s/ReadDeltaLong/ReadDeltaInt/

to match the argument type
This commit is contained in:
dhewg 2012-06-28 13:34:41 +02:00 committed by Daniel Gibson
parent 8cd1580d60
commit 8dfc6df02a
5 changed files with 8 additions and 8 deletions

View file

@ -1172,7 +1172,7 @@ void idGameLocal::ClientReadSnapshot( int clientNum, int sequence, const int gam
gameLocal.pvs.ReadPVS( pvsHandle, msg ); gameLocal.pvs.ReadPVS( pvsHandle, msg );
#endif #endif
for ( i = 0; i < ENTITY_PVS_SIZE; i++ ) { for ( i = 0; i < ENTITY_PVS_SIZE; i++ ) {
snapshot->pvs[i] = msg.ReadDeltaLong( clientPVS[clientNum][i] ); snapshot->pvs[i] = msg.ReadDeltaInt( clientPVS[clientNum][i] );
} }
// add entities in the PVS that haven't changed since the last applied snapshot // add entities in the PVS that haven't changed since the last applied snapshot

View file

@ -2036,7 +2036,7 @@ void idPhysics_Player::ReadFromSnapshot( const idBitMsgDelta &msg ) {
current.stepUp = msg.ReadDeltaFloat( 0.0f ); current.stepUp = msg.ReadDeltaFloat( 0.0f );
current.movementType = msg.ReadBits( PLAYER_MOVEMENT_TYPE_BITS ); current.movementType = msg.ReadBits( PLAYER_MOVEMENT_TYPE_BITS );
current.movementFlags = msg.ReadBits( PLAYER_MOVEMENT_FLAGS_BITS ); current.movementFlags = msg.ReadBits( PLAYER_MOVEMENT_FLAGS_BITS );
current.movementTime = msg.ReadDeltaLong( 0 ); current.movementTime = msg.ReadDeltaInt( 0 );
if ( clipModel ) { if ( clipModel ) {
clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() );

View file

@ -1144,7 +1144,7 @@ void idGameLocal::ClientReadSnapshot( int clientNum, int sequence, const int gam
gameLocal.pvs.ReadPVS( pvsHandle, msg ); gameLocal.pvs.ReadPVS( pvsHandle, msg );
#endif #endif
for ( i = 0; i < ENTITY_PVS_SIZE; i++ ) { for ( i = 0; i < ENTITY_PVS_SIZE; i++ ) {
snapshot->pvs[i] = msg.ReadDeltaLong( clientPVS[clientNum][i] ); snapshot->pvs[i] = msg.ReadDeltaInt( clientPVS[clientNum][i] );
} }
// add entities in the PVS that haven't changed since the last applied snapshot // add entities in the PVS that haven't changed since the last applied snapshot

View file

@ -2036,7 +2036,7 @@ void idPhysics_Player::ReadFromSnapshot( const idBitMsgDelta &msg ) {
current.stepUp = msg.ReadDeltaFloat( 0.0f ); current.stepUp = msg.ReadDeltaFloat( 0.0f );
current.movementType = msg.ReadBits( PLAYER_MOVEMENT_TYPE_BITS ); current.movementType = msg.ReadBits( PLAYER_MOVEMENT_TYPE_BITS );
current.movementFlags = msg.ReadBits( PLAYER_MOVEMENT_FLAGS_BITS ); current.movementFlags = msg.ReadBits( PLAYER_MOVEMENT_FLAGS_BITS );
current.movementTime = msg.ReadDeltaLong( 0 ); current.movementTime = msg.ReadDeltaInt( 0 );
if ( clipModel ) { if ( clipModel ) {
clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() ); clipModel->Link( gameLocal.clip, self, 0, current.origin, clipModel->GetAxis() );

View file

@ -126,7 +126,7 @@ public:
int ReadDeltaChar( int oldValue ) const; int ReadDeltaChar( int oldValue ) const;
int ReadDeltaByte( int oldValue ) const; int ReadDeltaByte( int oldValue ) const;
int ReadDeltaShort( int oldValue ) const; int ReadDeltaShort( int oldValue ) const;
int ReadDeltaLong( int oldValue ) const; int ReadDeltaInt( int oldValue ) const;
float ReadDeltaFloat( float oldValue ) const; float ReadDeltaFloat( float oldValue ) const;
float ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const; float ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const;
int ReadDeltaByteCounter( int oldValue ) const; int ReadDeltaByteCounter( int oldValue ) const;
@ -415,7 +415,7 @@ ID_INLINE int idBitMsg::ReadDeltaShort( int oldValue ) const {
return (short)ReadDelta( oldValue, -16 ); return (short)ReadDelta( oldValue, -16 );
} }
ID_INLINE int idBitMsg::ReadDeltaLong( int oldValue ) const { ID_INLINE int idBitMsg::ReadDeltaInt( int oldValue ) const {
return ReadDelta( oldValue, 32 ); return ReadDelta( oldValue, 32 );
} }
@ -492,7 +492,7 @@ public:
int ReadDeltaChar( int oldValue ) const; int ReadDeltaChar( int oldValue ) const;
int ReadDeltaByte( int oldValue ) const; int ReadDeltaByte( int oldValue ) const;
int ReadDeltaShort( int oldValue ) const; int ReadDeltaShort( int oldValue ) const;
int ReadDeltaLong( int oldValue ) const; int ReadDeltaInt( int oldValue ) const;
float ReadDeltaFloat( float oldValue ) const; float ReadDeltaFloat( float oldValue ) const;
float ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const; float ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const;
int ReadDeltaByteCounter( int oldValue ) const; int ReadDeltaByteCounter( int oldValue ) const;
@ -661,7 +661,7 @@ ID_INLINE int idBitMsgDelta::ReadDeltaShort( int oldValue ) const {
return (short)ReadDelta( oldValue, -16 ); return (short)ReadDelta( oldValue, -16 );
} }
ID_INLINE int idBitMsgDelta::ReadDeltaLong( int oldValue ) const { ID_INLINE int idBitMsgDelta::ReadDeltaInt( int oldValue ) const {
return ReadDelta( oldValue, 32 ); return ReadDelta( oldValue, 32 );
} }