dhewm3-sdk/idlib/Timer.cpp

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2011-11-22 21:28:15 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
2011-12-06 16:14:59 +00:00
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
2011-11-22 21:28:15 +00:00
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
double idTimer::base = -1.0;
/*
=================
idTimer::InitBaseClockTicks
=================
*/
void idTimer::InitBaseClockTicks( void ) const {
idTimer timer;
double ct, b;
int i;
base = 0.0;
b = -1.0;
for ( i = 0; i < 1000; i++ ) {
timer.Clear();
timer.Start();
timer.Stop();
ct = timer.ClockTicks();
if ( b < 0.0 || ct < b ) {
b = ct;
}
}
base = b;
}
/*
=================
idTimerReport::idTimerReport
=================
*/
idTimerReport::idTimerReport() {
}
/*
=================
idTimerReport::SetReportName
=================
*/
void idTimerReport::SetReportName( const char *name ) {
reportName = ( name ) ? name : "Timer Report";
}
/*
=================
idTimerReport::~idTimerReport
=================
*/
idTimerReport::~idTimerReport() {
Clear();
}
/*
=================
idTimerReport::AddReport
=================
*/
int idTimerReport::AddReport( const char *name ) {
if ( name && *name ) {
names.Append( name );
return timers.Append( new idTimer() );
}
return -1;
}
/*
=================
idTimerReport::Clear
=================
*/
void idTimerReport::Clear() {
timers.DeleteContents( true );
names.Clear();
reportName.Clear();
}
/*
=================
idTimerReport::Reset
=================
*/
void idTimerReport::Reset() {
assert ( timers.Num() == names.Num() );
for ( int i = 0; i < timers.Num(); i++ ) {
timers[i]->Clear();
}
}
/*
=================
idTimerReport::AddTime
=================
*/
void idTimerReport::AddTime( const char *name, idTimer *time ) {
assert ( timers.Num() == names.Num() );
int i;
for ( i = 0; i < names.Num(); i++ ) {
if ( names[i].Icmp( name ) == 0 ) {
*timers[i] += *time;
break;
}
}
if ( i == names.Num() ) {
int index = AddReport( name );
if ( index >= 0 ) {
timers[index]->Clear();
*timers[index] += *time;
}
}
}
/*
=================
idTimerReport::PrintReport
=================
*/
void idTimerReport::PrintReport() {
assert( timers.Num() == names.Num() );
idLib::common->Printf( "Timing Report for %s\n", reportName.c_str() );
idLib::common->Printf( "-------------------------------\n" );
float total = 0.0f;
for ( int i = 0; i < names.Num(); i++ ) {
idLib::common->Printf( "%s consumed %5.2f seconds\n", names[i].c_str(), timers[i]->Milliseconds() * 0.001f );
total += timers[i]->Milliseconds();
}
idLib::common->Printf( "Total time for report %s was %5.2f\n\n", reportName.c_str(), total * 0.001f );
}