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Fix pot. Crash in idWinding2D::ExpandForAxialBox()
it could happen that i is 1 but numPlanes is still 0 (=> if for i = 0: ( p[j] - p[i] ).LengthSqr() < 0.01f ) so planes[-1] would be accessed which of course is invalid and can crash
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@ -84,7 +84,7 @@ void idWinding2D::ExpandForAxialBox( const idVec2 bounds[2] ) {
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continue;
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continue;
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}
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}
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plane = Plane2DFromPoints( p[i], p[j], true );
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plane = Plane2DFromPoints( p[i], p[j], true );
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if ( i ) {
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if ( numPlanes > 0 ) {
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if ( GetAxialBevel( planes[numPlanes-1], plane, p[i], bevel ) ) {
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if ( GetAxialBevel( planes[numPlanes-1], plane, p[i], bevel ) ) {
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planes[numPlanes++] = bevel;
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planes[numPlanes++] = bevel;
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}
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}
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