2011-11-22 21:28:15 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
|
|
|
|
Doom 3 GPL Source Code
|
|
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
|
2011-12-06 16:14:59 +00:00
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __ANIM_TESTMODEL_H__
|
|
|
|
#define __ANIM_TESTMODEL_H__
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================================
|
|
|
|
|
|
|
|
idTestModel
|
|
|
|
|
|
|
|
==============================================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
class idTestModel : public idAnimatedEntity {
|
|
|
|
public:
|
|
|
|
CLASS_PROTOTYPE( idTestModel );
|
|
|
|
|
|
|
|
idTestModel();
|
|
|
|
~idTestModel();
|
|
|
|
|
|
|
|
void Save( idSaveGame *savefile );
|
|
|
|
void Restore( idRestoreGame *savefile );
|
|
|
|
|
|
|
|
void Spawn( void );
|
|
|
|
|
|
|
|
virtual bool ShouldConstructScriptObjectAtSpawn( void ) const;
|
|
|
|
|
|
|
|
void NextAnim( const idCmdArgs &args );
|
|
|
|
void PrevAnim( const idCmdArgs &args );
|
|
|
|
void NextFrame( const idCmdArgs &args );
|
|
|
|
void PrevFrame( const idCmdArgs &args );
|
|
|
|
void TestAnim( const idCmdArgs &args );
|
|
|
|
void BlendAnim( const idCmdArgs &args );
|
|
|
|
|
|
|
|
static void KeepTestModel_f( const idCmdArgs &args );
|
|
|
|
static void TestModel_f( const idCmdArgs &args );
|
|
|
|
static void ArgCompletion_TestModel( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
|
|
static void TestSkin_f( const idCmdArgs &args );
|
|
|
|
static void TestShaderParm_f( const idCmdArgs &args );
|
|
|
|
static void TestParticleStopTime_f( const idCmdArgs &args );
|
|
|
|
static void TestAnim_f( const idCmdArgs &args );
|
|
|
|
static void ArgCompletion_TestAnim( const idCmdArgs &args, void(*callback)( const char *s ) );
|
|
|
|
static void TestBlend_f( const idCmdArgs &args );
|
|
|
|
static void TestModelNextAnim_f( const idCmdArgs &args );
|
|
|
|
static void TestModelPrevAnim_f( const idCmdArgs &args );
|
|
|
|
static void TestModelNextFrame_f( const idCmdArgs &args );
|
|
|
|
static void TestModelPrevFrame_f( const idCmdArgs &args );
|
|
|
|
|
|
|
|
private:
|
|
|
|
idEntityPtr<idEntity> head;
|
|
|
|
idAnimator *headAnimator;
|
|
|
|
idAnim customAnim;
|
|
|
|
idPhysics_Parametric physicsObj;
|
|
|
|
idStr animname;
|
|
|
|
int anim;
|
|
|
|
int headAnim;
|
|
|
|
int mode;
|
|
|
|
int frame;
|
|
|
|
int starttime;
|
|
|
|
int animtime;
|
|
|
|
|
|
|
|
idList<copyJoints_t> copyJoints;
|
|
|
|
|
|
|
|
virtual void Think( void );
|
|
|
|
|
|
|
|
void Event_Footstep( void );
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* !__ANIM_TESTMODEL_H__*/
|