dhewm3-sdk/game/gamesys/SysCvar.h

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2011-11-22 21:28:15 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
2011-12-06 16:14:59 +00:00
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
2011-11-22 21:28:15 +00:00
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SYS_CVAR_H__
#define __SYS_CVAR_H__
extern idCVar developer;
extern idCVar g_cinematic;
extern idCVar g_cinematicMaxSkipTime;
extern idCVar r_aspectRatio;
extern idCVar g_monsters;
extern idCVar g_decals;
extern idCVar g_knockback;
extern idCVar g_skill;
extern idCVar g_gravity;
extern idCVar g_skipFX;
extern idCVar g_skipParticles;
extern idCVar g_bloodEffects;
extern idCVar g_projectileLights;
extern idCVar g_doubleVision;
extern idCVar g_muzzleFlash;
extern idCVar g_disasm;
extern idCVar g_debugBounds;
extern idCVar g_debugAnim;
extern idCVar g_debugMove;
extern idCVar g_debugDamage;
extern idCVar g_debugWeapon;
extern idCVar g_debugScript;
extern idCVar g_debugMover;
extern idCVar g_debugTriggers;
extern idCVar g_debugCinematic;
extern idCVar g_stopTime;
extern idCVar g_armorProtection;
extern idCVar g_armorProtectionMP;
extern idCVar g_damageScale;
extern idCVar g_useDynamicProtection;
extern idCVar g_healthTakeTime;
extern idCVar g_healthTakeAmt;
extern idCVar g_healthTakeLimit;
extern idCVar g_showPVS;
extern idCVar g_showTargets;
extern idCVar g_showTriggers;
extern idCVar g_showCollisionWorld;
extern idCVar g_showCollisionModels;
extern idCVar g_showCollisionTraces;
extern idCVar g_maxShowDistance;
extern idCVar g_showEntityInfo;
extern idCVar g_showviewpos;
extern idCVar g_showcamerainfo;
extern idCVar g_showTestModelFrame;
extern idCVar g_showActiveEntities;
extern idCVar g_showEnemies;
extern idCVar g_frametime;
extern idCVar g_timeentities;
extern idCVar ai_debugScript;
extern idCVar ai_debugMove;
extern idCVar ai_debugTrajectory;
extern idCVar ai_testPredictPath;
extern idCVar ai_showCombatNodes;
extern idCVar ai_showPaths;
extern idCVar ai_showObstacleAvoidance;
extern idCVar ai_blockedFailSafe;
extern idCVar g_dvTime;
extern idCVar g_dvAmplitude;
extern idCVar g_dvFrequency;
extern idCVar g_kickTime;
extern idCVar g_kickAmplitude;
extern idCVar g_blobTime;
extern idCVar g_blobSize;
extern idCVar g_testHealthVision;
extern idCVar g_editEntityMode;
extern idCVar g_dragEntity;
extern idCVar g_dragDamping;
extern idCVar g_dragShowSelection;
extern idCVar g_dropItemRotation;
extern idCVar g_vehicleVelocity;
extern idCVar g_vehicleForce;
extern idCVar g_vehicleSuspensionUp;
extern idCVar g_vehicleSuspensionDown;
extern idCVar g_vehicleSuspensionKCompress;
extern idCVar g_vehicleSuspensionDamping;
extern idCVar g_vehicleTireFriction;
extern idCVar ik_enable;
extern idCVar ik_debug;
extern idCVar af_useLinearTime;
extern idCVar af_useImpulseFriction;
extern idCVar af_useJointImpulseFriction;
extern idCVar af_useSymmetry;
extern idCVar af_skipSelfCollision;
extern idCVar af_skipLimits;
extern idCVar af_skipFriction;
extern idCVar af_forceFriction;
extern idCVar af_maxLinearVelocity;
extern idCVar af_maxAngularVelocity;
extern idCVar af_timeScale;
extern idCVar af_jointFrictionScale;
extern idCVar af_contactFrictionScale;
