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https://github.com/dhewm/dhewm3-sdk.git
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Several commits about memcpy() and memset() from turol in idlib squashed
"Don't use memcpy in idMat2 constructor" up to "Don't use memset to zero non-trivial type volumeIntegrals_t" from Turo Lamminen (in orig dhewm3 repo)
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0c481cd869
commit
b18766e259
3 changed files with 42 additions and 11 deletions
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@ -123,7 +123,9 @@ idSurface::idSurface
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ID_INLINE idSurface::idSurface( const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes ) {
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assert( verts != NULL && indexes != NULL && numVerts > 0 && numIndexes > 0 );
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this->verts.SetNum( numVerts );
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memcpy( this->verts.Ptr(), verts, numVerts * sizeof( verts[0] ) );
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for (int i = 0; i < numVerts; i++) {
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this->verts[i] = verts[i];
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}
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this->indexes.SetNum( numIndexes );
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memcpy( this->indexes.Ptr(), indexes, numIndexes * sizeof( indexes[0] ) );
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GenerateEdgeIndexes();
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@ -1409,7 +1409,10 @@ void idTraceModel::VolumeIntegrals( struct volumeIntegrals_s &integrals ) const
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int i, a, b, c;
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float nx, ny, nz;
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memset( &integrals, 0, sizeof(volumeIntegrals_t) );
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integrals.T0 = 0.0f;
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integrals.T1.Zero();
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integrals.T2.Zero();
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integrals.TP.Zero();
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for ( i = 0; i < numPolys; i++ ) {
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poly = &polys[i];
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@ -135,7 +135,8 @@ ID_INLINE idMat2::idMat2( const float xx, const float xy, const float yx, const
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}
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ID_INLINE idMat2::idMat2( const float src[ 2 ][ 2 ] ) {
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memcpy( mat, src, 2 * 2 * sizeof( float ) );
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mat[0].x = src[0][0]; mat[0].y = src[0][1];
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mat[1].x = src[1][0]; mat[1].y = src[1][1];
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}
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ID_INLINE const idVec2 &idMat2::operator[]( int index ) const {
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@ -439,7 +440,9 @@ ID_INLINE idMat3::idMat3( const float xx, const float xy, const float xz, const
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}
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ID_INLINE idMat3::idMat3( const float src[ 3 ][ 3 ] ) {
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memcpy( mat, src, 3 * 3 * sizeof( float ) );
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mat[0].x = src[0][0]; mat[0].y = src[0][1]; mat[0].z = src[0][2];
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mat[1].x = src[1][0]; mat[1].y = src[1][1]; mat[1].z = src[1][2];
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mat[2].x = src[2][0]; mat[2].y = src[2][1]; mat[2].z = src[2][2];
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}
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ID_INLINE const idVec3 &idMat3::operator[]( int index ) const {
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@ -596,7 +599,9 @@ ID_INLINE bool idMat3::operator!=( const idMat3 &a ) const {
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}
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ID_INLINE void idMat3::Zero( void ) {
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memset( mat, 0, sizeof( idMat3 ) );
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mat[0].x = 0.0f; mat[0].y = 0.0f; mat[0].z = 0.0f;
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mat[1].x = 0.0f; mat[1].y = 0.0f; mat[1].z = 0.0f;
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mat[2].x = 0.0f; mat[2].y = 0.0f; mat[2].z = 0.0f;
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}
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ID_INLINE void idMat3::Identity( void ) {
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@ -882,7 +887,10 @@ ID_INLINE idMat4::idMat4( const idMat3 &rotation, const idVec3 &translation ) {
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}
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ID_INLINE idMat4::idMat4( const float src[ 4 ][ 4 ] ) {
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memcpy( mat, src, 4 * 4 * sizeof( float ) );
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mat[0].x = src[0][0]; mat[0].y = src[0][1]; mat[0].z = src[0][2]; mat[0].w = src[0][3];
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mat[1].x = src[1][0]; mat[1].y = src[1][1]; mat[1].z = src[1][2]; mat[1].w = src[1][3];
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mat[2].x = src[2][0]; mat[2].y = src[2][1]; mat[2].z = src[2][2]; mat[2].w = src[2][3];
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mat[3].x = src[3][0]; mat[3].y = src[3][1]; mat[3].z = src[3][2]; mat[3].w = src[3][3];
