mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-28 15:22:27 +00:00
Remove usage of C++11 nullptr
This commit is contained in:
parent
2752ffd0bb
commit
b3bc2cb8a9
2 changed files with 2 additions and 2 deletions
|
@ -1637,7 +1637,7 @@ void idPhysics_Player::Restore( idRestoreGame *savefile ) {
|
||||||
* Resetting the axis to mat3_identity when restoring a savegame works around that issue
|
* Resetting the axis to mat3_identity when restoring a savegame works around that issue
|
||||||
* and makes sure players can go on playing if their savegame was "corrupted" by saving
|
* and makes sure players can go on playing if their savegame was "corrupted" by saving
|
||||||
* while idPush was active. See https://github.com/dhewm/dhewm3/issues/328 for more details */
|
* while idPush was active. See https://github.com/dhewm/dhewm3/issues/328 for more details */
|
||||||
if ( clipModel != nullptr ) {
|
if ( clipModel != NULL ) {
|
||||||
clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity );
|
clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1637,7 +1637,7 @@ void idPhysics_Player::Restore( idRestoreGame *savefile ) {
|
||||||
* Resetting the axis to mat3_identity when restoring a savegame works around that issue
|
* Resetting the axis to mat3_identity when restoring a savegame works around that issue
|
||||||
* and makes sure players can go on playing if their savegame was "corrupted" by saving
|
* and makes sure players can go on playing if their savegame was "corrupted" by saving
|
||||||
* while idPush was active. See https://github.com/dhewm/dhewm3/issues/328 for more details */
|
* while idPush was active. See https://github.com/dhewm/dhewm3/issues/328 for more details */
|
||||||
if ( clipModel != nullptr ) {
|
if ( clipModel != NULL ) {
|
||||||
clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity );
|
clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue