar g_itemSearchFactor;
// <---sikk
// sikk---> Ammo Management
extern idCVar g_ammoDamageType;
extern idCVar g_ammoCapacityType;
extern idCVar g_ammoUsageType;
// <---sikk
// sikk---> Weapon Management
extern idCVar g_weaponAwareness;
extern idCVar g_weaponHandlingType;
extern idCVar g_weaponProjectileOrigin;
// <---sikk
extern idCVar g_playerSpeedType; // sikk - Player Speed Type
extern idCVar g_weaponHandlingType; // sikk - Weapon Handling
extern idCVar g_tracerFrequency; // sikk - Tracer Frequency
extern idCVar g_grabMode; // sikk - Object Manipulation
// sikk---> IR Goggles/Headlight Mod
extern idCVar g_goggleType;
extern idCVar g_batteryLife;
extern idCVar g_batteryRechargeRate;
// <---sikk
// sikk---> Global Ambient Light
extern idCVar g_useAmbientLight;
extern idCVar g_ambientLightRadius;
extern idCVar g_ambientLightColor;
// <---sikk
//extern idCVar g_showFirstPersonBody; // sikk - First Person Body
extern idCVar pm_thirdPersonOffest; // sikk - Thirdpesron Camera
// sikk---> PostProcess Effects
extern idCVar r_useSoftShadows;
extern idCVar r_softShadowsBlurFilter;
extern idCVar r_softShadowsBlurScale;
extern idCVar r_softShadowsBlurEpsilon;
extern idCVar r_useEdgeAA;
extern idCVar r_edgeAASampleScale;
extern idCVar r_edgeAAFilterScale;
extern idCVar r_useHDR;
extern idCVar r_hdrToneMapper;
extern idCVar r_hdrAdaptationRate;
extern idCVar r_hdrMiddleGray;
extern idCVar r_hdrWhitePoint;
extern idCVar r_hdrBlueShiftFactor;
extern idCVar r_hdrDither;
extern idCVar r_hdrDitherSize;
extern idCVar r_hdrLumThresholdMax;
extern idCVar r_hdrLumThresholdMin;
extern idCVar r_hdrBloomToneMapper;
extern idCVar r_hdrBloomMiddleGray;
extern idCVar r_hdrBloomWhitePoint;
extern idCVar r_hdrBloomThreshold;
extern idCVar r_hdrBloomOffset;
extern idCVar r_hdrBloomScale;
extern idCVar r_hdrBloomSize;
extern idCVar r_hdrFlareGamma;
extern idCVar r_hdrFlareScale;
extern idCVar r_hdrFlareSize;
extern idCVar r_hdrGlareStyle;
extern idCVar r_hdrGlareScale;
extern idCVar r_hdrGlareSize;
extern idCVar r_useBloom;
extern idCVar r_bloomBufferSize;
extern idCVar r_bloomBlurIterations;
extern idCVar r_bloomBlurScaleX;
extern idCVar r_bloomBlurScaleY;
extern idCVar r_bloomScale;
extern idCVar r_bloomGamma;
extern idCVar r_useSSIL;
extern idCVar r_ssilRadius;
extern idCVar r_ssilAmount;
extern idCVar r_ssilBlurMethod;
extern idCVar r_ssilBlurScale;
extern idCVar r_ssilBlurQuality;
extern idCVar r_ssilBlurEpsilon;
extern idCVar r_useSSAO;
extern idCVar r_ssaoMethod;
extern idCVar r_ssaoRadius;
extern idCVar r_ssaoAmount;
extern idCVar r_ssaoBias;
extern idCVar r_ssaoBlurMethod;
extern idCVar r_ssaoBlurScale;
extern idCVar r_ssaoBlurQuality;
extern idCVar r_ssaoBlurEpsilon;
extern idCVar r_ssaoBlendPower;
extern idCVar r_ssaoBlendScale;
extern idCVar r_useSunShafts;
extern idCVar r_sunShaftsSize;
extern idCVar r_sunShaftsStrength;
extern idCVar r_sunShaftsMaskStrength;
extern idCVar r_sunShaftsQuality;
extern idCVar r_sunOriginX;
extern idCVar r_sunOriginY;
extern idCVar r_sunOriginZ;
extern idCVar r_useLensFlare;
extern idCVar r_lensFlareStrength;
extern idCVar r_useMotionBlur;
extern idCVar r_motionBlurScale;
extern idCVar r_motionBlurMaskDistance;
extern idCVar r_motionBlurFPSThreshold;
extern idCVar r_motionBlurMinThreshold;
extern idCVar r_motionBlurMaxThreshold;
extern idCVar r_motionBlurFactor;
extern idCVar r_motionBlurLerp;
extern idCVar r_motionBlurQuality;
extern idCVar r_useDepthOfField;
extern idCVar r_dofBlurScale;
extern idCVar r_dofBlurQuality;
extern idCVar r_dofNear;
extern idCVar r_dofFar;
extern idCVar r_dofFocus;
extern idCVar r_dofConditionAlways;
extern idCVar r_dofConditionCinematic;
extern idCVar r_dofConditionGUI;
extern idCVar r_dofConditionTalk;
extern idCVar r_dofConditionReload;
extern idCVar r_dofConditionZoom;
extern idCVar r_useColorGrading;
extern idCVar r_colorGradingParm;
extern idCVar r_colorGradingType;
extern idCVar r_colorGradingSharpness;
extern idCVar r_useCelShading;
extern idCVar r_celShadingMethod;
extern idCVar r_celShadingScale;
extern idCVar r_celShadingThreshold;
extern idCVar r_useFilmgrain;
extern idCVar r_filmgrainBlendMode;
extern idCVar r_filmgrainScale;
extern idCVar r_filmgrainStrength;
extern idCVar r_useVignetting;
// <---sikk
//doomtrinity ->
// These mouse Cvars do NOT affect directly the mouse settings, "sensitivity" and "m_smooth" are still used.
extern idCVar in_mouseSensitivity;
extern idCVar in_mouseSmooth;
extern idCVar pm_adsspeed;// player speed in zoomed mode
extern idCVar pm_adsbob;// bob in zoomed mode
//<- doomtrinity
#endif /* !__SYS_CVAR_H__ */