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}
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ID_INLINE const idVec4 &idMat4::operator[]( int index ) const {
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@ -1058,7 +1066,10 @@ ID_INLINE bool idMat4::operator!=( const idMat4 &a ) const {
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}
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ID_INLINE void idMat4::Zero( void ) {
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memset( mat, 0, sizeof( idMat4 ) );
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mat[0].x = 0.0f; mat[0].y = 0.0f; mat[0].z = 0.0f; mat[0].w = 0.0f;
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mat[1].x = 0.0f; mat[1].y = 0.0f; mat[1].z = 0.0f; mat[1].w = 0.0f;
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mat[2].x = 0.0f; mat[2].y = 0.0f; mat[2].z = 0.0f; mat[2].w = 0.0f;
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mat[3].x = 0.0f; mat[3].y = 0.0f; mat[3].z = 0.0f; mat[3].w = 0.0f;
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}
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ID_INLINE void idMat4::Identity( void ) {
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@ -1220,7 +1231,11 @@ ID_INLINE idMat5::idMat5( void ) {
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}
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ID_INLINE idMat5::idMat5( const float src[ 5 ][ 5 ] ) {
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memcpy( mat, src, 5 * 5 * sizeof( float ) );
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mat[0].x = src[0][0]; mat[0].y = src[0][1]; mat[0].z = src[0][2]; mat[0].s = src[0][3]; mat[0].t = src[0][4];
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mat[1].x = src[1][0]; mat[1].y = src[1][1]; mat[1].z = src[1][2]; mat[1].s = src[1][3]; mat[1].t = src[1][4];
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mat[2].x = src[2][0]; mat[2].y = src[2][1]; mat[2].z = src[2][2]; mat[2].s = src[2][3]; mat[2].t = src[2][4];
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mat[3].x = src[3][0]; mat[3].y = src[3][1]; mat[3].z = src[3][2]; mat[3].s = src[3][3]; mat[3].t = src[3][4];
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mat[4].x = src[4][0]; mat[4].y = src[4][1]; mat[4].z = src[4][2]; mat[4].s = src[4][3]; mat[4].t = src[4][4];
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}
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ID_INLINE idMat5::idMat5( const idVec5 &v0, const idVec5 &v1, const idVec5 &v2, const idVec5 &v3, const idVec5 &v4 ) {
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@ -1383,7 +1398,11 @@ ID_INLINE bool idMat5::operator!=( const idMat5 &a ) const {
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}
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ID_INLINE void idMat5::Zero( void ) {
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memset( mat, 0, sizeof( idMat5 ) );
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mat[0].x = 0.0f; mat[0].y = 0.0f; mat[0].z = 0.0f; mat[0].s = 0.0f; mat[0].t = 0.0f;
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mat[1].x = 0.0f; mat[1].y = 0.0f; mat[1].z = 0.0f; mat[1].s = 0.0f; mat[1].t = 0.0f;
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mat[2].x = 0.0f; mat[2].y = 0.0f; mat[2].z = 0.0f; mat[2].s = 0.0f; mat[2].t = 0.0f;
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mat[3].x = 0.0f; mat[3].y = 0.0f; mat[3].z = 0.0f; mat[3].s = 0.0f; mat[3].t = 0.0f;
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mat[4].x = 0.0f; mat[4].y = 0.0f; mat[4].z = 0.0f; mat[4].s = 0.0f; mat[4].t = 0.0f;
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}
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ID_INLINE void idMat5::Identity( void ) {
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@ -1537,7 +1556,12 @@ ID_INLINE idMat6::idMat6( const idVec6 &v0, const idVec6 &v1, const idVec6 &v2,
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}
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ID_INLINE idMat6::idMat6( const float src[ 6 ][ 6 ] ) {
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memcpy( mat, src, 6 * 6 * sizeof( float ) );
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memcpy( mat[0].ToFloatPtr(), src[0], 6 * sizeof( float ) );
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memcpy( mat[1].ToFloatPtr(), src[1], 6 * sizeof( float ) );
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memcpy( mat[2].ToFloatPtr(), src[2], 6 * sizeof( float ) );
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memcpy( mat[3].ToFloatPtr(), src[3], 6 * sizeof( float ) );
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memcpy( mat[4].ToFloatPtr(), src[4], 6 * sizeof( float ) );
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memcpy( mat[5].ToFloatPtr(), src[5], 6 * sizeof( float ) );
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}
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ID_INLINE const idVec6 &idMat6::operator[]( int index ) const {
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@ -1700,7 +1724,9 @@ ID_INLINE bool idMat6::operator!=( const idMat6 &a ) const {
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}
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ID_INLINE void idMat6::Zero( void ) {
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memset( mat, 0, sizeof( idMat6 ) );
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for (int i = 0; i < 6; i++) {
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mat[i].Zero();
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}
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}
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ID_INLINE void idMat6::Identity( void ) {
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