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https://github.com/dhewm/dhewm3-sdk.git
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Port CMake-changes that were added to dhewm3 since the SDK was created
Make source files listing in VS usable (incl. fallback for old CMake) CMake: Fix build in path with spaces
This commit is contained in:
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c198d4ebeb
commit
76529ab38f
1 changed files with 51 additions and 3 deletions
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@ -100,7 +100,7 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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add_compile_options(-march=pentium3)
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endif()
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set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O1")
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set(CMAKE_C_FLAGS_DEBUG "-g -D_DEBUG -O0")
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set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG")
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set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer")
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set(CMAKE_C_FLAGS_RELEASE "-O2 -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
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@ -167,7 +167,10 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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# set(sys_libs ${sys_libs} dl) FIXME: -ldl needed anyway?
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endif()
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elseif(MSVC)
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add_definitions(/MP) # parallel build (use all cores, or as many as configured in VS)
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add_compile_options(/W4)
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add_compile_options(/we4840) # treat as error when passing a class to a vararg-function (probably printf-like)
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add_compile_options(/wd4100) # unreferenced formal parameter
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add_compile_options(/wd4127) # conditional expression is constant
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add_compile_options(/wd4244) # possible loss of data
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@ -217,6 +220,27 @@ if(NOT APPLE AND NOT WIN32)
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message(STATUS " Data directory: ${datadir}")
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endif()
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# I'm a bit sloppy with headers and just glob them in..
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# they're only handled in CMake at all so they turn up in Visual Studio solutions..
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# globs all the headers from ${PATHPREFIX}/ and adds them to ${SRCLIST}
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function(add_globbed_headers SRCLIST PATHPREFIX)
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file(GLOB_RECURSE tmp_hdrs RELATIVE "${CMAKE_SOURCE_DIR}" "${PATHPREFIX}/*.h")
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set(${SRCLIST} ${tmp_hdrs} ${${SRCLIST}} PARENT_SCOPE)
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endfunction()
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if(CMAKE_MAJOR_VERSION LESS 3 OR ( CMAKE_MAJOR_VERSION EQUAL 3 AND CMAKE_MINOR_VERSION LESS 8 ))
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# cmake < 3.8 doesn't support source_group(TREE ...) so replace it with a dummy
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# (it's only cosmetical anyway, to make source files show up properly in Visual Studio)
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function(source_group)
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endfunction()
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message(STATUS "Using CMake < 3.8, doesn't support source_group(TREE ...), replacing it with a dummy")
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message(STATUS " (this is only relevants for IDEs, doesn't matter for just compiling dhewm3)")
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#else()
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# message(STATUS "Using CMake >= 3.8, supports source_group(TREE ...)")
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endif()
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set(src_game
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game/AF.cpp
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game/AFEntity.cpp
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@ -291,6 +315,8 @@ set(src_game
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${src_game_mod}
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)
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add_globbed_headers(src_game "game")
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set(src_d3xp
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d3xp/AF.cpp
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d3xp/AFEntity.cpp
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@ -367,6 +393,8 @@ set(src_d3xp
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${src_d3xp_mod}
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)
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add_globbed_headers(src_d3xp "d3xp")
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set(src_idlib
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idlib/bv/Bounds.cpp
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idlib/bv/Frustum.cpp
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@ -418,6 +446,18 @@ set(src_idlib
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idlib/Heap.cpp
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)
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add_globbed_headers(src_idlib "idlib")
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# just add all the remaining headers (that have no corresponding .cpp in the SDK)
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# to idlib so they can be navigated there
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add_globbed_headers(src_idlib "cm")
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add_globbed_headers(src_idlib "framework")
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add_globbed_headers(src_idlib "renderer")
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add_globbed_headers(src_idlib "sound")
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add_globbed_headers(src_idlib "sys")
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add_globbed_headers(src_idlib "tools")
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add_globbed_headers(src_idlib "ui")
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include_directories(${CMAKE_BINARY_DIR})
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include_directories(${CMAKE_SOURCE_DIR})
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@ -435,6 +475,8 @@ else()
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endif()
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endif()
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source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_idlib})
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if(BASE)
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if (AROS)
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add_executable(base sys/aros/dll/dllglue.c ${src_game})
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@ -444,9 +486,12 @@ if(BASE)
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# so mods can create cdoom.dll instead of base.dll from the code in game/
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set_target_properties(base PROPERTIES OUTPUT_NAME "${BASE_NAME}")
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endif()
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source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_game})
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set_target_properties(base PROPERTIES PREFIX "")
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set_target_properties(base PROPERTIES COMPILE_DEFINITIONS "${BASE_DEFS}")
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set_target_properties(base PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/game")
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target_include_directories(base PRIVATE "${CMAKE_SOURCE_DIR}/game")
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set_target_properties(base PROPERTIES LINK_FLAGS "${ldflags}")
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set_target_properties(base PROPERTIES INSTALL_NAME_DIR "@executable_path")
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if (AROS)
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@ -473,9 +518,12 @@ if(D3XP)
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# so mods can create whatever.dll instead of d3xp.dll from the code in d3xp/
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set_target_properties(d3xp PROPERTIES OUTPUT_NAME "${D3XP_NAME}")
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endif()
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source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_d3xp})
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set_target_properties(d3xp PROPERTIES PREFIX "")
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set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "${D3XP_DEFS}")
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set_target_properties(d3xp PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/d3xp")
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target_include_directories(d3xp PRIVATE "${CMAKE_SOURCE_DIR}/d3xp")
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set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}")
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set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path")
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if (AROS)
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