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54 lines
3 KiB
Text
54 lines
3 KiB
Text
NOTE from Daniel:
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The following is (mostly) the original README of the mod and still refers to the SDK etc.
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You can get the game data from https://www.moddb.com/downloads/classic-doom-3-131
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Just extract that zip to your Doom3/dhewm3 installation.
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After compiling the source, you can start the game with
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./dhewm3 +set fs_game cdoom
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A big THANK YOU to "SnoopJeDi" (and the rest of the Classic Doom 3 Team) for releasing this mod under GPL!
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The original ReadMe:
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======================================================================
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CLASSIC DOOM III - VERSION 1.3.1 Sourcecode
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======================================================================
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DEVELOPER - Flaming Sheep Software
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DATE OF RELEASE - October 2007
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HOMEPAGE - http://cdoom.d3files.com
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FORUMS - http://cdoom.d3files.com/forum/index.php
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======================================================================
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Description
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======================================================================
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This is a package of all the files from the Doom 3 Software Development Kit (SDK) that have been modified in the creation of Classic Doom 3. The more predominant features of this code are the following:
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-The intermission/statistics screen displayed between levels (there is an unused key/val combination that would allow mappers to update the GUI graphics depending the sequential progress of the player. This was originally designed to facilitate a map on the intermission screen, but was dropped).
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-Autorun. A very small modification that simply checks the state of ui_autoRun and accordingly either flips input from the run key or leaves it untouched.
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For a complete picture of what has been changed, cross-reference this code and the untouched 1.3.1 code using diff or a similar program for your operating system.
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======================================================================
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Legal
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======================================================================
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This modification is only for use with a legitimate version of the game "Doom 3", created by id Software. This modification is not affiliated with id Software in any way.
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If there is any technical issues directly related to this modification that is not a known issue with the game "Doom 3", please contact Flaming Sheep Software either through email or the website at http://cdoom.d3files.com
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Activision and id Software do not hold responsibility for any technical issues that you may encouter through the use of this modification.
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Distribution of this modification can be by any means necessary, aslong as it is kept as a complete package.
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[Any and all assets or code presented in this modification are not allowed to be distributed as part of any other package, in whole or in part.] - UPDATE: got permission by the Coder (SnoopJeDi) to release this source under GPLv3
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If you have any questions about the uses that are allowed with the modification, please contact Flaming Sheep Software at http://cdoom.d3files.com
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======================================================================
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