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Disable broken idSIMD_SSE::UpSampleOGGTo44kHz()
It corrupted the stack when called with buffers allocated on the stack and numSamples that are not a multiple of four, apparently, by writing 4 floats too many, at least in the 22KHz Stereo case.. This caused the crash described in https://github.com/dhewm/dhewm3/issues/303#issuecomment-678809662 Now it just uses the generic C code, like all platforms besides MSVC/x86 already do.
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2 changed files with 7 additions and 1 deletions
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@ -17164,6 +17164,10 @@ void idSIMD_SSE::UpSamplePCMTo44kHz( float *dest, const short *src, const int nu
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}
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}
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// DG: at least in the 22KHz Stereo OGG case with numSamples % 4 != 0 this is broken (writes 4 floats too much which can destroy the stack, see #303),
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// so let's just not use it anymore its MSVC+32bit only anyway and I doubt it gets noticeable speedups, so I don't feel like trying to understand and fix it..
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#if 0
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/*
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============
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SSE_UpSample11kHzMonoOGGTo44kHz
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@ -17474,6 +17478,7 @@ void idSIMD_SSE::UpSampleOGGTo44kHz( float *dest, const float * const *ogg, cons
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assert( 0 );
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}
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}
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#endif // 0 (DG: commenting out all the OGG-related SSE code)
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/*
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============
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@ -135,7 +135,8 @@ public:
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virtual int VPCALL CreateVertexProgramShadowCache( idVec4 *vertexCache, const idDrawVert *verts, const int numVerts );
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virtual void VPCALL UpSamplePCMTo44kHz( float *dest, const short *pcm, const int numSamples, const int kHz, const int numChannels );
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virtual void VPCALL UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels );
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// DG: the following is broken at least in the 22KHz Stereo case with numSamples % 4 != 0 (writes 4 floats too much which can destroy the stack), so let's not use it anymore.
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//virtual void VPCALL UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels );
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virtual void VPCALL MixSoundTwoSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
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virtual void VPCALL MixSoundTwoSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
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virtual void VPCALL MixSoundSixSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] );
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