Rename combatcodinginfo.txt to Rivensin combat codinginfo.txt

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revility 2018-10-03 07:21:05 -04:00 committed by GitHub
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@ -363,4 +363,4 @@ anim ruinblade_combo_1 todo.md5anim{ //to do: create a proper anim
frame 20 object_call stopWeaponAutoMeleeAny //end attack 2
}
No need to reset damage multiplier or pain anim type because they work only while a combo is performed.
No need to reset damage multiplier or pain anim type because they work only while a combo is performed.