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Make Sys_SetInteractiveIngameGuiActive() work better
it could happen that UIs are added to the internal list twice, and also that the last UI wasn't removed from the list when a new one was focused fast enough. That should work better now, I hope I didn't break anything..
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2 changed files with 10 additions and 0 deletions
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@ -5526,6 +5526,11 @@ void idPlayer::UpdateFocus( void ) {
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if ( focusGUIent && focusUI ) {
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if ( focusGUIent && focusUI ) {
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if ( !oldFocus || oldFocus != focusGUIent ) {
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if ( !oldFocus || oldFocus != focusGUIent ) {
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// DG: tell the old UI it isn't focused anymore
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if ( oldFocus != NULL && oldUI != NULL ) {
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command = oldUI->Activate( false, gameLocal.time );
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// TODO: HandleGuiCommands( oldFocus, command ); ?
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} // DG end
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command = focusUI->Activate( true, gameLocal.time );
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command = focusUI->Activate( true, gameLocal.time );
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HandleGuiCommands( focusGUIent, command );
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HandleGuiCommands( focusGUIent, command );
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StartSound( "snd_guienter", SND_CHANNEL_ANY, 0, false, NULL );
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StartSound( "snd_guienter", SND_CHANNEL_ANY, 0, false, NULL );
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@ -4545,6 +4545,11 @@ void idPlayer::UpdateFocus( void ) {
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if ( focusGUIent && focusUI ) {
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if ( focusGUIent && focusUI ) {
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if ( !oldFocus || oldFocus != focusGUIent ) {
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if ( !oldFocus || oldFocus != focusGUIent ) {
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// DG: tell the old UI it isn't focused anymore
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if ( oldFocus != NULL && oldUI != NULL ) {
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command = oldUI->Activate( false, gameLocal.time );
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// TODO: HandleGuiCommands( oldFocus, command ); ?
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} // DG end
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command = focusUI->Activate( true, gameLocal.time );
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command = focusUI->Activate( true, gameLocal.time );
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HandleGuiCommands( focusGUIent, command );
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HandleGuiCommands( focusGUIent, command );
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StartSound( "snd_guienter", SND_CHANNEL_ANY, 0, false, NULL );
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StartSound( "snd_guienter", SND_CHANNEL_ANY, 0, false, NULL );
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