2011-11-22 21:28:15 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
|
|
|
|
Doom 3 GPL Source Code
|
2011-12-06 18:20:15 +00:00
|
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
2011-11-22 21:28:15 +00:00
|
|
|
|
2011-12-06 16:14:59 +00:00
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __SYS_PUBLIC__
|
|
|
|
#define __SYS_PUBLIC__
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
CPUID_NONE = 0x00000,
|
|
|
|
CPUID_UNSUPPORTED = 0x00001, // unsupported (386/486)
|
|
|
|
CPUID_GENERIC = 0x00002, // unrecognized processor
|
|
|
|
CPUID_INTEL = 0x00004, // Intel
|
|
|
|
CPUID_AMD = 0x00008, // AMD
|
|
|
|
CPUID_MMX = 0x00010, // Multi Media Extensions
|
|
|
|
CPUID_3DNOW = 0x00020, // 3DNow!
|
|
|
|
CPUID_SSE = 0x00040, // Streaming SIMD Extensions
|
|
|
|
CPUID_SSE2 = 0x00080, // Streaming SIMD Extensions 2
|
|
|
|
CPUID_SSE3 = 0x00100, // Streaming SIMD Extentions 3 aka Prescott's New Instructions
|
|
|
|
CPUID_ALTIVEC = 0x00200, // AltiVec
|
|
|
|
CPUID_HTT = 0x01000, // Hyper-Threading Technology
|
|
|
|
CPUID_CMOV = 0x02000, // Conditional Move (CMOV) and fast floating point comparison (FCOMI) instructions
|
|
|
|
CPUID_FTZ = 0x04000, // Flush-To-Zero mode (denormal results are flushed to zero)
|
|
|
|
CPUID_DAZ = 0x08000 // Denormals-Are-Zero mode (denormal source operands are set to zero)
|
|
|
|
} cpuid_t;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
FPU_EXCEPTION_INVALID_OPERATION = 1,
|
|
|
|
FPU_EXCEPTION_DENORMALIZED_OPERAND = 2,
|
|
|
|
FPU_EXCEPTION_DIVIDE_BY_ZERO = 4,
|
|
|
|
FPU_EXCEPTION_NUMERIC_OVERFLOW = 8,
|
|
|
|
FPU_EXCEPTION_NUMERIC_UNDERFLOW = 16,
|
|
|
|
FPU_EXCEPTION_INEXACT_RESULT = 32
|
|
|
|
} fpuExceptions_t;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
FPU_PRECISION_SINGLE = 0,
|
|
|
|
FPU_PRECISION_DOUBLE = 1,
|
|
|
|
FPU_PRECISION_DOUBLE_EXTENDED = 2
|
|
|
|
} fpuPrecision_t;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
FPU_ROUNDING_TO_NEAREST = 0,
|
|
|
|
FPU_ROUNDING_DOWN = 1,
|
|
|
|
FPU_ROUNDING_UP = 2,
|
|
|
|
FPU_ROUNDING_TO_ZERO = 3
|
|
|
|
} fpuRounding_t;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
AXIS_SIDE,
|
|
|
|
AXIS_FORWARD,
|
|
|
|
AXIS_UP,
|
|
|
|
AXIS_ROLL,
|
|
|
|
AXIS_YAW,
|
|
|
|
AXIS_PITCH,
|
|
|
|
MAX_JOYSTICK_AXIS
|
|
|
|
} joystickAxis_t;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
SE_NONE, // evTime is still valid
|
|
|
|
SE_KEY, // evValue is a key code, evValue2 is the down flag
|
|
|
|
SE_CHAR, // evValue is an ascii char
|
|
|
|
SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves
|
|
|
|
SE_JOYSTICK_AXIS, // evValue is an axis number and evValue2 is the current state (-127 to 127)
|
|
|
|
SE_CONSOLE // evPtr is a char*, from typing something at a non-game console
|
|
|
|
} sysEventType_t;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
M_ACTION1,
|
|
|
|
M_ACTION2,
|
|
|
|
M_ACTION3,
|
|
|
|
M_ACTION4,
|
|
|
|
M_ACTION5,
|
|
|
|
M_ACTION6,
|
|
|
|
M_ACTION7,
|
|
|
|
M_ACTION8,
|
|
|
|
M_DELTAX,
|
|
|
|
M_DELTAY,
|
|
|
|
M_DELTAZ
|
|
|
|
} sys_mEvents;
|
|
|
|
|
2011-12-18 16:20:00 +00:00
|
|
