2018-12-09 03:57:50 +00:00
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# Fitz Packerton
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2018-08-27 00:55:51 +00:00
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2018-12-09 03:57:50 +00:00
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This is the source of the "Fitz Packerton" game by Brendon Chung, Teddy Dief,
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Ryan Cousins and Sarah Elmaleh, ported to the dhewm3 SDK.
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2018-08-27 00:55:51 +00:00
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2018-12-09 03:57:50 +00:00
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The original source can be downloaded at http://blendogames.com/older.htm
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2018-08-27 00:55:51 +00:00
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2018-12-09 03:57:50 +00:00
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Fitz Packerton is "A theatrical game about a man and the things he carries.
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Pack what you must. Pray you won't need it."
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2018-11-11 23:25:08 +00:00
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2018-12-09 03:57:50 +00:00
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You can get the game at https://teddydief.itch.io/fitz
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2018-08-27 00:55:51 +00:00
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2018-12-09 03:57:50 +00:00
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Fitz Packerton is actually an (experimental, short) standalone game, so you
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don't even need the Doom3 gamedata to run it, only the Fitz data linked above.
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you could start it with
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`./dhewm3 +set fs_basepath /path/to/fitzpackerton/ +set fs_game fitz`
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2018-11-12 03:09:48 +00:00
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2018-08-27 00:55:51 +00:00
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## How to build
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2018-08-27 01:46:23 +00:00
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(I should eventually expand this, especially for Windows)
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2018-08-27 00:55:51 +00:00
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On Linux and similar the following should work (if you have cmake, make and GCC/g++ installed):
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1. Clone the dhewm3-sdk git repo
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2. switch to your git clone's directory: `cd dhewm3-sdk`
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3. (optional: switch to an existing mods branch: `git checkout dentonmod`)
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4. create a build directory: `mkdir build`
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5. switch to build directory: `cd build`
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6. create Makefile with CMake: `cmake ..`
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7. compile the mod .so: `make -j4`
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2018-12-09 03:57:50 +00:00
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8. it (e.g. `fitz.so`) should now be in the build/ directory,
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2018-08-27 00:55:51 +00:00
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copy it to your dhewm3 install, where base.so and d3xp.so are
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2018-12-09 03:57:50 +00:00
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9. start the game with that mod, like `dhewm3 +set fs_game fitz`
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2018-08-27 00:55:51 +00:00
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(Make sure to actually have the mods game data in the right directory as well;
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the directory name should be the same as the game lib name, but without .so/.dylib/.dll,
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for example dentonmod/ for dentonmod.so)
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On Windows it should be kinda similar, but you have to tell CMake to create
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a Visual Studio solution for the VS version you're using, or Makefiles for
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MinGW-w64 or whatever.
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