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CMake: Use CMAKE_SOURCE_DIR
Instead of CMAKE_CURRENT_SOURCE_DIR.
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parent
c7d406835e
commit
9ee84519fa
1 changed files with 5 additions and 5 deletions
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@ -634,8 +634,8 @@ set(src_sys_dedicated sys/linux/dedicated.cpp)
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if (APPLE)
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if (APPLE)
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set(OSX_RESOURCE_FILES
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set(OSX_RESOURCE_FILES
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"${CMAKE_CURRENT_SOURCE_DIR}/sys/osx/Doom3.icns"
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"${CMAKE_SOURCE_DIR}/sys/osx/Doom3.icns"
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"${CMAKE_CURRENT_SOURCE_DIR}/sys/osx/Doom 3.rsrc"
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"${CMAKE_SOURCE_DIR}/sys/osx/Doom 3.rsrc"
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)
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)
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set_source_files_properties(${OSX_RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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set_source_files_properties(${OSX_RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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@ -695,7 +695,7 @@ else()
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)
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)
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endif()
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endif()
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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include_directories(${CMAKE_SOURCE_DIR})
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add_library(idlib STATIC ${src_idlib})
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add_library(idlib STATIC ${src_idlib})
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if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW)
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if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW)
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@ -754,7 +754,7 @@ if (GAME)
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add_library(game${gamesuffix} SHARED ${src_game})
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add_library(game${gamesuffix} SHARED ${src_game})
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set_target_properties(game${gamesuffix} PROPERTIES PREFIX "")
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set_target_properties(game${gamesuffix} PROPERTIES PREFIX "")
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set_target_properties(game${gamesuffix} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL")
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set_target_properties(game${gamesuffix} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL")
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set_target_properties(game${gamesuffix} PROPERTIES COMPILE_FLAGS "-I${CMAKE_CURRENT_SOURCE_DIR}/game")
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set_target_properties(game${gamesuffix} PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/game")
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set_target_properties(game${gamesuffix} PROPERTIES LINK_FLAGS "${ldflags}")
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set_target_properties(game${gamesuffix} PROPERTIES LINK_FLAGS "${ldflags}")
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set_target_properties(game${gamesuffix} PROPERTIES INSTALL_NAME_DIR "@executable_path")
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set_target_properties(game${gamesuffix} PROPERTIES INSTALL_NAME_DIR "@executable_path")
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target_link_libraries(game${gamesuffix} idlib)
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target_link_libraries(game${gamesuffix} idlib)
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@ -764,7 +764,7 @@ if (D3XP)
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add_library(d3xp${gamesuffix} SHARED ${src_d3xp})
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add_library(d3xp${gamesuffix} SHARED ${src_d3xp})
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set_target_properties(d3xp${gamesuffix} PROPERTIES PREFIX "")
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set_target_properties(d3xp${gamesuffix} PROPERTIES PREFIX "")
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set_target_properties(d3xp${gamesuffix} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF")
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set_target_properties(d3xp${gamesuffix} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF")
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set_target_properties(d3xp${gamesuffix} PROPERTIES COMPILE_FLAGS "-I${CMAKE_CURRENT_SOURCE_DIR}/d3xp")
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set_target_properties(d3xp${gamesuffix} PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/d3xp")
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set_target_properties(d3xp${gamesuffix} PROPERTIES LINK_FLAGS "${ldflags}")
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set_target_properties(d3xp${gamesuffix} PROPERTIES LINK_FLAGS "${ldflags}")
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set_target_properties(d3xp${gamesuffix} PROPERTIES INSTALL_NAME_DIR "@executable_path")
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set_target_properties(d3xp${gamesuffix} PROPERTIES INSTALL_NAME_DIR "@executable_path")
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target_link_libraries(d3xp${gamesuffix} idlib)
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target_link_libraries(d3xp${gamesuffix} idlib)
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