|
struct sysEvent_t {
|
2011-11-22 21:28:15 +00:00
|
|
|
sysEventType_t evType;
|
|
|
|
int evValue;
|
|
|
|
int evValue2;
|
|
|
|
int evPtrLength; // bytes of data pointed to by evPtr, for journaling
|
|
|
|
void * evPtr; // this must be manually freed if not NULL
|
2011-12-18 16:20:00 +00:00
|
|
|
};
|
2011-11-22 21:28:15 +00:00
|
|
|
|
2011-12-18 16:20:00 +00:00
|
|
|
struct sysMemoryStats_t {
|
2011-11-22 21:28:15 +00:00
|
|
|
int memoryLoad;
|
|
|
|
int totalPhysical;
|
|
|
|
int availPhysical;
|
|
|
|
int totalPageFile;
|
|
|
|
int availPageFile;
|
|
|
|
int totalVirtual;
|
|
|
|
int availVirtual;
|
|
|
|
int availExtendedVirtual;
|
2011-12-18 16:20:00 +00:00
|
|
|
};
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
template<class type> class idList; // for Sys_ListFiles
|
|
|
|
|
|
|
|
|
|
|
|
void Sys_Init( void );
|
|
|
|
void Sys_Shutdown( void );
|
|
|
|
void Sys_Error( const char *error, ...);
|
|
|
|
void Sys_Quit( void );
|
|
|
|
|
|
|
|
bool Sys_AlreadyRunning( void );
|
|
|
|
|
|
|
|
// note that this isn't journaled...
|
|
|
|
char * Sys_GetClipboardData( void );
|
|
|
|
void Sys_SetClipboardData( const char *string );
|
|
|
|
|
|
|
|
// will go to the various text consoles
|
|
|
|
// NOT thread safe - never use in the async paths
|
|
|
|
void Sys_Printf( const char *msg, ... )id_attribute((format(printf,1,2)));
|
|
|
|
|
|
|
|
// guaranteed to be thread-safe
|
|
|
|
void Sys_DebugPrintf( const char *fmt, ... )id_attribute((format(printf,1,2)));
|
|
|
|
void Sys_DebugVPrintf( const char *fmt, va_list arg );
|
|
|
|
|
|
|
|
// a decent minimum sleep time to avoid going below the process scheduler speeds
|
|
|
|
#define SYS_MINSLEEP 20
|
|
|
|
|
|
|
|
// allow game to yield CPU time
|
|
|
|
// NOTE: due to SYS_MINSLEEP this is very bad portability karma, and should be completely removed
|
|
|
|
void Sys_Sleep( int msec );
|
|
|
|
|
|
|
|
// Sys_Milliseconds should only be used for profiling purposes,
|
|
|
|
// any game related timing information should come from event timestamps
|
|
|
|
int Sys_Milliseconds( void );
|
|
|
|
|
|
|
|
// for accurate performance testing
|
|
|
|
double Sys_GetClockTicks( void );
|
|
|
|
double Sys_ClockTicksPerSecond( void );
|
|
|
|
|
|
|
|
// returns a selection of the CPUID_* flags
|
2011-12-12 22:24:06 +00:00
|
|
|
int Sys_GetProcessorId( void );
|
2011-11-22 21:28:15 +00:00
|
|
|
const char * Sys_GetProcessorString( void );
|
|
|
|
|
|
|
|
// returns true if the FPU stack is empty
|
|
|
|
bool Sys_FPU_StackIsEmpty( void );
|
|
|
|
|
|
|
|
// empties the FPU stack
|
|
|
|
void Sys_FPU_ClearStack( void );
|
|
|
|
|
|
|
|
// returns the FPU state as a string
|
|
|
|
const char * Sys_FPU_GetState( void );
|
|
|
|
|
|
|
|
// enables the given FPU exceptions
|
|
|
|
void Sys_FPU_EnableExceptions( int exceptions );
|
|
|
|
|
|
|
|
// sets the FPU precision
|
|
|
|
void Sys_FPU_SetPrecision( int precision );
|
|
|
|
|
|
|
|
// sets the FPU rounding mode
|
|
|
|
void Sys_FPU_SetRounding( int rounding );
|
|
|
|
|
|
|
|
// sets Flush-To-Zero mode (only available when CPUID_FTZ is set)
