Fix typo in README

This commit is contained in:
Daniel Gibson 2024-06-24 04:18:12 +02:00
parent 2ed7581296
commit 7d6b9412b7

View file

@ -319,7 +319,7 @@ Make sure to adjust `BASE_NAME` and/or `D3XP_NAME` according to the mod director
the *Classic Doom 3* mod directory is called `cdoom` and it uses the source code in `game/`, so the *Classic Doom 3* mod directory is called `cdoom` and it uses the source code in `game/`, so
the line is adjusted like `set(BASE_NAME "cdoom" CACHE STRING "Name of the mod...")`. the line is adjusted like `set(BASE_NAME "cdoom" CACHE STRING "Name of the mod...")`.
If the mod requires definitions passed to the compiler (like `-DMY_OPTION for `#ifdef MY_OPTION`), If the mod requires definitions passed to the compiler (like `-DMY_OPTION` for `#ifdef MY_OPTION`),
adjust `BASE_DEFS` and/or `D3XP_DEFS` accordingly. adjust `BASE_DEFS` and/or `D3XP_DEFS` accordingly.
Last but not least, if the mod adds any source files to the SDK (instead of just modifying the Last but not least, if the mod adds any source files to the SDK (instead of just modifying the