mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-28 07:12:26 +00:00
Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. (#107)
This commit is contained in:
parent
5a9cdc2ed8
commit
7b7c7a5238
6 changed files with 8 additions and 8 deletions
|
@ -416,4 +416,4 @@ idCVar g_xp_bind_run_once( "g_xp_bind_run_once", "0", CVAR_GAME | CVAR_BOOL | CV
|
||||||
|
|
||||||
idCVar net_serverDownload( "net_serverDownload", "0", CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. see net_serverDl cvars for configuration" );
|
idCVar net_serverDownload( "net_serverDownload", "0", CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. see net_serverDl cvars for configuration" );
|
||||||
idCVar net_serverDlBaseURL( "net_serverDlBaseURL", "", CVAR_GAME | CVAR_ARCHIVE, "base URL for the download redirection" );
|
idCVar net_serverDlBaseURL( "net_serverDlBaseURL", "", CVAR_GAME | CVAR_ARCHIVE, "base URL for the download redirection" );
|
||||||
idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, seperated by ;" );
|
idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, separated by ;" );
|
||||||
|
|
|
@ -3075,7 +3075,7 @@ void idAFConstraint_Contact::ApplyFriction( float invTimeStep ) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// seperate friction per contact is silly but it's fast and often looks close enough
|
// separate friction per contact is silly but it's fast and often looks close enough
|
||||||
if ( af_useImpulseFriction.GetBool() ) {
|
if ( af_useImpulseFriction.GetBool() ) {
|
||||||
|
|
||||||
impulse.SetData( 6, VECX_ALLOCA( 6 ) );
|
impulse.SetData( 6, VECX_ALLOCA( 6 ) );
|
||||||
|
@ -6963,7 +6963,7 @@ void idPhysics_AF::BuildTrees( void ) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( trees.Num() > 1 ) {
|
if ( trees.Num() > 1 ) {
|
||||||
gameLocal.Warning( "Articulated figure has multiple seperate tree structures for entity '%s' type '%s'.",
|
gameLocal.Warning( "Articulated figure has multiple separate tree structures for entity '%s' type '%s'.",
|
||||||
self->name.c_str(), self->GetType()->classname );
|
self->name.c_str(), self->GetType()->classname );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -334,4 +334,4 @@ idCVar mod_validSkins( "mod_validSkins", "skins/characters/player/marine_mp
|
||||||
|
|
||||||
idCVar net_serverDownload( "net_serverDownload", "0", CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. see net_serverDl cvars for configuration" );
|
idCVar net_serverDownload( "net_serverDownload", "0", CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. see net_serverDl cvars for configuration" );
|
||||||
idCVar net_serverDlBaseURL( "net_serverDlBaseURL", "", CVAR_GAME | CVAR_ARCHIVE, "base URL for the download redirection" );
|
idCVar net_serverDlBaseURL( "net_serverDlBaseURL", "", CVAR_GAME | CVAR_ARCHIVE, "base URL for the download redirection" );
|
||||||
idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, seperated by ;" );
|
idCVar net_serverDlTable( "net_serverDlTable", "", CVAR_GAME | CVAR_ARCHIVE, "pak names for which download is provided, separated by ;" );
|
||||||
|
|
|
@ -3074,7 +3074,7 @@ void idAFConstraint_Contact::ApplyFriction( float invTimeStep ) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// seperate friction per contact is silly but it's fast and often looks close enough
|
// separate friction per contact is silly but it's fast and often looks close enough
|
||||||
if ( af_useImpulseFriction.GetBool() ) {
|
if ( af_useImpulseFriction.GetBool() ) {
|
||||||
|
|
||||||
impulse.SetData( 6, VECX_ALLOCA( 6 ) );
|
impulse.SetData( 6, VECX_ALLOCA( 6 ) );
|
||||||
|
@ -6962,7 +6962,7 @@ void idPhysics_AF::BuildTrees( void ) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( trees.Num() > 1 ) {
|
if ( trees.Num() > 1 ) {
|
||||||
gameLocal.Warning( "Articulated figure has multiple seperate tree structures for entity '%s' type '%s'.",
|
gameLocal.Warning( "Articulated figure has multiple separate tree structures for entity '%s' type '%s'.",
|
||||||
self->name.c_str(), self->GetType()->classname );
|
self->name.c_str(), self->GetType()->classname );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -192,7 +192,7 @@ const char *idLexer::GetPunctuationFromId( int id ) {
|
||||||
return idLexer::punctuations[i].p;
|
return idLexer::punctuations[i].p;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return "unkown punctuation";
|
return "unknown punctuation";
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -3144,7 +3144,7 @@ const char *idParser::GetPunctuationFromId( int id ) {
|
||||||
return idParser::punctuations[i].p;
|
return idParser::punctuations[i].p;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return "unkown punctuation";
|
return "unknown punctuation";
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
Loading…
Reference in a new issue