|
|
|
|
void Sys_FPU_SetFTZ( bool enable );
|
|
|
|
|
|
|
|
// sets Denormals-Are-Zero mode (only available when CPUID_DAZ is set)
|
|
|
|
void Sys_FPU_SetDAZ( bool enable );
|
|
|
|
|
|
|
|
// returns amount of system ram
|
|
|
|
int Sys_GetSystemRam( void );
|
|
|
|
|
|
|
|
// returns amount of video ram
|
|
|
|
int Sys_GetVideoRam( void );
|
|
|
|
|
|
|
|
// returns amount of drive space in path
|
|
|
|
int Sys_GetDriveFreeSpace( const char *path );
|
|
|
|
|
|
|
|
// returns memory stats
|
|
|
|
void Sys_GetCurrentMemoryStatus( sysMemoryStats_t &stats );
|
|
|
|
void Sys_GetExeLaunchMemoryStatus( sysMemoryStats_t &stats );
|
|
|
|
|
|
|
|
// lock and unlock memory
|
|
|
|
bool Sys_LockMemory( void *ptr, int bytes );
|
|
|
|
bool Sys_UnlockMemory( void *ptr, int bytes );
|
|
|
|
|
|
|
|
// set amount of physical work memory
|
|
|
|
void Sys_SetPhysicalWorkMemory( int minBytes, int maxBytes );
|
|
|
|
|
|
|
|
// DLL loading, the path should be a fully qualified OS path to the DLL file to be loaded
|
2011-12-01 09:40:40 +00:00
|
|
|
uintptr_t Sys_DLL_Load( const char *dllName );
|
|
|
|
void * Sys_DLL_GetProcAddress( uintptr_t dllHandle, const char *procName );
|
|
|
|
void Sys_DLL_Unload( uintptr_t dllHandle );
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
// event generation
|
|
|
|
void Sys_GenerateEvents( void );
|
|
|
|
sysEvent_t Sys_GetEvent( void );
|
|
|
|
void Sys_ClearEvents( void );
|
|
|
|
|
2011-12-06 18:20:15 +00:00
|
|
|
// input is tied to windows, so it needs to be started up and shut down whenever
|
2011-11-22 21:28:15 +00:00
|
|
|
// the main window is recreated
|
|
|
|
void Sys_InitInput( void );
|
|
|
|
void Sys_ShutdownInput( void );
|
|
|
|
void Sys_InitScanTable( void );
|
|
|
|
const unsigned char *Sys_GetScanTable( void );
|
|
|
|
unsigned char Sys_GetConsoleKey( bool shifted );
|
|
|
|
// map a scancode key to a char
|
|
|
|
// does nothing on win32, as SE_KEY == SE_CHAR there
|
|
|
|
// on other OSes, consider the keyboard mapping
|
|
|
|
unsigned char Sys_MapCharForKey( int key );
|
|
|
|
|
|
|
|
// keyboard input polling
|
|
|
|
int Sys_PollKeyboardInputEvents( void );
|
|
|
|
int Sys_ReturnKeyboardInputEvent( const int n, int &ch, bool &state );
|
|
|
|
void Sys_EndKeyboardInputEvents( void );
|
|
|
|
|
|
|
|
// mouse input polling
|
|
|
|
int Sys_PollMouseInputEvents( void );
|
|
|
|
int Sys_ReturnMouseInputEvent( const int n, int &action, int &value );
|
|
|
|
void Sys_EndMouseInputEvents( void );
|
|
|
|
|
|
|
|
// when the console is down, or the game is about to perform a lengthy
|
|
|
|
// operation like map loading, the system can release the mouse cursor
|
|
|
|
// when in windowed mode
|
|
|
|
void Sys_GrabMouseCursor( bool grabIt );
|
|
|
|
|
|
|
|
void Sys_ShowWindow( bool show );
|
|
|
|
bool Sys_IsWindowVisible( void );
|
|
|
|
void Sys_ShowConsole( int visLevel, bool quitOnClose );
|
|
|
|
|
|
|
|
|
|
|
|
void Sys_Mkdir( const char *path );
|
|
|
|
ID_TIME_T Sys_FileTimeStamp( FILE *fp );
|
|
|
|
// NOTE: do we need to guarantee the same output on all platforms?
