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minor cosmetic changes to README
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README.md
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@ -6,12 +6,12 @@ for (or port Doom3 mods to) [dhewm3](https://dhewm3.org).
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It contains (mostly) the same source files as the original Doom3 SDK, but these
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are taken from dhewm3 and **are licensed under GPLv3, not the SDK license**.
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Another small difference is that this is built using [CMake](https://cmake.org/)
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instead of SCons + VS Project files.
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instead of SCons + VS Project files.
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This means that you need CMake to build it, but don't worry, on Windows it can
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create a Visual Studio Solution for you so you can program and compile with
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Visual Studio like you might be used to.
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This repository also contains ports of existing mods whose authors released
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This repository also contains ports of existing mods whichs authors released
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the source under GPL; you can find these in their own branches.
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## How to build
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@ -52,7 +52,7 @@ So please get permission from the mod authors first.
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Yes, this unfortunately means that unless you manage to contact Sikkpin and get
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his permission, there will be no Sikkmod for dhewm3 (and neither other mods that
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use Sikkmod code) :-(
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use Sikkmod code) :-(
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*(If you are Sikkpin, please get in touch!)*
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### Getting in touch
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@ -62,5 +62,5 @@ but don't want to port it yourself (or don't have time or are unsure how)
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please contact me, I can probably help you :-)
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The easiest way to contact me is by creating an issue in this Github repository,
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or by sending a DM to "caedes" in the [id Tech Forums](http://idtechforums.fuzzylogicinc.com/)
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or by pinging "caedes" in the #iodoom3 IRC channel on FreeNode.
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or by sending a DM to *caedes* in the [id Tech Forums](http://idtechforums.fuzzylogicinc.com/)
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or by pinging *caedes* in the #iodoom3 IRC channel on FreeNode.
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