extern idCVar af_highlightBody;
extern idCVar af_highlightConstraint;
extern idCVar af_showTimings;
extern idCVar af_showConstraints;
extern idCVar af_showConstraintNames;
extern idCVar af_showConstrainedBodies;
extern idCVar af_showPrimaryOnly;
extern idCVar af_showTrees;
extern idCVar af_showLimits;
extern idCVar af_showBodies;
extern idCVar af_showBodyNames;
extern idCVar af_showMass;
extern idCVar af_showTotalMass;
extern idCVar af_showInertia;
extern idCVar af_showVelocity;
extern idCVar af_showActive;
extern idCVar af_testSolid;
extern idCVar rb_showTimings;
extern idCVar rb_showBodies;
extern idCVar rb_showMass;
extern idCVar rb_showInertia;
extern idCVar rb_showVelocity;
extern idCVar rb_showActive;
extern idCVar pm_jumpheight;
extern idCVar pm_stepsize;
extern idCVar pm_crouchspeed;
extern idCVar pm_walkspeed;
extern idCVar pm_runspeed;
extern idCVar pm_noclipspeed;
extern idCVar pm_spectatespeed;
extern idCVar pm_spectatebbox;
extern idCVar pm_usecylinder;
extern idCVar pm_minviewpitch;
extern idCVar pm_maxviewpitch;
extern idCVar pm_stamina;
extern idCVar pm_staminathreshold;
extern idCVar pm_staminarate;
extern idCVar pm_crouchheight;
extern idCVar pm_crouchviewheight;
extern idCVar pm_normalheight;
extern idCVar pm_normalviewheight;
extern idCVar pm_deadheight;
extern idCVar pm_deadviewheight;
extern idCVar pm_crouchrate;
extern idCVar pm_bboxwidth;
extern idCVar pm_crouchbob;
extern idCVar pm_walkbob;
extern idCVar pm_runbob;
extern idCVar pm_runpitch;
extern idCVar pm_runroll;
extern idCVar pm_bobup;
extern idCVar pm_bobpitch;
extern idCVar pm_bobroll;
extern idCVar pm_thirdPersonRange;
extern idCVar pm_thirdPersonHeight;
extern idCVar pm_thirdPersonAngle;
extern idCVar pm_thirdPersonClip;
extern idCVar pm_thirdPerson;
extern idCVar pm_thirdPersonDeath;
extern idCVar pm_modelView;
extern idCVar pm_airTics;
extern idCVar g_showPlayerShadow;
extern idCVar g_showHud;
extern idCVar g_showProjectilePct;
extern idCVar g_showBrass;
extern idCVar g_gun_x;
extern idCVar g_gun_y;
extern idCVar g_gun_z;
extern idCVar g_viewNodalX;
extern idCVar g_viewNodalZ;
extern idCVar g_fov;
extern idCVar g_testDeath;
extern idCVar g_skipViewEffects;
extern idCVar g_mpWeaponAngleScale;
extern idCVar g_testParticle;
extern idCVar g_testParticleName;
extern idCVar g_testPostProcess;
extern idCVar g_testModelRotate;
extern idCVar g_testModelAnimate;
extern idCVar g_testModelBlend;
extern idCVar g_exportMask;
extern idCVar g_flushSave;
extern idCVar aas_test;
extern idCVar aas_showAreas;
extern idCVar aas_showPath;
extern idCVar aas_showFlyPath;
extern idCVar aas_showWallEdges;
extern idCVar aas_showHideArea;
extern idCVar aas_pullPlayer;
extern idCVar aas_randomPullPlayer;
extern idCVar aas_goalArea;
extern idCVar aas_showPushIntoArea;
extern idCVar net_clientPredictGUI;
extern idCVar g_voteFlags;
extern idCVar g_mapCycle;
extern idCVar g_balanceTDM;
extern idCVar si_timeLimit;
extern idCVar si_fragLimit;
extern idCVar si_gameType;
extern idCVar si_map;
extern idCVar si_spectators;
extern idCVar net_clientSelfSmoothing;
extern idCVar net_clientLagOMeter;
extern const char *si_gameTypeArgs[];
extern const char *ui_skinArgs[];
#endif /* !__SYS_CVAR_H__ */