|
|
|
|
const char * Sys_TimeStampToStr( ID_TIME_T timeStamp );
|
|
|
|
const char * Sys_DefaultCDPath( void );
|
|
|
|
const char * Sys_DefaultBasePath( void );
|
|
|
|
const char * Sys_DefaultSavePath( void );
|
|
|
|
const char * Sys_EXEPath( void );
|
|
|
|
|
|
|
|
// use fs_debug to verbose Sys_ListFiles
|
|
|
|
// returns -1 if directory was not found (the list is cleared)
|
|
|
|
int Sys_ListFiles( const char *directory, const char *extension, idList<class idStr> &list );
|
|
|
|
|
|
|
|
// know early if we are performing a fatal error shutdown so the error message doesn't get lost
|
|
|
|
void Sys_SetFatalError( const char *error );
|
|
|
|
|
|
|
|
// display perference dialog
|
|
|
|
void Sys_DoPreferences( void );
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
|
|
|
|
|
|
|
|
Networking
|
|
|
|
|
|
|
|
==============================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
NA_BAD, // an address lookup failed
|
|
|
|
NA_LOOPBACK,
|
|
|
|
NA_BROADCAST,
|
|
|
|
NA_IP
|
|
|
|
} netadrtype_t;
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
netadrtype_t type;
|
|
|
|
unsigned char ip[4];
|
|
|
|
unsigned short port;
|
|
|
|
} netadr_t;
|
|
|
|
|
|
|
|
#define PORT_ANY -1
|
|
|
|
|
|
|
|
class idPort {
|
|
|
|
public:
|
|
|
|
idPort(); // this just zeros netSocket and port
|
|
|
|
virtual ~idPort();
|
|
|
|
|
|
|
|
// if the InitForPort fails, the idPort.port field will remain 0
|
|
|
|
bool InitForPort( int portNumber );
|
|
|
|
int GetPort( void ) const { return bound_to.port; }
|
|
|
|
netadr_t GetAdr( void ) const { return bound_to; }
|
|
|
|
void Close();
|
|
|
|
|
|
|
|
bool GetPacket( netadr_t &from, void *data, int &size, int maxSize );
|
|
|
|
bool GetPacketBlocking( netadr_t &from, void *data, int &size, int maxSize, int timeout );
|
|
|
|
void SendPacket( const netadr_t to, const void *data, int size );
|
|
|
|
|
|
|
|
int packetsRead;
|
|
|
|
int bytesRead;
|
|
|
|
|
|
|
|
int packetsWritten;
|
|
|
|
int bytesWritten;
|
|
|
|
|
|
|
|
private:
|
|
|
|
netadr_t bound_to; // interface and port
|
|
|
|
int netSocket; // OS specific socket
|
|
|
|
};
|
|
|
|
|
|
|
|
class idTCP {
|
|
|
|
public:
|
|
|
|
idTCP();
|
|
|
|
virtual ~idTCP();
|
|
|
|
|
|
|
|
// if host is host:port, the value of port is ignored
|
|
|
|
bool Init( const char *host, short port );
|
|
|
|
void Close();
|
|
|
|
|
|
|
|
// returns -1 on failure (and closes socket)
|
|
|
|
// those are non blocking, can be used for polling
|
|
|
|
// there is no buffering, you are not guaranteed to Read or Write everything in a single call
|
|
|
|
// (specially on win32, see recv and send documentation)
|
|
|
|
int Read( void *data, int size );
|
|
|
|
int Write( void *data, int size );
|
|
|
|
|
|
|
|
private:
|
|
|
|
netadr_t address; // remote address
|
|
|
|
int fd; // OS specific socket
|
|
|
|
};
|
|
|
|
|
|
|
|
// parses the port number
|
|
|
|
// can also do DNS resolve if you ask for it.
|
|
|
|
// NOTE: DNS resolve is a slow/blocking call, think before you use
|
|
|
|
// ( could be exploited for server DoS )
|
|
|
|
bool Sys_StringToNetAdr( const char *s, netadr_t *a, bool doDNSResolve );
|
|
|
|
const char * Sys_NetAdrToString( const netadr_t a );
|
|
|
|
bool Sys_IsLANAddress( const netadr_t a );
|
|
|
|
bool Sys_CompareNetAdrBase( const netadr_t a, const netadr_t b );
|
|
|
|
|
|
|
|
void Sys_InitNetworking( void );
|
|
|
|
void Sys_ShutdownNetworking( void );
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
|
|
|
|
|
|
|
|
Multi-threading
|
|
|
|
|
|
|
|
==============================================================
|
|
|
|
*/
|
|
|
|
|
2011-12-20 21:03:26 +00:00
|
|
|
struct SDL_Thread;
|
