Update and rename README.md to README.txt

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revility 2018-09-23 20:22:28 -04:00 committed by Daniel Gibson
parent 24c2745ccf
commit d4e2d85ce6

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@ -15,6 +15,7 @@ create a Visual Studio Solution for you so you can program and compile with
Visual Studio like you might be used to.
Over a dozen plus files are different from the original sdk. Some features include:
+improvements to thirdperson camera
+Improved collision based melee combat system
+"special move" style inputs for player attacks similar to fighting games
@ -36,7 +37,7 @@ Over a dozen plus files are different from the original sdk. Some features incl
+Per weapon based zooming
+Many improvements from the Doom 3 Denton mod, which is on Dhewm 3.
-Attachment system for lights and particles to weapons
-New ultra quality yet highly scalable(DX9+ only) bloom shader with HDR like shift sensitivity.
-New ultra quality yet highly scalable (DX9+ only) bloom shader with HDR like shift sensitivity.
-Material based decals, particles and sound effects.
-New blood splat and blood pool decals system
-Enemies can leave behind trails of blood when damaged.
@ -86,12 +87,7 @@ Also, the CMakeLists.txt file must be adjusted (see the dentonmod branch for exa
Please note that currently I only accept mods that are released under the
GPL license - the one used by Open Source Doom3 (i.e. *not* only the Doom3 SDK license) -
because neither the GPL nor the SDK license allow merging code from both licenses.
So please get permission from the mod authors first.
Yes, this unfortunately means that unless you manage to contact Sikkpin and get
his permission, there will be no Sikkmod for dhewm3 (and neither other mods that
use Sikkmod code) :-(
*(If you are Sikkpin, please get in touch!)*
So please get permission from the mod authors first
### Getting in touch