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Get rid of unused defines in Licensee.h
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1 changed files with 0 additions and 4 deletions
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@ -39,7 +39,6 @@ If you have questions concerning this license or the applicable additional terms
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#define ENGINE_VERSION "DOOM 1.3.1" // printed in console
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#define ENGINE_VERSION "DOOM 1.3.1" // printed in console
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// paths
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// paths
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#define CD_BASEDIR "Doom"
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#ifdef ID_DEMO_BUILD
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#ifdef ID_DEMO_BUILD
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#define BASE_GAMEDIR "demo"
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#define BASE_GAMEDIR "demo"
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#else
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#else
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@ -47,7 +46,6 @@ If you have questions concerning this license or the applicable additional terms
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#endif
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#endif
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// filenames
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// filenames
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#define CD_EXE "doom.exe"
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#define CONFIG_FILE "DoomConfig.cfg"
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#define CONFIG_FILE "DoomConfig.cfg"
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// base folder where the source code lives
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// base folder where the source code lives
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@ -94,8 +92,6 @@ If you have questions concerning this license or the applicable additional terms
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// win32 info
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// win32 info
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#define WIN32_CONSOLE_CLASS "DOOM 3 WinConsole"
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#define WIN32_CONSOLE_CLASS "DOOM 3 WinConsole"
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#define WIN32_WINDOW_CLASS_NAME "DOOM3"
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#define WIN32_FAKE_WINDOW_CLASS_NAME "DOOM3_WGL_FAKE"
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// Linux info
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// Linux info
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#ifdef ID_DEMO_BUILD
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#ifdef ID_DEMO_BUILD
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