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Update and rename README.md to README.txt
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@ -15,6 +15,7 @@ create a Visual Studio Solution for you so you can program and compile with
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Visual Studio like you might be used to.
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Over a dozen plus files are different from the original sdk. Some features include:
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+improvements to thirdperson camera
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+Improved collision based melee combat system
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+"special move" style inputs for player attacks similar to fighting games
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@ -36,7 +37,7 @@ Over a dozen plus files are different from the original sdk. Some features incl
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+Per weapon based zooming
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+Many improvements from the Doom 3 Denton mod, which is on Dhewm 3.
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-Attachment system for lights and particles to weapons
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-New ultra quality yet highly scalable(DX9+ only) bloom shader with HDR like shift sensitivity.
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-New ultra quality yet highly scalable (DX9+ only) bloom shader with HDR like shift sensitivity.
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-Material based decals, particles and sound effects.
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-New blood splat and blood pool decals system
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-Enemies can leave behind trails of blood when damaged.
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@ -86,12 +87,7 @@ Also, the CMakeLists.txt file must be adjusted (see the dentonmod branch for exa
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Please note that currently I only accept mods that are released under the
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GPL license - the one used by Open Source Doom3 (i.e. *not* only the Doom3 SDK license) -
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because neither the GPL nor the SDK license allow merging code from both licenses.
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So please get permission from the mod authors first.
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Yes, this unfortunately means that unless you manage to contact Sikkpin and get
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his permission, there will be no Sikkmod for dhewm3 (and neither other mods that
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use Sikkmod code) :-(
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*(If you are Sikkpin, please get in touch!)*
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So please get permission from the mod authors first
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### Getting in touch
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