2011-11-22 21:28:15 +00:00
|
|
|
|
2011-12-20 21:03:26 +00:00
|
|
|
typedef int (*xthread_t)( void * );
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
typedef struct {
|
2011-12-20 21:03:26 +00:00
|
|
|
const char *name;
|
|
|
|
SDL_Thread *threadHandle;
|
|
|
|
unsigned int threadId;
|
2011-11-22 21:28:15 +00:00
|
|
|
} xthreadInfo;
|
|
|
|
|
2011-12-20 21:03:26 +00:00
|
|
|
void Sys_CreateThread( xthread_t function, void *parms, xthreadInfo &info, const char *name );
|
2011-11-22 21:28:15 +00:00
|
|
|
void Sys_DestroyThread( xthreadInfo& info ); // sets threadHandle back to 0
|
|
|
|
|
|
|
|
// find the name of the calling thread
|
2011-12-20 21:03:26 +00:00
|
|
|
// if index != NULL, set the index in threads array (use -1 for "main" thread)
|
2011-11-22 21:28:15 +00:00
|
|
|
const char * Sys_GetThreadName( int *index = 0 );
|
2011-12-06 18:20:15 +00:00
|
|
|
|
2011-12-20 17:46:08 +00:00
|
|
|
extern void Sys_InitThreads();
|
|
|
|
extern void Sys_ShutdownThreads();
|
|
|
|
|
|
|
|
const int MAX_CRITICAL_SECTIONS = 5;
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
enum {
|
|
|
|
CRITICAL_SECTION_ZERO = 0,
|
|
|
|
CRITICAL_SECTION_ONE,
|
|
|
|
CRITICAL_SECTION_TWO,
|
2011-12-20 17:46:08 +00:00
|
|
|
CRITICAL_SECTION_THREE,
|
|
|
|
CRITICAL_SECTION_SYS
|
2011-11-22 21:28:15 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
void Sys_EnterCriticalSection( int index = CRITICAL_SECTION_ZERO );
|
|
|
|
void Sys_LeaveCriticalSection( int index = CRITICAL_SECTION_ZERO );
|
|
|
|
|
|
|
|
const int MAX_TRIGGER_EVENTS = 4;
|
|
|
|
|
|
|
|
enum {
|
|
|
|
TRIGGER_EVENT_ZERO = 0,
|
|
|
|
TRIGGER_EVENT_ONE,
|
|
|
|
TRIGGER_EVENT_TWO,
|
|
|
|
TRIGGER_EVENT_THREE
|
|
|
|
};
|
|
|
|
|
|
|
|
void Sys_WaitForEvent( int index = TRIGGER_EVENT_ZERO );
|
|
|
|
void Sys_TriggerEvent( int index = TRIGGER_EVENT_ZERO );
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
|
|
|
|
|
|
|
|
idSys
|
|
|
|
|
|
|
|
==============================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
class idSys {
|
|
|
|
public:
|
|
|
|
virtual void DebugPrintf( const char *fmt, ... )id_attribute((format(printf,2,3))) = 0;
|
|
|
|
virtual void DebugVPrintf( const char *fmt, va_list arg ) = 0;
|
|
|
|
|
|
|
|
virtual double GetClockTicks( void ) = 0;
|
|
|
|
virtual double ClockTicksPerSecond( void ) = 0;
|
2011-12-12 22:24:06 +00:00
|
|
|
virtual int GetProcessorId( void ) = 0;
|
2011-11-22 21:28:15 +00:00
|
|
|
virtual const char * GetProcessorString( void ) = 0;
|
|
|
|
virtual const char * FPU_GetState( void ) = 0;
|
|
|
|
virtual bool FPU_StackIsEmpty( void ) = 0;
|
|
|
|
virtual void FPU_SetFTZ( bool enable ) = 0;
|
|
|
|
virtual void FPU_SetDAZ( bool enable ) = 0;
|
|
|
|
|
|
|
|
virtual void FPU_EnableExceptions( int exceptions ) = 0;
|
|
|
|
|
|
|
|
virtual bool LockMemory( void *ptr, int bytes ) = 0;
|
|
|
|
virtual bool UnlockMemory( void *ptr, int bytes ) = 0;
|
|
|
|
|
2011-12-01 09:40:40 +00:00
|
|
|
virtual uintptr_t DLL_Load( const char *dllName ) = 0;
|
|
|
|
virtual void * DLL_GetProcAddress( uintptr_t dllHandle, const char *procName ) = 0;
|
|
|
|
virtual void DLL_Unload( uintptr_t dllHandle ) = 0;
|
2011-11-22 21:28:15 +00:00
|
|
|
virtual void DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) = 0;
|
|
|
|
|
|
|
|
virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down ) = 0;
|
|
|
|
virtual sysEvent_t GenerateMouseMoveEvent( int deltax, int deltay ) = 0;
|
|
|
|
|
|
|
|
virtual void OpenURL( const char *url, bool quit ) = 0;
|
|
|
|
virtual void StartProcess( const char *exePath, bool quit ) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern idSys * sys;
|
|
|
|
|
|
|
|
#endif /* !__SYS_PUBLIC__ */
|